Multiplayer optimisations
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6f6c66b7a8
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1f531a1acc
2 changed files with 11 additions and 31 deletions
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@ -277,16 +277,8 @@ module.exports = class {
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missingBeatmap(MatchUser) {
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const osuPacketWriter = new osu.Bancho.Writer;
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// Loop through all slots in the match
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for (let i = 0; i < this.slots.length; i++) {
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const slot = this.slots[i];
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// Make sure the user in the slot is the user we want to update
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if (slot.playerId != MatchUser.id) continue;
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// User is missing the beatmap set the status to reflect it
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slot.status = 16;
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break;
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}
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this.slots[MatchUser.matchSlotId].status = 16;
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osuPacketWriter.MatchUpdate(this.createOsuMatchJSON());
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@ -297,16 +289,8 @@ module.exports = class {
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notMissingBeatmap(MatchUser) {
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const osuPacketWriter = new osu.Bancho.Writer;
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// Loop through all slots in the match
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for (let i = 0; i < this.slots.length; i++) {
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const slot = this.slots[i];
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// Make sure the user in the slot is the user we want to update
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if (slot.playerId != MatchUser.id) continue;
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// The user is not missing the beatmap, set the status to normal
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else slot.status = 4;
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break;
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}
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this.slots[MatchUser.matchSlotId].status = 4;
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osuPacketWriter.MatchUpdate(this.createOsuMatchJSON());
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@ -363,11 +347,11 @@ module.exports = class {
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}
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}
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transferHost(MatchUserToTransferHostTo) {
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transferHost(SlotIDToTransferTo) {
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const osuPacketWriter = new osu.Bancho.Writer;
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// Set the lobby's host to the new user
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this.host = this.slots[MatchUserToTransferHostTo].playerId;
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this.host = this.slots[SlotIDToTransferTo].playerId;
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osuPacketWriter.MatchUpdate(this.createOsuMatchJSON());
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@ -380,13 +364,7 @@ module.exports = class {
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// Check if freemod is enabled
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if (this.specialModes === 1) {
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const osuPacketWriter = new osu.Bancho.Writer;
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for (let i = 0; i < this.slots.length; i++) {
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const slot = this.slots[i];
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if (slot.playerId === MatchUser.id) {
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slot.mods = MatchMods;
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break;
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}
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}
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this.slots[MatchUser.matchSlotId].mods = MatchMods;
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osuPacketWriter.MatchUpdate(this.createOsuMatchJSON());
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@ -14,8 +14,6 @@ module.exports = class {
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this.spectating = 0;
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this.location = [0,0];
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this.joinedChannels = [];
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this.currentMatch = null;
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this.matchSlotId = -1;
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// Presence data
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this.actionID = 0;
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@ -32,6 +30,10 @@ module.exports = class {
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this.totalScore = 0;
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this.rank = 0;
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this.pp = 0;
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// Multiplayer data
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this.currentMatch = null;
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this.matchSlotId = -1;
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}
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// Adds new actions to the user's queue
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