2021-01-26 12:24:13 +00:00
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const osu = require("osu-packet"),
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2022-01-04 03:39:53 +00:00
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MultiplayerMatch = require("../MultiplayerMatch.js"),
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getUserById = require("../util/getUserById.js");
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2021-01-26 12:24:13 +00:00
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module.exports = class {
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2022-01-04 03:39:53 +00:00
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constructor(MultiplayerMatchClass = new MultiplayerMatch()) {
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this.name = "osu! Battle Royale";
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this.MultiplayerMatch = MultiplayerMatchClass;
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}
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onMatchFinished(playerScores = [{playerId:0,slotId:0,score:0,isCurrentlyFailed:false}]) {
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let lowestScore = 9999999999999999;
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for (let i = 0; i < playerScores.length; i++) {
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const playerScore = playerScores[i];
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if (playerScore.score < lowestScore) lowestScore = playerScore.score;
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}
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let everyoneHasTheSameScore = true;
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for (let i = 0; i < playerScores.length; i++) {
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if (playerScores[i].score != lowestScore) {
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everyoneHasTheSameScore = false;
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break;
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}
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}
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// Everyone has the same score, we don't need to kick anyone
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if (everyoneHasTheSameScore) return;
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// Kick everyone with the lowest score
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for (let i = 0; i < playerScores.length; i++) {
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// Kick players if they have the lowest score or they are in a failed state
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if (playerScores[i].score == lowestScore || playerScores[i].isCurrentlyFailed) {
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let osuPacketWriter = new osu.Bancho.Writer;
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// Get the slot this player is in
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const slot = this.MultiplayerMatch.slots[playerScores[i].slotId];
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// Get the kicked player's user class
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const kickedPlayer = getUserById(slot.playerId);
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// Remove the kicked player's referance to the slot they were in
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kickedPlayer.matchSlotId = -1;
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// Lock the slot the kicked player was in
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slot.playerId = -1;
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slot.status = 2;
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// Remove the kicked player from the match's stream
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global.StreamsHandler.removeUserFromStream(this.MultiplayerMatch.matchStreamName, kickedPlayer.uuid);
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global.StreamsHandler.removeUserFromStream(this.MultiplayerMatch.matchChatStreamName, kickedPlayer.uuid);
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// Remove the kicked player's referance this this match
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kickedPlayer.currentMatch = null;
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// Inform the kicked user's client that they were kicked
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osuPacketWriter.MatchUpdate(this.MultiplayerMatch.createOsuMatchJSON());
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osuPacketWriter.SendMessage({
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sendingClient: global.users["bot"].username,
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message: "You were eliminated from the match!",
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target: global.users["bot"].username,
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senderId: global.users["bot"].id
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});
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kickedPlayer.addActionToQueue(osuPacketWriter.toBuffer);
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osuPacketWriter = new osu.Bancho.Writer;
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osuPacketWriter.SendMessage({
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sendingClient: global.users["bot"].username,
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message: `${kickedPlayer.username} was eliminated from the match!`,
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target: "#multiplayer",
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senderId: global.users["bot"].id
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});
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global.StreamsHandler.sendToStream(this.MultiplayerMatch.matchChatStreamName, osuPacketWriter.toBuffer, null);
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}
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}
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let numberOfPlayersRemaining = 0;
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for (let i = 0; i < playerScores.length; i++) {
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const slot = this.MultiplayerMatch.slots[playerScores[i].slotId];
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if (slot.playerId !== -1 && slot.status !== 2) {
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numberOfPlayersRemaining++;
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}
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}
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let playerClassContainer = null;
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let remainingWriterContainer = null;
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let i = 0;
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if (numberOfPlayersRemaining == 1) {
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for (let i1 = 0; i1 < playerScores.length; i++) {
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const slot = this.MultiplayerMatch.slots[playerScores[i].slotId];
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if (slot.playerId !== -1 && slot.status !== 2) {
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playerClassContainer = getUserById(slot.playerId);
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break;
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}
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}
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}
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switch (numberOfPlayersRemaining) {
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case 0:
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remainingWriterContainer = new osu.Bancho.Writer;
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remainingWriterContainer.SendMessage({
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sendingClient: global.users["bot"].username,
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message: "Everyone was eliminated from the match! Nobody wins.",
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target: global.users["bot"].username,
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senderId: global.users["bot"].id
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});
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for (i = 0; i < playerScores.length; i++) {
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playerClassContainer = getUserById(playerScores[i].playerId);
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playerClassContainer.addActionToQueue(remainingWriterContainer.toBuffer);
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}
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break;
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case 1:
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remainingWriterContainer = new osu.Bancho.Writer;
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remainingWriterContainer.SendMessage({
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sendingClient: global.users["bot"].username,
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message: "You are the last one remaining, you win!",
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target: global.users["bot"].username,
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senderId: global.users["bot"].id
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});
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playerClassContainer.addActionToQueue(remainingWriterContainer.toBuffer);
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break;
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default:
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break;
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}
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this.MultiplayerMatch.sendMatchUpdate();
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// Update the match listing for users in the multiplayer lobby
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global.MultiplayerManager.updateMatchListing();
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}
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2021-01-26 12:24:13 +00:00
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}
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