make OBR less painful to look at
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parent
52716c6d90
commit
079b37a7df
1 changed files with 76 additions and 64 deletions
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@ -2,37 +2,23 @@ const osu = require("osu-packet"),
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MultiplayerMatch = require("../MultiplayerMatch.js"),
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MultiplayerMatch = require("../MultiplayerMatch.js"),
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getUserById = require("../util/getUserById.js");
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getUserById = require("../util/getUserById.js");
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module.exports = class {
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function sameScoreCheck(playerScores = [{playerId:0,slotId:0,score:0,isCurrentlyFailed:false}], lowestScore = 0) {
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constructor(MultiplayerMatchClass = new MultiplayerMatch()) {
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for (let playerScore of playerScores) {
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this.name = "osu! Battle Royale";
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// All players don't have the same score
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this.MultiplayerMatch = MultiplayerMatchClass;
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if (playerScore.score != lowestScore || playerScore.isCurrentlyFailed)
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return false;
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}
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}
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onMatchFinished(playerScores = [{playerId:0,slotId:0,score:0,isCurrentlyFailed:false}]) {
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return true;
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let lowestScore = 8589934588;
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for (let i = 0; i < playerScores.length; i++) {
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const playerScore = playerScores[i];
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if (playerScore.score < lowestScore) lowestScore = playerScore.score;
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}
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}
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let everyoneHasTheSameScore = true;
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function kickLowScorers(playerScores = [{playerId:0,slotId:0,score:0,isCurrentlyFailed:false}], MultiplayerMatch) {
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for (let i = 0; i < playerScores.length; i++) {
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for (let playerScore of playerScores) {
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if (playerScores[i].score != lowestScore) {
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everyoneHasTheSameScore = false;
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break;
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}
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}
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// Everyone has the same score, we don't need to kick anyone
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if (everyoneHasTheSameScore) return;
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// Kick everyone with the lowest score
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for (let i = 0; i < playerScores.length; i++) {
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// Kick players if they have the lowest score or they are in a failed state
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// Kick players if they have the lowest score or they are in a failed state
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if (playerScores[i].score == lowestScore || playerScores[i].isCurrentlyFailed) {
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if (playerScore.score == lowestScore || playerScore.isCurrentlyFailed) {
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let osuPacketWriter = new osu.Bancho.Writer;
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let osuPacketWriter = new osu.Bancho.Writer;
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// Get the slot this player is in
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// Get the slot this player is in
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const slot = this.MultiplayerMatch.slots[playerScores[i].slotId];
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const slot = MultiplayerMatch.slots[playerScore.slotId];
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// Get the kicked player's user class
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// Get the kicked player's user class
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const kickedPlayer = getUserById(slot.playerId);
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const kickedPlayer = getUserById(slot.playerId);
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// Remove the kicked player's referance to the slot they were in
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// Remove the kicked player's referance to the slot they were in
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@ -41,13 +27,13 @@ module.exports = class {
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slot.playerId = -1;
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slot.playerId = -1;
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slot.status = 2;
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slot.status = 2;
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// Remove the kicked player from the match's stream
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// Remove the kicked player from the match's stream
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global.StreamsHandler.removeUserFromStream(this.MultiplayerMatch.matchStreamName, kickedPlayer.uuid);
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global.StreamsHandler.removeUserFromStream(MultiplayerMatch.matchStreamName, kickedPlayer.uuid);
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global.StreamsHandler.removeUserFromStream(this.MultiplayerMatch.matchChatStreamName, kickedPlayer.uuid);
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global.StreamsHandler.removeUserFromStream(MultiplayerMatch.matchChatStreamName, kickedPlayer.uuid);
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// Remove the kicked player's referance this this match
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// Remove the kicked player's referance this this match
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kickedPlayer.currentMatch = null;
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kickedPlayer.currentMatch = null;
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// Inform the kicked user's client that they were kicked
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// Inform the kicked user's client that they were kicked
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osuPacketWriter.MatchUpdate(this.MultiplayerMatch.createOsuMatchJSON());
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osuPacketWriter.MatchUpdate(MultiplayerMatch.createOsuMatchJSON());
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osuPacketWriter.SendMessage({
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osuPacketWriter.SendMessage({
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sendingClient: global.users["bot"].username,
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sendingClient: global.users["bot"].username,
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message: "You were eliminated from the match!",
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message: "You were eliminated from the match!",
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@ -66,19 +52,47 @@ module.exports = class {
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senderId: global.users["bot"].id
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senderId: global.users["bot"].id
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});
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});
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global.StreamsHandler.sendToStream(this.MultiplayerMatch.matchChatStreamName, osuPacketWriter.toBuffer, null);
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global.StreamsHandler.sendToStream(MultiplayerMatch.matchChatStreamName, osuPacketWriter.toBuffer, null);
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}
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}
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}
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}
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}
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function getRemainingPlayerCount(playerScores = [{playerId:0,slotId:0,score:0,isCurrentlyFailed:false}], MultiplayerMatch) {
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let numberOfPlayersRemaining = 0;
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let numberOfPlayersRemaining = 0;
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for (let i = 0; i < playerScores.length; i++) {
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for (let playerScore of playerScores) {
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const slot = this.MultiplayerMatch.slots[playerScores[i].slotId];
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const slot = MultiplayerMatch.slots[playerScore.slotId];
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if (slot.playerId !== -1 && slot.status !== 2) {
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if (slot.playerId !== -1 && slot.status !== 2) {
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numberOfPlayersRemaining++;
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numberOfPlayersRemaining++;
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}
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}
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}
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}
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return numberOfPlayersRemaining;
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}
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module.exports = class {
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constructor(MultiplayerMatchClass = new MultiplayerMatch) {
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this.name = "osu! Battle Royale";
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this.MultiplayerMatch = MultiplayerMatchClass;
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}
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onMatchFinished(playerScores = [{playerId:0,slotId:0,score:0,isCurrentlyFailed:false}]) {
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let lowestScore = 8589934588;
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// Find the lowest score
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for (let i = 0; i < playerScores.length; i++) {
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const playerScore = playerScores[i];
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if (playerScore.score < lowestScore) lowestScore = playerScore.score;
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}
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// Check if everyone has the same score, we don't need to kick anyone if they do.
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if (sameScoreCheck(playerScores)) return;
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// Kick everyone with the lowest score
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kickLowScorers(playerScores, this.MultiplayerMatch);
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// Get number of players remaining
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let numberOfPlayersRemaining = numberOfPlayersRemaining(playerScores, this.MultiplayerMatch);
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let playerClassContainer = null;
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let playerClassContainer = null;
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let remainingWriterContainer = null;
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let remainingWriterContainer = null;
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let i = 0;
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let i = 0;
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@ -118,11 +132,9 @@ module.exports = class {
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});
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});
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playerClassContainer.addActionToQueue(remainingWriterContainer.toBuffer);
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playerClassContainer.addActionToQueue(remainingWriterContainer.toBuffer);
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break;
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break;
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default:
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break;
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}
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}
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// Update match for players in the match
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this.MultiplayerMatch.sendMatchUpdate();
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this.MultiplayerMatch.sendMatchUpdate();
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// Update the match listing for users in the multiplayer lobby
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// Update the match listing for users in the multiplayer lobby
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global.MultiplayerManager.updateMatchListing();
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global.MultiplayerManager.updateMatchListing();
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