603 lines
22 KiB
JavaScript
603 lines
22 KiB
JavaScript
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const osu = require("osu-packet"),
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getUserById = require("./util/getUserById.js"),
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StatusUpdate = require("./Packets/StatusUpdate.js");
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// TODO: Cache the player's slot position in their user class for a small optimisation
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module.exports = class {
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constructor(MatchHost, MatchData = {matchId: -1,inProgress: false,matchType: 0,activeMods: 0,gameName: "",gamePassword: '',beatmapName: '',beatmapId: 1250198,beatmapChecksum: '',slots: [],host: 0,playMode: 0,matchScoringType: 0,matchTeamType: 0,specialModes: 0,seed: 0}) {
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this.matchId = global.getAndAddToHistoricalMultiplayerMatches();
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this.inProgress = MatchData.inProgress;
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this.matchStartCountdownActive = false;
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this.matchType = MatchData.matchType;
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this.activeMods = MatchData.activeMods;
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this.gameName = MatchData.gameName;
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if (MatchData.gamePassword == '') MatchData.gamePassword == null;
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this.gamePassword = MatchData.gamePassword;
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this.beatmapName = MatchData.beatmapName;
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this.beatmapId = MatchData.beatmapId;
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this.beatmapChecksum = MatchData.beatmapChecksum;
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this.slots = MatchData.slots;
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for (let i = 0; i < this.slots.length; i++) {
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this.slots[i].mods = 0;
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}
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this.host = MatchData.host;
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this.playMode = MatchData.playMode;
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this.matchScoringType = MatchData.matchScoringType;
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this.matchTeamType = MatchData.matchTeamType;
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this.specialModes = MatchData.specialModes;
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this.seed = MatchData.seed;
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this.matchStreamName = `mp_${this.matchId}`;
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this.matchLoadSlots = null;
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this.matchSkippedSlots = null;
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this.playerScores = null;
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this.multiplayerExtras = null;
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const osuPacketWriter = new osu.Bancho.Writer;
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// Update the status of the current user
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StatusUpdate(MatchHost, MatchHost.id);
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osuPacketWriter.MatchNew(this.createOsuMatchJSON());
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// Queue match creation for user
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MatchHost.addActionToQueue(osuPacketWriter.toBuffer);
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global.StreamsHandler.addStream(this.matchStreamName, true, this.matchId);
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// Update the match listing for users in the multiplayer lobby
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global.MultiplayerManager.updateMatchListing();
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}
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createOsuMatchJSON() {
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return {
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matchId: this.matchId,
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inProgress: this.inProgress,
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matchType: this.matchType,
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activeMods: this.activeMods,
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gameName: this.gameName,
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gamePassword: this.gamePassword,
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beatmapName: this.beatmapName,
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beatmapId: this.beatmapId,
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beatmapChecksum: this.beatmapChecksum,
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slots: this.slots,
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host: this.host,
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playMode: this.playMode,
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matchScoringType: this.matchScoringType,
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matchTeamType: this.matchTeamType,
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specialModes: this.specialModes,
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seed: this.seed
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};
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}
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leaveMatch(MatchUser) {
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try {
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let userInMatch = false;
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// Loop through all slots in the match
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for (let i = 0; i < this.slots.length; i++) {
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const slot = this.slots[i];
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// Check if the user is in this slot
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if (slot.playerId == MatchUser.id) {
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userInMatch = true;
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break;
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}
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}
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// Make sure we don't run more than once
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// Again, client double firing packets.
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if (!userInMatch) return;
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let osuPacketWriter = new osu.Bancho.Writer;
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// Loop through all slots in the match
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for (let i = 0; i < this.slots.length; i++) {
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const slot = this.slots[i];
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// Make sure the user is in this slot
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if (slot.playerId != MatchUser.id) continue;
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// Set the slot's status to avaliable
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slot.playerId = -1;
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slot.status = 1;
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break;
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}
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osuPacketWriter.MatchUpdate(this.createOsuMatchJSON());
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// Remove the leaving user from the match's stream
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global.StreamsHandler.removeUserFromStream(this.matchStreamName, MatchUser.id);
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// Inform all users in the match that the leaving user has left
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global.StreamsHandler.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null);
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osuPacketWriter = new osu.Bancho.Writer;
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// Remove user from the multiplayer channel for the match
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osuPacketWriter.ChannelRevoked("#multiplayer");
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MatchUser.addActionToQueue(osuPacketWriter.toBuffer);
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return this;
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} catch (e) { }
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}
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updateMatch(MatchData) {
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// Update match with new data
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this.inProgress = MatchData.inProgress;
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this.matchType = MatchData.matchType;
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this.activeMods = MatchData.activeMods;
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this.gameName = MatchData.gameName;
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if (MatchData.gamePassword == '') MatchData.gamePassword == null;
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this.gamePassword = MatchData.gamePassword;
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this.beatmapName = MatchData.beatmapName;
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this.beatmapId = MatchData.beatmapId;
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this.beatmapChecksum = MatchData.beatmapChecksum;
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this.host = MatchData.host;
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this.playMode = MatchData.playMode;
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this.matchScoringType = MatchData.matchScoringType;
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this.matchTeamType = MatchData.matchTeamType;
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this.specialModes = MatchData.specialModes;
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this.seed = MatchData.seed;
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const osuPacketWriter = new osu.Bancho.Writer;
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osuPacketWriter.MatchUpdate(this.createOsuMatchJSON());
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// Send this new match data to all users in the match
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global.StreamsHandler.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null);
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// Update the match listing in the lobby to reflect these changes
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global.MultiplayerManager.updateMatchListing();
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}
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sendMatchUpdate() {
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const osuPacketWriter = new osu.Bancho.Writer;
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osuPacketWriter.MatchUpdate(this.createOsuMatchJSON());
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// Update all users in the match with new match information
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global.StreamsHandler.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null);
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}
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moveToSlot(MatchUser, SlotToMoveTo) {
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const osuPacketWriter = new osu.Bancho.Writer;
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let currentUserData, slotIndex;
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// Loop through all slots in the match
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for (let i = 0; i < this.slots.length; i++) {
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const slot = this.slots[i];
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// Make sure the user in this slot is the user we want
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if (slot.playerId != MatchUser.id) continue;
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currentUserData = slot;
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slotIndex = i;
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break;
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}
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// Set the new slot's data to the user's old slot data
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this.slots[SlotToMoveTo].playerId = currentUserData.playerId;
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MatchUser.matchSlotId = SlotToMoveTo;
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this.slots[SlotToMoveTo].status = currentUserData.status;
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// Set the old slot's data to open
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this.slots[slotIndex].playerId = -1;
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this.slots[slotIndex].status = 1;
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osuPacketWriter.MatchUpdate(this.createOsuMatchJSON());
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// Send this change to all users in the match
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global.StreamsHandler.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null);
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// Update the match listing in the lobby to reflect this change
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global.MultiplayerManager.updateMatchListing();
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}
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setReadyState(MatchUser, ReadyState) {
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// Get the match the user is in
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const osuPacketWriter = new osu.Bancho.Writer;
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// Loop though all slots in the match
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for (let i = 0; i < this.slots.length; i++) {
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const slot = this.slots[i];
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// Check if the player in this slot is this user
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if (slot.playerId == MatchUser.id) {
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// Turn on or off the user's ready state
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if (ReadyState) slot.status = 8; // Ready
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else slot.status = 4; // Not Ready
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break;
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}
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}
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osuPacketWriter.MatchUpdate(this.createOsuMatchJSON());
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// Send this update to all users in the stream
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global.StreamsHandler.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null);
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}
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lockMatchSlot(MatchUser, MatchUserToKick) {
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const osuPacketWriter = new osu.Bancho.Writer;
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// Make sure the user attempting to kick / lock is the host of the match
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if (this.host != MatchUser.id) return;
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// Make sure the user that is attempting to be kicked is not the host
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if (this.slots[MatchUserToKick].playerId === this.host) return;
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// Get the data of the slot at the index sent by the client
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const slot = this.slots[MatchUserToKick];
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let cachedPlayerId = slot.playerId;
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// If the slot is empty lock instead of kicking
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if (slot.playerId === -1) { // Slot is empty, lock it
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if (slot.status === 1) slot.status = 2;
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else slot.status = 1;
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}
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// The slot isn't empty, prepare to kick the player
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else {
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const kickedPlayer = getUserById(slot.playerId);
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kickedPlayer.matchSlotId = -1;
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slot.playerId = -1;
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slot.status = 1;
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}
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osuPacketWriter.MatchUpdate(this.createOsuMatchJSON());
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// Inform all users in the match of the change
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global.StreamsHandler.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null);
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// Update the match listing in the lobby listing to reflect this change
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global.MultiplayerManager.updateMatchListing();
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if (cachedPlayerId !== null && cachedPlayerId !== -1) {
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// Remove the kicked user from the match stream
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global.StreamsHandler.removeUserFromStream(this.matchStreamName, cachedPlayerId);
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}
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}
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missingBeatmap(MatchUser) {
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const osuPacketWriter = new osu.Bancho.Writer;
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// Loop through all slots in the match
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for (let i = 0; i < this.slots.length; i++) {
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const slot = this.slots[i];
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// Make sure the user in the slot is the user we want to update
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if (slot.playerId != MatchUser.id) continue;
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// User is missing the beatmap set the status to reflect it
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slot.status = 16;
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break;
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}
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osuPacketWriter.MatchUpdate(this.createOsuMatchJSON());
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// Inform all users in the match of this change
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global.StreamsHandler.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null);
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}
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notMissingBeatmap(MatchUser) {
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const osuPacketWriter = new osu.Bancho.Writer;
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// Loop through all slots in the match
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for (let i = 0; i < this.slots.length; i++) {
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const slot = this.slots[i];
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// Make sure the user in the slot is the user we want to update
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if (slot.playerId != MatchUser.id) continue;
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// The user is not missing the beatmap, set the status to normal
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else slot.status = 4;
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break;
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}
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osuPacketWriter.MatchUpdate(this.createOsuMatchJSON());
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// Inform all users in the match of this change
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global.StreamsHandler.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null);
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}
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matchSkip(MatchUser) {
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if (this.matchSkippedSlots == null) {
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this.matchSkippedSlots = [];
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const skippedSlots = this.matchSkippedSlots;
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for (let i = 0; i < this.slots.length; i++) {
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const slot = this.slots[i];
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// Make sure the slot has a user in it
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if (slot.playerId === -1 || slot.status === 1 || slot.status === 2) continue;
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// Add the slot's user to the loaded checking array
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skippedSlots.push({playerId: slot.playerId, skipped: false});
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}
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}
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const skippedSlots = this.matchSkippedSlots;
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for (let i = 0; i < skippedSlots.length; i++) {
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// If loadslot belongs to this user then set loaded to true
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if (skippedSlots[i].playerId == MatchUser.id) {
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skippedSlots[i].skipped = true;
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}
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}
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let allSkipped = true;
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for (let i = 0; i < skippedSlots.length; i++) {
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if (skippedSlots[i].skipped) continue;
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// A user hasn't finished playing
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allSkipped = false;
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}
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// All players have finished playing, finish the match
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if (allSkipped) {
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const osuPacketWriter = new osu.Bancho.Writer;
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osuPacketWriter.MatchPlayerSkipped(MatchUser.id);
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osuPacketWriter.MatchSkip();
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global.StreamsHandler.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null);
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this.matchSkippedSlots = null;
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} else {
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const osuPacketWriter = new osu.Bancho.Writer;
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osuPacketWriter.MatchPlayerSkipped(MatchUser.id);
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global.StreamsHandler.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null);
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}
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}
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transferHost(MatchUserToTransferHostTo) {
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const osuPacketWriter = new osu.Bancho.Writer;
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// Set the lobby's host to the new user
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this.host = this.slots[MatchUserToTransferHostTo].playerId;
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osuPacketWriter.MatchUpdate(this.createOsuMatchJSON());
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// Inform all clients in the match of the change
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global.StreamsHandler.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null);
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}
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// TODO: Fix not being able to add DT when freemod is active
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updateMods(MatchUser, MatchMods) {
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// Check if freemod is enabled
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if (this.specialModes === 1) {
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const osuPacketWriter = new osu.Bancho.Writer;
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for (let i = 0; i < this.slots.length; i++) {
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const slot = this.slots[i];
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if (slot.playerId === MatchUser.id) {
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slot.mods = MatchMods;
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break;
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}
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}
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osuPacketWriter.MatchUpdate(this.createOsuMatchJSON());
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global.StreamsHandler.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null);
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} else {
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// Make sure the person updating mods is the host of the match
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if (this.host !== MatchUser.id) return;
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const osuPacketWriter = new osu.Bancho.Writer;
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// Change the matches mods to these new mods
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// TODO: Do this per user if freemod is enabled
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this.activeMods = MatchMods;
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osuPacketWriter.MatchUpdate(this.createOsuMatchJSON());
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// Inform all users in the match of the change
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global.StreamsHandler.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null);
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}
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// Update match listing in the lobby to reflect this change
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global.MultiplayerManager.updateMatchListing();
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}
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startMatch() {
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// Make sure the match is not already in progress
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// The client sometimes double fires the start packet
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if (this.inProgress) return;
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this.inProgress = true;
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// Create array for monitoring users until they are ready to play
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this.matchLoadSlots = [];
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const loadedSlots = this.matchLoadSlots;
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// Loop through all slots in the match
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for (let i = 0; i < this.slots.length; i++) {
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const slot = this.slots[i];
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// Make sure the slot has a user in it
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if (slot.playerId === -1 || slot.status === 1 || slot.status === 2) continue;
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// Add the slot's user to the loaded checking array
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loadedSlots.push({
|
||
|
playerId: slot.playerId,
|
||
|
loaded: false
|
||
|
});
|
||
|
}
|
||
|
const osuPacketWriter = new osu.Bancho.Writer;
|
||
|
|
||
|
// Loop through all slots in the match
|
||
|
for (let i = 0; i < this.slots.length; i++) {
|
||
|
const slot = this.slots[i];
|
||
|
// Make sure the slot has a user in it
|
||
|
if (slot.playerId === -1 || slot.status === 1 || slot.status === 2) continue;
|
||
|
|
||
|
// Set the user's status to playing
|
||
|
slot.status = 32;
|
||
|
}
|
||
|
|
||
|
osuPacketWriter.MatchStart(this.createOsuMatchJSON());
|
||
|
|
||
|
// Inform all users in the match that it has started
|
||
|
global.StreamsHandler.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null);
|
||
|
|
||
|
// Update all users in the match with new info
|
||
|
this.sendMatchUpdate();
|
||
|
|
||
|
// Update match listing in lobby to show the game is in progress
|
||
|
global.MultiplayerManager.updateMatchListing();
|
||
|
}
|
||
|
|
||
|
matchPlayerLoaded(MatchUser) {
|
||
|
const loadedSlots = this.matchLoadSlots;
|
||
|
|
||
|
// Loop through all user load check items
|
||
|
for (let i = 0; i < loadedSlots.length; i++) {
|
||
|
// If loadslot belongs to this user then set loaded to true
|
||
|
if (loadedSlots[i].playerId == MatchUser.id) {
|
||
|
loadedSlots[i].loaded = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Loop through all loaded slots and check if all users are loaded
|
||
|
let allLoaded = true;
|
||
|
for (let i = 0; i < loadedSlots.length; i++) {
|
||
|
if (loadedSlots[i].loaded) continue;
|
||
|
|
||
|
// A user wasn't loaded, keep waiting.
|
||
|
allLoaded = false;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
// All players have loaded the beatmap, start playing.
|
||
|
if (allLoaded) {
|
||
|
let osuPacketWriter = new osu.Bancho.Writer;
|
||
|
osuPacketWriter.MatchAllPlayersLoaded();
|
||
|
global.StreamsHandler.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null);
|
||
|
|
||
|
// Blank out user loading array
|
||
|
this.matchLoadSlots = null;
|
||
|
|
||
|
this.playerScores = [];
|
||
|
for (let i = 0; i < this.slots.length; i++) {
|
||
|
const slot = this.slots[i];
|
||
|
if (slot.playerId === -1 || slot.status === 1 || slot.status === 2) continue;
|
||
|
|
||
|
this.playerScores.push({playerId: slot.playerId, slotId: i, score: 0, isCurrentlyFailed: false});
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
onPlayerFinishMatch(MatchUser) {
|
||
|
// If user loading slots do not exist
|
||
|
if (this.matchLoadSlots == null) {
|
||
|
this.matchLoadSlots = [];
|
||
|
// Repopulate user loading slots again
|
||
|
const loadedSlots = this.matchLoadSlots;
|
||
|
for (let i = 0; i < this.slots.length; i++) {
|
||
|
const slot = this.slots[i];
|
||
|
// Make sure the slot has a user
|
||
|
if (slot.playerId === -1 || slot.status === 1 || slot.status === 2) continue;
|
||
|
|
||
|
// Populate user loading slots with this user's id and load status
|
||
|
loadedSlots.push({
|
||
|
playerId: slot.playerId,
|
||
|
loaded: false
|
||
|
});
|
||
|
}
|
||
|
}
|
||
|
|
||
|
const loadedSlots = this.matchLoadSlots;
|
||
|
|
||
|
// Loop through all loaded slots to make sure all users have finished playing
|
||
|
for (let i = 0; i < loadedSlots.length; i++) {
|
||
|
if (loadedSlots[i].playerId == MatchUser.id) {
|
||
|
loadedSlots[i].loaded = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
let allLoaded = true;
|
||
|
for (let i = 0; i < loadedSlots.length; i++) {
|
||
|
if (loadedSlots[i].loaded) continue;
|
||
|
|
||
|
// A user hasn't finished playing
|
||
|
allLoaded = false;
|
||
|
}
|
||
|
|
||
|
// All players have finished playing, finish the match
|
||
|
if (allLoaded) this.finishMatch();
|
||
|
}
|
||
|
|
||
|
finishMatch() {
|
||
|
if (!this.inProgress) return;
|
||
|
this.matchLoadSlots = null;
|
||
|
this.inProgress = false;
|
||
|
let osuPacketWriter = new osu.Bancho.Writer;
|
||
|
|
||
|
// Loop through all slots in the match
|
||
|
for (let i = 0; i < this.slots.length; i++) {
|
||
|
const slot = this.slots[i];
|
||
|
// Make sure the slot has a user
|
||
|
if (slot.playerId === -1 || slot.status === 1 || slot.status === 2) continue;
|
||
|
|
||
|
// Set the user's status back to normal from playing
|
||
|
slot.status = 4;
|
||
|
}
|
||
|
|
||
|
osuPacketWriter.MatchComplete();
|
||
|
|
||
|
// Inform all users in the match that it is complete
|
||
|
global.StreamsHandler.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null);
|
||
|
|
||
|
// Update all users in the match with new info
|
||
|
this.sendMatchUpdate();
|
||
|
|
||
|
// Update match info in the lobby to reflect that the match has finished
|
||
|
global.MultiplayerManager.updateMatchListing();
|
||
|
|
||
|
if (this.multiplayerExtras != null) this.multiplayerExtras.onMatchFinished(JSON.parse(JSON.stringify(this.playerScores)));
|
||
|
|
||
|
this.playerScores = null;
|
||
|
}
|
||
|
|
||
|
updatePlayerScore(MatchPlayer, MatchScoreData) {
|
||
|
const osuPacketWriter = new osu.Bancho.Writer;
|
||
|
|
||
|
// Make sure the user's slot ID is not invalid
|
||
|
if (this.matchSlotId == -1) return;
|
||
|
|
||
|
// Get the user's current slotID and append it to the givien data, just incase.
|
||
|
MatchScoreData.id = MatchPlayer.matchSlotId;
|
||
|
|
||
|
// Update the playerScores array accordingly
|
||
|
for (let i = 0; i < this.playerScores.length; i++) {
|
||
|
if (this.playerScores[i].playerId == MatchPlayer.id) {
|
||
|
this.playerScores[i].score = MatchScoreData.totalScore;
|
||
|
this.playerScores[i].isCurrentlyFailed = MatchScoreData.currentHp == 254;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
osuPacketWriter.MatchScoreUpdate(MatchScoreData);
|
||
|
|
||
|
// Send the newly updated score to all users in the match
|
||
|
global.StreamsHandler.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null);
|
||
|
}
|
||
|
|
||
|
matchFailed(MatchUser) {
|
||
|
const osuPacketWriter = new osu.Bancho.Writer;
|
||
|
|
||
|
// Make sure the user's slot ID is not invalid
|
||
|
if (MatchUser.matchSlotId == -1) return;
|
||
|
|
||
|
osuPacketWriter.MatchPlayerFailed(MatchUser.id);
|
||
|
|
||
|
global.StreamsHandler.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null);
|
||
|
}
|
||
|
}
|