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# Binato [![CodeFactor](https://www.codefactor.io/repository/github/tgpethan/binato/badge/master)](https://www.codefactor.io/repository/github/tgpethan/binato/overview/master)
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An implementation of osu!bancho in Javascript
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i'm sorry peppy
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< hr >
### Features:
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- Multiplayer + Invites
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- Spectator
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- Tourney Client
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- User Panel
- Friends List
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- Chat & Channels
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- Private Messages
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- Minimum Viable Product of a bot
- For a command list check [BotCommandHandler ](https://github.com/tgpethan/Binato/blob/master/server/BotCommandHandler.js ) or use !help on a live server
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### [List of bugs](https://github.com/tgpethan/Binato/issues?q=is%3Aopen+is%3Aissue+label%3Abug)
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## How to connect:
### 2013 - Stable Fallback (2015 / 2016 ?):
Stable fallback uses HTTP so for that you just need to direct it to the server< br >
You can do this using the hosts file
Location on Linux: /etc/hosts< br >
Location on Windows: C:/Windows/system32/drivers/etc/hosts
Add an entry in the hosts file that looks like the following:
```
< server_ip > osu.ppy.sh c.ppy.sh c1.ppy.sh
```
Where < server_ip > is the IP Address of the server hosting the bancho server
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### 2016 - Early 2021:
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Versions of osu! past Stable Fallback use HTTPS and as such you'll have to create a self signed certificate and make the server identify as ppy.sh< br >
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In 2018 there were also new subdomains added which are:
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- c2.ppy.sh
- c3.ppy.sh
- c4.ppy.sh
- c5.ppy.sh
- c6.ppy.sh
- ce.ppy.sh
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### Now:
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On cuttingedge there is a `-devserver` launch flag which can be passed to the client to connect to a specific server. Example usage:
```
osu!.exe -devserver eusv.ml
```
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## Things not included in this repo:
### Profile Pictures:
Profile pictures can be handled by any standard HTTP server, there is also one I made for the task here: [Binato-ProfilePicture ](https://github.com/tgpethan/Binato-ProfilePicture )