Binato/server/Packets/TourneyMatchSpecialInfo.js

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const osu = require("osu-packet"),
ActionBuffer = require("../ActionBuffer.js");
const UserPresence = require("./UserPresence.js"),
StatusUpdate = require("./StatusUpdate.js");
module.exports = function(CurrentUser, MatchID) {
const matchData = global.MultiplayerManager.getMatchInfoForTourneyClient(MatchID);
if (matchData != null) {
const osuPacketWriter = new osu.Bancho.Writer();
osuPacketWriter.MatchUpdate(matchData);
let actions = new ActionBuffer(osuPacketWriter.toBuffer);
for (let i = 0; i < matchData.slots.length; i++) {
const slot = matchData.slots[i];
actions.bufferAction(UserPresence(CurrentUser, slot.playerId, false));
actions.bufferAction(StatusUpdate(CurrentUser, slot.playerId, false));
}
CurrentUser.addActionToQueue(actions.toBuffer());
}
}