Binato/server/Packets/TourneyLeaveMatchChannel.js

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2021-02-05 03:18:24 +00:00
const osu = require("osu-packet");
module.exports = function(CurrentUser, MatchID) {
const match = global.MultiplayerManager.getMatch(MatchID);
if (match != null) {
match.isTourneyMatch = false;
match.tourneyClientUsers = [];
if (global.StreamsHandler.isUserInStream(match.matchChatStreamName, CurrentUser.uuid))
return global.consoleHelper.printBancho(`Did not add user to channel ${match.matchChatStreamName} because they are already in it`);
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const osuPacketWriter = new osu.Bancho.Writer;
osuPacketWriter.ChannelRevoked("#multiplayer");
if (!global.StreamsHandler.isUserInStream(match.matchChatStreamName, CurrentUser.uuid))
global.StreamsHandler.removeUserFromStream(match.matchChatStreamName, CurrentUser.uuid);
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CurrentUser.addActionToQueue(osuPacketWriter.toBuffer);
} else {
// Still provide feedback just in case
// TODO: Check if this has any effect, if not then remove this.
const osuPacketWriter = new osu.Bancho.Writer;
osuPacketWriter.ChannelRevoked("#multiplayer");
CurrentUser.addActionToQueue(osuPacketWriter.toBuffer);
}
}