Introduce basic bot commands and multiplayer skip

This commit is contained in:
tgpethan 2020-11-03 02:08:57 +00:00
parent dd2d167c72
commit 210201de15
12 changed files with 475 additions and 76 deletions

View file

@ -1,13 +1,155 @@
module.exports = function(User, Message) {
const osu = require("osu-packet"),
maths = require("./util/Maths.js"),
Multiplayer = require("./Multiplayer.js");
module.exports = function(User, Message, Stream, IsCalledFromMultiplayer = false) {
if (Message[0] != "!") return;
const command = Message.split(" ")[0];
const args = Message.split(" ");
let responseMessage = "";
let gay = null;
switch (command) {
case "!help":
// This is terrible
if (args.length == 1) {
responseMessage = "Commands:" +
"\n!help - Shows this message" +
"\n!roll - Rolls a random number or a number between 0 and a given number" +
"\n - Submenus:" +
"\n mp - Shows information about all multiplayer commands" +
"\n admin - Shows information about all admin commands";
} else {
switch (args[1]) {
case "mp":
responseMessage = "Multiplayer Commands:" +
"\n!mp start - Starts a multiplayer match with a delay" +
"\n!mp abort - Aborts the currently running multiplayer match";
break;
case "admin":
responseMessage = "Admin Commands:" +
"\n!lock - Locks/Unlocks a channel and limits conversation to mods and above only";
break;
default:
break;
}
}
break;
case "!roll":
if (args.length == 1) {
responseMessage = User.username + " rolled " + maths.randInt(0, 65535);
} else {
if (`${parseInt(args[1])}` == "NaN") responseMessage = User.username + " rolled " + maths.randInt(0, 65535);
else responseMessage = User.username + " rolled " + maths.randInt(0, parseInt(args[1]));
}
break;
case "!lock":
if (!Stream.includes("#")) responseMessage = "Multiplayer channels and private channels cannot be locked!";
else {
for (let i = 0; i < global.channels.length; i++) {
// Find the channel that pertains to this stream
if (global.channels[i].channelName == Stream) {
if (global.channels[i].locked) {
global.channels[i].locked = false;
responseMessage = "Channel is now unlocked.";
} else {
global.channels[i].locked = true;
responseMessage = "Channel is now locked, chat restricted to mods and above.";
}
break;
}
}
}
break;
case "!msg":
gay = new osu.Bancho.Writer;
gay.RTX(args[1]);
//User.addActionToQueue(gay.toBuffer());
global.StreamsHandler.sendToStream(Stream, gay.toBuffer, null);
break;
case "!fuckoff":
gay = new osu.Bancho.Writer;
gay.Ping(0);
User.addActionToQueue(gay.toBuffer);
break;
case "!mp":
if (!IsCalledFromMultiplayer) return;
if (args.length == 1) return;
switch (args[1]) {
case "start":
if (args.length > 3) return;
if (`${parseInt(args[2])}` != "NaN") {
let countdown = parseInt(args[2]);
let intervalRef = setInterval(() => {
let local_osuPacketWriter = new osu.Bancho.Writer;
if (countdown != 0 && countdown > 0) countdown--;
if (countdown <= 10 && countdown > 0) {
local_osuPacketWriter.SendMessage({
sendingClient: global.users[0].username,
message: "Starting in " + countdown,
target: "#multiplayer",
senderId: global.users[0].id
});
global.StreamsHandler.sendToStream(Stream, local_osuPacketWriter.toBuffer, null);
} else if (countdown == 0) {
local_osuPacketWriter.SendMessage({
sendingClient: global.users[0].username,
message: "Good luck, have fun!",
target: "#multiplayer",
senderId: global.users[0].id
});
global.StreamsHandler.sendToStream(Stream, local_osuPacketWriter.toBuffer, null);
setTimeout(() => Multiplayer.startMatch(User), 1000);
clearInterval(intervalRef);
}
}, 1000);
} else {
responseMessage = "Good luck, have fun!";
setTimeout(() => Multiplayer.startMatch(User), 1000);
}
break;
case "abort":
if (args.length > 2) return;
Multiplayer.finishMatch(User);
break;
default:
break;
}
break;
}
const osuPacketWriter = new osu.Bancho.Writer;
if (responseMessage != "") {
if (Stream.includes("#")) {
osuPacketWriter.SendMessage({
sendingClient: global.users[0].username,
message: responseMessage,
target: Stream,
senderId: global.users[0].id
});
} else {
osuPacketWriter.SendMessage({
sendingClient: global.users[0].username,
message: responseMessage,
target: "#multiplayer",
senderId: global.users[0].id
});
}
}
global.StreamsHandler.sendToStream(Stream, osuPacketWriter.toBuffer, null);
}

View file

@ -4,30 +4,39 @@ const osu = require("osu-packet"),
module.exports = {
userEnterLobby:function(currentUser) {
// If the user is currently already in a match force them to leave
if (currentUser.currentMatch != null) {
this.leaveMatch(currentUser);
currentUser.currentMatch = null;
}
// Add user to the stream for the lobby
global.StreamsHandler.addUserToStream("multiplayer_lobby", currentUser.id);
const osuPacketWriter1 = new osu.Bancho.Writer;
let userIds = [];
let userIds = [];
for (let i = 0; i < global.users.length; i++) {
userIds.push(global.users[i].id);
}
// Add the ID of every user connected to the server to an array
for (let i = 0; i < global.users.length; i++) {
userIds.push(global.users[i].id);
}
osuPacketWriter1.UserPresenceBundle(userIds);
// Send all user ids back to the client
osuPacketWriter1.UserPresenceBundle(userIds);
global.StreamsHandler.sendToStream("multiplayer_lobby", osuPacketWriter1.toBuffer, null);
// Send user ids to all users in the lobby
global.StreamsHandler.sendToStream("multiplayer_lobby", osuPacketWriter1.toBuffer, null);
// Loop through all matches
for (let i = 0; i < global.matches.length; i++) {
// Loop through all the users in this match
for (let i1 = 0; i1 < global.matches[i][1].slots.length; i1++) {
const slot = global.matches[i][1].slots[i1];
// Make sure there is a player / the slot is not locked
if (slot.playerId == -1 || slot.status == 2) continue;
const osuPacketWriter = new osu.Bancho.Writer;
// Get user in this slot
const User = getUserById(slot.playerId);
// Get user score info from the database
@ -45,21 +54,26 @@ module.exports = {
accuracy: userScoreDB.avg_accuracy / 100, // Scale of 0 to 1
playCount: userScoreDB.playcount,
totalScore: userScoreDB.total_score,
rank: 1,
rank: User.rank,
performance: userScoreDB.pp_raw
};
// Send user status back for client display
osuPacketWriter.HandleOsuUpdate(UserStatusObject);
// Send this data back to every user in the lobby
global.StreamsHandler.sendToStream("multiplayer_lobby", osuPacketWriter.toBuffer, null);
}
const osuPacketWriter = new osu.Bancho.Writer;
// List the match on the client
osuPacketWriter.MatchNew(global.matches[i][1]);
currentUser.addActionToQueue(osuPacketWriter.toBuffer);
}
const osuPacketWriter = new osu.Bancho.Writer;
// Add the user to the #lobby channel
osuPacketWriter.ChannelJoinSuccess("#lobby");
if (!global.StreamsHandler.isUserInStream("#lobby", currentUser.id))
global.StreamsHandler.addUserToStream("#lobby", currentUser.id);
@ -67,23 +81,36 @@ module.exports = {
currentUser.addActionToQueue(osuPacketWriter.toBuffer);
},
userLeaveLobby:function(currentUser) {
// Remove user from the stream for the multiplayer lobby if they are a part of it
if (global.StreamsHandler.isUserInStream("multiplayer_lobby", currentUser.id))
global.StreamsHandler.removeUserFromStream("multiplayer_lobby", currentUser.id);
},
updateMatchListing:function() {
const osuPacketWriter1 = new osu.Bancho.Writer;
let userIds = [];
// Add the ID of every user connected to the server to an array
for (let i = 0; i < global.users.length; i++) {
userIds.push(global.users[i].id);
}
// Send all user ids back to the client
osuPacketWriter1.UserPresenceBundle(userIds);
// Send user ids to all users in the lobby
global.StreamsHandler.sendToStream("multiplayer_lobby", osuPacketWriter1.toBuffer, null);
// List through all matches
for (let i = 0; i < global.matches.length; i++) {
// List through all users in the match
for (let i1 = 0; i1 < global.matches[i][1].slots.length; i1++) {
const slot = global.matches[i][1].slots[i1];
// Make sure the slot has a user in it / isn't locked
if (slot.playerId == -1 || slot.status == 2) continue;
const osuPacketWriter = new osu.Bancho.Writer;
// Get the user in this slot
const User = getUserById(slot.playerId);
// Get user score info from the database
@ -101,18 +128,22 @@ module.exports = {
accuracy: userScoreDB.avg_accuracy / 100, // Scale of 0 to 1
playCount: userScoreDB.playcount,
totalScore: userScoreDB.total_score,
rank: 1,
rank: User.rank,
performance: userScoreDB.pp_raw
};
// Send user status back for client display
osuPacketWriter.HandleOsuUpdate(UserStatusObject);
// Send this data back to every user in the lobby
global.StreamsHandler.sendToStream("multiplayer_lobby", osuPacketWriter.toBuffer, null);
}
const osuPacketWriter = new osu.Bancho.Writer;
// List the match on the client
osuPacketWriter.MatchNew(global.matches[i][1]);
// Send this data back to every user in the lobby
global.StreamsHandler.sendToStream("multiplayer_lobby", osuPacketWriter.toBuffer, null);
}
},
@ -120,8 +151,10 @@ module.exports = {
createMultiplayerMatch:function(currentUser, data) {
const osuPacketWriter = new osu.Bancho.Writer;
// If there is no password instead set the password param to null
if (data.gamePassword == '') data.gamePassword == null;
// Create a match with the data given by the creating client
let NewMatchObject = {
matchId: global.matches.length,
inProgress: false,
@ -147,6 +180,7 @@ module.exports = {
s.mods = 0;
}
// Update the status of the current user
StatusUpdate(currentUser, currentUser.id);
osuPacketWriter.MatchNew(NewMatchObject);
@ -159,6 +193,7 @@ module.exports = {
this.updateMatchListing();
// Join the user to the newly created match
this.joinMultiplayerMatch(currentUser, {
matchId: NewMatchObject.matchId,
gamePassword: NewMatchObject.gamePassword
@ -174,9 +209,13 @@ module.exports = {
const mpLobby = global.matches[data.matchId][1];
let full = true;
// Loop through all slots to find an empty one
for (let i = 0; i < mpLobby.slots.length; i++) {
const slot = mpLobby.slots[i];
// Make sure the slot doesn't have a player in it / the slot is locked
if (slot.playerId !== -1 || slot.status === 2) continue;
// Slot is empty and not locked, we can join the match!
full = false;
slot.playerId = currentUser.id;
currentUser.matchSlotId = i;
@ -188,22 +227,27 @@ module.exports = {
osuPacketWriter.MatchJoinSuccess(mpLobby);
if (full) {
// Inform the client that they can't join the match
osuPacketWriter = new osu.Bancho.Writer;
osuPacketWriter.MatchJoinFail();
} else {
global.StreamsHandler.removeUserFromStream("multiplayer_lobby", currentUser.id);
}
// Set the user's current match to this match
currentUser.currentMatch = data.matchId;
// Add user to the stream for the match
global.StreamsHandler.addUserToStream(streamName, currentUser.id);
// Inform all users in the match that a new user has joined
global.StreamsHandler.sendToStream(streamName, osuPacketWriter1.toBuffer, null);
osuPacketWriter.ChannelJoinSuccess("#multiplayer");
// Inform joining client they they have joined the match
currentUser.addActionToQueue(osuPacketWriter.toBuffer);
// Update the match listing for all users in the lobby since
// A user has joined a match
this.updateMatchListing();
} catch (e) {
const osuPacketWriter = new osu.Bancho.Writer;
@ -217,21 +261,25 @@ module.exports = {
},
setReadyState:function(currentUser, state) {
// Get the match the user is in
const mpLobby = global.matches[currentUser.currentMatch][1];
const osuPacketWriter = new osu.Bancho.Writer;
// Loop though all slots in the match
for (let i = 0; i < mpLobby.slots.length; i++) {
const slot = mpLobby.slots[i];
// Check if the player in this slot is this user
if (slot.playerId == currentUser.id) {
// Turn on or off the user's ready state
if (state) slot.status = 8;
else slot.status = 4;
console.log("e");
break;
}
}
osuPacketWriter.MatchUpdate(mpLobby);
// Send this update to all users in the stream
global.StreamsHandler.sendToStream(global.matches[currentUser.currentMatch][0], osuPacketWriter.toBuffer, null);
},
@ -241,17 +289,21 @@ module.exports = {
osuPacketWriter.MatchUpdate(mpLobby);
// Update all users in the match with new match information
global.StreamsHandler.sendToStream(global.matches[currentUser.currentMatch][0], osuPacketWriter.toBuffer, null);
},
updateMatch:function(currentUser, data) {
// Update match with new data
global.matches[currentUser.currentMatch][1] = data;
const osuPacketWriter = new osu.Bancho.Writer;
osuPacketWriter.MatchUpdate(global.matches[currentUser.currentMatch][1]);
// Send this new match data to all users in the match
global.StreamsHandler.sendToStream(global.matches[currentUser.currentMatch][0], osuPacketWriter.toBuffer, null);
// Update the match listing in the lobby to reflect these changes
this.updateMatchListing();
},
@ -260,8 +312,10 @@ module.exports = {
const osuPacketWriter = new osu.Bancho.Writer;
let currentUserData, slotIndex;
// Loop through all slots in the match
for (let i = 0; i < mpLobby.slots.length; i++) {
const slot = mpLobby.slots[i];
// Make sure the user in this slot is the user we want
if (slot.playerId != currentUser.id) continue;
currentUserData = slot;
@ -269,17 +323,21 @@ module.exports = {
break;
}
// Set the new slot's data to the user's old slot data
mpLobby.slots[data].playerId = currentUserData.playerId;
currentUser.matchSlotId = data;
mpLobby.slots[data].status = currentUserData.status;
// Set the old slot's data to open
mpLobby.slots[slotIndex].playerId = -1;
mpLobby.slots[slotIndex].status = 1;
osuPacketWriter.MatchUpdate(mpLobby);
// Send this change to all users in the match
global.StreamsHandler.sendToStream(global.matches[currentUser.currentMatch][0], osuPacketWriter.toBuffer, null);
// Update the match listing in the lobby to reflect this change
this.updateMatchListing();
},
@ -287,15 +345,20 @@ module.exports = {
const mpLobby = global.matches[currentUser.currentMatch][1];
const osuPacketWriter = new osu.Bancho.Writer;
// Make sure the user attempting to kick / lock is the host of the match
if (mpLobby.host != currentUser.id) return;
// Get the data of the slot at the index sent by the client
const slot = mpLobby.slots[data];
let cachedPlayerId = slot.playerId;
// If the slot is empty lock instead of kicking
if (slot.playerId === -1) { // Slot is empty, lock it
if (slot.status === 1) slot.status = 2;
else slot.status = 1;
} else { // Slot isn't empty kick player
}
// The slot isn't empty, prepare to kick the player
else {
const kickedPlayer = getUserById(slot.playerId);
kickedPlayer.matchSlotId = -1;
slot.playerId = -1;
@ -304,33 +367,91 @@ module.exports = {
osuPacketWriter.MatchUpdate(mpLobby);
// Inform all users in the match of the change
global.StreamsHandler.sendToStream(global.matches[currentUser.currentMatch][0], osuPacketWriter.toBuffer, null);
// Update the match listing in the lobby listing to reflect this change
this.updateMatchListing();
if (cachedPlayerId !== null || cachedPlayerId !== -1) {
// Remove the kicked user from the match stream
global.StreamsHandler.removeUserFromStream(global.matches[currentUser.currentMatch][0], cachedPlayerId);
}
},
matchSkip:function(currentUser) {
const mpLobby = global.matches[currentUser.currentMatch][1];
if (global.matches[currentUser.currentMatch][2] == null) {
global.matches[currentUser.currentMatch][2] = [];
const skippedSlots = global.matches[currentUser.currentMatch][2];
for (let i = 0; i < mpLobby.slots.length; i++) {
const slot = mpLobby.slots[i];
// Make sure the slot has a user in it
if (slot.playerId === -1 || slot.status === 1 || slot.status === 2) continue;
// Add the slot's user to the loaded checking array
skippedSlots.push({playerId: slot.playerId, skipped: false});
}
}
const skippedSlots = global.matches[currentUser.currentMatch][2];
for (let i = 0; i < skippedSlots.length; i++) {
// If loadslot belongs to this user then set loaded to true
if (skippedSlots[i].playerId == currentUser.id) {
skippedSlots[i].skipped = true;
}
}
let allSkipped = true;
for (let i = 0; i < skippedSlots.length; i++) {
if (skippedSlots[i].skipped) continue;
// A user hasn't finished playing
allSkipped = false;
}
// All players have finished playing, finish the match
if (allSkipped) {
const osuPacketWriter = new osu.Bancho.Writer;
osuPacketWriter.MatchPlayerSkipped(currentUser.id);
osuPacketWriter.MatchSkip();
global.StreamsHandler.sendToStream(global.matches[currentUser.currentMatch][0], osuPacketWriter.toBuffer, null);
global.matches[currentUser.currentMatch][2] = null;
} else {
const osuPacketWriter = new osu.Bancho.Writer;
osuPacketWriter.MatchPlayerSkipped(currentUser.id);
global.StreamsHandler.sendToStream(global.matches[currentUser.currentMatch][0], osuPacketWriter.toBuffer, null);
}
},
missingBeatmap:function(currentUser, state) {
const mpLobby = global.matches[currentUser.currentMatch][1];
const osuPacketWriter = new osu.Bancho.Writer;
// Loop through all slots in the match
for (let i = 0; i < mpLobby.slots.length; i++) {
const slot = mpLobby.slots[i];
// Make sure the user in the slot is the user we want to update
if (slot.playerId != currentUser.id) continue;
if (state) {
slot.status = 16;
} else {
slot.status = 4;
}
// If the user is missing the beatmap set the status to reflect it
if (state) slot.status = 16;
// The user is not missing the beatmap, set the status to normal
else slot.status = 4;
break;
}
osuPacketWriter.MatchUpdate(mpLobby);
// Inform all users in the match of this change
global.StreamsHandler.sendToStream(global.matches[currentUser.currentMatch][0], osuPacketWriter.toBuffer, null);
},
@ -338,98 +459,150 @@ module.exports = {
const mpLobby = global.matches[currentUser.currentMatch][1];
const osuPacketWriter = new osu.Bancho.Writer;
// Get the information of the user that the host is being transfered to
const newUser = getUserById(mpLobby.slots[data].playerId);
// Set the lobby's host to the new user
mpLobby.host = newUser.id;
osuPacketWriter.MatchUpdate(mpLobby);
// Inform all clients in the match of the change
global.StreamsHandler.sendToStream(global.matches[currentUser.currentMatch][0], osuPacketWriter.toBuffer, null);
},
updateMods(currentUser, data) { // TODO: Allow freemod to work
if (global.matches[currentUser.currentMatch][1].host !== currentUser.id) return;
const osuPacketWriter = new osu.Bancho.Writer;
// TODO: Allow freemod to work
updateMods(currentUser, data) {
// Make sure the person updating mods is the host of the match
// TODO: Add a check here for is freemod is enabled
console.log(global.matches[currentUser.currentMatch][1]);
console.log(data);
if (Object.keys(global.matches[currentUser.currentMatch][1].slots[0]).includes("mods")) {
const mpLobby = global.matches[currentUser.currentMatch][1];
const osuPacketWriter = new osu.Bancho.Writer;
for (let i = 0; i < mpLobby.slots.length; i++) {
const slot = mpLobby.slots[i];
if (slot.playerId === currentUser.id) {
slot.mods = data;
break;
}
}
global.matches[currentUser.currentMatch][1].activeMods = data;
osuPacketWriter.MatchUpdate(global.matches[currentUser.currentMatch][1]);
osuPacketWriter.MatchUpdate(global.matches[currentUser.currentMatch][1]);
global.StreamsHandler.sendToStream(global.matches[currentUser.currentMatch][0], osuPacketWriter.toBuffer, null);
} else {
if (global.matches[currentUser.currentMatch][1].host !== currentUser.id) return;
const osuPacketWriter = new osu.Bancho.Writer;
global.StreamsHandler.sendToStream(global.matches[currentUser.currentMatch][0], osuPacketWriter.toBuffer, null);
// Change the matches mods to these new mods
// TODO: Do this per user if freemod is enabled
global.matches[currentUser.currentMatch][1].activeMods = data;
osuPacketWriter.MatchUpdate(global.matches[currentUser.currentMatch][1]);
// Inform all users in the match of the change
global.StreamsHandler.sendToStream(global.matches[currentUser.currentMatch][0], osuPacketWriter.toBuffer, null);
}
// Update match listing in the lobby to reflect this change
this.updateMatchListing();
},
startMatch(currentUser) {
const mpLobby = global.matches[currentUser.currentMatch][1];
// Make sure the match is not already in progress
// The client sometimes double fires the start packet
if (mpLobby.inProgress) return;
mpLobby.inProgress = true;
// Create array for monitoring users until they are ready to play
global.matches[currentUser.currentMatch][2] = [];
const loadedSlots = global.matches[currentUser.currentMatch][2];
// Loop through all slots in the match
for (let i = 0; i < mpLobby.slots.length; i++) {
const slot = mpLobby.slots[i];
// Make sure the slot has a user in it
if (slot.playerId === -1 || slot.status === 1 || slot.status === 2) continue;
// Add the slot's user to the loaded checking array
loadedSlots.push({playerId: slot.playerId, loaded: false});
}
const osuPacketWriter = new osu.Bancho.Writer;
// Loop through all slots in the match
for (let i = 0; i < mpLobby.slots.length; i++) {
const slot = mpLobby.slots[i];
// Make sure the slot has a user in it
if (slot.playerId === -1 || slot.status === 1 || slot.status === 2) continue;
// Set the user's status to playing
slot.status = 32;
}
osuPacketWriter.MatchStart(mpLobby);
// Inform all users in the match that it has started
global.StreamsHandler.sendToStream(global.matches[currentUser.currentMatch][0], osuPacketWriter.toBuffer, null);
// Update all users in the match with new info
this.sendMatchUpdate(currentUser);
// Update match listing in lobby to show the game is in progress
this.updateMatchListing();
},
setPlayerLoaded:function(currentUser) {
const loadedSlots = global.matches[currentUser.currentMatch][2];
// Loop through all user load check items
for (let i = 0; i < loadedSlots.length; i++) {
// If loadslot belongs to this user then set loaded to true
if (loadedSlots[i].playerId == currentUser.id) {
loadedSlots[i].loaded = true;
}
}
// Loop through all loaded slots and check if all users are loaded
let allLoaded = true;
for (let i = 0; i < loadedSlots.length; i++) {
if (loadedSlots[i].loaded) continue;
// A user wasn't loaded, keep waiting.
allLoaded = false;
break;
}
// All players have loaded the beatmap, start playing.
if (allLoaded) {
let osuPacketWriter = new osu.Bancho.Writer;
osuPacketWriter.MatchAllPlayersLoaded();
global.StreamsHandler.sendToStream(global.matches[currentUser.currentMatch][0], osuPacketWriter.toBuffer, null);
// Blank out user loading array
global.matches[currentUser.currentMatch][2] = null;
}
},
onPlayerFinishMatch:function(currentUser) {
const mpLobby = global.matches[currentUser.currentMatch][1];
// If user loading slots do not exist
if (global.matches[currentUser.currentMatch][2] == null) {
global.matches[currentUser.currentMatch][2] = [];
// Repopulate user loading slots again
const loadedSlots = global.matches[currentUser.currentMatch][2];
for (let i = 0; i < mpLobby.slots.length; i++) {
const slot = mpLobby.slots[i];
// Make sure the slot has a user
if (slot.playerId === -1 || slot.status === 1 || slot.status === 2) continue;
// Populate user loading slots with this user's id and load status
loadedSlots.push({playerId: slot.playerId, loaded: false});
}
}
const loadedSlots = global.matches[currentUser.currentMatch][2];
// Loop through all loaded slots to make sure all users have finished playing
for (let i = 0; i < loadedSlots.length; i++) {
if (loadedSlots[i].playerId == currentUser.id) {
loadedSlots[i].loaded = true;
@ -440,9 +613,11 @@ module.exports = {
for (let i = 0; i < loadedSlots.length; i++) {
if (loadedSlots[i].loaded) continue;
// A user hasn't finished playing
allLoaded = false;
}
// All players have finished playing, finish the match
if (allLoaded) this.finishMatch(currentUser);
},
@ -453,31 +628,40 @@ module.exports = {
mpLobby.inProgress = false;
let osuPacketWriter = new osu.Bancho.Writer;
// Loop through all slots in the match
for (let i = 0; i < mpLobby.slots.length; i++) {
const slot = mpLobby.slots[i];
// Make sure the slot has a user
if (slot.playerId === -1 || slot.status === 1 || slot.status === 2) continue;
// Set the user's status back to normal from playing
slot.status = 4;
}
osuPacketWriter.MatchComplete();
// Inform all users in the match that it is complete
global.StreamsHandler.sendToStream(global.matches[currentUser.currentMatch][0], osuPacketWriter.toBuffer, null);
// Update all users in the match with new info
this.sendMatchUpdate(currentUser);
// Update match info in the lobby to reflect that the match has finished
this.updateMatchListing();
},
updatePlayerScore:function(currentUser, data) {
const osuPacketWriter = new osu.Bancho.Writer;
if (currentUser.matchSlotId == -1) return console.log("it did the big fuck");
// Make sure the user's slot ID is not invalid
if (currentUser.matchSlotId == -1) return;
// Get the user's current slotID and append it to the givien data, just incase.
data.id = currentUser.matchSlotId;
osuPacketWriter.MatchScoreUpdate(data);
// Send the newly updated score to all users in the match
global.StreamsHandler.sendToStream(global.matches[currentUser.currentMatch][0], osuPacketWriter.toBuffer, null);
},
@ -485,24 +669,30 @@ module.exports = {
try {
const mpLobby = global.matches[currentUser.currentMatch][1];
let containsUser = false;
let userInMatch = false;
// Loop through all slots in the match
for (let i = 0; i < mpLobby.slots.length; i++) {
const slot = mpLobby.slots[i];
// Check if the user is in this slot
if (slot.playerId == currentUser.id) {
containsUser = true;
userInMatch = true;
break;
}
}
// Make sure we don't run more than once
if (!containsUser) return;
// Again, client double firing packets.
if (!userInMatch) return;
let osuPacketWriter = new osu.Bancho.Writer;
// Loop through all slots in the match
for (let i = 0; i < mpLobby.slots.length; i++) {
const slot = mpLobby.slots[i];
// Make sure the user is in this slot
if (slot.playerId != currentUser.id) continue;
// Set the slot's status to avaliable
slot.playerId = -1;
slot.status = 1;
@ -511,28 +701,37 @@ module.exports = {
osuPacketWriter.MatchUpdate(mpLobby);
// Remove the leaving user from the match's stream
global.StreamsHandler.removeUserFromStream(global.matches[currentUser.currentMatch][0], currentUser.id);
// Inform all users in the match that the leaving user has left
global.StreamsHandler.sendToStream(global.matches[currentUser.currentMatch][0], osuPacketWriter.toBuffer, null);
osuPacketWriter = new osu.Bancho.Writer;
// Remove user from the multiplayer channel for the match
osuPacketWriter.ChannelRevoked("#multiplayer");
currentUser.addActionToQueue(osuPacketWriter.toBuffer);
let empty = true;
// Check if the match is empty
for (let i = 0; i < mpLobby.slots.length; i++) {
const slot = mpLobby.slots[i];
// Check if the slot is avaliable
if (slot.playerId === -1) continue;
// There is a user in the match
empty = false;
break;
}
// The match is empty, proceed to remove it.
if (empty) {
let matchIndex;
// Loop through all matches
for (let i = 0; i < global.matches.length; i++) {
// If the match matches the match the user has left
if (global.matches[i][0] == global.matches[currentUser.currentMatch][0]) {
matchIndex = i;
break;
@ -546,6 +745,7 @@ module.exports = {
global.matches.splice(matchIndex, 1);
}
} catch (e) { }
// Update the match listing to reflect this change (either removal or user leaving)
this.updateMatchListing();
// Delay a 2nd match listing update

View file

@ -1,3 +1,9 @@
const StatusUpdate = require("./StatusUpdate.js");
module.exports = function(currentUser, data) {
currentUser.updatePresence(data);
if (global.StreamsHandler.doesStreamExist(`sp_${currentUser.username}`)) {
const statusUpdate = StatusUpdate(currentUser, currentUser.id, false);
global.StreamsHandler.sendToStream(`sp_${currentUser.username}`, statusUpdate, null);
}
}

View file

@ -1,15 +1,7 @@
const osu = require("osu-packet");
module.exports = function(CurrentUser) {
const loginStartTime = new Date().getTime();
let userCurrentIndex;
// Find the index that the user's class is at
for (let i = 0; i < global.users.length; i++) {
if (CurrentUser.uuid == global.users[i].uuid) {
userCurrentIndex = i;
break;
}
}
const logoutStartTime = new Date().getTime();
const streamList = global.StreamsHandler.getStreams();
@ -19,17 +11,23 @@ module.exports = function(CurrentUser) {
}
}
// Remove that user from the list of users
global.users.splice(userCurrentIndex, 1);
// Find the index that the user's class is at and remove the object
for (let i = 0; i < global.users.length; i++) {
if (CurrentUser.uuid == global.users[i].uuid) {
// Remove that user from the list of users
global.users.splice(i, 1);
break;
}
}
const osuPacketWriter = new osu.Bancho.Writer;
osuPacketWriter.SendMessage({
sendingClient: "BanchoBot",
sendingClient: global.users[0].username,
message: `User ${CurrentUser.username} has logged out.`,
target: "#userlog",
senderId: 3
});
global.StreamsHandler.sendToStream("#userlog", osuPacketWriter.toBuffer);
global.consoleHelper.printBancho(`User logged out, took ${new Date().getTime() - loginStartTime}ms. [User: ${CurrentUser.username}]`);
global.consoleHelper.printBancho(`User logged out, took ${new Date().getTime() - logoutStartTime}ms. [User: ${CurrentUser.username}]`);
}

View file

@ -1,6 +1,32 @@
const osu = require("osu-packet");
const osu = require("osu-packet"),
botCommandHandler = require("../BotCommandHandler.js");
module.exports = function(CurrentPacket, CurrentUser) {
let isSendingChannelLocked = false;
for (let i = 0; i < global.channels.length; i++) {
if (!CurrentPacket.data.target.includes("#")) break;
if (global.channels[i].channelName == CurrentPacket.data.target) {
isSendingChannelLocked = global.channels[i].locked;
break;
}
}
if (isSendingChannelLocked) {
if (CurrentPacket.data.message.includes("!")) {
botCommandHandler(CurrentUser, CurrentPacket.data.message, CurrentPacket.data.target);
} else {
const osuPacketWriter = new osu.Bancho.Writer;
osuPacketWriter.SendMessage({
sendingClient: global.users[0].username,
message: "The channel you are currently trying to send to is locked, please come back later!",
target: CurrentPacket.data.target,
senderId: global.users[0].id
});
CurrentUser.addActionToQueue(osuPacketWriter.toBuffer);
}
return;
}
const osuPacketWriter = new osu.Bancho.Writer;
osuPacketWriter.SendMessage({
sendingClient: CurrentUser.username,
@ -9,12 +35,17 @@ module.exports = function(CurrentPacket, CurrentUser) {
senderId: CurrentUser.id
});
if (CurrentPacket.data.target == "#multiplayer")
return global.StreamsHandler.sendToStream(global.matches[CurrentUser.currentMatch][0], osuPacketWriter.toBuffer, CurrentUser.id);
if (CurrentPacket.data.target == "#multiplayer") {
global.StreamsHandler.sendToStream(global.matches[CurrentUser.currentMatch][0], osuPacketWriter.toBuffer, CurrentUser.id);
botCommandHandler(CurrentUser, CurrentPacket.data.message, global.matches[CurrentUser.currentMatch][0], true);
return;
}
// Check the stream that we're sending to even exists
if (!global.StreamsHandler.doesStreamExist(CurrentPacket.data.target)) return;
// Write chat message to stream asociated with chat channel
return global.StreamsHandler.sendToStream(CurrentPacket.data.target, osuPacketWriter.toBuffer, CurrentUser.id);
global.StreamsHandler.sendToStream(CurrentPacket.data.target, osuPacketWriter.toBuffer, CurrentUser.id);
botCommandHandler(CurrentUser, CurrentPacket.data.message, CurrentPacket.data.target);
return;
}

View file

@ -1,7 +1,7 @@
const osu = require("osu-packet"),
getUserById = require("../util/getUserById.js");
module.exports = function(currentUser, id) {
module.exports = function(currentUser, id, sendImmidiate = true) {
if (id == 3) return; // Ignore Bot
// Create new osu packet writer
@ -31,5 +31,6 @@ module.exports = function(currentUser, id) {
osuPacketWriter.HandleOsuUpdate(UserStatusObject);
// Send data to user's queue
currentUser.addActionToQueue(osuPacketWriter.toBuffer);
if (sendImmidiate) currentUser.addActionToQueue(osuPacketWriter.toBuffer);
else return osuPacketWriter.toBuffer;
}

View file

@ -1,3 +1,5 @@
const StatusUpdate = require("./Packets/StatusUpdate.js");
module.exports = class {
constructor(id, username, uuid, connectTime) {
this.id = id;
@ -51,16 +53,26 @@ module.exports = class {
// Gets the user's score information from the database and caches it
getNewUserInformationFromDatabase() {
const userScoreDB = global.DatabaseHelper.getFromDB(`SELECT * FROM users_modes_info WHERE user_id = ${this.id} AND mode_id = ${this.playMode} LIMIT 1`);
const userRankDB = global.DatabaseHelper.getFromDB(`SELECT user_id, pp_raw, FIND_IN_SET( pp_raw, ( SELECT GROUP_CONCAT( pp_raw ORDER BY pp_raw DESC ) FROM users_modes_info WHERE mode_id = ${this.playMode} ) ) AS rank FROM users_modes_info WHERE user_id = ${this.id} AND mode_id = ${this.playMode}`);
const userRankDB = global.DatabaseHelper.getFromDB(`SELECT user_id, pp_raw, ROW_NUMBER() OVER(ORDER BY pp_raw DESC) AS rank FROM users_modes_info WHERE mode_id = ${this.playMode} ORDER BY pp_raw DESC`);
if (userScoreDB == null || userRankDB == null) throw "fuck";
let userScoreUpdate = false;
if (this.pp != userScoreDB.pp_raw) {
userScoreUpdate = true;
}
this.rankedScore = userScoreDB.ranked_score;
this.totalScore = userScoreDB.total_score;
this.accuracy = userScoreDB.avg_accuracy;
this.playCount = userScoreDB.playcount;
this.rank = userRankDB.rank;
for (let userRank of userRankDB)
if (userRank["user_id"] == this.id) this.rank = userRank.rank;
this.pp = userScoreDB.pp_raw;
if (userScoreUpdate) {
StatusUpdate(this, this.id);
}
}
// Clears out the user's queue

View file

@ -45,11 +45,11 @@ global.StreamsHandler = new Streams();
// An array containing all chat channels
// TODO: Send user chat channels and not have osu! crash
global.channels = [
{ channelName:"#osu", channelTopic:"The main channel", channelUserCount: 0 },
{ channelName:"#userlog", channelTopic:"Log about stuff doing go on yes very", channelUserCount: 0 },
{ channelName:"#lobby", channelTopic:"Talk about multiplayer stuff", channelUserCount: 0 },
{ channelName:"#english", channelTopic:"Talk in exclusively English", channelUserCount: 0 },
{ channelName:"#japanese", channelTopic:"Talk in exclusively Japanese", channelUserCount: 0 },
{ channelName:"#osu", channelTopic:"The main channel", channelUserCount: 0, locked: false },
{ channelName:"#userlog", channelTopic:"Log about stuff doing go on yes very", channelUserCount: 0, locked: false },
{ channelName:"#lobby", channelTopic:"Talk about multiplayer stuff", channelUserCount: 0, locked: false },
{ channelName:"#english", channelTopic:"Talk in exclusively English", channelUserCount: 0, locked: false },
{ channelName:"#japanese", channelTopic:"Talk in exclusively Japanese", channelUserCount: 0, locked: false },
];
// Create a stream for each chat channel
@ -134,9 +134,6 @@ module.exports = function(req, res) {
for (let i = 0; i < PacketData.length; i++) {
// Get current packet
let CurrentPacket = PacketData[i];
// Create a new bancho packet writer per packet
const osuPacketWriter = new osu.Bancho.Writer;
switch (CurrentPacket.id) {
case packetIDs.client_changeAction:
@ -155,7 +152,8 @@ module.exports = function(req, res) {
UserPresenceBundle(userClass);
break;
case packetIDs.client_pong:
case packetIDs.client_pong: // Pretty sure this is just a client ping
// so we probably don't do anything here
break;
case packetIDs.client_startSpectating:
@ -178,6 +176,10 @@ module.exports = function(req, res) {
Multiplayer.userEnterLobby(userClass);
break;
case packetIDs.client_partLobby:
Multiplayer.userLeaveLobby(userClass);
break;
case packetIDs.client_createMatch:
Multiplayer.createMultiplayerMatch(userClass, CurrentPacket.data);
break;
@ -214,6 +216,10 @@ module.exports = function(req, res) {
Multiplayer.missingBeatmap(userClass, true);
break;
case packetIDs.client_matchSkipRequest:
Multiplayer.matchSkip(userClass);
break;
case packetIDs.client_matchHasBeatmap:
Multiplayer.missingBeatmap(userClass, false);
break;

15
server/util/Maths.js Normal file
View file

@ -0,0 +1,15 @@
module.exports = {
map:function(input, inputMin, inputMax, outputMin, outputMax) {
const newv = (input - inputMin) / (inputMax - inputMin) * (outputMax - outputMin) + outputMin;
if (outputMin < outputMax) return this.constrain(newv, outputMin, outputMax);
else return this.constrain(newv, outputMax, outputMin);
},
constrain:function(input, low, high) {
return Math.max(Math.min(input, high), low);
},
randInt:function(from, to) {
return Math.round(this.map(Math.random(), 0, 1, from, to));
}
}

View file

@ -1,10 +1,6 @@
module.exports = function(id) {
let user = null;
for (let i = 0; i < global.users.length; i++) {
if (global.users[i].id == id) {
user = global.users[i];
break;
}
if (global.users[i].id == id)
return global.users[i];
}
return user;
}

View file

@ -1,10 +1,6 @@
module.exports = function(token) {
let user = null;
for (let i = 0; i < global.users.length; i++) {
if (global.users[i].uuid == token) {
user = global.users[i];
break;
}
if (global.users[i].uuid == token)
return global.users[i];
}
return user;
}

View file

@ -1,10 +1,6 @@
module.exports = function(username) {
let user = null;
for (let i = 0; i < global.users.length; i++) {
if (global.users[i].username == username) {
user = global.users[i];
break;
}
if (global.users[i].username == username)
return global.users[i];
}
return user;
}