diff --git a/server/BanchoServer.ts b/server/BanchoServer.ts index 2a2879b..7983e50 100644 --- a/server/BanchoServer.ts +++ b/server/BanchoServer.ts @@ -114,7 +114,7 @@ export default async function HandleRequest(req:IncomingMessage, res:ServerRespo switch (CurrentPacket.id) { case Packets.Client_ChangeAction: ChangeAction(PacketUser, CurrentPacket.data); - break; + break; case Packets.Client_SendPublicMessage: const message:MessageData = CurrentPacket.data; @@ -122,167 +122,171 @@ export default async function HandleRequest(req:IncomingMessage, res:ServerRespo if (channel instanceof Channel) { channel.SendMessage(PacketUser, CurrentPacket.data.message); } - break; + break; case Packets.Client_Logout: await Logout(PacketUser); - break; + break; case Packets.Client_RequestStatusUpdate: UserPresenceBundle(PacketUser); - break; + break; case Packets.Client_StartSpectating: spectatorManager.startSpectating(PacketUser, CurrentPacket.data); - break; + break; case Packets.Client_SpectateFrames: spectatorManager.spectatorFrames(PacketUser, CurrentPacket.data); - break; + break; case Packets.Client_StopSpectating: spectatorManager.stopSpectating(PacketUser); - break; + break; case Packets.Client_SendPrivateMessage: PrivateMessage(PacketUser, CurrentPacket.data); - break; + break; case Packets.Client_JoinLobby: shared.multiplayerManager.JoinLobby(PacketUser); - break; + break; case Packets.Client_PartLobby: shared.multiplayerManager.LeaveLobby(PacketUser); - break; + break; case Packets.Client_CreateMatch: await shared.multiplayerManager.CreateMatch(PacketUser, CurrentPacket.data); - break; + break; case Packets.Client_JoinMatch: shared.multiplayerManager.JoinMatch(PacketUser, CurrentPacket.data); - break; + break; case Packets.Client_MatchChangeSlot: PacketUser.match?.moveToSlot(PacketUser, CurrentPacket.data); - break; + break; case Packets.Client_MatchReady: PacketUser.match?.setStateReady(PacketUser); - break; + break; case Packets.Client_MatchChangeSettings: await PacketUser.match?.updateMatch(PacketUser, CurrentPacket.data); - break; + break; case Packets.Client_MatchNotReady: PacketUser.match?.setStateNotReady(PacketUser); - break; + break; - // TODO: Match leave so the matches actually close case Packets.Client_PartMatch: await PacketUser.match?.leaveMatch(PacketUser); - break; + break; case Packets.Client_MatchLock: PacketUser.match?.lockOrKick(PacketUser, CurrentPacket.data); - break; + break; case Packets.Client_MatchNoBeatmap: PacketUser.match?.missingBeatmap(PacketUser); - break; + break; case Packets.Client_MatchSkipRequest: PacketUser.match?.matchSkip(PacketUser); - break; + break; case Packets.Client_MatchHasBeatmap: PacketUser.match?.notMissingBeatmap(PacketUser); - break; + break; case Packets.Client_MatchTransferHost: PacketUser.match?.transferHost(PacketUser, CurrentPacket.data); - break; + break; case Packets.Client_MatchChangeMods: PacketUser.match?.updateMods(PacketUser, CurrentPacket.data); - break; + break; case Packets.Client_MatchStart: PacketUser.match?.startMatch(); - break; + break; case Packets.Client_MatchLoadComplete: PacketUser.match?.matchPlayerLoaded(PacketUser); - break; + break; case Packets.Client_MatchComplete: await PacketUser.match?.onPlayerFinishMatch(PacketUser); - break; + break; case Packets.Client_MatchScoreUpdate: PacketUser.match?.updatePlayerScore(PacketUser, CurrentPacket.data); - break; + break; case Packets.Client_MatchFailed: PacketUser.match?.matchFailed(PacketUser); - break; + break; case Packets.Client_MatchChangeTeam: PacketUser.match?.changeTeam(PacketUser); - break; + break; case Packets.Client_ChannelJoin: //ChannelJoin(PacketUser, CurrentPacket.data); - break; + break; case Packets.Client_ChannelPart: //ChannelPart(PacketUser, CurrentPacket.data); - break; + break; case Packets.Client_SetAwayMessage: //SetAwayMessage(PacketUser, CurrentPacket.data); - break; + break; case Packets.Client_FriendAdd: AddFriend(PacketUser, CurrentPacket.data); - break; + break; case Packets.Client_FriendRemove: RemoveFriend(PacketUser, CurrentPacket.data); - break; + break; case Packets.Client_UserStatsRequest: UserStatsRequest(PacketUser, CurrentPacket.data); - break; + break; case Packets.Client_SpecialMatchInfoRequest: TourneyMatchSpecialInfo(PacketUser, CurrentPacket.data); - break; + break; case Packets.Client_SpecialJoinMatchChannel: TourneyMatchJoinChannel(PacketUser, CurrentPacket.data); - break; + break; case Packets.Client_SpecialLeaveMatchChannel: TourneyMatchLeaveChannel(PacketUser, CurrentPacket.data); - break; + break; case Packets.Client_Invite: //MultiplayerInvite(PacketUser, CurrentPacket.data); - break; + break; case Packets.Client_UserPresenceRequest: - UserPresence(PacketUser, PacketUser.id); // Can't really think of a way to generalize this? - break; + UserPresence(PacketUser, PacketUser.id); + break; + + // Ignored packets + + case Packets.Client_Pong: + case Packets.Client_BeatmapInfoRequest: + case Packets.Client_ReceiveUpdates: + break; default: - // Ignore client_beatmapInfoRequest and client_receiveUpdates - if (CurrentPacket.id == 68 || CurrentPacket.id == 79 || CurrentPacket.id == 4) break; // Print out unimplemented packet console.dir(CurrentPacket); - break; + break; } } @@ -290,7 +294,7 @@ export default async function HandleRequest(req:IncomingMessage, res:ServerRespo PacketUser.clearQueue(); } else { // User's token is invlid, force a reconnect - ConsoleHelper.printBancho(`Forced client re-login (Token is invalid)`); + ConsoleHelper.printBancho(`Forced client re-connect (Token is invalid)`); const osuPacketWriter = osu.Bancho.Writer(); osuPacketWriter.Announce("Reconnecting..."); osuPacketWriter.Restart(0); diff --git a/server/LoginProcess.ts b/server/LoginProcess.ts index 28b5fd6..009030c 100644 --- a/server/LoginProcess.ts +++ b/server/LoginProcess.ts @@ -192,8 +192,6 @@ export default async function LoginProcess(req:IncomingMessage, res:ServerRespon UserPresenceBundle(newUser); osuPacketWriter.Announce(`Welcome back ${loginInfo.username}!`); - // TODO: Remove once merged into master - osuPacketWriter.Announce("Heads up!\nWhile the TypeScript server rewrite is mostly stable it still has some issues."); } catch (err) { console.error(err); }