Clean up the User class
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79bbe5a38d
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5f5b8457de
3 changed files with 39 additions and 55 deletions
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@ -1,11 +1,17 @@
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const StatusUpdate = require("./Packets/StatusUpdate.js");
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const rankingModes = [
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"pp_raw",
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"ranked_score",
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"avg_accuracy"
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];
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module.exports = class {
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constructor(id, username, uuid, connectTime, isTourneyUser = false) {
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constructor(id, username, uuid) {
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this.id = id;
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this.username = username;
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this.uuid = uuid;
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this.connectTime = connectTime;
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this.connectTime = Date.now();
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this.queue = Buffer.alloc(0);
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// Binato specific
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@ -38,7 +44,7 @@ module.exports = class {
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this.currentMatch = null;
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this.matchSlotId = -1;
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this.isTourneyUser = isTourneyUser;
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this.isTourneyUser = false;
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}
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// Adds new actions to the user's queue
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@ -60,70 +66,48 @@ module.exports = class {
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// Gets the user's score information from the database and caches it
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async getNewUserInformationFromDatabase(forceUpdate = false) {
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const userScoreDB = await global.DatabaseHelper.query(`SELECT * FROM users_modes_info WHERE user_id = ${this.id} AND mode_id = ${this.playMode} LIMIT 1`);
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let userRankDB = null;
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switch (this.rankingMode) {
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case 0:
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userRankDB = await global.DatabaseHelper.query(`SELECT user_id, pp_raw FROM users_modes_info WHERE mode_id = ${this.playMode} ORDER BY pp_raw DESC`);
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break;
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case 1:
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userRankDB = await global.DatabaseHelper.query(`SELECT user_id, ranked_score FROM users_modes_info WHERE mode_id = ${this.playMode} ORDER BY ranked_score DESC`);
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break;
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case 2:
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userRankDB = await global.DatabaseHelper.query(`SELECT user_id, avg_accuracy FROM users_modes_info WHERE mode_id = ${this.playMode} ORDER BY avg_accuracy DESC`);
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break;
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}
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const mappedRankingMode = rankingModes[this.rankingMode];
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const userRankDB = await global.DatabaseHelper.query(`SELECT user_id, ${mappedRankingMode} FROM users_modes_info WHERE mode_id = ${this.playMode} ORDER BY ${mappedRankingMode} DESC`);
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if (userScoreDB == null || userRankDB == null) throw "fuck";
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// Handle "if we should update" checks for each rankingMode
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let userScoreUpdate = false;
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if (forceUpdate) {
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userScoreUpdate = true;
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} else {
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switch (this.rankingMode) {
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case 0:
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if (this.pp != userScoreDB.pp_raw) {
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userScoreUpdate = true;
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}
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switch (this.rankingMode) {
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case 0:
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if (this.pp != userScoreDB.pp_raw)
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userScoreUpdate = true;
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break;
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case 1:
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if (this.rankedScore != userScoreDB.ranked_score) {
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userScoreUpdate = true;
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}
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case 1:
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if (this.rankedScore != userScoreDB.ranked_score)
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userScoreUpdate = true;
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break;
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case 2:
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if (this.accuracy != userScoreDB.avg_accuracy) {
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userScoreUpdate = true;
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}
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case 2:
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if (this.accuracy != userScoreDB.avg_accuracy)
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userScoreUpdate = true;
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break;
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}
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}
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this.rankedScore = userScoreDB.ranked_score;
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this.totalScore = userScoreDB.total_score;
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this.accuracy = userScoreDB.avg_accuracy;
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this.playCount = userScoreDB.playcount;
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// Fetch rank
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for (let i = 0; i < userRankDB.length; i++) {
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if (userRankDB[i]["user_id"] == this.id) this.rank = i + 1;
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}
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switch (this.rankingMode) {
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case 0:
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this.pp = userScoreDB.pp_raw;
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break;
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case 1:
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this.pp = 0;
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break;
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case 2:
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this.pp = 0;
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break;
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if (userRankDB[i]["user_id"] == this.id) {
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this.rank = i + 1;
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break;
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}
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}
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if (userScoreUpdate) {
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// Set PP to none if ranking mode is not PP
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if (this.rankingMode == 0) this.pp = userScoreDB.pp_raw;
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else this.pp = 0;
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if (userScoreUpdate || forceUpdate) {
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StatusUpdate(this, this.id);
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}
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}
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@ -4,7 +4,6 @@ const osu = require("osu-packet"),
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ahttp = require("./util/AsyncHttpRequest.js"),
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RequestType = require("./util/RequestType.json"),
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consoleHelper = require("../consoleHelper.js"),
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// Packets
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getUserByUsername = require("./util/getUserByUsername.js"),
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getUserByToken = require("./util/getUserByToken.js"),
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@ -76,10 +75,12 @@ module.exports = async function(req, res, loginInfo) {
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}
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// Create user object
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global.addUser(newClientToken, new User(userDB.id, loginInfo.username, newClientToken, Date.now(), isTourneyClient));
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global.addUser(newClientToken, new User(userDB.id, loginInfo.username, newClientToken));
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// Retreive the newly created user
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const NewUser = getUserByToken(newClientToken);
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// Set tourney client flag
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NewUser.isTourneyUser = isTourneyClient;
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// Get user's data from the database
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NewUser.getNewUserInformationFromDatabase();
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@ -29,14 +29,13 @@ global.refreshUserKeys = function() {
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}
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// Add the bot user
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global.addUser("bot", new User(3, "SillyBot", "bot", Date.now()));
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global.addUser("bot", new User(3, "SillyBot", "bot"));
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// Set the bot's position on the map
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global.users["bot"].location[0] = 50;
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global.users["bot"].location[1] = -32;
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global.DatabaseHelper = new DatabaseHelperClass(config.databaseAddress, config.databasePort, config.databaseUsername, config.databasePassword, config.databaseName);
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// Start a loop that gets new data for users from the database for use on the user panel
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// TODO: Some way of informing bancho that a user has set a score so details can be pulled down quickly
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// Possible solution, TCP socket between the score submit server and bancho? redis? (score submit is on a different server, redis probably wouldn't work)
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