Introduce basic bot commands and multiplayer skip
This commit is contained in:
parent
dd2d167c72
commit
210201de15
12 changed files with 475 additions and 76 deletions
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@ -1,13 +1,155 @@
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module.exports = function(User, Message) {
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const osu = require("osu-packet"),
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maths = require("./util/Maths.js"),
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Multiplayer = require("./Multiplayer.js");
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module.exports = function(User, Message, Stream, IsCalledFromMultiplayer = false) {
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if (Message[0] != "!") return;
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const command = Message.split(" ")[0];
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const args = Message.split(" ");
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let responseMessage = "";
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let gay = null;
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switch (command) {
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case "!help":
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// This is terrible
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if (args.length == 1) {
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responseMessage = "Commands:" +
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"\n!help - Shows this message" +
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"\n!roll - Rolls a random number or a number between 0 and a given number" +
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"\n - Submenus:" +
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"\n mp - Shows information about all multiplayer commands" +
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"\n admin - Shows information about all admin commands";
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} else {
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switch (args[1]) {
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case "mp":
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responseMessage = "Multiplayer Commands:" +
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"\n!mp start - Starts a multiplayer match with a delay" +
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"\n!mp abort - Aborts the currently running multiplayer match";
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break;
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case "admin":
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responseMessage = "Admin Commands:" +
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"\n!lock - Locks/Unlocks a channel and limits conversation to mods and above only";
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break;
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default:
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break;
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}
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}
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break;
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case "!roll":
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if (args.length == 1) {
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responseMessage = User.username + " rolled " + maths.randInt(0, 65535);
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} else {
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if (`${parseInt(args[1])}` == "NaN") responseMessage = User.username + " rolled " + maths.randInt(0, 65535);
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else responseMessage = User.username + " rolled " + maths.randInt(0, parseInt(args[1]));
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}
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break;
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case "!lock":
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if (!Stream.includes("#")) responseMessage = "Multiplayer channels and private channels cannot be locked!";
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else {
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for (let i = 0; i < global.channels.length; i++) {
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// Find the channel that pertains to this stream
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if (global.channels[i].channelName == Stream) {
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if (global.channels[i].locked) {
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global.channels[i].locked = false;
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responseMessage = "Channel is now unlocked.";
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} else {
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global.channels[i].locked = true;
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responseMessage = "Channel is now locked, chat restricted to mods and above.";
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}
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break;
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}
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}
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}
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break;
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case "!msg":
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gay = new osu.Bancho.Writer;
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gay.RTX(args[1]);
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//User.addActionToQueue(gay.toBuffer());
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global.StreamsHandler.sendToStream(Stream, gay.toBuffer, null);
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break;
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case "!fuckoff":
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gay = new osu.Bancho.Writer;
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gay.Ping(0);
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User.addActionToQueue(gay.toBuffer);
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break;
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case "!mp":
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if (!IsCalledFromMultiplayer) return;
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if (args.length == 1) return;
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switch (args[1]) {
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case "start":
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if (args.length > 3) return;
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if (`${parseInt(args[2])}` != "NaN") {
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let countdown = parseInt(args[2]);
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let intervalRef = setInterval(() => {
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let local_osuPacketWriter = new osu.Bancho.Writer;
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if (countdown != 0 && countdown > 0) countdown--;
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if (countdown <= 10 && countdown > 0) {
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local_osuPacketWriter.SendMessage({
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sendingClient: global.users[0].username,
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message: "Starting in " + countdown,
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target: "#multiplayer",
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senderId: global.users[0].id
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});
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global.StreamsHandler.sendToStream(Stream, local_osuPacketWriter.toBuffer, null);
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} else if (countdown == 0) {
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local_osuPacketWriter.SendMessage({
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sendingClient: global.users[0].username,
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message: "Good luck, have fun!",
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target: "#multiplayer",
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senderId: global.users[0].id
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});
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global.StreamsHandler.sendToStream(Stream, local_osuPacketWriter.toBuffer, null);
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setTimeout(() => Multiplayer.startMatch(User), 1000);
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clearInterval(intervalRef);
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}
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}, 1000);
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} else {
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responseMessage = "Good luck, have fun!";
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setTimeout(() => Multiplayer.startMatch(User), 1000);
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}
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break;
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case "abort":
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if (args.length > 2) return;
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Multiplayer.finishMatch(User);
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break;
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default:
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break;
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}
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break;
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}
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const osuPacketWriter = new osu.Bancho.Writer;
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if (responseMessage != "") {
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if (Stream.includes("#")) {
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osuPacketWriter.SendMessage({
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sendingClient: global.users[0].username,
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message: responseMessage,
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target: Stream,
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senderId: global.users[0].id
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});
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} else {
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osuPacketWriter.SendMessage({
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sendingClient: global.users[0].username,
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message: responseMessage,
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target: "#multiplayer",
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senderId: global.users[0].id
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});
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}
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}
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global.StreamsHandler.sendToStream(Stream, osuPacketWriter.toBuffer, null);
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}
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@ -4,30 +4,39 @@ const osu = require("osu-packet"),
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module.exports = {
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userEnterLobby:function(currentUser) {
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// If the user is currently already in a match force them to leave
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if (currentUser.currentMatch != null) {
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this.leaveMatch(currentUser);
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currentUser.currentMatch = null;
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}
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// Add user to the stream for the lobby
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global.StreamsHandler.addUserToStream("multiplayer_lobby", currentUser.id);
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const osuPacketWriter1 = new osu.Bancho.Writer;
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let userIds = [];
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// Add the ID of every user connected to the server to an array
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for (let i = 0; i < global.users.length; i++) {
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userIds.push(global.users[i].id);
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}
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// Send all user ids back to the client
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osuPacketWriter1.UserPresenceBundle(userIds);
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// Send user ids to all users in the lobby
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global.StreamsHandler.sendToStream("multiplayer_lobby", osuPacketWriter1.toBuffer, null);
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// Loop through all matches
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for (let i = 0; i < global.matches.length; i++) {
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// Loop through all the users in this match
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for (let i1 = 0; i1 < global.matches[i][1].slots.length; i1++) {
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const slot = global.matches[i][1].slots[i1];
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// Make sure there is a player / the slot is not locked
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if (slot.playerId == -1 || slot.status == 2) continue;
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const osuPacketWriter = new osu.Bancho.Writer;
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// Get user in this slot
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const User = getUserById(slot.playerId);
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// Get user score info from the database
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accuracy: userScoreDB.avg_accuracy / 100, // Scale of 0 to 1
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playCount: userScoreDB.playcount,
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totalScore: userScoreDB.total_score,
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rank: 1,
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rank: User.rank,
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performance: userScoreDB.pp_raw
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};
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// Send user status back for client display
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osuPacketWriter.HandleOsuUpdate(UserStatusObject);
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// Send this data back to every user in the lobby
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global.StreamsHandler.sendToStream("multiplayer_lobby", osuPacketWriter.toBuffer, null);
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}
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const osuPacketWriter = new osu.Bancho.Writer;
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// List the match on the client
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osuPacketWriter.MatchNew(global.matches[i][1]);
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currentUser.addActionToQueue(osuPacketWriter.toBuffer);
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}
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const osuPacketWriter = new osu.Bancho.Writer;
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// Add the user to the #lobby channel
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osuPacketWriter.ChannelJoinSuccess("#lobby");
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if (!global.StreamsHandler.isUserInStream("#lobby", currentUser.id))
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global.StreamsHandler.addUserToStream("#lobby", currentUser.id);
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currentUser.addActionToQueue(osuPacketWriter.toBuffer);
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},
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userLeaveLobby:function(currentUser) {
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// Remove user from the stream for the multiplayer lobby if they are a part of it
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if (global.StreamsHandler.isUserInStream("multiplayer_lobby", currentUser.id))
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global.StreamsHandler.removeUserFromStream("multiplayer_lobby", currentUser.id);
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},
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updateMatchListing:function() {
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const osuPacketWriter1 = new osu.Bancho.Writer;
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let userIds = [];
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// Add the ID of every user connected to the server to an array
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for (let i = 0; i < global.users.length; i++) {
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userIds.push(global.users[i].id);
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}
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// Send all user ids back to the client
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osuPacketWriter1.UserPresenceBundle(userIds);
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// Send user ids to all users in the lobby
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global.StreamsHandler.sendToStream("multiplayer_lobby", osuPacketWriter1.toBuffer, null);
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// List through all matches
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for (let i = 0; i < global.matches.length; i++) {
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// List through all users in the match
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for (let i1 = 0; i1 < global.matches[i][1].slots.length; i1++) {
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const slot = global.matches[i][1].slots[i1];
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// Make sure the slot has a user in it / isn't locked
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if (slot.playerId == -1 || slot.status == 2) continue;
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const osuPacketWriter = new osu.Bancho.Writer;
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// Get the user in this slot
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const User = getUserById(slot.playerId);
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// Get user score info from the database
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accuracy: userScoreDB.avg_accuracy / 100, // Scale of 0 to 1
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playCount: userScoreDB.playcount,
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totalScore: userScoreDB.total_score,
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rank: 1,
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rank: User.rank,
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performance: userScoreDB.pp_raw
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};
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// Send user status back for client display
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osuPacketWriter.HandleOsuUpdate(UserStatusObject);
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// Send this data back to every user in the lobby
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global.StreamsHandler.sendToStream("multiplayer_lobby", osuPacketWriter.toBuffer, null);
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}
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const osuPacketWriter = new osu.Bancho.Writer;
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// List the match on the client
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osuPacketWriter.MatchNew(global.matches[i][1]);
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// Send this data back to every user in the lobby
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global.StreamsHandler.sendToStream("multiplayer_lobby", osuPacketWriter.toBuffer, null);
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}
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},
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createMultiplayerMatch:function(currentUser, data) {
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const osuPacketWriter = new osu.Bancho.Writer;
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// If there is no password instead set the password param to null
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if (data.gamePassword == '') data.gamePassword == null;
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// Create a match with the data given by the creating client
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let NewMatchObject = {
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matchId: global.matches.length,
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inProgress: false,
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s.mods = 0;
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}
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// Update the status of the current user
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StatusUpdate(currentUser, currentUser.id);
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osuPacketWriter.MatchNew(NewMatchObject);
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@ -159,6 +193,7 @@ module.exports = {
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this.updateMatchListing();
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// Join the user to the newly created match
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this.joinMultiplayerMatch(currentUser, {
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matchId: NewMatchObject.matchId,
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gamePassword: NewMatchObject.gamePassword
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@ -174,9 +209,13 @@ module.exports = {
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const mpLobby = global.matches[data.matchId][1];
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let full = true;
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// Loop through all slots to find an empty one
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for (let i = 0; i < mpLobby.slots.length; i++) {
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const slot = mpLobby.slots[i];
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// Make sure the slot doesn't have a player in it / the slot is locked
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if (slot.playerId !== -1 || slot.status === 2) continue;
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// Slot is empty and not locked, we can join the match!
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full = false;
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slot.playerId = currentUser.id;
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currentUser.matchSlotId = i;
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osuPacketWriter.MatchJoinSuccess(mpLobby);
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if (full) {
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// Inform the client that they can't join the match
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osuPacketWriter = new osu.Bancho.Writer;
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osuPacketWriter.MatchJoinFail();
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} else {
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global.StreamsHandler.removeUserFromStream("multiplayer_lobby", currentUser.id);
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}
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// Set the user's current match to this match
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currentUser.currentMatch = data.matchId;
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// Add user to the stream for the match
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global.StreamsHandler.addUserToStream(streamName, currentUser.id);
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// Inform all users in the match that a new user has joined
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global.StreamsHandler.sendToStream(streamName, osuPacketWriter1.toBuffer, null);
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osuPacketWriter.ChannelJoinSuccess("#multiplayer");
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// Inform joining client they they have joined the match
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currentUser.addActionToQueue(osuPacketWriter.toBuffer);
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// Update the match listing for all users in the lobby since
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// A user has joined a match
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this.updateMatchListing();
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} catch (e) {
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const osuPacketWriter = new osu.Bancho.Writer;
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@ -217,21 +261,25 @@ module.exports = {
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},
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setReadyState:function(currentUser, state) {
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// Get the match the user is in
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const mpLobby = global.matches[currentUser.currentMatch][1];
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const osuPacketWriter = new osu.Bancho.Writer;
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// Loop though all slots in the match
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for (let i = 0; i < mpLobby.slots.length; i++) {
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const slot = mpLobby.slots[i];
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// Check if the player in this slot is this user
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if (slot.playerId == currentUser.id) {
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// Turn on or off the user's ready state
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if (state) slot.status = 8;
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else slot.status = 4;
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console.log("e");
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break;
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}
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}
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osuPacketWriter.MatchUpdate(mpLobby);
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// Send this update to all users in the stream
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global.StreamsHandler.sendToStream(global.matches[currentUser.currentMatch][0], osuPacketWriter.toBuffer, null);
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},
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osuPacketWriter.MatchUpdate(mpLobby);
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// Update all users in the match with new match information
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global.StreamsHandler.sendToStream(global.matches[currentUser.currentMatch][0], osuPacketWriter.toBuffer, null);
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},
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updateMatch:function(currentUser, data) {
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// Update match with new data
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global.matches[currentUser.currentMatch][1] = data;
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const osuPacketWriter = new osu.Bancho.Writer;
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osuPacketWriter.MatchUpdate(global.matches[currentUser.currentMatch][1]);
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// Send this new match data to all users in the match
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global.StreamsHandler.sendToStream(global.matches[currentUser.currentMatch][0], osuPacketWriter.toBuffer, null);
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// Update the match listing in the lobby to reflect these changes
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this.updateMatchListing();
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},
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@ -260,8 +312,10 @@ module.exports = {
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const osuPacketWriter = new osu.Bancho.Writer;
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let currentUserData, slotIndex;
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// Loop through all slots in the match
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for (let i = 0; i < mpLobby.slots.length; i++) {
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const slot = mpLobby.slots[i];
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// Make sure the user in this slot is the user we want
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if (slot.playerId != currentUser.id) continue;
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currentUserData = slot;
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@ -269,17 +323,21 @@ module.exports = {
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break;
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}
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// Set the new slot's data to the user's old slot data
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mpLobby.slots[data].playerId = currentUserData.playerId;
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currentUser.matchSlotId = data;
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mpLobby.slots[data].status = currentUserData.status;
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// Set the old slot's data to open
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mpLobby.slots[slotIndex].playerId = -1;
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mpLobby.slots[slotIndex].status = 1;
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osuPacketWriter.MatchUpdate(mpLobby);
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// Send this change to all users in the match
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global.StreamsHandler.sendToStream(global.matches[currentUser.currentMatch][0], osuPacketWriter.toBuffer, null);
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// Update the match listing in the lobby to reflect this change
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this.updateMatchListing();
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},
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@ -287,15 +345,20 @@ module.exports = {
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const mpLobby = global.matches[currentUser.currentMatch][1];
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const osuPacketWriter = new osu.Bancho.Writer;
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// Make sure the user attempting to kick / lock is the host of the match
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if (mpLobby.host != currentUser.id) return;
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// Get the data of the slot at the index sent by the client
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const slot = mpLobby.slots[data];
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let cachedPlayerId = slot.playerId;
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// If the slot is empty lock instead of kicking
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if (slot.playerId === -1) { // Slot is empty, lock it
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if (slot.status === 1) slot.status = 2;
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else slot.status = 1;
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} else { // Slot isn't empty kick player
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}
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// The slot isn't empty, prepare to kick the player
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else {
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const kickedPlayer = getUserById(slot.playerId);
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kickedPlayer.matchSlotId = -1;
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slot.playerId = -1;
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@ -304,33 +367,91 @@ module.exports = {
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osuPacketWriter.MatchUpdate(mpLobby);
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|
||||
// Inform all users in the match of the change
|
||||
global.StreamsHandler.sendToStream(global.matches[currentUser.currentMatch][0], osuPacketWriter.toBuffer, null);
|
||||
|
||||
// Update the match listing in the lobby listing to reflect this change
|
||||
this.updateMatchListing();
|
||||
|
||||
if (cachedPlayerId !== null || cachedPlayerId !== -1) {
|
||||
// Remove the kicked user from the match stream
|
||||
global.StreamsHandler.removeUserFromStream(global.matches[currentUser.currentMatch][0], cachedPlayerId);
|
||||
}
|
||||
},
|
||||
|
||||
matchSkip:function(currentUser) {
|
||||
const mpLobby = global.matches[currentUser.currentMatch][1];
|
||||
|
||||
if (global.matches[currentUser.currentMatch][2] == null) {
|
||||
global.matches[currentUser.currentMatch][2] = [];
|
||||
|
||||
const skippedSlots = global.matches[currentUser.currentMatch][2];
|
||||
|
||||
for (let i = 0; i < mpLobby.slots.length; i++) {
|
||||
const slot = mpLobby.slots[i];
|
||||
// Make sure the slot has a user in it
|
||||
if (slot.playerId === -1 || slot.status === 1 || slot.status === 2) continue;
|
||||
|
||||
// Add the slot's user to the loaded checking array
|
||||
skippedSlots.push({playerId: slot.playerId, skipped: false});
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
const skippedSlots = global.matches[currentUser.currentMatch][2];
|
||||
|
||||
for (let i = 0; i < skippedSlots.length; i++) {
|
||||
// If loadslot belongs to this user then set loaded to true
|
||||
if (skippedSlots[i].playerId == currentUser.id) {
|
||||
skippedSlots[i].skipped = true;
|
||||
}
|
||||
}
|
||||
|
||||
let allSkipped = true;
|
||||
for (let i = 0; i < skippedSlots.length; i++) {
|
||||
if (skippedSlots[i].skipped) continue;
|
||||
|
||||
// A user hasn't finished playing
|
||||
allSkipped = false;
|
||||
}
|
||||
|
||||
// All players have finished playing, finish the match
|
||||
if (allSkipped) {
|
||||
const osuPacketWriter = new osu.Bancho.Writer;
|
||||
osuPacketWriter.MatchPlayerSkipped(currentUser.id);
|
||||
osuPacketWriter.MatchSkip();
|
||||
global.StreamsHandler.sendToStream(global.matches[currentUser.currentMatch][0], osuPacketWriter.toBuffer, null);
|
||||
|
||||
global.matches[currentUser.currentMatch][2] = null;
|
||||
} else {
|
||||
const osuPacketWriter = new osu.Bancho.Writer;
|
||||
osuPacketWriter.MatchPlayerSkipped(currentUser.id);
|
||||
|
||||
global.StreamsHandler.sendToStream(global.matches[currentUser.currentMatch][0], osuPacketWriter.toBuffer, null);
|
||||
}
|
||||
},
|
||||
|
||||
missingBeatmap:function(currentUser, state) {
|
||||
const mpLobby = global.matches[currentUser.currentMatch][1];
|
||||
const osuPacketWriter = new osu.Bancho.Writer;
|
||||
|
||||
// Loop through all slots in the match
|
||||
for (let i = 0; i < mpLobby.slots.length; i++) {
|
||||
const slot = mpLobby.slots[i];
|
||||
// Make sure the user in the slot is the user we want to update
|
||||
if (slot.playerId != currentUser.id) continue;
|
||||
|
||||
if (state) {
|
||||
slot.status = 16;
|
||||
} else {
|
||||
slot.status = 4;
|
||||
}
|
||||
// If the user is missing the beatmap set the status to reflect it
|
||||
if (state) slot.status = 16;
|
||||
// The user is not missing the beatmap, set the status to normal
|
||||
else slot.status = 4;
|
||||
break;
|
||||
}
|
||||
|
||||
osuPacketWriter.MatchUpdate(mpLobby);
|
||||
|
||||
// Inform all users in the match of this change
|
||||
global.StreamsHandler.sendToStream(global.matches[currentUser.currentMatch][0], osuPacketWriter.toBuffer, null);
|
||||
},
|
||||
|
||||
|
@ -338,98 +459,150 @@ module.exports = {
|
|||
const mpLobby = global.matches[currentUser.currentMatch][1];
|
||||
const osuPacketWriter = new osu.Bancho.Writer;
|
||||
|
||||
// Get the information of the user that the host is being transfered to
|
||||
const newUser = getUserById(mpLobby.slots[data].playerId);
|
||||
|
||||
// Set the lobby's host to the new user
|
||||
mpLobby.host = newUser.id;
|
||||
|
||||
osuPacketWriter.MatchUpdate(mpLobby);
|
||||
|
||||
// Inform all clients in the match of the change
|
||||
global.StreamsHandler.sendToStream(global.matches[currentUser.currentMatch][0], osuPacketWriter.toBuffer, null);
|
||||
},
|
||||
|
||||
updateMods(currentUser, data) { // TODO: Allow freemod to work
|
||||
if (global.matches[currentUser.currentMatch][1].host !== currentUser.id) return;
|
||||
// TODO: Allow freemod to work
|
||||
updateMods(currentUser, data) {
|
||||
// Make sure the person updating mods is the host of the match
|
||||
// TODO: Add a check here for is freemod is enabled
|
||||
console.log(global.matches[currentUser.currentMatch][1]);
|
||||
console.log(data);
|
||||
if (Object.keys(global.matches[currentUser.currentMatch][1].slots[0]).includes("mods")) {
|
||||
const mpLobby = global.matches[currentUser.currentMatch][1];
|
||||
const osuPacketWriter = new osu.Bancho.Writer;
|
||||
|
||||
global.matches[currentUser.currentMatch][1].activeMods = data;
|
||||
for (let i = 0; i < mpLobby.slots.length; i++) {
|
||||
const slot = mpLobby.slots[i];
|
||||
if (slot.playerId === currentUser.id) {
|
||||
slot.mods = data;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
osuPacketWriter.MatchUpdate(global.matches[currentUser.currentMatch][1]);
|
||||
|
||||
global.StreamsHandler.sendToStream(global.matches[currentUser.currentMatch][0], osuPacketWriter.toBuffer, null);
|
||||
} else {
|
||||
if (global.matches[currentUser.currentMatch][1].host !== currentUser.id) return;
|
||||
const osuPacketWriter = new osu.Bancho.Writer;
|
||||
|
||||
// Change the matches mods to these new mods
|
||||
// TODO: Do this per user if freemod is enabled
|
||||
global.matches[currentUser.currentMatch][1].activeMods = data;
|
||||
|
||||
osuPacketWriter.MatchUpdate(global.matches[currentUser.currentMatch][1]);
|
||||
|
||||
// Inform all users in the match of the change
|
||||
global.StreamsHandler.sendToStream(global.matches[currentUser.currentMatch][0], osuPacketWriter.toBuffer, null);
|
||||
}
|
||||
|
||||
// Update match listing in the lobby to reflect this change
|
||||
this.updateMatchListing();
|
||||
},
|
||||
|
||||
startMatch(currentUser) {
|
||||
const mpLobby = global.matches[currentUser.currentMatch][1];
|
||||
// Make sure the match is not already in progress
|
||||
// The client sometimes double fires the start packet
|
||||
if (mpLobby.inProgress) return;
|
||||
mpLobby.inProgress = true;
|
||||
// Create array for monitoring users until they are ready to play
|
||||
global.matches[currentUser.currentMatch][2] = [];
|
||||
const loadedSlots = global.matches[currentUser.currentMatch][2];
|
||||
// Loop through all slots in the match
|
||||
for (let i = 0; i < mpLobby.slots.length; i++) {
|
||||
const slot = mpLobby.slots[i];
|
||||
// Make sure the slot has a user in it
|
||||
if (slot.playerId === -1 || slot.status === 1 || slot.status === 2) continue;
|
||||
|
||||
// Add the slot's user to the loaded checking array
|
||||
loadedSlots.push({playerId: slot.playerId, loaded: false});
|
||||
}
|
||||
const osuPacketWriter = new osu.Bancho.Writer;
|
||||
|
||||
// Loop through all slots in the match
|
||||
for (let i = 0; i < mpLobby.slots.length; i++) {
|
||||
const slot = mpLobby.slots[i];
|
||||
// Make sure the slot has a user in it
|
||||
if (slot.playerId === -1 || slot.status === 1 || slot.status === 2) continue;
|
||||
|
||||
// Set the user's status to playing
|
||||
slot.status = 32;
|
||||
}
|
||||
|
||||
osuPacketWriter.MatchStart(mpLobby);
|
||||
|
||||
// Inform all users in the match that it has started
|
||||
global.StreamsHandler.sendToStream(global.matches[currentUser.currentMatch][0], osuPacketWriter.toBuffer, null);
|
||||
|
||||
// Update all users in the match with new info
|
||||
this.sendMatchUpdate(currentUser);
|
||||
|
||||
// Update match listing in lobby to show the game is in progress
|
||||
this.updateMatchListing();
|
||||
},
|
||||
|
||||
setPlayerLoaded:function(currentUser) {
|
||||
const loadedSlots = global.matches[currentUser.currentMatch][2];
|
||||
|
||||
// Loop through all user load check items
|
||||
for (let i = 0; i < loadedSlots.length; i++) {
|
||||
// If loadslot belongs to this user then set loaded to true
|
||||
if (loadedSlots[i].playerId == currentUser.id) {
|
||||
loadedSlots[i].loaded = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Loop through all loaded slots and check if all users are loaded
|
||||
let allLoaded = true;
|
||||
for (let i = 0; i < loadedSlots.length; i++) {
|
||||
if (loadedSlots[i].loaded) continue;
|
||||
|
||||
// A user wasn't loaded, keep waiting.
|
||||
allLoaded = false;
|
||||
break;
|
||||
}
|
||||
|
||||
// All players have loaded the beatmap, start playing.
|
||||
if (allLoaded) {
|
||||
let osuPacketWriter = new osu.Bancho.Writer;
|
||||
osuPacketWriter.MatchAllPlayersLoaded();
|
||||
global.StreamsHandler.sendToStream(global.matches[currentUser.currentMatch][0], osuPacketWriter.toBuffer, null);
|
||||
|
||||
// Blank out user loading array
|
||||
global.matches[currentUser.currentMatch][2] = null;
|
||||
}
|
||||
},
|
||||
|
||||
onPlayerFinishMatch:function(currentUser) {
|
||||
const mpLobby = global.matches[currentUser.currentMatch][1];
|
||||
// If user loading slots do not exist
|
||||
if (global.matches[currentUser.currentMatch][2] == null) {
|
||||
global.matches[currentUser.currentMatch][2] = [];
|
||||
// Repopulate user loading slots again
|
||||
const loadedSlots = global.matches[currentUser.currentMatch][2];
|
||||
for (let i = 0; i < mpLobby.slots.length; i++) {
|
||||
const slot = mpLobby.slots[i];
|
||||
// Make sure the slot has a user
|
||||
if (slot.playerId === -1 || slot.status === 1 || slot.status === 2) continue;
|
||||
|
||||
// Populate user loading slots with this user's id and load status
|
||||
loadedSlots.push({playerId: slot.playerId, loaded: false});
|
||||
}
|
||||
}
|
||||
|
||||
const loadedSlots = global.matches[currentUser.currentMatch][2];
|
||||
|
||||
// Loop through all loaded slots to make sure all users have finished playing
|
||||
for (let i = 0; i < loadedSlots.length; i++) {
|
||||
if (loadedSlots[i].playerId == currentUser.id) {
|
||||
loadedSlots[i].loaded = true;
|
||||
|
@ -440,9 +613,11 @@ module.exports = {
|
|||
for (let i = 0; i < loadedSlots.length; i++) {
|
||||
if (loadedSlots[i].loaded) continue;
|
||||
|
||||
// A user hasn't finished playing
|
||||
allLoaded = false;
|
||||
}
|
||||
|
||||
// All players have finished playing, finish the match
|
||||
if (allLoaded) this.finishMatch(currentUser);
|
||||
},
|
||||
|
||||
|
@ -453,31 +628,40 @@ module.exports = {
|
|||
mpLobby.inProgress = false;
|
||||
let osuPacketWriter = new osu.Bancho.Writer;
|
||||
|
||||
// Loop through all slots in the match
|
||||
for (let i = 0; i < mpLobby.slots.length; i++) {
|
||||
const slot = mpLobby.slots[i];
|
||||
// Make sure the slot has a user
|
||||
if (slot.playerId === -1 || slot.status === 1 || slot.status === 2) continue;
|
||||
|
||||
// Set the user's status back to normal from playing
|
||||
slot.status = 4;
|
||||
}
|
||||
|
||||
osuPacketWriter.MatchComplete();
|
||||
|
||||
// Inform all users in the match that it is complete
|
||||
global.StreamsHandler.sendToStream(global.matches[currentUser.currentMatch][0], osuPacketWriter.toBuffer, null);
|
||||
|
||||
// Update all users in the match with new info
|
||||
this.sendMatchUpdate(currentUser);
|
||||
|
||||
// Update match info in the lobby to reflect that the match has finished
|
||||
this.updateMatchListing();
|
||||
},
|
||||
|
||||
updatePlayerScore:function(currentUser, data) {
|
||||
const osuPacketWriter = new osu.Bancho.Writer;
|
||||
|
||||
if (currentUser.matchSlotId == -1) return console.log("it did the big fuck");
|
||||
// Make sure the user's slot ID is not invalid
|
||||
if (currentUser.matchSlotId == -1) return;
|
||||
|
||||
// Get the user's current slotID and append it to the givien data, just incase.
|
||||
data.id = currentUser.matchSlotId;
|
||||
|
||||
osuPacketWriter.MatchScoreUpdate(data);
|
||||
|
||||
// Send the newly updated score to all users in the match
|
||||
global.StreamsHandler.sendToStream(global.matches[currentUser.currentMatch][0], osuPacketWriter.toBuffer, null);
|
||||
},
|
||||
|
||||
|
@ -485,24 +669,30 @@ module.exports = {
|
|||
try {
|
||||
const mpLobby = global.matches[currentUser.currentMatch][1];
|
||||
|
||||
let containsUser = false;
|
||||
let userInMatch = false;
|
||||
// Loop through all slots in the match
|
||||
for (let i = 0; i < mpLobby.slots.length; i++) {
|
||||
const slot = mpLobby.slots[i];
|
||||
// Check if the user is in this slot
|
||||
if (slot.playerId == currentUser.id) {
|
||||
containsUser = true;
|
||||
userInMatch = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Make sure we don't run more than once
|
||||
if (!containsUser) return;
|
||||
// Again, client double firing packets.
|
||||
if (!userInMatch) return;
|
||||
|
||||
let osuPacketWriter = new osu.Bancho.Writer;
|
||||
|
||||
// Loop through all slots in the match
|
||||
for (let i = 0; i < mpLobby.slots.length; i++) {
|
||||
const slot = mpLobby.slots[i];
|
||||
// Make sure the user is in this slot
|
||||
if (slot.playerId != currentUser.id) continue;
|
||||
|
||||
// Set the slot's status to avaliable
|
||||
slot.playerId = -1;
|
||||
slot.status = 1;
|
||||
|
||||
|
@ -511,28 +701,37 @@ module.exports = {
|
|||
|
||||
osuPacketWriter.MatchUpdate(mpLobby);
|
||||
|
||||
// Remove the leaving user from the match's stream
|
||||
global.StreamsHandler.removeUserFromStream(global.matches[currentUser.currentMatch][0], currentUser.id);
|
||||
|
||||
// Inform all users in the match that the leaving user has left
|
||||
global.StreamsHandler.sendToStream(global.matches[currentUser.currentMatch][0], osuPacketWriter.toBuffer, null);
|
||||
|
||||
osuPacketWriter = new osu.Bancho.Writer;
|
||||
|
||||
// Remove user from the multiplayer channel for the match
|
||||
osuPacketWriter.ChannelRevoked("#multiplayer");
|
||||
|
||||
currentUser.addActionToQueue(osuPacketWriter.toBuffer);
|
||||
|
||||
let empty = true;
|
||||
// Check if the match is empty
|
||||
for (let i = 0; i < mpLobby.slots.length; i++) {
|
||||
const slot = mpLobby.slots[i];
|
||||
// Check if the slot is avaliable
|
||||
if (slot.playerId === -1) continue;
|
||||
|
||||
// There is a user in the match
|
||||
empty = false;
|
||||
break;
|
||||
}
|
||||
|
||||
// The match is empty, proceed to remove it.
|
||||
if (empty) {
|
||||
let matchIndex;
|
||||
// Loop through all matches
|
||||
for (let i = 0; i < global.matches.length; i++) {
|
||||
// If the match matches the match the user has left
|
||||
if (global.matches[i][0] == global.matches[currentUser.currentMatch][0]) {
|
||||
matchIndex = i;
|
||||
break;
|
||||
|
@ -546,6 +745,7 @@ module.exports = {
|
|||
global.matches.splice(matchIndex, 1);
|
||||
}
|
||||
} catch (e) { }
|
||||
// Update the match listing to reflect this change (either removal or user leaving)
|
||||
this.updateMatchListing();
|
||||
|
||||
// Delay a 2nd match listing update
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
const StatusUpdate = require("./StatusUpdate.js");
|
||||
|
||||
module.exports = function(currentUser, data) {
|
||||
currentUser.updatePresence(data);
|
||||
if (global.StreamsHandler.doesStreamExist(`sp_${currentUser.username}`)) {
|
||||
const statusUpdate = StatusUpdate(currentUser, currentUser.id, false);
|
||||
global.StreamsHandler.sendToStream(`sp_${currentUser.username}`, statusUpdate, null);
|
||||
}
|
||||
}
|
|
@ -1,15 +1,7 @@
|
|||
const osu = require("osu-packet");
|
||||
|
||||
module.exports = function(CurrentUser) {
|
||||
const loginStartTime = new Date().getTime();
|
||||
let userCurrentIndex;
|
||||
// Find the index that the user's class is at
|
||||
for (let i = 0; i < global.users.length; i++) {
|
||||
if (CurrentUser.uuid == global.users[i].uuid) {
|
||||
userCurrentIndex = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
const logoutStartTime = new Date().getTime();
|
||||
|
||||
const streamList = global.StreamsHandler.getStreams();
|
||||
|
||||
|
@ -19,17 +11,23 @@ module.exports = function(CurrentUser) {
|
|||
}
|
||||
}
|
||||
|
||||
// Find the index that the user's class is at and remove the object
|
||||
for (let i = 0; i < global.users.length; i++) {
|
||||
if (CurrentUser.uuid == global.users[i].uuid) {
|
||||
// Remove that user from the list of users
|
||||
global.users.splice(userCurrentIndex, 1);
|
||||
global.users.splice(i, 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
const osuPacketWriter = new osu.Bancho.Writer;
|
||||
osuPacketWriter.SendMessage({
|
||||
sendingClient: "BanchoBot",
|
||||
sendingClient: global.users[0].username,
|
||||
message: `User ${CurrentUser.username} has logged out.`,
|
||||
target: "#userlog",
|
||||
senderId: 3
|
||||
});
|
||||
global.StreamsHandler.sendToStream("#userlog", osuPacketWriter.toBuffer);
|
||||
|
||||
global.consoleHelper.printBancho(`User logged out, took ${new Date().getTime() - loginStartTime}ms. [User: ${CurrentUser.username}]`);
|
||||
global.consoleHelper.printBancho(`User logged out, took ${new Date().getTime() - logoutStartTime}ms. [User: ${CurrentUser.username}]`);
|
||||
}
|
|
@ -1,6 +1,32 @@
|
|||
const osu = require("osu-packet");
|
||||
const osu = require("osu-packet"),
|
||||
botCommandHandler = require("../BotCommandHandler.js");
|
||||
|
||||
module.exports = function(CurrentPacket, CurrentUser) {
|
||||
let isSendingChannelLocked = false;
|
||||
for (let i = 0; i < global.channels.length; i++) {
|
||||
if (!CurrentPacket.data.target.includes("#")) break;
|
||||
if (global.channels[i].channelName == CurrentPacket.data.target) {
|
||||
isSendingChannelLocked = global.channels[i].locked;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (isSendingChannelLocked) {
|
||||
if (CurrentPacket.data.message.includes("!")) {
|
||||
botCommandHandler(CurrentUser, CurrentPacket.data.message, CurrentPacket.data.target);
|
||||
} else {
|
||||
const osuPacketWriter = new osu.Bancho.Writer;
|
||||
osuPacketWriter.SendMessage({
|
||||
sendingClient: global.users[0].username,
|
||||
message: "The channel you are currently trying to send to is locked, please come back later!",
|
||||
target: CurrentPacket.data.target,
|
||||
senderId: global.users[0].id
|
||||
});
|
||||
CurrentUser.addActionToQueue(osuPacketWriter.toBuffer);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
const osuPacketWriter = new osu.Bancho.Writer;
|
||||
osuPacketWriter.SendMessage({
|
||||
sendingClient: CurrentUser.username,
|
||||
|
@ -9,12 +35,17 @@ module.exports = function(CurrentPacket, CurrentUser) {
|
|||
senderId: CurrentUser.id
|
||||
});
|
||||
|
||||
if (CurrentPacket.data.target == "#multiplayer")
|
||||
return global.StreamsHandler.sendToStream(global.matches[CurrentUser.currentMatch][0], osuPacketWriter.toBuffer, CurrentUser.id);
|
||||
if (CurrentPacket.data.target == "#multiplayer") {
|
||||
global.StreamsHandler.sendToStream(global.matches[CurrentUser.currentMatch][0], osuPacketWriter.toBuffer, CurrentUser.id);
|
||||
botCommandHandler(CurrentUser, CurrentPacket.data.message, global.matches[CurrentUser.currentMatch][0], true);
|
||||
return;
|
||||
}
|
||||
|
||||
// Check the stream that we're sending to even exists
|
||||
if (!global.StreamsHandler.doesStreamExist(CurrentPacket.data.target)) return;
|
||||
|
||||
// Write chat message to stream asociated with chat channel
|
||||
return global.StreamsHandler.sendToStream(CurrentPacket.data.target, osuPacketWriter.toBuffer, CurrentUser.id);
|
||||
global.StreamsHandler.sendToStream(CurrentPacket.data.target, osuPacketWriter.toBuffer, CurrentUser.id);
|
||||
botCommandHandler(CurrentUser, CurrentPacket.data.message, CurrentPacket.data.target);
|
||||
return;
|
||||
}
|
|
@ -1,7 +1,7 @@
|
|||
const osu = require("osu-packet"),
|
||||
getUserById = require("../util/getUserById.js");
|
||||
|
||||
module.exports = function(currentUser, id) {
|
||||
module.exports = function(currentUser, id, sendImmidiate = true) {
|
||||
if (id == 3) return; // Ignore Bot
|
||||
|
||||
// Create new osu packet writer
|
||||
|
@ -31,5 +31,6 @@ module.exports = function(currentUser, id) {
|
|||
osuPacketWriter.HandleOsuUpdate(UserStatusObject);
|
||||
|
||||
// Send data to user's queue
|
||||
currentUser.addActionToQueue(osuPacketWriter.toBuffer);
|
||||
if (sendImmidiate) currentUser.addActionToQueue(osuPacketWriter.toBuffer);
|
||||
else return osuPacketWriter.toBuffer;
|
||||
}
|
|
@ -1,3 +1,5 @@
|
|||
const StatusUpdate = require("./Packets/StatusUpdate.js");
|
||||
|
||||
module.exports = class {
|
||||
constructor(id, username, uuid, connectTime) {
|
||||
this.id = id;
|
||||
|
@ -51,16 +53,26 @@ module.exports = class {
|
|||
// Gets the user's score information from the database and caches it
|
||||
getNewUserInformationFromDatabase() {
|
||||
const userScoreDB = global.DatabaseHelper.getFromDB(`SELECT * FROM users_modes_info WHERE user_id = ${this.id} AND mode_id = ${this.playMode} LIMIT 1`);
|
||||
const userRankDB = global.DatabaseHelper.getFromDB(`SELECT user_id, pp_raw, FIND_IN_SET( pp_raw, ( SELECT GROUP_CONCAT( pp_raw ORDER BY pp_raw DESC ) FROM users_modes_info WHERE mode_id = ${this.playMode} ) ) AS rank FROM users_modes_info WHERE user_id = ${this.id} AND mode_id = ${this.playMode}`);
|
||||
const userRankDB = global.DatabaseHelper.getFromDB(`SELECT user_id, pp_raw, ROW_NUMBER() OVER(ORDER BY pp_raw DESC) AS rank FROM users_modes_info WHERE mode_id = ${this.playMode} ORDER BY pp_raw DESC`);
|
||||
|
||||
if (userScoreDB == null || userRankDB == null) throw "fuck";
|
||||
|
||||
let userScoreUpdate = false;
|
||||
if (this.pp != userScoreDB.pp_raw) {
|
||||
userScoreUpdate = true;
|
||||
}
|
||||
|
||||
this.rankedScore = userScoreDB.ranked_score;
|
||||
this.totalScore = userScoreDB.total_score;
|
||||
this.accuracy = userScoreDB.avg_accuracy;
|
||||
this.playCount = userScoreDB.playcount;
|
||||
this.rank = userRankDB.rank;
|
||||
for (let userRank of userRankDB)
|
||||
if (userRank["user_id"] == this.id) this.rank = userRank.rank;
|
||||
this.pp = userScoreDB.pp_raw;
|
||||
|
||||
if (userScoreUpdate) {
|
||||
StatusUpdate(this, this.id);
|
||||
}
|
||||
}
|
||||
|
||||
// Clears out the user's queue
|
||||
|
|
|
@ -45,11 +45,11 @@ global.StreamsHandler = new Streams();
|
|||
// An array containing all chat channels
|
||||
// TODO: Send user chat channels and not have osu! crash
|
||||
global.channels = [
|
||||
{ channelName:"#osu", channelTopic:"The main channel", channelUserCount: 0 },
|
||||
{ channelName:"#userlog", channelTopic:"Log about stuff doing go on yes very", channelUserCount: 0 },
|
||||
{ channelName:"#lobby", channelTopic:"Talk about multiplayer stuff", channelUserCount: 0 },
|
||||
{ channelName:"#english", channelTopic:"Talk in exclusively English", channelUserCount: 0 },
|
||||
{ channelName:"#japanese", channelTopic:"Talk in exclusively Japanese", channelUserCount: 0 },
|
||||
{ channelName:"#osu", channelTopic:"The main channel", channelUserCount: 0, locked: false },
|
||||
{ channelName:"#userlog", channelTopic:"Log about stuff doing go on yes very", channelUserCount: 0, locked: false },
|
||||
{ channelName:"#lobby", channelTopic:"Talk about multiplayer stuff", channelUserCount: 0, locked: false },
|
||||
{ channelName:"#english", channelTopic:"Talk in exclusively English", channelUserCount: 0, locked: false },
|
||||
{ channelName:"#japanese", channelTopic:"Talk in exclusively Japanese", channelUserCount: 0, locked: false },
|
||||
];
|
||||
|
||||
// Create a stream for each chat channel
|
||||
|
@ -135,9 +135,6 @@ module.exports = function(req, res) {
|
|||
// Get current packet
|
||||
let CurrentPacket = PacketData[i];
|
||||
|
||||
// Create a new bancho packet writer per packet
|
||||
const osuPacketWriter = new osu.Bancho.Writer;
|
||||
|
||||
switch (CurrentPacket.id) {
|
||||
case packetIDs.client_changeAction:
|
||||
ChangeAction(userClass, CurrentPacket.data);
|
||||
|
@ -155,7 +152,8 @@ module.exports = function(req, res) {
|
|||
UserPresenceBundle(userClass);
|
||||
break;
|
||||
|
||||
case packetIDs.client_pong:
|
||||
case packetIDs.client_pong: // Pretty sure this is just a client ping
|
||||
// so we probably don't do anything here
|
||||
break;
|
||||
|
||||
case packetIDs.client_startSpectating:
|
||||
|
@ -178,6 +176,10 @@ module.exports = function(req, res) {
|
|||
Multiplayer.userEnterLobby(userClass);
|
||||
break;
|
||||
|
||||
case packetIDs.client_partLobby:
|
||||
Multiplayer.userLeaveLobby(userClass);
|
||||
break;
|
||||
|
||||
case packetIDs.client_createMatch:
|
||||
Multiplayer.createMultiplayerMatch(userClass, CurrentPacket.data);
|
||||
break;
|
||||
|
@ -214,6 +216,10 @@ module.exports = function(req, res) {
|
|||
Multiplayer.missingBeatmap(userClass, true);
|
||||
break;
|
||||
|
||||
case packetIDs.client_matchSkipRequest:
|
||||
Multiplayer.matchSkip(userClass);
|
||||
break;
|
||||
|
||||
case packetIDs.client_matchHasBeatmap:
|
||||
Multiplayer.missingBeatmap(userClass, false);
|
||||
break;
|
||||
|
|
15
server/util/Maths.js
Normal file
15
server/util/Maths.js
Normal file
|
@ -0,0 +1,15 @@
|
|||
module.exports = {
|
||||
map:function(input, inputMin, inputMax, outputMin, outputMax) {
|
||||
const newv = (input - inputMin) / (inputMax - inputMin) * (outputMax - outputMin) + outputMin;
|
||||
if (outputMin < outputMax) return this.constrain(newv, outputMin, outputMax);
|
||||
else return this.constrain(newv, outputMax, outputMin);
|
||||
},
|
||||
|
||||
constrain:function(input, low, high) {
|
||||
return Math.max(Math.min(input, high), low);
|
||||
},
|
||||
|
||||
randInt:function(from, to) {
|
||||
return Math.round(this.map(Math.random(), 0, 1, from, to));
|
||||
}
|
||||
}
|
|
@ -1,10 +1,6 @@
|
|||
module.exports = function(id) {
|
||||
let user = null;
|
||||
for (let i = 0; i < global.users.length; i++) {
|
||||
if (global.users[i].id == id) {
|
||||
user = global.users[i];
|
||||
break;
|
||||
if (global.users[i].id == id)
|
||||
return global.users[i];
|
||||
}
|
||||
}
|
||||
return user;
|
||||
}
|
|
@ -1,10 +1,6 @@
|
|||
module.exports = function(token) {
|
||||
let user = null;
|
||||
for (let i = 0; i < global.users.length; i++) {
|
||||
if (global.users[i].uuid == token) {
|
||||
user = global.users[i];
|
||||
break;
|
||||
if (global.users[i].uuid == token)
|
||||
return global.users[i];
|
||||
}
|
||||
}
|
||||
return user;
|
||||
}
|
|
@ -1,10 +1,6 @@
|
|||
module.exports = function(username) {
|
||||
let user = null;
|
||||
for (let i = 0; i < global.users.length; i++) {
|
||||
if (global.users[i].username == username) {
|
||||
user = global.users[i];
|
||||
break;
|
||||
if (global.users[i].username == username)
|
||||
return global.users[i];
|
||||
}
|
||||
}
|
||||
return user;
|
||||
}
|
Loading…
Reference in a new issue