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# The TypeScript rewrite is mostly feature complete but is still missing some features [as well as having some strange behaviours](https://github.com/tgpholly/Binato/issues/16). If you would like to use this I would suggest using the [old JavaScript version](https://github.com/tgpholly/Binato/tree/master) for now.
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# Binato [![CodeFactor](https://www.codefactor.io/repository/github/tgpholly/binato/badge)](https://www.codefactor.io/repository/github/tgpholly/binato)
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An implementation of osu!bancho in Javascript
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i'm sorry peppy
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<hr>
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### Features:
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- Multiplayer + Invites
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- Spectator
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- Tourney Client
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- User Panel
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- Friends List
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- Chat & Channels
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- Private Messages
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- Chat Bot (see [commands folder](https://github.com/tgpholly/Binato/tree/master/server/commands))
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### [Planned additions](https://github.com/tgpholly/Binato/issues?q=is%3Aopen+is%3Aissue+label%3Aenhancement) | [List of currently known bugs](https://github.com/tgpethan/Binato/issues?q=is%3Aopen+is%3Aissue+label%3Abug)
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<hr>
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## Setup:
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While I don't support setting this up yourself it is fairly easy to do, all that should be required is:
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- **NodeJS > 16**
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- **MariaDB**
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- Optional (Disabled via config):
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- **Redis**
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- **Prometheus**
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Clone the repo and run `npm i` to install required packages, then copy `config.example.json` to `config.json` and edit to your liking (this is where http compression, prometheus and redis can be enabled/disabled)
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After doing this running `npm run dev:run` should start the server.
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If you want to build something standalone you can run the build process using `npm run build`.
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## Reporting bugs:
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To report a bug [create a new issue](https://github.com/tgpholly/Binato/issues/new) and include information such as your OS / Distro, Node version, disabled Binato features (e.g. Prometheus, Redis, compression) and console output at the time of the bug if applicable.
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<hr>
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## How to connect:
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See <ins>Now (2022 - 2023)</ins> for the prefered way to connect now.
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### 2013 - Stable Fallback (2015 / 2016 ?):
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From 2013 to the Fallback client HTTP can be used, so for that you just need to direct it to the server<br>
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You can do this using the hosts file
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Location on Linux: `/etc/hosts`<br>
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Location on Mac: `/private/etc/hosts`<br>
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Location on Windows: `C:\Windows\system32\drivers\etc\hosts`
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Add an entry in the hosts file that looks like the following:
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```
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<server_ip> osu.ppy.sh c.ppy.sh c1.ppy.sh
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```
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Where <server_ip> is the IP Address of the server hosting the bancho server
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### 2016 - Early 2021:
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Versions of osu! past Stable Fallback use HTTPS and as such you'll have to create a self signed certificate and make the server identify as ppy.sh<br>
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In 2018 there were also new subdomains added which are:
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- c2.ppy.sh
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- c3.ppy.sh
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- c4.ppy.sh
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- c5.ppy.sh
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- c6.ppy.sh
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- ce.ppy.sh
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### Now (2022 - 2023):
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There is a `-devserver` launch flag in the game which can be passed to the client to connect to a specific server. Example usage:
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```
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osu!.exe -devserver eusv.net
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```
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You need to have your subdomains structured like osu!'s with the exception of `c*.ppy.sh` domains. There is only one that is polled for `-devserver` usage.
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An example setup would be:
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- osu.example.com (Score submit & web stuff)
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- c.example.com (Bancho)
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- a.example.com (Profile pictures)
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In addition to all of this, your domain **must** have HTTPS. I recommend [Cloudflare](https://www.cloudflare.com/) for this task.
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<hr>
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## Other Binato components:
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### Website:
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Binato's website is handled by [Binato-Website](https://github.com/tgpholly/Binato-Website)
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### Profile Pictures:
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Profile pictures can be handled by any standard HTTP server, there is also one I made for the task here: [Binato-ProfilePicture](https://github.com/tgpholly/Binato-ProfilePicture)
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