basic functionality

This commit is contained in:
Holly Stubbs 2022-11-19 01:06:03 +00:00
parent 5ed106b7d4
commit 2beeb5fd09
Signed by: tgpholly
GPG key ID: B8583C4B7D18119E
22 changed files with 945 additions and 103 deletions

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@ -1,14 +1,24 @@
console.clear();
import { ConsoleHelper } from "./ConsoleHelper";
import { readFileSync, existsSync } from "fs";
if (!existsSync("./config.json")) {
ConsoleHelper.printError("You must have a config file in the root of Binato's folder structure.");
ConsoleHelper.printError("Check the GitHub for an example file");
process.exit(1);
}
import { ChatHistory } from "./server/ChatHistory";
import compression from "compression";
import { ConsoleHelper } from "./ConsoleHelper";
import express from "express";
import { HandleRequest } from "./server/BanchoServer";
import { readFileSync } from "fs";
import { Registry, collectDefaultMetrics } from "prom-client";
const config:any = JSON.parse(readFileSync(__dirname + "/config.json").toString());
const binatoApp:express.Application = express();
ConsoleHelper.printInfo("Starting Binato...");
if (config["prometheus"]["enabled"]) {
const register:Registry = new Registry();
register.setDefaultLabels({ app: "nodejs_binato" });
@ -20,14 +30,14 @@ if (config["prometheus"]["enabled"]) {
res.end(await register.metrics());
});
prometheusApp.listen(config["prometheus"]["port"], () => ConsoleHelper.printBancho(`Prometheus metrics listening at port ${config["prometheus"]["port"]}`));
prometheusApp.listen(config["prometheus"]["port"], () => ConsoleHelper.printInfo(`Prometheus metrics listening at port ${config["prometheus"]["port"]}`));
} else {
ConsoleHelper.printWarn("Prometheus is disabled!");
}
if (config["express"]["compression"]) {
binatoApp.use(compression());
ConsoleHelper.printBancho("Compression is enabled");
ConsoleHelper.printInfo("Compression is enabled");
} else {
ConsoleHelper.printWarn("Compression is disabled");
}
@ -58,4 +68,4 @@ binatoApp.use((req, res) => {
});
});
binatoApp.listen(config.express.port, () => ConsoleHelper.printBancho(`Binato is up! Listening at port ${config.express.port}`));
binatoApp.listen(config.express.port, () => ConsoleHelper.printInfo(`Binato is up! Listening at port ${config.express.port}`));

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@ -7,12 +7,14 @@ enum LogType {
};
const LogTags = {
BANCHO: chalk.bgMagenta(chalk.black(" BCHO ")),
WEBREQ: chalk.bgGreen(chalk.black(" WEBR ")),
CHAT: chalk.bgCyan(chalk.black(" CHAT ")),
WARN: chalk.bgYellow(chalk.black(" WARN ")),
ERROR: chalk.bgRed(" ERRR "),
REDIS: chalk.bgRed(chalk.white(" RDIS "))
INFO: chalk.bgGreen(chalk.black(" INFO ")),
BANCHO: chalk.bgMagenta(chalk.black(" BANCHO ")),
WEBREQ: chalk.bgGreen(chalk.black(" WEBREQ ")),
CHAT: chalk.bgCyan(chalk.black(" CHAT ")),
WARN: chalk.bgYellow(chalk.black(" WARN ")),
ERROR: chalk.bgRed(" ERRR "),
REDIS: chalk.bgRed(chalk.white(" bREDIS ")),
STREAM: chalk.bgBlue(chalk.black(" STREAM "))
} as const;
function correctValue(i:number) : string {
@ -41,6 +43,14 @@ export class ConsoleHelper {
log(LogTags.WEBREQ, s);
}
public static printStream(s:string) : void {
log(LogTags.STREAM, s);
}
public static printInfo(s:string) : void {
log(LogTags.INFO, s);
}
public static printBancho(s:string) : void {
log(LogTags.BANCHO, s);
}

3
Constants.ts Normal file
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@ -0,0 +1,3 @@
export abstract class Constants {
public static readonly DEBUG = true;
}

View file

@ -1,4 +1,5 @@
import { ConsoleHelper } from "../ConsoleHelper";
import { ChatManager } from "./ChatManager";
import { Database } from "./objects/Database";
import { LatLng } from "./objects/LatLng";
import { LoginProcess } from "./LoginProcess";
@ -9,17 +10,13 @@ import { RedisClientType, createClient } from "redis";
import { Request, Response } from "express";
import { UserArray } from "./objects/UserArray";
import { User } from "./objects/User";
const config:any = JSON.parse(readFileSync(__dirname + "/config.json").toString());
import { DataStreamArray } from "./objects/DataStreamArray";
import { MultiplayerManager } from "./MultiplayerManager";
const config:any = JSON.parse(readFileSync("./config.json").toString());
// TODO: Port osu-packet to TypeScript
const osu = require("osu-packet");
/*const
loginHandler = require("./loginHandler.js"),
parseUserData = require("./util/parseUserData.js"),
getUserFromToken = require("./util/getUserByToken.js"),
getUserById = require("./util/getUserById.js"),
bakedResponses = require("./bakedResponses.js"),
Streams = require("./Streams.js");*/
/*Streams = require("./Streams.js");*/
const DB:Database = new Database(config.database.address, config.database.port, config.database.username, config.database.password, config.database.name, async () => {
// Close any unclosed db matches on startup
@ -27,11 +24,23 @@ const DB:Database = new Database(config.database.address, config.database.port,
DB.query("UPDATE osu_info SET value = 0 WHERE name = 'online_now'");
});
// Users funkyArray for session storage
const users = new UserArray();
// User session storage
const users:UserArray = new UserArray();
// DataStream storage
const streams:DataStreamArray = new DataStreamArray();
// ChatManager
const chatManager:ChatManager = new ChatManager(streams);
chatManager.AddChatChannel("osu", "The main channel");
chatManager.AddChatChannel("lobby", "Talk about multiplayer stuff");
chatManager.AddChatChannel("english", "Talk in exclusively English");
chatManager.AddChatChannel("japanese", "Talk in exclusively Japanese");
const multiplayerManager:MultiplayerManager = new MultiplayerManager(streams);
// Add the bot user
const botUser:User = users.add("bot", new User(3, "SillyBot", "bot", DB));
const botUser:User = users.add("bot", new User(3, "SillyBot", "bot", DB, users, streams, chatManager));
// Set the bot's position on the map
botUser.location = new LatLng(50, -32);
@ -84,26 +93,6 @@ setInterval(() => {
}
}, 10000);
// Init stream class
//Streams.init();
// An array containing all chat channels
/*global.channels = [
{ channelName:"#osu", channelTopic:"The main channel", channelUserCount: 0, locked: false },
{ channelName:"#userlog", channelTopic:"Log about stuff doing go on yes very", channelUserCount: 0, locked: false },
{ channelName:"#lobby", channelTopic:"Talk about multiplayer stuff", channelUserCount: 0, locked: false },
{ channelName:"#english", channelTopic:"Talk in exclusively English", channelUserCount: 0, locked: false },
{ channelName:"#japanese", channelTopic:"Talk in exclusively Japanese", channelUserCount: 0, locked: false },
];*/
// Create a stream for each chat channel
/*for (let i = 0; i < global.channels.length; i++) {
Streams.addStream(global.channels[i].channelName, false);
}*/
// Add a stream for the multiplayer lobby
//Streams.addStream("multiplayer_lobby", false);
// Include packets
/*const ChangeAction = require("./Packets/ChangeAction.js"),
SendPublicMessage = require("./Packets/SendPublicMessage.js"),
@ -123,9 +112,11 @@ setInterval(() => {
TourneyMatchSpecialInfo = require("./Packets/TourneyMatchSpecialInfo.js"),
TourneyMatchJoinChannel = require("./Packets/TourneyMatchSpecialInfo.js"),
TourneyMatchLeaveChannel = require("./Packets/TourneyLeaveMatchChannel.js");*/
// A class for managing everything multiplayer
//const multiplayerManager:MultiplayerManager = new MultiplayerManager();
import { ChangeAction } from "./packets/ChangeAction";
import { Logout } from "./packets/Logout";
import { UserPresence } from "./packets/UserPresence";
import { UserStatsRequest } from "./packets/UserStatsRequest";
import { UserPresenceBundle } from "./packets/UserPresenceBundle";
const EMPTY_BUFFER = Buffer.alloc(0);
@ -143,7 +134,7 @@ export async function HandleRequest(req:Request, res:Response, packet:Buffer) {
if (DB.connected) {
// Client doesn't have a token yet, let's auth them!
await LoginProcess(req, res, packet, DB, users);
await LoginProcess(req, res, packet, DB, users, streams, chatManager);
DB.query("UPDATE osu_info SET value = ? WHERE name = 'online_now'", [users.getLength() - 1]);
}
} else {
@ -166,13 +157,13 @@ export async function HandleRequest(req:Request, res:Response, packet:Buffer) {
// Go through each packet sent by the client
for (let CurrentPacket of PacketData) {
/*switch (CurrentPacket.id) {
switch (CurrentPacket.id) {
case Packets.Client_ChangeAction:
ChangeAction(PacketUser, CurrentPacket.data);
break;
case Packets.Client_SendPublicMessage:
SendPublicMessage(PacketUser, CurrentPacket.data);
//SendPublicMessage(PacketUser, CurrentPacket.data);
break;
case Packets.Client_Logout:
@ -184,124 +175,124 @@ export async function HandleRequest(req:Request, res:Response, packet:Buffer) {
break;
case Packets.Client_StartSpectating:
Spectator.startSpectatingUser(PacketUser, CurrentPacket.data);
//Spectator.startSpectatingUser(PacketUser, CurrentPacket.data);
break;
case Packets.Client_SpectateFrames:
Spectator.sendSpectatorFrames(PacketUser, CurrentPacket.data);
//Spectator.sendSpectatorFrames(PacketUser, CurrentPacket.data);
break;
case Packets.Client_StopSpectating:
Spectator.stopSpectatingUser(PacketUser);
//Spectator.stopSpectatingUser(PacketUser);
break;
case Packets.Client_SendPrivateMessage:
SendPrivateMessage(PacketUser, CurrentPacket.data);
//SendPrivateMessage(PacketUser, CurrentPacket.data);
break;
case Packets.Client_JoinLobby:
multiplayerManager.userEnterLobby(PacketUser);
//multiplayerManager.userEnterLobby(PacketUser);
break;
case Packets.Client_PartLobby:
multiplayerManager.userLeaveLobby(PacketUser);
//multiplayerManager.userLeaveLobby(PacketUser);
break;
case Packets.Client_CreateMatch:
await multiplayerManager.createMultiplayerMatch(PacketUser, CurrentPacket.data);
//await multiplayerManager.createMultiplayerMatch(PacketUser, CurrentPacket.data);
break;
case Packets.Client_JoinMatch:
multiplayerManager.joinMultiplayerMatch(PacketUser, CurrentPacket.data);
//multiplayerManager.joinMultiplayerMatch(PacketUser, CurrentPacket.data);
break;
case Packets.Client_MatchChangeSlot:
PacketUser.currentMatch.moveToSlot(PacketUser, CurrentPacket.data);
//PacketUser.currentMatch.moveToSlot(PacketUser, CurrentPacket.data);
break;
case Packets.Client_MatchReady:
PacketUser.currentMatch.setStateReady(PacketUser);
//PacketUser.currentMatch.setStateReady(PacketUser);
break;
case Packets.Client_MatchChangeSettings:
await PacketUser.currentMatch.updateMatch(PacketUser, CurrentPacket.data);
//await PacketUser.currentMatch.updateMatch(PacketUser, CurrentPacket.data);
break;
case Packets.Client_MatchNotReady:
PacketUser.currentMatch.setStateNotReady(PacketUser);
//PacketUser.currentMatch.setStateNotReady(PacketUser);
break;
case Packets.Client_PartMatch:
await multiplayerManager.leaveMultiplayerMatch(PacketUser);
//await multiplayerManager.leaveMultiplayerMatch(PacketUser);
break;
// Also handles user kick if the slot has a user
case Packets.Client_MatchLock:
PacketUser.currentMatch.lockMatchSlot(PacketUser, CurrentPacket.data);
//PacketUser.currentMatch.lockMatchSlot(PacketUser, CurrentPacket.data);
break;
case Packets.Client_MatchNoBeatmap:
PacketUser.currentMatch.missingBeatmap(PacketUser);
//PacketUser.currentMatch.missingBeatmap(PacketUser);
break;
case Packets.Client_MatchSkipRequest:
PacketUser.currentMatch.matchSkip(PacketUser);
//PacketUser.currentMatch.matchSkip(PacketUser);
break;
case Packets.Client_MatchHasBeatmap:
PacketUser.currentMatch.notMissingBeatmap(PacketUser);
//PacketUser.currentMatch.notMissingBeatmap(PacketUser);
break;
case Packets.Client_MatchTransferHost:
PacketUser.currentMatch.transferHost(PacketUser, CurrentPacket.data);
//PacketUser.currentMatch.transferHost(PacketUser, CurrentPacket.data);
break;
case Packets.Client_MatchChangeMods:
PacketUser.currentMatch.updateMods(PacketUser, CurrentPacket.data);
//PacketUser.currentMatch.updateMods(PacketUser, CurrentPacket.data);
break;
case Packets.Client_MatchStart:
PacketUser.currentMatch.startMatch();
//PacketUser.currentMatch.startMatch();
break;
case Packets.Client_MatchLoadComplete:
PacketUser.currentMatch.matchPlayerLoaded(PacketUser);
//PacketUser.currentMatch.matchPlayerLoaded(PacketUser);
break;
case Packets.Client_MatchComplete:
await PacketUser.currentMatch.onPlayerFinishMatch(PacketUser);
//await PacketUser.currentMatch.onPlayerFinishMatch(PacketUser);
break;
case Packets.Client_MatchScoreUpdate:
PacketUser.currentMatch.updatePlayerScore(PacketUser, CurrentPacket.data);
//PacketUser.currentMatch.updatePlayerScore(PacketUser, CurrentPacket.data);
break;
case Packets.Client_MatchFailed:
PacketUser.currentMatch.matchFailed(PacketUser);
//PacketUser.currentMatch.matchFailed(PacketUser);
break;
case Packets.Client_MatchChangeTeam:
PacketUser.currentMatch.changeTeam(PacketUser);
//PacketUser.currentMatch.changeTeam(PacketUser);
break;
case Packets.Client_ChannelJoin:
ChannelJoin(PacketUser, CurrentPacket.data);
//ChannelJoin(PacketUser, CurrentPacket.data);
break;
case Packets.Client_ChannelPart:
ChannelPart(PacketUser, CurrentPacket.data);
//ChannelPart(PacketUser, CurrentPacket.data);
break;
case Packets.Client_SetAwayMessage:
SetAwayMessage(PacketUser, CurrentPacket.data);
//SetAwayMessage(PacketUser, CurrentPacket.data);
break;
case Packets.Client_FriendAdd:
AddFriend(PacketUser, CurrentPacket.data);
//AddFriend(PacketUser, CurrentPacket.data);
break;
case Packets.Client_FriendRemove:
RemoveFriend(PacketUser, CurrentPacket.data);
//RemoveFriend(PacketUser, CurrentPacket.data);
break;
case Packets.Client_UserStatsRequest:
@ -309,19 +300,19 @@ export async function HandleRequest(req:Request, res:Response, packet:Buffer) {
break;
case Packets.Client_SpecialMatchInfoRequest:
TourneyMatchSpecialInfo(PacketUser, CurrentPacket.data);
//TourneyMatchSpecialInfo(PacketUser, CurrentPacket.data);
break;
case Packets.Client_SpecialJoinMatchChannel:
TourneyMatchJoinChannel(PacketUser, CurrentPacket.data);
//TourneyMatchJoinChannel(PacketUser, CurrentPacket.data);
break;
case Packets.Client_SpecialLeaveMatchChannel:
TourneyMatchLeaveChannel(PacketUser, CurrentPacket.data);
//TourneyMatchLeaveChannel(PacketUser, CurrentPacket.data);
break;
case Packets.Client_Invite:
MultiplayerInvite(PacketUser, CurrentPacket.data);
//MultiplayerInvite(PacketUser, CurrentPacket.data);
break;
case Packets.Client_UserPresenceRequest:
@ -334,7 +325,7 @@ export async function HandleRequest(req:Request, res:Response, packet:Buffer) {
// Print out unimplemented packet
console.dir(CurrentPacket);
break;
}*/
}
}
responseData = PacketUser.queue;

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19
server/ChatManager.ts Normal file
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@ -0,0 +1,19 @@
import { Channel } from "./objects/Channel";
import { ConsoleHelper } from "../ConsoleHelper";
import { FunkyArray } from "./objects/FunkyArray";
import { DataStreamArray } from "./objects/DataStreamArray";
export class ChatManager {
public chatChannels:FunkyArray<Channel> = new FunkyArray<Channel>();
public streams:DataStreamArray;
public constructor(streams:DataStreamArray) {
this.streams = streams;
}
public AddChatChannel(name:string, description:string, forceJoin:boolean = false) {
const stream = this.streams.CreateStream(`chat_channel:${name}`, false);
this.chatChannels.add(name, new Channel(name, description, stream, forceJoin));
ConsoleHelper.printChat(`Created chat channel [${name}]`);
}
}

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@ -11,7 +11,12 @@ import { readFileSync } from "fs";
import { Request, Response } from "express";
import { UserArray } from "./objects/UserArray";
import { User } from "./objects/User";
const config:any = JSON.parse(readFileSync(__dirname + "/config.json").toString());
import { DataStreamArray } from "./objects/DataStreamArray";
import { ChatManager } from "./ChatManager";
import { UserPresenceBundle } from "./packets/UserPresenceBundle";
import { UserPresence } from "./packets/UserPresence";
import { StatusUpdate } from "./packets/StatusUpdate";
const config:any = JSON.parse(readFileSync("./config.json").toString());
const { decrypt: aesDecrypt } = require("aes256");
const osu = require("osu-packet");
@ -88,7 +93,7 @@ function TestLogin(loginInfo:LoginInfo | undefined, database:Database) {
});
}
export async function LoginProcess(req:Request, res:Response, packet:Buffer, database:Database, users:UserArray) {
export async function LoginProcess(req:Request, res:Response, packet:Buffer, database:Database, users:UserArray, streams:DataStreamArray, chatManager:ChatManager) {
const loginInfo = LoginInfo.From(packet);
const loginStartTime = Date.now();
@ -145,11 +150,11 @@ export async function LoginProcess(req:Request, res:Response, packet:Buffer, dat
// Make sure user is not already connected, kick off if so.
const connectedUser = users.getByUsername(loginInfo.username);
if (connectedUser != null && !isTourneyClient && !connectedUser.isTourneyUser) {
Logout(connectedUser, database);
Logout(connectedUser);
}
// Retreive the newly created user
const newUser:User = users.add(newClientToken, new User(userDB.id, loginInfo.username, newClientToken, database));
const newUser:User = users.add(newClientToken, new User(userDB.id, loginInfo.username, newClientToken, database, users, streams, chatManager));
// Set tourney client flag
newUser.isTourneyUser = isTourneyClient;
newUser.location = userLocation;
@ -173,14 +178,14 @@ export async function LoginProcess(req:Request, res:Response, packet:Buffer, dat
osuPacketWriter.LoginPermissions(4);
// After sending the user their friends list send them the online users
//UserPresenceBundle(newUser);
UserPresenceBundle(newUser);
// Set title screen image
//osuPacketWriter.TitleUpdate("http://puu.sh/jh7t7/20c04029ad.png|https://osu.ppy.sh/news/123912240253");
// Add user panel data packets
//UserPresence(newUser, newUser.id);
//StatusUpdate(newUser, newUser.id);
UserPresence(newUser, newUser.id);
StatusUpdate(newUser, newUser.id);
// peppy pls, why
osuPacketWriter.ChannelListingComplete();
@ -201,7 +206,7 @@ export async function LoginProcess(req:Request, res:Response, packet:Buffer, dat
// Construct user's friends list
const userFriends = await database.query("SELECT friendsWith FROM friends WHERE user = ?", [newUser.id]);
let friendsArray = [];
let friendsArray = new Array<number>;
for (let i = 0; i < userFriends.length; i++) {
friendsArray.push(userFriends[i].friendsWith);
}

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@ -1,3 +1,20 @@
export abstract class MultiplayerManager {
import { DataStream } from "./objects/DataStream";
import { DataStreamArray } from "./objects/DataStreamArray";
import { FunkyArray } from "./objects/FunkyArray";
import { Match } from "./objects/Match";
import { User } from "./objects/User";
export class MultiplayerManager {
private matches:FunkyArray<Match> = new FunkyArray<Match>();
private readonly lobbyStream:DataStream;
public constructor(streams:DataStreamArray) {
this.lobbyStream = streams.CreateStream("multiplayer:lobby", false);
}
public JoinLobby(user:User) {
if (user.currentMatch != null) {
}
}
}

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@ -0,0 +1,20 @@
import { DataStream } from "./DataStream";
export class Channel {
public name:string;
public description:string;
public userCount:number = 0;
private stream:DataStream;
private forceJoin:boolean;
public constructor(name:string, description:string, stream:DataStream, forceJoin:boolean = false) {
this.name = name;
this.description = description;
this.stream = stream;
this.forceJoin = forceJoin;
}
public SendMessage(message:string) {
}
}

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@ -0,0 +1,45 @@
import { ConsoleHelper } from "../../ConsoleHelper";
import { Constants } from "../../Constants";
import { DataStreamArray } from "./DataStreamArray";
import { User } from "./User";
import { UserArray } from "./UserArray";
export class DataStream {
private users:UserArray = new UserArray();
private readonly name:string;
private readonly parent:DataStreamArray;
private readonly removeWhenEmpty:boolean;
public constructor(name:string, parent:DataStreamArray, removeWhenEmpty:boolean) {
this.name = name;
this.parent = parent;
this.removeWhenEmpty = removeWhenEmpty;
}
public AddUser(user:User) : void {
if (!(user.uuid in this.users.getItems())) {
this.users.add(user.uuid, user);
ConsoleHelper.printStream(`Added user [${user.username}|${user.uuid}] to stream [${this.name}]`);
}
}
public RemoveUser(user:User) : void {
if (user.uuid in this.users.getItems()) {
this.users.remove(user.uuid);
ConsoleHelper.printStream(`Removed user [${user.username}|${user.uuid}] from stream [${this.name}]`);
}
if (this.removeWhenEmpty && this.users.getLength() === 0) {
this.parent.remove(this.name);
}
}
public Send(data:Buffer) {
for (let user of this.users.getIterableItems()) {
user.addActionToQueue(data);
}
if (Constants.DEBUG) {
ConsoleHelper.printStream(`Sent [${data.toString()}] to all users in stream [${this.name}]`);
}
}
}

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@ -0,0 +1,18 @@
import { ConsoleHelper } from "../../ConsoleHelper";
import { DataStream } from "./DataStream";
import { FunkyArray } from "./FunkyArray";
import { User } from "./User";
export class DataStreamArray extends FunkyArray<DataStream> {
public CreateStream(name:string, removeWhenEmpty:boolean = true) : DataStream {
const dataStream:DataStream = this.add(name, new DataStream(name, this, removeWhenEmpty));
ConsoleHelper.printStream(`Created stream [${name}]`);
return dataStream;
}
public RemoveUserFromAllStreams(user:User) {
for (let stream of this.getIterableItems()) {
stream.RemoveUser(user);
}
}
}

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@ -26,7 +26,7 @@ export class Database {
.then(data => {
if (!this.connected) {
this.connected = true;
ConsoleHelper.printBancho(`Connected to database. Took ${Date.now() - classCreationTime}ms`);
ConsoleHelper.printInfo(`Connected to database. Took ${Date.now() - classCreationTime}ms`);
clearInterval(connectionCheckInterval);
lastQueryFinished = true;

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@ -3,19 +3,19 @@ export class FunkyArray<T> {
private itemKeys:Array<string> = Object.keys(this.items);
private iterableArray:Array<T> = new Array<T>();
public add(uuid:string, item:T, regenerate:boolean = true) : T {
this.items[uuid] = item;
public add(key:string, item:T, regenerate:boolean = true) : T {
this.items[key] = item;
if (regenerate) {
this.itemKeys = Object.keys(this.items);
this.regenerateIterableArray();
}
return this.items[uuid];
return this.items[key];
}
public remove(uuid:string, regenerate:boolean = true) {
delete this.items[uuid];
public remove(key:string, regenerate:boolean = true) {
delete this.items[key];
if (regenerate) {
this.itemKeys = Object.keys(this.items);
this.regenerateIterableArray();

573
server/objects/Match.ts Normal file
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@ -0,0 +1,573 @@
const osu = require("osu-packet");
export class Match {
/*public matchId:number = -1;
public inProgress:boolean = false;
public matchType: 0;
public activeMods: 0;
public gameName: "";
public gamePassword: '';
public beatmapName: '';
public beatmapId: 0;
public beatmapChecksum: '';
public slots: [];
public host:number = 0;
public playMode:number = 0;
public matchScoringType:number = 0;
public matchTeamType:number = 0;
public specialModes:number = 0;
public seed:number = 0;
constructor(MatchData = {}) {
this.matchId = MatchData.matchId;
this.roundId = 0;
this.inProgress = MatchData.inProgress;
this.matchStartCountdownActive = false;
this.matchType = MatchData.matchType;
this.activeMods = MatchData.activeMods;
this.gameName = MatchData.gameName;
if (MatchData.gamePassword == '') MatchData.gamePassword == null;
this.gamePassword = MatchData.gamePassword;
this.beatmapName = MatchData.beatmapName;
this.beatmapId = MatchData.beatmapId;
this.beatmapChecksum = MatchData.beatmapChecksum;
this.slots = MatchData.slots;
for (let i = 0; i < this.slots.length; i++) {
this.slots[i].mods = 0;
}
this.host = MatchData.host;
this.playMode = MatchData.playMode;
this.matchScoringType = MatchData.matchScoringType;
this.matchTeamType = MatchData.matchTeamType;
this.specialModes = MatchData.specialModes;
this.seed = MatchData.seed;
this.matchStreamName = `mp_${this.matchId}`;
this.matchChatStreamName = `mp_chat_${this.matchId}`;
this.matchLoadSlots = null;
this.matchSkippedSlots = null;
this.playerScores = null;
this.multiplayerExtras = null;
this.isTourneyMatch = false;
this.tourneyClientUsers = [];
}
static createMatch(MatchHost = new User, MatchData = {matchId: -1,inProgress: false,matchType: 0,activeMods: 0,gameName: "",gamePassword: '',beatmapName: '',beatmapId: 0,beatmapChecksum: '',slots: [],host: 0,playMode: 0,matchScoringType: 0,matchTeamType: 0,specialModes: 0,seed: 0}) {
return new Promise(async (resolve, reject) => {
MatchData.matchId = (await global.DatabaseHelper.query(
"INSERT INTO mp_matches (id, name, open_time, close_time, seed) VALUES (NULL, ?, UNIX_TIMESTAMP(), NULL, ?) RETURNING id;",
[MatchData.gameName, MatchData.seed]
))[0]["id"];
const matchInstance = new MultiplayerMatch(MatchData);
console.log(matchInstance.matchId);
// Update the status of the current user
StatusUpdate(MatchHost, MatchHost.id);
const osuPacketWriter = new osu.Bancho.Writer;
osuPacketWriter.MatchNew(matchInstance.createOsuMatchJSON());
MatchHost.addActionToQueue(osuPacketWriter.toBuffer);
Streams.addStream(matchInstance.matchStreamName, true, matchInstance.matchId);
Streams.addStream(matchInstance.matchChatStreamName, true, matchInstance.matchId);
// Update the match listing for users in the multiplayer lobby
global.MultiplayerManager.updateMatchListing();
resolve(matchInstance);
});
}
getSlotIdByPlayerId(playerId = 0) {
const player = getUserById(playerId);
if (player != null) return player.matchSlotId;
else return null;
}
createOsuMatchJSON() {
return {
matchId: this.matchId,
inProgress: this.inProgress,
matchType: this.matchType,
activeMods: this.activeMods,
gameName: this.gameName,
gamePassword: this.gamePassword,
beatmapName: this.beatmapName,
beatmapId: this.beatmapId,
beatmapChecksum: this.beatmapChecksum,
slots: this.slots,
host: this.host,
playMode: this.playMode,
matchScoringType: this.matchScoringType,
matchTeamType: this.matchTeamType,
specialModes: this.specialModes,
seed: this.seed
};
}
leaveMatch(MatchUser = new User) {
// Make sure this leave call is valid
if (!MatchUser.inMatch) return;
// Get the user's slot
const slot = this.slots[MatchUser.matchSlotId];
// Set the slot's status to avaliable
slot.playerId = -1;
slot.status = 1;
// Remove the leaving user from the match's stream
Streams.removeUserFromStream(this.matchStreamName, MatchUser.uuid);
Streams.removeUserFromStream(this.matchChatStreamName, MatchUser.uuid);
// Send this after removing the user from match streams to avoid a leave notification for self
this.sendMatchUpdate();
const osuPacketWriter = new osu.Bancho.Writer;
// Remove user from the multiplayer channel for the match
osuPacketWriter.ChannelRevoked("#multiplayer");
MatchUser.addActionToQueue(osuPacketWriter.toBuffer);
}
async updateMatch(MatchUser = new User, MatchData) {
// Update match with new data
this.inProgress = MatchData.inProgress;
this.matchType = MatchData.matchType;
this.activeMods = MatchData.activeMods;
const gameNameChanged = this.gameName !== MatchData.gameName;
this.gameName = MatchData.gameName;
if (MatchData.gamePassword == '') MatchData.gamePassword == null;
this.gamePassword = MatchData.gamePassword;
this.beatmapName = MatchData.beatmapName;
this.beatmapId = MatchData.beatmapId;
this.beatmapChecksum = MatchData.beatmapChecksum;
this.host = MatchData.host;
this.playMode = MatchData.playMode;
this.matchScoringType = MatchData.matchScoringType;
this.matchTeamType = MatchData.matchTeamType;
this.specialModes = MatchData.specialModes;
const gameSeedChanged = this.seed !== MatchData.seed;
this.seed = MatchData.seed;
if (gameNameChanged || gameSeedChanged) {
const queryData = [];
if (gameNameChanged) {
queryData.push(MatchData.gameName);
}
if (gameSeedChanged) {
queryData.push(MatchData.seed);
}
queryData.push(this.matchId);
await global.DatabaseHelper.query(`UPDATE mp_matches SET ${gameNameChanged ? `name = ?${gameSeedChanged ? ", " : ""}` : ""}${gameSeedChanged ? `seed = ?` : ""} WHERE id = ?`, queryData);
}
this.sendMatchUpdate();
// Update the match listing in the lobby to reflect these changes
global.MultiplayerManager.updateMatchListing();
}
sendMatchUpdate() {
const osuPacketWriter = new osu.Bancho.Writer;
osuPacketWriter.MatchUpdate(this.createOsuMatchJSON());
// Update all users in the match with new match information
if (Streams.exists(this.matchStreamName))
Streams.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null);
}
moveToSlot(MatchUser = new User, SlotToMoveTo) {
const oldSlot = this.slots[MatchUser.matchSlotId];
// Set the new slot's data to the user's old slot data
this.slots[SlotToMoveTo].playerId = MatchUser.id;
MatchUser.matchSlotId = SlotToMoveTo;
this.slots[SlotToMoveTo].status = 4;
// Set the old slot's data to open
oldSlot.playerId = -1;
oldSlot.status = 1;
this.sendMatchUpdate();
// Update the match listing in the lobby to reflect this change
global.MultiplayerManager.updateMatchListing();
}
changeTeam(MatchUser = new User) {
const slot = this.slots[MatchUser.matchSlotId];
slot.team = slot.team == 0 ? 1 : 0;
this.sendMatchUpdate();
}
setStateReady(MatchUser = new User) {
if (!MatchUser.inMatch) return;
// Set the user's ready state to ready
this.slots[MatchUser.matchSlotId].status = 8;
this.sendMatchUpdate();
}
setStateNotReady(MatchUser = new User) {
if (!MatchUser.inMatch) return;
// Set the user's ready state to not ready
this.slots[MatchUser.matchSlotId].status = 4;
this.sendMatchUpdate();
}
lockMatchSlot(MatchUser = new User, MatchUserToKick) {
// Make sure the user attempting to kick / lock is the host of the match
if (this.host != MatchUser.id) return;
// Make sure the user that is attempting to be kicked is not the host
if (this.slots[MatchUserToKick].playerId === this.host) return;
// Get the data of the slot at the index sent by the client
const slot = this.slots[MatchUserToKick];
let isSlotEmpty = true;
// If the slot is empty lock/unlock instead of kicking
if (slot.playerId === -1)
slot.status = slot.status === 1 ? 2 : 1;
// The slot isn't empty, kick the player
else {
const kickedPlayer = getUserById(slot.playerId);
kickedPlayer.matchSlotId = -1;
slot.playerId = -1;
slot.status = 1;
isSlotEmpty = false;
}
this.sendMatchUpdate();
// Update the match listing in the lobby listing to reflect this change
global.MultiplayerManager.updateMatchListing();
if (!isSlotEmpty) {
let cachedPlayerToken = getUserById(slot.playerId).uuid;
if (cachedPlayerToken !== null && cachedPlayerToken !== "") {
// Remove the kicked user from the match stream
Streams.removeUserFromStream(this.matchStreamName, cachedPlayerToken);
}
}
}
missingBeatmap(MatchUser = new User) {
// User is missing the beatmap set the status to reflect it
this.slots[MatchUser.matchSlotId].status = 16;
this.sendMatchUpdate();
}
notMissingBeatmap(MatchUser = new User) {
// The user is not missing the beatmap, set the status to normal
this.slots[MatchUser.matchSlotId].status = 4;
this.sendMatchUpdate();
}
matchSkip(MatchUser = new User) {
if (this.matchSkippedSlots == null) {
this.matchSkippedSlots = [];
const skippedSlots = this.matchSkippedSlots;
for (let slot of this.slots) {
// Make sure the slot has a user in it
if (slot.playerId === -1 || slot.status === 1 || slot.status === 2) continue;
// Add the slot's user to the loaded checking array
skippedSlots.push({playerId: slot.playerId, skipped: false});
}
}
let allSkipped = true;
for (let skippedSlot of this.matchSkippedSlots) {
// If loadslot belongs to this user then set loaded to true
if (skippedSlot.playerId == MatchUser.id) {
skippedSlot.skipped = true;
}
if (skippedSlot.skipped) continue;
// A user hasn't skipped
allSkipped = false;
}
// All players have finished playing, finish the match
if (allSkipped) {
const osuPacketWriter = new osu.Bancho.Writer;
osuPacketWriter.MatchPlayerSkipped(MatchUser.id);
osuPacketWriter.MatchSkip();
Streams.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null);
this.matchSkippedSlots = null;
} else {
const osuPacketWriter = new osu.Bancho.Writer;
osuPacketWriter.MatchPlayerSkipped(MatchUser.id);
Streams.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null);
}
}
transferHost(MatchUser = new User, SlotIDToTransferTo) {
// Set the lobby's host to the new user
this.host = this.slots[SlotIDToTransferTo].playerId;
this.sendMatchUpdate();
}
// TODO: Fix not being able to add DT when freemod is active
updateMods(MatchUser = new User, MatchMods) {
// Check if freemod is enabled
if (this.specialModes === 1) {
this.slots[MatchUser.matchSlotId].mods = MatchMods;
this.sendMatchUpdate();
} else {
// Make sure the person updating mods is the host of the match
if (this.host !== MatchUser.id) return;
// Change the matches mods to these new mods
// TODO: Do this per user if freemod is enabled
this.activeMods = MatchMods;
this.sendMatchUpdate();
}
// Update match listing in the lobby to reflect this change
global.MultiplayerManager.updateMatchListing();
}
startMatch() {
// Make sure the match is not already in progress
// The client sometimes double fires the start packet
if (this.inProgress) return;
this.inProgress = true;
// Create array for monitoring users until they are ready to play
this.matchLoadSlots = [];
// Loop through all slots in the match
for (let slot of this.slots) {
// Make sure the slot has a user in it
if (slot.playerId === -1 || slot.status === 1 || slot.status === 2) continue;
// Add the slot's user to the loaded checking array
this.matchLoadSlots.push({
playerId: slot.playerId,
loaded: false
});
// Set the user's status to playing
slot.status = 32;
}
const osuPacketWriter = new osu.Bancho.Writer;
osuPacketWriter.MatchStart(this.createOsuMatchJSON());
// Inform all users in the match that it has started
Streams.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null);
// Update all users in the match with new info
this.sendMatchUpdate();
// Update match listing in lobby to show the game is in progress
global.MultiplayerManager.updateMatchListing();
}
matchPlayerLoaded(MatchUser = new User) {
// Loop through all user load check items and check if all users are loaded
let allLoaded = true;
for (let loadedSlot of this.matchLoadSlots) {
// If loadslot belongs to this user then set loaded to true
if (loadedSlot.playerId == MatchUser.id) {
loadedSlot.loaded = true;
}
if (loadedSlot.loaded) continue;
allLoaded = false;
}
// All players have loaded the beatmap, start playing.
if (allLoaded) {
let osuPacketWriter = new osu.Bancho.Writer;
osuPacketWriter.MatchAllPlayersLoaded();
Streams.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null);
// Blank out user loading array
this.matchLoadSlots = null;
this.playerScores = [];
for (let i = 0; i < this.slots.length; i++) {
const slot = this.slots[i];
if (slot.playerId === -1 || slot.status === 1 || slot.status === 2) continue;
this.playerScores.push({playerId: slot.playerId, slotId: i, score: 0, isCurrentlyFailed: false});
}
}
}
async onPlayerFinishMatch(MatchUser = new User) {
if (this.matchLoadSlots == null) {
// Repopulate user loading slots again
this.matchLoadSlots = [];
for (let slot of this.slots) {
// Make sure the slot has a user
if (slot.playerId === -1 || slot.status === 1 || slot.status === 2) continue;
// Populate user loading slots with this user's id and load status
this.matchLoadSlots.push({
playerId: slot.playerId,
loaded: false
});
}
}
let allLoaded = true;
// Loop through all loaded slots to make sure all users have finished playing
for (let loadedSlot of this.matchLoadSlots) {
if (loadedSlot.playerId == MatchUser.id) {
loadedSlot.loaded = true;
}
if (loadedSlot.loaded) continue;
// A user hasn't finished playing
allLoaded = false;
}
// All players have finished playing, finish the match
if (allLoaded) await this.finishMatch();
}
async finishMatch() {
if (!this.inProgress) return;
this.matchLoadSlots = null;
this.inProgress = false;
let osuPacketWriter = new osu.Bancho.Writer;
let queryData = [this.matchId, this.roundId++, this.playMode, this.matchType, this.matchScoringType, this.matchTeamType, this.activeMods, this.beatmapChecksum, (this.specialModes === 1) ? 1 : 0];
// Loop through all slots in the match
for (let slot of this.slots) {
// Make sure the slot has a user
if (slot.playerId === -1 || slot.status === 1 || slot.status === 2) {
queryData.push(null);
continue;
}
let score = null;
for (let _playerScore of this.playerScores) {
if (_playerScore.playerId === slot.playerId) {
score = _playerScore._raw;
break;
}
}
queryData.push(`${slot.playerId}|${score.totalScore}|${score.maxCombo}|${score.count300}|${score.count100}|${score.count50}|${score.countGeki}|${score.countKatu}|${score.countMiss}|${(score.currentHp == 254) ? 1 : 0}${(this.specialModes === 1) ? `|${slot.mods}` : ""}|${score.usingScoreV2 ? 1 : 0}${score.usingScoreV2 ? `|${score.comboPortion}|${score.bonusPortion}` : ""}`);
// Set the user's status back to normal from playing
slot.status = 4;
}
console.log(queryData);
osuPacketWriter.MatchComplete();
// Inform all users in the match that it is complete
Streams.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null);
// Update all users in the match with new info
this.sendMatchUpdate();
// Update match info in the lobby to reflect that the match has finished
global.MultiplayerManager.updateMatchListing();
if (this.multiplayerExtras != null) this.multiplayerExtras.onMatchFinished(JSON.parse(JSON.stringify(this.playerScores)));
await global.DatabaseHelper.query("INSERT INTO mp_match_rounds (id, match_id, round_id, round_mode, match_type, round_scoring_type, round_team_type, round_mods, beatmap_md5, freemod, player0, player1, player2, player3, player4, player5, player6, player7, player8, player9, player10, player11, player12, player13, player14, player15) VALUES (NULL, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", queryData);
this.playerScores = null;
}
updatePlayerScore(MatchPlayer = new User, MatchScoreData) {
const osuPacketWriter = new osu.Bancho.Writer;
// Make sure the user's slot ID is not invalid
if (this.matchSlotId == -1) return;
// Get the user's current slotID and append it to the givien data, just incase.
MatchScoreData.id = MatchPlayer.matchSlotId;
// Update the playerScores array accordingly
for (let playerScore of this.playerScores) {
if (playerScore.playerId == MatchPlayer.id) {
playerScore.score = MatchScoreData.totalScore;
playerScore.isCurrentlyFailed = MatchScoreData.currentHp == 254;
playerScore._raw = MatchScoreData;
break;
}
}
osuPacketWriter.MatchScoreUpdate(MatchScoreData);
// Send the newly updated score to all users in the match
Streams.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null);
}
matchFailed(MatchUser = new User) {
const osuPacketWriter = new osu.Bancho.Writer;
// Make sure the user's slot ID is not invalid
if (MatchUser.matchSlotId == -1) return;
osuPacketWriter.MatchPlayerFailed(MatchUser.id);
Streams.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null);
}*/
}

3
server/objects/Slot.ts Normal file
View file

@ -0,0 +1,3 @@
export class Slot {
}

View file

@ -1,6 +1,11 @@
import { Database } from "./Database";
import { LatLng } from "./LatLng";
import { RankingModes } from "../enums/RankingModes";
import { Match } from "./Match";
import { DataStream } from "./DataStream";
import { UserArray } from "./UserArray";
import { DataStreamArray } from "./DataStreamArray";
import { ChatManager } from "../ChatManager";
//const StatusUpdate = require("./Packets/StatusUpdate.js");
const rankingModes = [
@ -12,6 +17,10 @@ const rankingModes = [
export class User {
private static readonly EMPTY_BUFFER = Buffer.alloc(0);
public users:UserArray;
public streams:DataStreamArray;
public chatManager:ChatManager;
public id:number;
public username:string;
public uuid:string;
@ -21,6 +30,7 @@ export class User {
// Binato data
public rankingMode:RankingModes = RankingModes.PP;
public spectatorStream:DataStream | null = null;
// osu! data
public playMode:number = 0;
@ -47,7 +57,7 @@ export class User {
public pp:number = 0;
// Multiplayer data
public currentMatch = null;
public currentMatch:Match | null = null;
public matchSlotId:number = -1;
public inMatch:boolean = false;
@ -56,12 +66,16 @@ export class User {
public dbConnection:Database;
public constructor(id:number, username:string, uuid:string, dbConnection:Database) {
public constructor(id:number, username:string, uuid:string, dbConnection:Database, users:UserArray, streams:DataStreamArray, chatManager:ChatManager) {
this.id = id;
this.username = username;
this.uuid = uuid;
this.dbConnection = dbConnection;
this.users = users;
this.streams = streams;
this.chatManager = chatManager;
}
// Concats new actions to the user's queue

View file

@ -0,0 +1,11 @@
import { User } from "../objects/User";
import { StatusUpdate } from "./StatusUpdate";
export function ChangeAction(user:User, data:any) {
user.updatePresence(data);
if (user.spectatorStream != null) {
const statusUpdate = StatusUpdate(user, user.id, false);
user.spectatorStream.Send(statusUpdate);
}
}

View file

@ -1,7 +1,19 @@
import { ConsoleHelper } from "../../ConsoleHelper";
import { Database } from "../objects/Database";
import { DataStreamArray } from "../objects/DataStreamArray";
import { User } from "../objects/User";
export async function Logout(user:User, database:Database) {
export async function Logout(user:User) {
if (user.uuid === "bot") throw "Tried to log bot out, WTF???";
const logoutStartTime = Date.now();
user.streams.RemoveUserFromAllStreams(user);
// Remove user from user list
user.users.remove(user.uuid);
await user.dbConnection.query("UPDATE osu_info SET value = ? WHERE name = 'online_now'", [user.users.getLength() - 1]);
ConsoleHelper.printBancho(`User logged out, took ${Date.now() - logoutStartTime}ms. [User: ${user.username}]`);
}

View file

@ -0,0 +1,37 @@
import { RankingModes } from "../enums/RankingModes";
import { User } from "../objects/User";
const osu = require("osu-packet");
export function StatusUpdate(user:User, id:number, sendImmidiate:boolean = false) {
if (id == 3) return; // Ignore Bot
// Create new osu packet writer
const osuPacketWriter = new osu.Bancho.Writer;
// Get user's class
const userData = user.users.getById(id);
if (userData == null) return;
let UserStatusObject = {
userId: userData.id,
status: userData.actionID,
statusText: userData.actionText,
beatmapChecksum: userData.beatmapChecksum,
currentMods: userData.currentMods,
playMode: userData.playMode,
beatmapId: userData.beatmapID,
rankedScore: userData.rankedScore,
accuracy: userData.accuracy * 0.01, // Scale from 0:100 to 0:1
playCount: userData.playCount,
totalScore: userData.totalScore,
rank: userData.rank,
performance: (userData.rankingMode == RankingModes.PP ? userData.pp : 0)
};
osuPacketWriter.HandleOsuUpdate(UserStatusObject);
// Send data to user's queue
if (sendImmidiate) user.addActionToQueue(osuPacketWriter.toBuffer);
else return osuPacketWriter.toBuffer;
}

View file

@ -0,0 +1,24 @@
import { User } from "../objects/User";
const osu = require("osu-packet");
export function UserPresence(user:User, id:number, sendImmidiate:boolean = true) {
const osuPacketWriter = new osu.Bancho.Writer;
const userData = user.users.getById(id);
if (userData == null) return;
osuPacketWriter.UserPresence({
userId: id,
username: userData.username,
timezone: 0,
countryId: userData.countryID,
permissions: 4,
longitude: userData.location.longitude,
latitude: userData.location.latitude,
rank: userData.rank
});
if (sendImmidiate) userData.addActionToQueue(osuPacketWriter.toBuffer);
else return osuPacketWriter.toBuffer;
}

View file

@ -0,0 +1,17 @@
import { User } from "../objects/User";
const osu = require("osu-packet");
export function UserPresenceBundle(user:User, sendImmidiate:boolean = true) {
const osuPacketWriter = new osu.Bancho.Writer;
let userIds:Array<number> = new Array<number>();
for (let userData of user.users.getIterableItems()) {
userIds.push(userData.id);
}
osuPacketWriter.UserPresenceBundle(userIds);
if (sendImmidiate) user.addActionToQueue(osuPacketWriter.toBuffer);
else return osuPacketWriter.toBuffer;
}

View file

@ -0,0 +1,13 @@
import { User } from "../objects/User";
import { StatusUpdate } from "./StatusUpdate";
import { UserPresence } from "./UserPresence";
import { UserPresenceBundle } from "./UserPresenceBundle";
export function UserStatsRequest(user:User, data:Array<number>) {
UserPresenceBundle(user);
for (let id of data) {
UserPresence(user, id);
StatusUpdate(user, id);
}
}