add ranking mode switching
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1dc1742fa0
commit
17f9605e8f
3 changed files with 157 additions and 76 deletions
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@ -15,19 +15,26 @@ module.exports = function(User, Message, Stream, IsCalledFromMultiplayer = false
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case "!help":
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// This is terrible
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if (args.length == 1) {
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responseMessage = "Commands:" +
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responseMessage = "Commands with an * next to them have a sub help section" +
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"\n!help - Shows this message" +
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"\n!roll - Rolls a random number or a number between 0 and a given number" +
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"\n - Submenus:" +
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"\n mp - Shows information about all multiplayer commands" +
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"\n admin - Shows information about all admin commands";
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"\n!ranking* - Sets your perfered ranking type" +
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"\n!mp* - Shows information about all multiplayer commands" +
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"\n!admin* - Shows information about all admin commands";
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} else {
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switch (args[1]) {
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case "ranking":
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responseMessage = "Ranking Commands:" +
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"\n!ranking pp - Sets your ranking type to pp" +
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"\n!ranking score - Sets your ranking type to score" +
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"\n!ranking acc - Sets your ranking type to accuracy";
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break;
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case "mp":
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responseMessage = "Multiplayer Commands:" +
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"\n!mp start - Starts a multiplayer match with a delay" +
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"\n!mp abort - Aborts the currently running multiplayer match" +
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"\n!mp obr - Enables Battle Royale mode";
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"\n!mp obr - Enables Battle Royale mode";
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break;
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case "admin":
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@ -41,6 +48,32 @@ module.exports = function(User, Message, Stream, IsCalledFromMultiplayer = false
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}
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break;
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case "!ranking":
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if (args.length == 1) {
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} else {
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switch (args[1]) {
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case "pp":
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responseMessage = "Set ranking mode to pp";
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User.rankingMode = 0;
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User.getNewUserInformationFromDatabase();
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break;
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case "score":
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responseMessage = "Set ranking mode to score";
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User.rankingMode = 1;
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User.getNewUserInformationFromDatabase();
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break;
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case "acc":
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responseMessage = "Set ranking mode to accuracy";
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User.rankingMode = 2;
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User.getNewUserInformationFromDatabase();
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break;
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}
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}
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break;
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case "!roll":
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if (args.length == 1) {
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responseMessage = User.username + " rolled " + maths.randInt(0, 65535);
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@ -25,7 +25,7 @@ module.exports = function(currentUser, id = 0, sendImmidiate = true) {
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playCount: User.playCount,
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totalScore: User.totalScore,
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rank: User.rank,
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performance: User.pp
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performance: (currentUser.rankingMode == 0 ? User.pp : 0)
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};
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osuPacketWriter.HandleOsuUpdate(UserStatusObject);
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188
server/User.js
188
server/User.js
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@ -1,87 +1,135 @@
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const StatusUpdate = require("./Packets/StatusUpdate.js");
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module.exports = class {
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constructor(id, username, uuid, connectTime, isTourneyUser = false) {
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this.id = id;
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this.username = username;
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this.uuid = uuid;
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this.connectTime = connectTime;
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this.queue = new Buffer.alloc(0);
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constructor(id, username, uuid, connectTime, isTourneyUser = false) {
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this.id = id;
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this.username = username;
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this.uuid = uuid;
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this.connectTime = connectTime;
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this.queue = new Buffer.alloc(0);
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this.playMode = 0;
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this.countryID = 0;
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this.spectators = [];
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this.spectating = 0;
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this.location = [0,0];
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this.joinedChannels = [];
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// Binato specific
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this.rankingMode = 0;
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// Presence data
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this.actionID = 0;
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this.actionText = "";
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this.actionMods = 0;
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this.beatmapChecksum = "";
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this.beatmapID = 0;
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this.currentMods = 0;
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this.playMode = 0;
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this.countryID = 0;
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this.spectators = [];
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this.spectating = 0;
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this.location = [0,0];
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this.joinedChannels = [];
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// Cached db data
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this.rankedScore = 0;
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this.accuracy = 0;
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this.playCount = 0;
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this.totalScore = 0;
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this.rank = 0;
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this.pp = 0;
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// Presence data
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this.actionID = 0;
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this.actionText = "";
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this.actionMods = 0;
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this.beatmapChecksum = "";
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this.beatmapID = 0;
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this.currentMods = 0;
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// Multiplayer data
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this.currentMatch = null;
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this.matchSlotId = -1;
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// Cached db data
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this.rankedScore = 0;
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this.accuracy = 0;
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this.playCount = 0;
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this.totalScore = 0;
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this.rank = 0;
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this.pp = 0;
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this.isTourneyUser = isTourneyUser;
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}
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// Multiplayer data
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this.currentMatch = null;
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this.matchSlotId = -1;
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// Adds new actions to the user's queue
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addActionToQueue(newData) {
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this.queue = Buffer.concat([this.queue, newData], this.queue.length + newData.length);
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}
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this.isTourneyUser = isTourneyUser;
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}
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// Updates the user's current action
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updatePresence(action) {
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this.actionID = action.status;
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this.actionText = action.statusText;
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this.beatmapChecksum = action.beatmapChecksum;
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this.currentMods = action.currentMods;
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this.actionMods = action.currentMods;
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this.playMode = action.playMode;
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this.beatmapID = action.beatmapId;
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}
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// Adds new actions to the user's queue
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addActionToQueue(newData) {
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this.queue = Buffer.concat([this.queue, newData], this.queue.length + newData.length);
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}
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// Gets the user's score information from the database and caches it
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async getNewUserInformationFromDatabase() {
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const userScoreDB = await global.DatabaseHelper.query(`SELECT * FROM users_modes_info WHERE user_id = ${this.id} AND mode_id = ${this.playMode} LIMIT 1`);
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const userRankDB = await global.DatabaseHelper.query(`SELECT user_id, pp_raw FROM users_modes_info WHERE mode_id = ${this.playMode} ORDER BY pp_raw DESC`);
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// Updates the user's current action
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updatePresence(action) {
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this.actionID = action.status;
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this.actionText = action.statusText;
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this.beatmapChecksum = action.beatmapChecksum;
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this.currentMods = action.currentMods;
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this.actionMods = action.currentMods;
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this.playMode = action.playMode;
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this.beatmapID = action.beatmapId;
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}
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if (userScoreDB == null || userRankDB == null) throw "fuck";
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// Gets the user's score information from the database and caches it
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async getNewUserInformationFromDatabase(forceUpdate = false) {
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const userScoreDB = await global.DatabaseHelper.query(`SELECT * FROM users_modes_info WHERE user_id = ${this.id} AND mode_id = ${this.playMode} LIMIT 1`);
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let userRankDB = null;
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switch (this.rankingMode) {
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case 0:
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userRankDB = await global.DatabaseHelper.query(`SELECT user_id, pp_raw FROM users_modes_info WHERE mode_id = ${this.playMode} ORDER BY pp_raw DESC`);
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break;
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let userScoreUpdate = false;
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if (this.pp != userScoreDB.pp_raw) {
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userScoreUpdate = true;
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}
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case 1:
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userRankDB = await global.DatabaseHelper.query(`SELECT user_id, ranked_score FROM users_modes_info WHERE mode_id = ${this.playMode} ORDER BY ranked_score DESC`);
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break;
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this.rankedScore = userScoreDB.ranked_score;
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this.totalScore = userScoreDB.total_score;
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this.accuracy = userScoreDB.avg_accuracy;
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this.playCount = userScoreDB.playcount;
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for (let i = 0; i < userRankDB.length; i++) {
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if (userRankDB[i]["user_id"] == this.id) this.rank = i + 1;
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}
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this.pp = userScoreDB.pp_raw;
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case 2:
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userRankDB = await global.DatabaseHelper.query(`SELECT user_id, avg_accuracy FROM users_modes_info WHERE mode_id = ${this.playMode} ORDER BY avg_accuracy DESC`);
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break;
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}
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if (userScoreUpdate) {
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StatusUpdate(this, this.id);
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}
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}
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if (userScoreDB == null || userRankDB == null) throw "fuck";
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// Clears out the user's queue
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clearQueue() {
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this.queue = new Buffer.alloc(0);
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}
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let userScoreUpdate = false;
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if (forceUpdate) {
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userScoreUpdate = true;
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} else {
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switch (this.rankingMode) {
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case 0:
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if (this.pp != userScoreDB.pp_raw) {
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userScoreUpdate = true;
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}
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break;
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case 1:
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if (this.rankedScore != userScoreDB.ranked_score) {
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userScoreUpdate = true;
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}
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break;
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case 2:
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if (this.accuracy != userScoreDB.avg_accuracy) {
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userScoreUpdate = true;
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}
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break;
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}
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}
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this.rankedScore = userScoreDB.ranked_score;
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this.totalScore = userScoreDB.total_score;
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this.accuracy = userScoreDB.avg_accuracy;
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this.playCount = userScoreDB.playcount;
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for (let i = 0; i < userRankDB.length; i++) {
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if (userRankDB[i]["user_id"] == this.id) this.rank = i + 1;
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}
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switch (this.rankingMode) {
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case 0:
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this.pp = userScoreDB.pp_raw;
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break;
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case 1:
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this.pp = 0;
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break;
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case 2:
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this.pp = 0;
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break;
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}
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if (userScoreUpdate) {
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StatusUpdate(this, this.id);
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}
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}
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// Clears out the user's queue
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clearQueue() {
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this.queue = new Buffer.alloc(0);
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}
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}
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