Binato/server/objects/Match.ts

671 lines
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TypeScript
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import Channel from "./Channel";
import Shared from "../objects/Shared";
import DataStream from "./DataStream";
import Slot from "./Slot";
import User from "./User";
import StatusUpdate from "../packets/StatusUpdate";
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import { SlotStatus } from "../enums/SlotStatus";
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import MatchData from "../interfaces/MatchData";
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import { Team } from "../enums/Team";
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import MatchStartSkipData from "../interfaces/MatchStartSkipData";
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import { Mods } from "../enums/Mods";
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import PlayerScore from "../interfaces/PlayerScore";
import MatchScoreData from "../interfaces/MatchScoreData";
import osu from "../../osuTyping";
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export default class Match {
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// osu! Data
public matchId:number = -1;
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public inProgress:boolean = false;
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public matchType:number = 0;
public activeMods:number = 0;
public gameName:string = "";
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public gamePassword?:string;
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public beatmapName:string = '';
public beatmapId:number = 0;
public beatmapChecksum:string = '';
public slots:Array<Slot> = new Array<Slot>();
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public host:User;
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public playMode:number = 0;
public matchScoringType:number = 0;
public matchTeamType:number = 0;
public specialModes:number = 0;
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public seed:number = 0;
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// Binato data
public roundId:number = 0;
public matchStartCountdownActive:boolean = false;
public matchStream:DataStream;
public matchChatChannel:Channel;
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public matchLoadSlots?:Array<MatchStartSkipData>;
public matchSkippedSlots?:Array<MatchStartSkipData>;
public playerScores?:Array<PlayerScore>;
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public countdownTime:number = 0;
public countdownTimer?:NodeJS.Timeout;
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private serialisedMatchJSON:MatchData;
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private readonly shared:Shared;
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private constructor(matchData:MatchData, shared:Shared) {
this.shared = shared;
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this.matchId = matchData.matchId;
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this.inProgress = matchData.inProgress;
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this.matchType = matchData.matchType;
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this.activeMods = matchData.activeMods;
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this.gameName = matchData.gameName;
if (matchData.gamePassword == '') matchData.gamePassword == null;
this.gamePassword = matchData.gamePassword;
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this.beatmapName = matchData.beatmapName;
this.beatmapId = matchData.beatmapId;
this.beatmapChecksum = matchData.beatmapChecksum;
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for (let i = 0; i < matchData.slots.length; i++) {
const slot = matchData.slots[i];
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if (slot.playerId === -1) {
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this.slots.push(new Slot(i, slot.status, slot.team, undefined, slot.mods));
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} else {
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this.slots.push(new Slot(i, slot.status, slot.team, shared.users.getById(slot.playerId), slot.mods));
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}
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}
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const hostUser = shared.users.getById(matchData.host);
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if (hostUser === undefined) {
// NOTE: This should never be possible to hit
// since this user JUST made the match.
throw "Host User of match was undefined";
}
this.host = hostUser;
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this.playMode = matchData.playMode;
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this.matchScoringType = matchData.matchScoringType;
this.matchTeamType = matchData.matchTeamType;
this.specialModes = matchData.specialModes;
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this.seed = matchData.seed;
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this.matchStream = shared.streams.CreateStream(`multiplayer:match_${this.matchId}`, false);
this.matchChatChannel = shared.chatManager.AddSpecialChatChannel("multiplayer", `mp_${this.matchId}`);
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this.serialisedMatchJSON = matchData;
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//this.multiplayerExtras = null;
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//this.isTourneyMatch = false;
//this.tourneyClientUsers = [];
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}
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public static createMatch(matchHost:User, matchData:MatchData, shared:Shared) : Promise<Match> {
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return new Promise<Match>(async (resolve, reject) => {
try {
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matchData.matchId = (await shared.database.query(
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"INSERT INTO mp_matches (id, name, open_time, close_time, seed) VALUES (NULL, ?, UNIX_TIMESTAMP(), NULL, ?) RETURNING id;",
[matchData.gameName, matchData.seed]
))[0]["id"];
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const matchInstance = new Match(matchData, shared);
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// Update the status of the current user
StatusUpdate(matchHost, matchHost.id);
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const osuPacketWriter = osu.Bancho.Writer();
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osuPacketWriter.MatchNew(matchInstance.serialiseMatch());
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matchHost.addActionToQueue(osuPacketWriter.toBuffer);
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shared.multiplayerManager.UpdateLobbyListing();
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resolve(matchInstance);
} catch (e) {
reject(e);
}
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});
}
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// Convert class data back to a format that osu-packet can understand
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public serialiseMatch() : MatchData {
const matchDataRef = this.serialisedMatchJSON;
matchDataRef.matchId = this.matchId;
matchDataRef.matchType = this.matchType;
matchDataRef.activeMods = this.activeMods;
matchDataRef.gameName = this.gameName;
matchDataRef.gamePassword = this.gamePassword ?? "";
matchDataRef.inProgress = this.inProgress;
matchDataRef.beatmapName = this.beatmapName;
matchDataRef.beatmapId = this.beatmapId;
matchDataRef.beatmapChecksum = this.beatmapChecksum;
matchDataRef.host = this.host.id;
matchDataRef.playMode = this.playMode;
matchDataRef.matchScoringType = this.matchScoringType;
matchDataRef.matchTeamType = this.matchTeamType;
matchDataRef.specialModes = this.specialModes;
matchDataRef.seed = this.seed;
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for (let i = 0; i < this.slots.length; i++) {
const slot = this.slots[i];
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const osuSlot = this.serialisedMatchJSON.slots[i];
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osuSlot.status = slot.status;
osuSlot.team = slot.team;
osuSlot.mods = slot.mods;
if (slot.player instanceof User) {
osuSlot.playerId = slot.player.id;
} else {
osuSlot.playerId = -1;
}
}
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return this.serialisedMatchJSON;
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}
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public leaveMatch(user:User) {
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// Make sure this leave call is valid
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if (!user.inMatch || user.matchSlot === undefined) {
return;
}
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// Set the slot's status to avaliable
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user.matchSlot.status = SlotStatus.Empty;
user.matchSlot.team = 0;
user.matchSlot.player = undefined;
user.matchSlot.mods = 0;
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// Remove the leaving user from the match's stream
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this.matchStream.RemoveUser(user);
this.matchChatChannel.Leave(user);
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// Send this after removing the user from match streams to avoid a leave notification for self?
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this.sendMatchUpdate();
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}
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public async updateMatch(user:User, matchData:MatchData) {
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// Update match with new data
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this.inProgress = matchData.inProgress;
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this.matchType = matchData.matchType;
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this.activeMods = matchData.activeMods;
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const gameNameChanged = this.gameName !== matchData.gameName;
this.gameName = matchData.gameName;
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if (matchData.gamePassword === "") {
this.gamePassword = undefined;
} else {
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this.gamePassword = matchData.gamePassword;
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}
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this.beatmapName = matchData.beatmapName;
this.beatmapId = matchData.beatmapId;
this.beatmapChecksum = matchData.beatmapChecksum;
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if (matchData.host !== this.host.id) {
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const hostUser = this.shared.users.getById(matchData.host);
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if (hostUser === undefined) {
// NOTE: This should never be possible to hit
throw "Host User of match was undefined";
}
this.host = hostUser;
}
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this.playMode = matchData.playMode;
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this.matchScoringType = matchData.matchScoringType;
this.matchTeamType = matchData.matchTeamType;
this.specialModes = matchData.specialModes;
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const gameSeedChanged = this.seed !== matchData.seed;
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this.seed = matchData.seed;
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if (gameNameChanged || gameSeedChanged) {
const queryData = [];
if (gameNameChanged) {
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queryData.push(matchData.gameName);
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}
if (gameSeedChanged) {
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queryData.push(matchData.seed);
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}
queryData.push(this.matchId);
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await this.shared.database.query(
`UPDATE mp_matches SET ${gameNameChanged ? `name = ?${gameSeedChanged ? ", " : ""}` : ""}${gameSeedChanged ? `seed = ?` : ""} WHERE id = ?`,
queryData
);
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}
this.sendMatchUpdate();
// Update the match listing in the lobby to reflect these changes
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this.shared.multiplayerManager.UpdateLobbyListing();
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}
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public sendMatchUpdate() {
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const osuPacketWriter = osu.Bancho.Writer();
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osuPacketWriter.MatchUpdate(this.serialiseMatch());
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// Update all users in the match with new match information
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this.matchStream.Send(osuPacketWriter.toBuffer);
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}
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public moveToSlot(user:User, slotToMoveTo:number) {
if (slotToMoveTo < 0 || slotToMoveTo >= this.slots.length) {
return;
}
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const newSlot = this.slots[slotToMoveTo];
if (newSlot.status === SlotStatus.Locked || !(user.matchSlot instanceof Slot)) {
return;
}
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user.matchSlot = newSlot.transferFrom(user.matchSlot);
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this.sendMatchUpdate();
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this.shared.multiplayerManager.UpdateLobbyListing();
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}
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public changeTeam(user:User) {
if (!(user.matchSlot instanceof Slot)) {
return;
}
user.matchSlot.team = user.matchSlot.team === Team.Red ? Team.Blue : Team.Red;
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this.sendMatchUpdate();
}
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public setStateReady(user:User) {
if (!(user.matchSlot instanceof Slot)) {
return;
}
user.matchSlot.status = SlotStatus.Ready;
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this.sendMatchUpdate();
}
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public setStateNotReady(user:User) {
if (!(user.matchSlot instanceof Slot)) {
return;
}
user.matchSlot.status = SlotStatus.NotReady;
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this.sendMatchUpdate();
}
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public lockOrKick(user:User, slotToActionOn:number) {
if (slotToActionOn < 0 || slotToActionOn >= 16) {
return;
}
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// Make sure the user attempting to kick / lock is the host of the match
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if (!User.Equals(user, this.host)) {
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return;
}
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const slot = this.slots[slotToActionOn];
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if (slot.player instanceof User) { // Kick
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const kickedPlayer = slot.player;
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// Remove player's refs to the match & slot
kickedPlayer.match = undefined;
kickedPlayer.matchSlot = undefined;
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// Nuke all slot properties
slot.reset();
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// Kick player
this.shared.multiplayerManager.LeaveMatch(kickedPlayer);
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this.sendMatchUpdate();
} else { // Lock / Unlock
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slot.status = slot.status === SlotStatus.Empty ? SlotStatus.Locked : SlotStatus.Empty;
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this.sendMatchUpdate();
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}
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this.shared.multiplayerManager.UpdateLobbyListing();
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}
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public missingBeatmap(user:User) {
const slot = user.matchSlot;
if (!(slot instanceof Slot)) {
return;
}
slot.status = SlotStatus.MissingBeatmap;
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this.sendMatchUpdate();
}
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public notMissingBeatmap(user:User) {
const slot = user.matchSlot;
if (!(slot instanceof Slot)) {
return;
}
slot.status = SlotStatus.NotReady;
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this.sendMatchUpdate();
}
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public matchSkip(user:User) {
if (this.matchSkippedSlots === undefined) {
this.matchSkippedSlots = new Array<MatchStartSkipData>();
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for (const slot of this.slots) {
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// Make sure the slot has a user in it
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if (slot.player === undefined || slot.status === SlotStatus.Empty || slot.status === SlotStatus.Locked) {
continue;
}
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// Add the slot's user to the loaded checking array
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this.matchSkippedSlots.push({
playerId: slot.player?.id,
flag: false
});
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}
}
let allSkipped = true;
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for (const skippedSlot of this.matchSkippedSlots) {
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// If loadslot belongs to this user then set loaded to true
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if (skippedSlot.playerId === user.id) {
skippedSlot.flag = true;
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}
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if (skippedSlot.flag) continue;
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// A user hasn't skipped
allSkipped = false;
}
// All players have finished playing, finish the match
if (allSkipped) {
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const osuPacketWriter = osu.Bancho.Writer();
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osuPacketWriter.MatchPlayerSkipped(user.id);
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osuPacketWriter.MatchSkip();
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this.matchStream.Send(osuPacketWriter.toBuffer);
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this.matchSkippedSlots = undefined;
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} else {
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const osuPacketWriter = osu.Bancho.Writer();
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osuPacketWriter.MatchPlayerSkipped(user.id);
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this.matchStream.Send(osuPacketWriter.toBuffer);
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}
}
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public transferHost(user:User, slotIDToTransferTo:number) {
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// Set the lobby's host to the new user
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const newHost = this.slots[slotIDToTransferTo].player;
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if (newHost instanceof User) {
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this.host = newHost;
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this.sendMatchUpdate();
}
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}
// TODO: Fix not being able to add DT when freemod is active
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public updateMods(user:User, mods:Mods) {
const slot = user.matchSlot;
if (!(slot instanceof Slot)) {
return;
}
// Check if freemod is enabled or not
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if (this.specialModes === 1) {
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slot.mods = mods;
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this.sendMatchUpdate();
} else {
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if (!User.Equals(this.host, user)) {
return;
}
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this.activeMods = mods;
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this.sendMatchUpdate();
}
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this.shared.multiplayerManager.UpdateLobbyListing();
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}
startMatch() {
// Make sure the match is not already in progress
// The client sometimes double fires the start packet
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if (this.inProgress) {
return;
}
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this.inProgress = true;
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this.matchLoadSlots = new Array<MatchStartSkipData>();
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// Loop through all slots in the match
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for (const slot of this.slots) {
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// Make sure the slot has a user in it
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if (slot.player === undefined || slot.status === SlotStatus.Empty || slot.status === SlotStatus.Locked) {
continue;
}
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// Add the slot's user to the loaded checking array
this.matchLoadSlots.push({
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playerId: slot.player?.id,
flag: false
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});
// Set the user's status to playing
slot.status = 32;
}
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const osuPacketWriter = osu.Bancho.Writer();
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osuPacketWriter.MatchStart(this.serialiseMatch());
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// Inform all users in the match that it has started
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this.matchStream.Send(osuPacketWriter.toBuffer);
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// Update all users in the match with new info
this.sendMatchUpdate();
// Update match listing in lobby to show the game is in progress
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this.shared.multiplayerManager.UpdateLobbyListing();
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}
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public matchPlayerLoaded(user:User) {
if (this.matchLoadSlots === undefined) {
return;
}
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let allLoaded = true;
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for (const loadedSlot of this.matchLoadSlots) {
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if (loadedSlot.playerId === user.id) {
loadedSlot.flag = true;
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}
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if (loadedSlot.flag) continue;
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allLoaded = false;
}
// All players have loaded the beatmap, start playing.
if (allLoaded) {
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let osuPacketWriter = osu.Bancho.Writer();
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osuPacketWriter.MatchAllPlayersLoaded();
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this.matchStream.Send(osuPacketWriter.toBuffer);
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// Blank out user loading array
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this.matchLoadSlots = undefined;
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this.playerScores = new Array<PlayerScore>();
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for (const slot of this.slots) {
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if (slot.player === undefined || slot.status === SlotStatus.Empty || slot.status === SlotStatus.Locked) {
continue;
}
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this.playerScores.push({
player: slot.player,
slot: slot,
score: 0,
isCurrentlyFailed: false,
hasFailed: false,
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_raw: undefined,
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});
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}
}
}
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public async onPlayerFinishMatch(user:User) {
if (this.matchLoadSlots === undefined) {
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// Repopulate user loading slots again
this.matchLoadSlots = [];
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for (const slot of this.slots) {
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// Make sure the slot has a user
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if (slot.player === undefined || slot.status === SlotStatus.Empty || slot.status === SlotStatus.Locked) {
continue;
}
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// Populate user loading slots with this user's id and load status
this.matchLoadSlots.push({
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playerId: slot.player?.id,
flag: false
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});
}
}
let allLoaded = true;
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for (const loadedSlot of this.matchLoadSlots) {
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if (loadedSlot.playerId == user.id) {
loadedSlot.flag = true;
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}
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if (loadedSlot.flag) continue;
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// A user hasn't finished playing
allLoaded = false;
}
// All players have finished playing, finish the match
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if (allLoaded) {
await this.finishMatch();
}
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}
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public async finishMatch() {
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if (!this.inProgress) {
return;
}
this.matchLoadSlots = undefined;
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this.inProgress = false;
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let osuPacketWriter = osu.Bancho.Writer();
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let queryData:Array<any> = [
this.matchId,
this.roundId++,
this.playMode,
this.matchType,
this.matchScoringType,
this.matchTeamType,
this.activeMods,
this.beatmapChecksum,
(this.specialModes === 1) ? 1 : 0
];
if (this.playerScores === undefined) {
throw "playerScores was null in a place it really shouldn't have been!";
}
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for (const slot of this.slots) {
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// For every empty / locked slot push a null to the data array
if (slot.player === undefined || slot.status === SlotStatus.Empty || slot.status === SlotStatus.Locked) {
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queryData.push(null);
continue;
}
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for (const _playerScore of this.playerScores) {
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if (_playerScore.player?.id === slot.player?.id && _playerScore._raw !== undefined) {
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const score = _playerScore._raw;
queryData.push(`${slot.player?.id}|${score.totalScore}|${score.maxCombo}|${score.count300}|${score.count100}|${score.count50}|${score.countGeki}|${score.countKatu}|${score.countMiss}|${(score.currentHp == 254) ? 1 : 0}${(this.specialModes === 1) ? `|${slot.mods}` : ""}|${score.usingScoreV2 ? 1 : 0}${score.usingScoreV2 ? `|${score.comboPortion}|${score.bonusPortion}` : ""}`);
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break;
}
}
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slot.status = SlotStatus.NotReady;
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}
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await this.shared.database.query("INSERT INTO mp_match_rounds (id, match_id, round_id, round_mode, match_type, round_scoring_type, round_team_type, round_mods, beatmap_md5, freemod, player0, player1, player2, player3, player4, player5, player6, player7, player8, player9, player10, player11, player12, player13, player14, player15) VALUES (NULL, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", queryData);
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osuPacketWriter.MatchComplete();
// Inform all users in the match that it is complete
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this.matchStream.Send(osuPacketWriter.toBuffer);
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// Update all users in the match with new info
this.sendMatchUpdate();
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this.shared.multiplayerManager.UpdateLobbyListing();
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// TODO: Re-implement multiplayer extras
//if (this.multiplayerExtras != null) this.multiplayerExtras.onMatchFinished(JSON.parse(JSON.stringify(this.playerScores)));
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this.playerScores = undefined;
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}
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updatePlayerScore(user:User, matchScoreData:MatchScoreData) {
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const osuPacketWriter = osu.Bancho.Writer();
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if (user.matchSlot === undefined || user.matchSlot.player === undefined || this.playerScores === undefined) {
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return;
}
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matchScoreData.id = user.id;
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// Update playerScores
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for (const playerScore of this.playerScores) {
if (playerScore.player?.id === user.id) {
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playerScore.score = matchScoreData.totalScore;
const isCurrentlyFailed = matchScoreData.currentHp == 254;
playerScore.isCurrentlyFailed = isCurrentlyFailed;
if (!playerScore.hasFailed && isCurrentlyFailed) {
playerScore.hasFailed = true;
}
playerScore._raw = matchScoreData;
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break;
}
}
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osuPacketWriter.MatchScoreUpdate(matchScoreData);
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// Send the newly updated score to all users in the match
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this.matchStream.Send(osuPacketWriter.toBuffer);
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}
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matchFailed(user:User) {
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const osuPacketWriter = osu.Bancho.Writer();
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// Make sure the user is in the match in a valid slot
if (user.matchSlot === undefined) {
return;
}
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osuPacketWriter.MatchPlayerFailed(user.id);
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this.matchStream.Send(osuPacketWriter.toBuffer);
}
}