Multiplayer Updates
This commit is contained in:
parent
cd257fe96b
commit
9489dfe2ea
7 changed files with 1032 additions and 788 deletions
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@ -1,6 +1,7 @@
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const osu = require("osu-packet"),
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maths = require("./util/Maths.js"),
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Multiplayer = require("./Multiplayer.js");
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OsuBattleRoyale = require("./MultiplayerExtras/OsuBattleRoyale.js");
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//Multiplayer = require("./Multiplayer.js");
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module.exports = function(User, Message, Stream, IsCalledFromMultiplayer = false) {
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if (Message[0] != "!") return;
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@ -9,7 +10,7 @@ module.exports = function(User, Message, Stream, IsCalledFromMultiplayer = false
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let responseMessage = "";
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let gay = null;
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let commandBanchoPacketWriter = null;
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switch (command) {
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case "!help":
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@ -26,7 +27,8 @@ module.exports = function(User, Message, Stream, IsCalledFromMultiplayer = false
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case "mp":
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responseMessage = "Multiplayer Commands:" +
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"\n!mp start - Starts a multiplayer match with a delay" +
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"\n!mp abort - Aborts the currently running multiplayer match";
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"\n!mp abort - Aborts the currently running multiplayer match" +
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"\n!mp obr - Enables Battle Royale mode";
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break;
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case "admin":
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@ -69,29 +71,30 @@ module.exports = function(User, Message, Stream, IsCalledFromMultiplayer = false
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break;
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case "!msg":
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gay = new osu.Bancho.Writer;
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commandBanchoPacketWriter = new osu.Bancho.Writer;
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gay.RTX(args[1]);
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commandBanchoPacketWriter.RTX(args[1]);
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//User.addActionToQueue(gay.toBuffer());
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global.StreamsHandler.sendToStream(Stream, gay.toBuffer, null);
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global.StreamsHandler.sendToStream(Stream, commandBanchoPacketWriter.toBuffer, null);
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break;
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case "!fuckoff":
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gay = new osu.Bancho.Writer;
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commandBanchoPacketWriter = new osu.Bancho.Writer;
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gay.Ping(0);
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commandBanchoPacketWriter.Ping(0);
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User.addActionToQueue(gay.toBuffer);
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User.addActionToQueue(commandBanchoPacketWriter.toBuffer);
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break;
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case "!mp":
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if (!IsCalledFromMultiplayer) return;
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if (User.currentMatch.matchStartCountdownActive) return;
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if (args.length == 1) return;
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switch (args[1]) {
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case "start":
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if (args.length > 3) return;
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if (`${parseInt(args[2])}` != "NaN") {
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User.currentMatch.matchStartCountdownActive = true;
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let countdown = parseInt(args[2]);
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let intervalRef = setInterval(() => {
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let local_osuPacketWriter = new osu.Bancho.Writer;
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@ -112,19 +115,38 @@ module.exports = function(User, Message, Stream, IsCalledFromMultiplayer = false
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senderId: global.users[0].id
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});
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global.StreamsHandler.sendToStream(Stream, local_osuPacketWriter.toBuffer, null);
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setTimeout(() => Multiplayer.startMatch(User), 1000);
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User.currentMatch.matchStartCountdownActive = false;
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setTimeout(() => User.currentMatch.startMatch(), 1000);
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clearInterval(intervalRef);
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}
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}, 1000);
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} else {
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responseMessage = "Good luck, have fun!";
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setTimeout(() => Multiplayer.startMatch(User), 1000);
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setTimeout(() => User.currentMatch.startMatch(), 1000);
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}
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break;
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case "abort":
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if (args.length > 2) return;
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Multiplayer.finishMatch(User);
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//if (args.length > 2) return;
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User.currentMatch.finishMatch();
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break;
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case "obr":
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if (User.currentMatch.multiplayerExtras != null) {
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if (User.currentMatch.multiplayerExtras.name == "osu! Battle Royale") {
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commandBanchoPacketWriter = new osu.Bancho.Writer;
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commandBanchoPacketWriter.SendMessage({
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sendingClient: global.users[0].username,
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message: "osu! Battle Royale has been disabled!",
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target: "#multiplayer",
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senderId: global.users[0].id
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});
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User.currentMatch.multiplayerExtras = null;
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global.StreamsHandler.sendToStream(Stream, commandBanchoPacketWriter.toBuffer, null);
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}
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else enableOBR(User, Stream, commandBanchoPacketWriter);
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}
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else enableOBR(User, Stream, commandBanchoPacketWriter);
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break;
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default:
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@ -153,3 +175,21 @@ module.exports = function(User, Message, Stream, IsCalledFromMultiplayer = false
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}
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global.StreamsHandler.sendToStream(Stream, osuPacketWriter.toBuffer, null);
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}
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function enableOBR(User, Stream, commandBanchoPacketWriter) {
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User.currentMatch.multiplayerExtras = new OsuBattleRoyale(User.currentMatch);
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commandBanchoPacketWriter = new osu.Bancho.Writer;
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commandBanchoPacketWriter.SendMessage({
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sendingClient: global.users[0].username,
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message: "osu! Battle Royale has been enabled!",
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target: "#multiplayer",
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senderId: global.users[0].id
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});
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commandBanchoPacketWriter.SendMessage({
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sendingClient: global.users[0].username,
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message: "New Multiplayer Rules Added:\n - Players that are in a failed state by the end of the map get eliminated\n - The player(s) with the lowest score get eliminated",
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target: "#multiplayer",
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senderId: global.users[0].id
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});
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global.StreamsHandler.sendToStream(Stream, commandBanchoPacketWriter.toBuffer, null);
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}
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@ -1,756 +0,0 @@
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const osu = require("osu-packet"),
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getUserById = require("./util/getUserById.js"),
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StatusUpdate = require("./Packets/StatusUpdate.js");
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module.exports = {
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userEnterLobby:function(currentUser) {
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// If the user is currently already in a match force them to leave
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if (currentUser.currentMatch != null) {
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this.leaveMatch(currentUser);
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currentUser.currentMatch = null;
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}
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// Add user to the stream for the lobby
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global.StreamsHandler.addUserToStream("multiplayer_lobby", currentUser.id);
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const osuPacketWriter1 = new osu.Bancho.Writer;
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let userIds = [];
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// Add the ID of every user connected to the server to an array
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for (let i = 0; i < global.users.length; i++) {
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userIds.push(global.users[i].id);
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}
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// Send all user ids back to the client
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osuPacketWriter1.UserPresenceBundle(userIds);
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// Send user ids to all users in the lobby
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global.StreamsHandler.sendToStream("multiplayer_lobby", osuPacketWriter1.toBuffer, null);
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// Loop through all matches
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for (let i = 0; i < global.matches.length; i++) {
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// Loop through all the users in this match
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for (let i1 = 0; i1 < global.matches[i][1].slots.length; i1++) {
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const slot = global.matches[i][1].slots[i1];
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// Make sure there is a player / the slot is not locked
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if (slot.playerId == -1 || slot.status == 2) continue;
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const osuPacketWriter = new osu.Bancho.Writer;
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// Get user in this slot
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const User = getUserById(slot.playerId);
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// Get user score info from the database
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const userScoreDB = global.DatabaseHelper.getFromDB(`SELECT * FROM users_modes_info WHERE user_id = ${User.id} AND mode_id = ${User.playMode} LIMIT 1`);
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let UserStatusObject = {
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userId: User.id,
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status: User.actionID,
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statusText: User.actionText,
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beatmapChecksum: User.beatmapChecksum,
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currentMods: User.currentMods,
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playMode: User.playMode,
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beatmapId: User.beatmapID,
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rankedScore: userScoreDB.ranked_score,
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accuracy: userScoreDB.avg_accuracy / 100, // Scale of 0 to 1
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playCount: userScoreDB.playcount,
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totalScore: userScoreDB.total_score,
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rank: User.rank,
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performance: userScoreDB.pp_raw
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};
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// Send user status back for client display
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osuPacketWriter.HandleOsuUpdate(UserStatusObject);
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// Send this data back to every user in the lobby
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global.StreamsHandler.sendToStream("multiplayer_lobby", osuPacketWriter.toBuffer, null);
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}
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const osuPacketWriter = new osu.Bancho.Writer;
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// List the match on the client
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osuPacketWriter.MatchNew(global.matches[i][1]);
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currentUser.addActionToQueue(osuPacketWriter.toBuffer);
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}
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const osuPacketWriter = new osu.Bancho.Writer;
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// Add the user to the #lobby channel
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osuPacketWriter.ChannelJoinSuccess("#lobby");
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if (!global.StreamsHandler.isUserInStream("#lobby", currentUser.id))
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global.StreamsHandler.addUserToStream("#lobby", currentUser.id);
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currentUser.addActionToQueue(osuPacketWriter.toBuffer);
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},
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userLeaveLobby:function(currentUser) {
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// Remove user from the stream for the multiplayer lobby if they are a part of it
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if (global.StreamsHandler.isUserInStream("multiplayer_lobby", currentUser.id))
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global.StreamsHandler.removeUserFromStream("multiplayer_lobby", currentUser.id);
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},
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updateMatchListing:function() {
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const osuPacketWriter1 = new osu.Bancho.Writer;
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let userIds = [];
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// Add the ID of every user connected to the server to an array
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for (let i = 0; i < global.users.length; i++) {
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userIds.push(global.users[i].id);
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}
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// Send all user ids back to the client
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osuPacketWriter1.UserPresenceBundle(userIds);
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// Send user ids to all users in the lobby
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global.StreamsHandler.sendToStream("multiplayer_lobby", osuPacketWriter1.toBuffer, null);
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// List through all matches
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for (let i = 0; i < global.matches.length; i++) {
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// List through all users in the match
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for (let i1 = 0; i1 < global.matches[i][1].slots.length; i1++) {
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const slot = global.matches[i][1].slots[i1];
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// Make sure the slot has a user in it / isn't locked
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if (slot.playerId == -1 || slot.status == 2) continue;
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const osuPacketWriter = new osu.Bancho.Writer;
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// Get the user in this slot
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const User = getUserById(slot.playerId);
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// Get user score info from the database
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const userScoreDB = global.DatabaseHelper.getFromDB(`SELECT * FROM users_modes_info WHERE user_id = ${User.id} AND mode_id = ${User.playMode} LIMIT 1`);
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let UserStatusObject = {
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userId: User.id,
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status: User.actionID,
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statusText: User.actionText,
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beatmapChecksum: User.beatmapChecksum,
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currentMods: User.currentMods,
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playMode: User.playMode,
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beatmapId: User.beatmapID,
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rankedScore: userScoreDB.ranked_score,
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accuracy: userScoreDB.avg_accuracy / 100, // Scale of 0 to 1
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playCount: userScoreDB.playcount,
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totalScore: userScoreDB.total_score,
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rank: User.rank,
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performance: userScoreDB.pp_raw
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};
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// Send user status back for client display
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osuPacketWriter.HandleOsuUpdate(UserStatusObject);
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// Send this data back to every user in the lobby
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global.StreamsHandler.sendToStream("multiplayer_lobby", osuPacketWriter.toBuffer, null);
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}
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const osuPacketWriter = new osu.Bancho.Writer;
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// List the match on the client
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osuPacketWriter.MatchNew(global.matches[i][1]);
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// Send this data back to every user in the lobby
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global.StreamsHandler.sendToStream("multiplayer_lobby", osuPacketWriter.toBuffer, null);
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}
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},
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createMultiplayerMatch:function(currentUser, data) {
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const osuPacketWriter = new osu.Bancho.Writer;
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// If there is no password instead set the password param to null
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if (data.gamePassword == '') data.gamePassword == null;
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// Create a match with the data given by the creating client
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let NewMatchObject = {
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matchId: global.matches.length,
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inProgress: false,
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matchType: 0,
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activeMods: 0,
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gameName: data.gameName,
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gamePassword: data.gamePassword,
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beatmapName: data.beatmapName,
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beatmapId: data.beatmapId,
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beatmapChecksum: data.beatmapChecksum,
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slots: data.slots,
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host: currentUser.id,
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playMode: 0,
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matchScoringType: 0,
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matchTeamType: 0,
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specialModes: 0,
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hidden: false,
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seed: data.seed
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}
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for (let i = 0; i < NewMatchObject.slots.length; i++) {
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let s = NewMatchObject.slots[i];
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s.mods = 0;
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}
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// Update the status of the current user
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StatusUpdate(currentUser, currentUser.id);
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osuPacketWriter.MatchNew(NewMatchObject);
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// Queue match creation for user
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currentUser.addActionToQueue(osuPacketWriter.toBuffer);
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global.StreamsHandler.addStream(`mp_${data.gameName.split(" ").join("-")}`, true, NewMatchObject.matchId);
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global.matches.push([`mp_${data.gameName.split(" ").join("-")}`, NewMatchObject]);
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this.updateMatchListing();
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// Join the user to the newly created match
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this.joinMultiplayerMatch(currentUser, {
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matchId: NewMatchObject.matchId,
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gamePassword: NewMatchObject.gamePassword
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});
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},
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joinMultiplayerMatch:function(currentUser, data) {
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try {
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let osuPacketWriter = new osu.Bancho.Writer;
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const osuPacketWriter1 = new osu.Bancho.Writer;
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const streamName = global.matches[data.matchId][0];
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const mpLobby = global.matches[data.matchId][1];
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let full = true;
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// Loop through all slots to find an empty one
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for (let i = 0; i < mpLobby.slots.length; i++) {
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const slot = mpLobby.slots[i];
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// Make sure the slot doesn't have a player in it / the slot is locked
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if (slot.playerId !== -1 || slot.status === 2) continue;
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// Slot is empty and not locked, we can join the match!
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full = false;
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slot.playerId = currentUser.id;
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currentUser.matchSlotId = i;
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slot.status = 4;
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break;
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}
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osuPacketWriter1.MatchUpdate(mpLobby);
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osuPacketWriter.MatchJoinSuccess(mpLobby);
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if (full) {
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// Inform the client that they can't join the match
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osuPacketWriter = new osu.Bancho.Writer;
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osuPacketWriter.MatchJoinFail();
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}
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// Set the user's current match to this match
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currentUser.currentMatch = data.matchId;
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// Add user to the stream for the match
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global.StreamsHandler.addUserToStream(streamName, currentUser.id);
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// Inform all users in the match that a new user has joined
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global.StreamsHandler.sendToStream(streamName, osuPacketWriter1.toBuffer, null);
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osuPacketWriter.ChannelJoinSuccess("#multiplayer");
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// Inform joining client they they have joined the match
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currentUser.addActionToQueue(osuPacketWriter.toBuffer);
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// Update the match listing for all users in the lobby since
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// A user has joined a match
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this.updateMatchListing();
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} catch (e) {
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const osuPacketWriter = new osu.Bancho.Writer;
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osuPacketWriter.MatchJoinFail();
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currentUser.addActionToQueue(osuPacketWriter.toBuffer);
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this.updateMatchListing();
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}
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},
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setReadyState:function(currentUser, state) {
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// Get the match the user is in
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const mpLobby = global.matches[currentUser.currentMatch][1];
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const osuPacketWriter = new osu.Bancho.Writer;
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// Loop though all slots in the match
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for (let i = 0; i < mpLobby.slots.length; i++) {
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const slot = mpLobby.slots[i];
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// Check if the player in this slot is this user
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if (slot.playerId == currentUser.id) {
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// Turn on or off the user's ready state
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if (state) slot.status = 8;
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else slot.status = 4;
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break;
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}
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}
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osuPacketWriter.MatchUpdate(mpLobby);
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// Send this update to all users in the stream
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global.StreamsHandler.sendToStream(global.matches[currentUser.currentMatch][0], osuPacketWriter.toBuffer, null);
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},
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sendMatchUpdate:function(currentUser) {
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const mpLobby = global.matches[currentUser.currentMatch][1];
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const osuPacketWriter = new osu.Bancho.Writer;
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osuPacketWriter.MatchUpdate(mpLobby);
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// Update all users in the match with new match information
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global.StreamsHandler.sendToStream(global.matches[currentUser.currentMatch][0], osuPacketWriter.toBuffer, null);
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},
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updateMatch:function(currentUser, data) {
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// Update match with new data
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global.matches[currentUser.currentMatch][1] = data;
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const osuPacketWriter = new osu.Bancho.Writer;
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osuPacketWriter.MatchUpdate(global.matches[currentUser.currentMatch][1]);
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// Send this new match data to all users in the match
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global.StreamsHandler.sendToStream(global.matches[currentUser.currentMatch][0], osuPacketWriter.toBuffer, null);
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// Update the match listing in the lobby to reflect these changes
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this.updateMatchListing();
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},
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moveToSlot:function(currentUser, data) {
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const mpLobby = global.matches[currentUser.currentMatch][1];
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const osuPacketWriter = new osu.Bancho.Writer;
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let currentUserData, slotIndex;
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// Loop through all slots in the match
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for (let i = 0; i < mpLobby.slots.length; i++) {
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const slot = mpLobby.slots[i];
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||||
// Make sure the user in this slot is the user we want
|
||||
if (slot.playerId != currentUser.id) continue;
|
||||
|
||||
currentUserData = slot;
|
||||
slotIndex = i;
|
||||
break;
|
||||
}
|
||||
|
||||
// Set the new slot's data to the user's old slot data
|
||||
mpLobby.slots[data].playerId = currentUserData.playerId;
|
||||
currentUser.matchSlotId = data;
|
||||
mpLobby.slots[data].status = currentUserData.status;
|
||||
|
||||
// Set the old slot's data to open
|
||||
mpLobby.slots[slotIndex].playerId = -1;
|
||||
mpLobby.slots[slotIndex].status = 1;
|
||||
|
||||
osuPacketWriter.MatchUpdate(mpLobby);
|
||||
|
||||
// Send this change to all users in the match
|
||||
global.StreamsHandler.sendToStream(global.matches[currentUser.currentMatch][0], osuPacketWriter.toBuffer, null);
|
||||
|
||||
// Update the match listing in the lobby to reflect this change
|
||||
this.updateMatchListing();
|
||||
},
|
||||
|
||||
kickPlayer:function(currentUser, data) {
|
||||
const mpLobby = global.matches[currentUser.currentMatch][1];
|
||||
const osuPacketWriter = new osu.Bancho.Writer;
|
||||
|
||||
// Make sure the user attempting to kick / lock is the host of the match
|
||||
if (mpLobby.host != currentUser.id) return;
|
||||
|
||||
// Get the data of the slot at the index sent by the client
|
||||
const slot = mpLobby.slots[data];
|
||||
let cachedPlayerId = slot.playerId;
|
||||
|
||||
// If the slot is empty lock instead of kicking
|
||||
if (slot.playerId === -1) { // Slot is empty, lock it
|
||||
if (slot.status === 1) slot.status = 2;
|
||||
else slot.status = 1;
|
||||
}
|
||||
// The slot isn't empty, prepare to kick the player
|
||||
else {
|
||||
const kickedPlayer = getUserById(slot.playerId);
|
||||
kickedPlayer.matchSlotId = -1;
|
||||
slot.playerId = -1;
|
||||
slot.status = 1;
|
||||
}
|
||||
|
||||
osuPacketWriter.MatchUpdate(mpLobby);
|
||||
|
||||
// Inform all users in the match of the change
|
||||
global.StreamsHandler.sendToStream(global.matches[currentUser.currentMatch][0], osuPacketWriter.toBuffer, null);
|
||||
|
||||
// Update the match listing in the lobby listing to reflect this change
|
||||
this.updateMatchListing();
|
||||
|
||||
if (cachedPlayerId !== null || cachedPlayerId !== -1) {
|
||||
// Remove the kicked user from the match stream
|
||||
global.StreamsHandler.removeUserFromStream(global.matches[currentUser.currentMatch][0], cachedPlayerId);
|
||||
}
|
||||
},
|
||||
|
||||
matchSkip:function(currentUser) {
|
||||
const mpLobby = global.matches[currentUser.currentMatch][1];
|
||||
|
||||
if (global.matches[currentUser.currentMatch][2] == null) {
|
||||
global.matches[currentUser.currentMatch][2] = [];
|
||||
|
||||
const skippedSlots = global.matches[currentUser.currentMatch][2];
|
||||
|
||||
for (let i = 0; i < mpLobby.slots.length; i++) {
|
||||
const slot = mpLobby.slots[i];
|
||||
// Make sure the slot has a user in it
|
||||
if (slot.playerId === -1 || slot.status === 1 || slot.status === 2) continue;
|
||||
|
||||
// Add the slot's user to the loaded checking array
|
||||
skippedSlots.push({playerId: slot.playerId, skipped: false});
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
const skippedSlots = global.matches[currentUser.currentMatch][2];
|
||||
|
||||
for (let i = 0; i < skippedSlots.length; i++) {
|
||||
// If loadslot belongs to this user then set loaded to true
|
||||
if (skippedSlots[i].playerId == currentUser.id) {
|
||||
skippedSlots[i].skipped = true;
|
||||
}
|
||||
}
|
||||
|
||||
let allSkipped = true;
|
||||
for (let i = 0; i < skippedSlots.length; i++) {
|
||||
if (skippedSlots[i].skipped) continue;
|
||||
|
||||
// A user hasn't finished playing
|
||||
allSkipped = false;
|
||||
}
|
||||
|
||||
// All players have finished playing, finish the match
|
||||
if (allSkipped) {
|
||||
const osuPacketWriter = new osu.Bancho.Writer;
|
||||
osuPacketWriter.MatchPlayerSkipped(currentUser.id);
|
||||
osuPacketWriter.MatchSkip();
|
||||
global.StreamsHandler.sendToStream(global.matches[currentUser.currentMatch][0], osuPacketWriter.toBuffer, null);
|
||||
|
||||
global.matches[currentUser.currentMatch][2] = null;
|
||||
} else {
|
||||
const osuPacketWriter = new osu.Bancho.Writer;
|
||||
osuPacketWriter.MatchPlayerSkipped(currentUser.id);
|
||||
|
||||
global.StreamsHandler.sendToStream(global.matches[currentUser.currentMatch][0], osuPacketWriter.toBuffer, null);
|
||||
}
|
||||
},
|
||||
|
||||
missingBeatmap:function(currentUser, state) {
|
||||
const mpLobby = global.matches[currentUser.currentMatch][1];
|
||||
const osuPacketWriter = new osu.Bancho.Writer;
|
||||
|
||||
// Loop through all slots in the match
|
||||
for (let i = 0; i < mpLobby.slots.length; i++) {
|
||||
const slot = mpLobby.slots[i];
|
||||
// Make sure the user in the slot is the user we want to update
|
||||
if (slot.playerId != currentUser.id) continue;
|
||||
|
||||
// If the user is missing the beatmap set the status to reflect it
|
||||
if (state) slot.status = 16;
|
||||
// The user is not missing the beatmap, set the status to normal
|
||||
else slot.status = 4;
|
||||
break;
|
||||
}
|
||||
|
||||
osuPacketWriter.MatchUpdate(mpLobby);
|
||||
|
||||
// Inform all users in the match of this change
|
||||
global.StreamsHandler.sendToStream(global.matches[currentUser.currentMatch][0], osuPacketWriter.toBuffer, null);
|
||||
},
|
||||
|
||||
transferHost:function(currentUser, data) {
|
||||
const mpLobby = global.matches[currentUser.currentMatch][1];
|
||||
const osuPacketWriter = new osu.Bancho.Writer;
|
||||
|
||||
// Get the information of the user that the host is being transfered to
|
||||
const newUser = getUserById(mpLobby.slots[data].playerId);
|
||||
|
||||
// Set the lobby's host to the new user
|
||||
mpLobby.host = newUser.id;
|
||||
|
||||
osuPacketWriter.MatchUpdate(mpLobby);
|
||||
|
||||
// Inform all clients in the match of the change
|
||||
global.StreamsHandler.sendToStream(global.matches[currentUser.currentMatch][0], osuPacketWriter.toBuffer, null);
|
||||
},
|
||||
|
||||
// TODO: Allow freemod to work
|
||||
updateMods(currentUser, data) {
|
||||
// Make sure the person updating mods is the host of the match
|
||||
// TODO: Add a check here for is freemod is enabled
|
||||
console.log(global.matches[currentUser.currentMatch][1]);
|
||||
console.log(data);
|
||||
if (Object.keys(global.matches[currentUser.currentMatch][1].slots[0]).includes("mods")) {
|
||||
const mpLobby = global.matches[currentUser.currentMatch][1];
|
||||
const osuPacketWriter = new osu.Bancho.Writer;
|
||||
for (let i = 0; i < mpLobby.slots.length; i++) {
|
||||
const slot = mpLobby.slots[i];
|
||||
if (slot.playerId === currentUser.id) {
|
||||
slot.mods = data;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
osuPacketWriter.MatchUpdate(global.matches[currentUser.currentMatch][1]);
|
||||
|
||||
global.StreamsHandler.sendToStream(global.matches[currentUser.currentMatch][0], osuPacketWriter.toBuffer, null);
|
||||
} else {
|
||||
if (global.matches[currentUser.currentMatch][1].host !== currentUser.id) return;
|
||||
const osuPacketWriter = new osu.Bancho.Writer;
|
||||
|
||||
// Change the matches mods to these new mods
|
||||
// TODO: Do this per user if freemod is enabled
|
||||
global.matches[currentUser.currentMatch][1].activeMods = data;
|
||||
|
||||
osuPacketWriter.MatchUpdate(global.matches[currentUser.currentMatch][1]);
|
||||
|
||||
// Inform all users in the match of the change
|
||||
global.StreamsHandler.sendToStream(global.matches[currentUser.currentMatch][0], osuPacketWriter.toBuffer, null);
|
||||
}
|
||||
|
||||
// Update match listing in the lobby to reflect this change
|
||||
this.updateMatchListing();
|
||||
},
|
||||
|
||||
startMatch(currentUser) {
|
||||
const mpLobby = global.matches[currentUser.currentMatch][1];
|
||||
// Make sure the match is not already in progress
|
||||
// The client sometimes double fires the start packet
|
||||
if (mpLobby.inProgress) return;
|
||||
mpLobby.inProgress = true;
|
||||
// Create array for monitoring users until they are ready to play
|
||||
global.matches[currentUser.currentMatch][2] = [];
|
||||
const loadedSlots = global.matches[currentUser.currentMatch][2];
|
||||
// Loop through all slots in the match
|
||||
for (let i = 0; i < mpLobby.slots.length; i++) {
|
||||
const slot = mpLobby.slots[i];
|
||||
// Make sure the slot has a user in it
|
||||
if (slot.playerId === -1 || slot.status === 1 || slot.status === 2) continue;
|
||||
|
||||
// Add the slot's user to the loaded checking array
|
||||
loadedSlots.push({playerId: slot.playerId, loaded: false});
|
||||
}
|
||||
const osuPacketWriter = new osu.Bancho.Writer;
|
||||
|
||||
// Loop through all slots in the match
|
||||
for (let i = 0; i < mpLobby.slots.length; i++) {
|
||||
const slot = mpLobby.slots[i];
|
||||
// Make sure the slot has a user in it
|
||||
if (slot.playerId === -1 || slot.status === 1 || slot.status === 2) continue;
|
||||
|
||||
// Set the user's status to playing
|
||||
slot.status = 32;
|
||||
}
|
||||
|
||||
osuPacketWriter.MatchStart(mpLobby);
|
||||
|
||||
// Inform all users in the match that it has started
|
||||
global.StreamsHandler.sendToStream(global.matches[currentUser.currentMatch][0], osuPacketWriter.toBuffer, null);
|
||||
|
||||
// Update all users in the match with new info
|
||||
this.sendMatchUpdate(currentUser);
|
||||
|
||||
// Update match listing in lobby to show the game is in progress
|
||||
this.updateMatchListing();
|
||||
},
|
||||
|
||||
setPlayerLoaded:function(currentUser) {
|
||||
const loadedSlots = global.matches[currentUser.currentMatch][2];
|
||||
|
||||
// Loop through all user load check items
|
||||
for (let i = 0; i < loadedSlots.length; i++) {
|
||||
// If loadslot belongs to this user then set loaded to true
|
||||
if (loadedSlots[i].playerId == currentUser.id) {
|
||||
loadedSlots[i].loaded = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Loop through all loaded slots and check if all users are loaded
|
||||
let allLoaded = true;
|
||||
for (let i = 0; i < loadedSlots.length; i++) {
|
||||
if (loadedSlots[i].loaded) continue;
|
||||
|
||||
// A user wasn't loaded, keep waiting.
|
||||
allLoaded = false;
|
||||
break;
|
||||
}
|
||||
|
||||
// All players have loaded the beatmap, start playing.
|
||||
if (allLoaded) {
|
||||
let osuPacketWriter = new osu.Bancho.Writer;
|
||||
osuPacketWriter.MatchAllPlayersLoaded();
|
||||
global.StreamsHandler.sendToStream(global.matches[currentUser.currentMatch][0], osuPacketWriter.toBuffer, null);
|
||||
|
||||
// Blank out user loading array
|
||||
global.matches[currentUser.currentMatch][2] = null;
|
||||
}
|
||||
},
|
||||
|
||||
onPlayerFinishMatch:function(currentUser) {
|
||||
const mpLobby = global.matches[currentUser.currentMatch][1];
|
||||
// If user loading slots do not exist
|
||||
if (global.matches[currentUser.currentMatch][2] == null) {
|
||||
global.matches[currentUser.currentMatch][2] = [];
|
||||
// Repopulate user loading slots again
|
||||
const loadedSlots = global.matches[currentUser.currentMatch][2];
|
||||
for (let i = 0; i < mpLobby.slots.length; i++) {
|
||||
const slot = mpLobby.slots[i];
|
||||
// Make sure the slot has a user
|
||||
if (slot.playerId === -1 || slot.status === 1 || slot.status === 2) continue;
|
||||
|
||||
// Populate user loading slots with this user's id and load status
|
||||
loadedSlots.push({playerId: slot.playerId, loaded: false});
|
||||
}
|
||||
}
|
||||
|
||||
const loadedSlots = global.matches[currentUser.currentMatch][2];
|
||||
|
||||
// Loop through all loaded slots to make sure all users have finished playing
|
||||
for (let i = 0; i < loadedSlots.length; i++) {
|
||||
if (loadedSlots[i].playerId == currentUser.id) {
|
||||
loadedSlots[i].loaded = true;
|
||||
}
|
||||
}
|
||||
|
||||
let allLoaded = true;
|
||||
for (let i = 0; i < loadedSlots.length; i++) {
|
||||
if (loadedSlots[i].loaded) continue;
|
||||
|
||||
// A user hasn't finished playing
|
||||
allLoaded = false;
|
||||
}
|
||||
|
||||
// All players have finished playing, finish the match
|
||||
if (allLoaded) this.finishMatch(currentUser);
|
||||
},
|
||||
|
||||
finishMatch:function(currentUser) {
|
||||
const mpLobby = global.matches[currentUser.currentMatch][1];
|
||||
if (!mpLobby.inProgress) return;
|
||||
global.matches[currentUser.currentMatch][2] = [];
|
||||
mpLobby.inProgress = false;
|
||||
let osuPacketWriter = new osu.Bancho.Writer;
|
||||
|
||||
// Loop through all slots in the match
|
||||
for (let i = 0; i < mpLobby.slots.length; i++) {
|
||||
const slot = mpLobby.slots[i];
|
||||
// Make sure the slot has a user
|
||||
if (slot.playerId === -1 || slot.status === 1 || slot.status === 2) continue;
|
||||
|
||||
// Set the user's status back to normal from playing
|
||||
slot.status = 4;
|
||||
}
|
||||
|
||||
osuPacketWriter.MatchComplete();
|
||||
|
||||
// Inform all users in the match that it is complete
|
||||
global.StreamsHandler.sendToStream(global.matches[currentUser.currentMatch][0], osuPacketWriter.toBuffer, null);
|
||||
|
||||
// Update all users in the match with new info
|
||||
this.sendMatchUpdate(currentUser);
|
||||
|
||||
// Update match info in the lobby to reflect that the match has finished
|
||||
this.updateMatchListing();
|
||||
},
|
||||
|
||||
updatePlayerScore:function(currentUser, data) {
|
||||
const osuPacketWriter = new osu.Bancho.Writer;
|
||||
|
||||
// Make sure the user's slot ID is not invalid
|
||||
if (currentUser.matchSlotId == -1) return;
|
||||
|
||||
// Get the user's current slotID and append it to the givien data, just incase.
|
||||
data.id = currentUser.matchSlotId;
|
||||
|
||||
osuPacketWriter.MatchScoreUpdate(data);
|
||||
|
||||
// Send the newly updated score to all users in the match
|
||||
global.StreamsHandler.sendToStream(global.matches[currentUser.currentMatch][0], osuPacketWriter.toBuffer, null);
|
||||
},
|
||||
|
||||
leaveMatch:function(currentUser) {
|
||||
try {
|
||||
const mpLobby = global.matches[currentUser.currentMatch][1];
|
||||
|
||||
let userInMatch = false;
|
||||
// Loop through all slots in the match
|
||||
for (let i = 0; i < mpLobby.slots.length; i++) {
|
||||
const slot = mpLobby.slots[i];
|
||||
// Check if the user is in this slot
|
||||
if (slot.playerId == currentUser.id) {
|
||||
userInMatch = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Make sure we don't run more than once
|
||||
// Again, client double firing packets.
|
||||
if (!userInMatch) return;
|
||||
|
||||
let osuPacketWriter = new osu.Bancho.Writer;
|
||||
|
||||
// Loop through all slots in the match
|
||||
for (let i = 0; i < mpLobby.slots.length; i++) {
|
||||
const slot = mpLobby.slots[i];
|
||||
// Make sure the user is in this slot
|
||||
if (slot.playerId != currentUser.id) continue;
|
||||
|
||||
// Set the slot's status to avaliable
|
||||
slot.playerId = -1;
|
||||
slot.status = 1;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
osuPacketWriter.MatchUpdate(mpLobby);
|
||||
|
||||
// Remove the leaving user from the match's stream
|
||||
global.StreamsHandler.removeUserFromStream(global.matches[currentUser.currentMatch][0], currentUser.id);
|
||||
|
||||
// Inform all users in the match that the leaving user has left
|
||||
global.StreamsHandler.sendToStream(global.matches[currentUser.currentMatch][0], osuPacketWriter.toBuffer, null);
|
||||
|
||||
osuPacketWriter = new osu.Bancho.Writer;
|
||||
|
||||
// Remove user from the multiplayer channel for the match
|
||||
osuPacketWriter.ChannelRevoked("#multiplayer");
|
||||
|
||||
currentUser.addActionToQueue(osuPacketWriter.toBuffer);
|
||||
|
||||
let empty = true;
|
||||
// Check if the match is empty
|
||||
for (let i = 0; i < mpLobby.slots.length; i++) {
|
||||
const slot = mpLobby.slots[i];
|
||||
// Check if the slot is avaliable
|
||||
if (slot.playerId === -1) continue;
|
||||
|
||||
// There is a user in the match
|
||||
empty = false;
|
||||
break;
|
||||
}
|
||||
|
||||
// The match is empty, proceed to remove it.
|
||||
if (empty) {
|
||||
let matchIndex;
|
||||
// Loop through all matches
|
||||
for (let i = 0; i < global.matches.length; i++) {
|
||||
// If the match matches the match the user has left
|
||||
if (global.matches[i][0] == global.matches[currentUser.currentMatch][0]) {
|
||||
matchIndex = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Make sure we got a match index
|
||||
if (matchIndex == null) return;
|
||||
|
||||
// Remove this match from the list of active matches
|
||||
global.matches.splice(matchIndex, 1);
|
||||
}
|
||||
} catch (e) { }
|
||||
// Update the match listing to reflect this change (either removal or user leaving)
|
||||
this.updateMatchListing();
|
||||
|
||||
// Delay a 2nd match listing update
|
||||
setTimeout(() => {
|
||||
this.updateMatchListing();
|
||||
}, 1000);
|
||||
}
|
||||
}
|
126
server/MultiplayerExtras/OsuBattleRoyale.js
Normal file
126
server/MultiplayerExtras/OsuBattleRoyale.js
Normal file
|
@ -0,0 +1,126 @@
|
|||
const osu = require("osu-packet"),
|
||||
MultiplayerMatch = require("../MultiplayerMatch.js"),
|
||||
getUserById = require("../util/getUserById.js");
|
||||
|
||||
module.exports = class {
|
||||
constructor(MultiplayerMatchClass = new MultiplayerMatch()) {
|
||||
this.name = "osu! Battle Royale";
|
||||
this.MultiplayerMatch = MultiplayerMatchClass;
|
||||
}
|
||||
|
||||
onMatchFinished(playerScores = [{playerId:0,slotId:0,score:0,isCurrentlyFailed:false}]) {
|
||||
let lowestScore = 9999999999999999;
|
||||
for (let i = 0; i < playerScores.length; i++) {
|
||||
const playerScore = playerScores[i];
|
||||
if (playerScore.score < lowestScore) lowestScore = playerScore.score;
|
||||
}
|
||||
|
||||
let everyoneHasTheSameScore = true;
|
||||
for (let i = 0; i < playerScores.length; i++) {
|
||||
if (playerScores[i].score != lowestScore) everyoneHasTheSameScore = false;
|
||||
}
|
||||
|
||||
// Everyone has the same score, we don't need to kick anyone
|
||||
if (everyoneHasTheSameScore) return;
|
||||
|
||||
// Kick everyone with the lowest score
|
||||
for (let i = 0; i < playerScores.length; i++) {
|
||||
// Kick players if they have the lowest score or they are in a failed state
|
||||
if (playerScores[i].score == lowestScore || playerScores[i].isCurrentlyFailed) {
|
||||
let osuPacketWriter = new osu.Bancho.Writer;
|
||||
// Get the slot this player is in
|
||||
const slot = this.MultiplayerMatch.slots[playerScores[i].slotId];
|
||||
// Get the kicked player's user class
|
||||
const kickedPlayer = getUserById(slot.playerId);
|
||||
// Remove the kicked player's referance to the slot they were in
|
||||
kickedPlayer.matchSlotId = -1;
|
||||
// Lock the slot the kicked player was in
|
||||
slot.playerId = -1;
|
||||
slot.status = 2;
|
||||
// Remove the kicked player from the match's stream
|
||||
global.StreamsHandler.removeUserFromStream(this.MultiplayerMatch.matchStreamName, kickedPlayer.id);
|
||||
// Remove the kicked player's referance this this match
|
||||
kickedPlayer.currentMatch = null;
|
||||
|
||||
// Inform the kicked user's client that they were kicked
|
||||
osuPacketWriter.MatchUpdate(this.MultiplayerMatch.createOsuMatchJSON());
|
||||
osuPacketWriter.SendMessage({
|
||||
sendingClient: global.users[0].username,
|
||||
message: "You were eliminated from the match!",
|
||||
target: global.users[0].username,
|
||||
senderId: global.users[0].id
|
||||
});
|
||||
|
||||
kickedPlayer.addActionToQueue(osuPacketWriter.toBuffer);
|
||||
|
||||
osuPacketWriter = new osu.Bancho.Writer;
|
||||
|
||||
osuPacketWriter.SendMessage({
|
||||
sendingClient: global.users[0].username,
|
||||
message: `${kickedPlayer.username} was eliminated from the match!`,
|
||||
target: "#multiplayer",
|
||||
senderId: global.users[0].id
|
||||
});
|
||||
|
||||
global.StreamsHandler.sendToStream(this.MultiplayerMatch.matchStreamName, osuPacketWriter.toBuffer, null);
|
||||
}
|
||||
}
|
||||
|
||||
let numberOfPlayersRemaining = 0;
|
||||
for (let i = 0; i < playerScores.length; i++) {
|
||||
const slot = this.MultiplayerMatch.slots[playerScores[i].slotId];
|
||||
|
||||
if (slot.playerId !== -1 && slot.status !== 2) {
|
||||
numberOfPlayersRemaining++;
|
||||
}
|
||||
}
|
||||
|
||||
let playerClassContainer = null;
|
||||
let remainingWriterContainer = null;
|
||||
let i = 0;
|
||||
|
||||
if (numberOfPlayersRemaining == 1) {
|
||||
for (let i1 = 0; i1 < playerScores.length; i++) {
|
||||
const slot = this.MultiplayerMatch.slots[playerScores[i].slotId];
|
||||
if (slot.playerId !== -1 && slot.status !== 2) {
|
||||
playerClassContainer = getUserById(slot.playerId);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
switch (numberOfPlayersRemaining) {
|
||||
case 0:
|
||||
remainingWriterContainer = new osu.Bancho.Writer;
|
||||
remainingWriterContainer.SendMessage({
|
||||
sendingClient: global.users[0].username,
|
||||
message: "Everyone was eliminated from the match! Nobody wins.",
|
||||
target: global.users[0].username,
|
||||
senderId: global.users[0].id
|
||||
});
|
||||
for (i = 0; i < playerScores.length; i++) {
|
||||
playerClassContainer = getUserById(playerScores[i].playerId);
|
||||
playerClassContainer.addActionToQueue(remainingWriterContainer.toBuffer);
|
||||
}
|
||||
break;
|
||||
|
||||
case 1:
|
||||
remainingWriterContainer = new osu.Bancho.Writer;
|
||||
remainingWriterContainer.SendMessage({
|
||||
sendingClient: global.users[0].username,
|
||||
message: "You are the last one remaining, you win!",
|
||||
target: global.users[0].username,
|
||||
senderId: global.users[0].id
|
||||
});
|
||||
playerClassContainer.addActionToQueue(remainingWriterContainer.toBuffer);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
this.MultiplayerMatch.sendMatchUpdate();
|
||||
// Update the match listing for users in the multiplayer lobby
|
||||
global.MultiplayerManager.updateMatchListing();
|
||||
}
|
||||
}
|
215
server/MultiplayerManager.js
Normal file
215
server/MultiplayerManager.js
Normal file
|
@ -0,0 +1,215 @@
|
|||
const osu = require("osu-packet"),
|
||||
getUserById = require("./util/getUserById.js"),
|
||||
UserPresenceBundle = require("./Packets/UserPresenceBundle.js"),
|
||||
UserPresence = require("./Packets/UserPresence.js"),
|
||||
StatusUpdate = require("./Packets/StatusUpdate.js"),
|
||||
MultiplayerMatch = require("./MultiplayerMatch.js");
|
||||
|
||||
module.exports = class {
|
||||
constructor() {
|
||||
this.matches = [];
|
||||
}
|
||||
|
||||
userEnterLobby(currentUser) {
|
||||
// If the user is currently already in a match force them to leave
|
||||
if (currentUser.currentMatch != null)
|
||||
currentUser.currentMatch.leaveMatch(currentUser);
|
||||
|
||||
// Add user to the stream for the lobby
|
||||
global.StreamsHandler.addUserToStream("multiplayer_lobby", currentUser.id);
|
||||
|
||||
// Send user ids of all online users to all users in the lobby
|
||||
global.StreamsHandler.sendToStream("multiplayer_lobby", UserPresenceBundle(currentUser, false), null);
|
||||
|
||||
// Loop through all matches
|
||||
for (let i = 0; i < this.matches.length; i++) {
|
||||
// Loop through all the users in this match
|
||||
for (let i1 = 0; i1 < this.matches[i].slots.length; i1++) {
|
||||
const slot = this.matches[i].slots[i1];
|
||||
// Make sure there is a player / the slot is not locked
|
||||
if (slot.playerId == -1 || slot.status == 2) continue;
|
||||
|
||||
// Send information for this user to all users in the lobby
|
||||
global.StreamsHandler.sendToStream("multiplayer_lobby", UserPresence(currentUser, slot.playerId, false), null);
|
||||
global.StreamsHandler.sendToStream("multiplayer_lobby", StatusUpdate(currentUser, slot.playerId, false), null);
|
||||
}
|
||||
const osuPacketWriter = new osu.Bancho.Writer;
|
||||
|
||||
// List the match on the client
|
||||
osuPacketWriter.MatchNew(this.matches[i].createOsuMatchJSON());
|
||||
|
||||
currentUser.addActionToQueue(osuPacketWriter.toBuffer);
|
||||
}
|
||||
const osuPacketWriter = new osu.Bancho.Writer;
|
||||
|
||||
// Add the user to the #lobby channel
|
||||
if (!global.StreamsHandler.isUserInStream("#lobby", currentUser.id)) {
|
||||
global.StreamsHandler.addUserToStream("#lobby", currentUser.id);
|
||||
osuPacketWriter.ChannelJoinSuccess("#lobby");
|
||||
}
|
||||
|
||||
currentUser.addActionToQueue(osuPacketWriter.toBuffer);
|
||||
}
|
||||
|
||||
userLeaveLobby(currentUser) {
|
||||
// Remove user from the stream for the multiplayer lobby if they are a part of it
|
||||
if (global.StreamsHandler.isUserInStream("multiplayer_lobby", currentUser.id))
|
||||
global.StreamsHandler.removeUserFromStream("multiplayer_lobby", currentUser.id);
|
||||
}
|
||||
|
||||
updateMatchListing() {
|
||||
// Send user ids of all online users to all users in the lobby
|
||||
global.StreamsHandler.sendToStream("multiplayer_lobby", UserPresenceBundle(null, false), null);
|
||||
|
||||
// List through all matches
|
||||
for (let i = 0; i < this.matches.length; i++) {
|
||||
// List through all users in the match
|
||||
for (let i1 = 0; i1 < this.matches[i].slots.length; i1++) {
|
||||
const slot = this.matches[i].slots[i1];
|
||||
// Make sure the slot has a user in it / isn't locked
|
||||
if (slot.playerId == -1 || slot.status == 2) continue;
|
||||
|
||||
// Send information for this user to all users in the lobby
|
||||
global.StreamsHandler.sendToStream("multiplayer_lobby", UserPresence(null, slot.playerId, false), null);
|
||||
global.StreamsHandler.sendToStream("multiplayer_lobby", StatusUpdate(null, slot.playerId, false), null);
|
||||
}
|
||||
const osuPacketWriter = new osu.Bancho.Writer;
|
||||
|
||||
// List the match on the client
|
||||
osuPacketWriter.MatchNew(this.matches[i].createOsuMatchJSON());
|
||||
|
||||
// Send this data back to every user in the lobby
|
||||
global.StreamsHandler.sendToStream("multiplayer_lobby", osuPacketWriter.toBuffer, null);
|
||||
}
|
||||
}
|
||||
|
||||
createMultiplayerMatch(MatchHost, MatchData) {
|
||||
let matchClass = null;
|
||||
this.matches.push(matchClass = new MultiplayerMatch(MatchHost, MatchData));
|
||||
|
||||
// Join the user to the newly created match
|
||||
this.joinMultiplayerMatch(MatchHost, {
|
||||
matchId: matchClass.matchId,
|
||||
gamePassword: matchClass.gamePassword
|
||||
});
|
||||
}
|
||||
|
||||
joinMultiplayerMatch(JoiningUser, JoinInfo) {
|
||||
try {
|
||||
let osuPacketWriter = new osu.Bancho.Writer;
|
||||
const osuPacketWriter1 = new osu.Bancho.Writer;
|
||||
|
||||
let matchIndex = 0;
|
||||
for (let i = 0; i < this.matches.length; i++) {
|
||||
if (this.matches[i].matchId == JoinInfo.matchId) {
|
||||
matchIndex = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
const streamName = this.matches[matchIndex].matchStreamName;
|
||||
const match = this.matches[matchIndex];
|
||||
|
||||
let full = true;
|
||||
// Loop through all slots to find an empty one
|
||||
for (let i = 0; i < match.slots.length; i++) {
|
||||
const slot = match.slots[i];
|
||||
// Make sure the slot doesn't have a player in it / the slot is locked
|
||||
if (slot.playerId !== -1 || slot.status === 2) continue;
|
||||
|
||||
// Slot is empty and not locked, we can join the match!
|
||||
full = false;
|
||||
slot.playerId = JoiningUser.id;
|
||||
JoiningUser.matchSlotId = i;
|
||||
slot.status = 4;
|
||||
break;
|
||||
}
|
||||
|
||||
const matchJSON = match.createOsuMatchJSON();
|
||||
osuPacketWriter1.MatchUpdate(matchJSON);
|
||||
osuPacketWriter.MatchJoinSuccess(matchJSON);
|
||||
|
||||
if (full) {
|
||||
// Inform the client that they can't join the match
|
||||
osuPacketWriter = new osu.Bancho.Writer;
|
||||
osuPacketWriter.MatchJoinFail();
|
||||
|
||||
return JoiningUser.addActionToQueue(osuPacketWriter.toBuffer);
|
||||
}
|
||||
|
||||
// Set the user's current match to this match
|
||||
JoiningUser.currentMatch = match;
|
||||
|
||||
// Add user to the stream for the match
|
||||
global.StreamsHandler.addUserToStream(streamName, JoiningUser.id);
|
||||
|
||||
// Inform all users in the match that a new user has joined
|
||||
global.StreamsHandler.sendToStream(streamName, osuPacketWriter1.toBuffer, null);
|
||||
|
||||
osuPacketWriter.ChannelJoinSuccess("#multiplayer");
|
||||
|
||||
// Inform joining client they they have joined the match
|
||||
JoiningUser.addActionToQueue(osuPacketWriter.toBuffer);
|
||||
|
||||
// Update the match listing for all users in the lobby since
|
||||
// A user has joined a match
|
||||
this.updateMatchListing();
|
||||
} catch (e) {
|
||||
const osuPacketWriter = new osu.Bancho.Writer;
|
||||
|
||||
osuPacketWriter.MatchJoinFail();
|
||||
|
||||
JoiningUser.addActionToQueue(osuPacketWriter.toBuffer);
|
||||
|
||||
this.updateMatchListing();
|
||||
}
|
||||
}
|
||||
|
||||
leaveMultiplayerMatch(MatchUser) {
|
||||
// Make sure the user is in a match
|
||||
if (MatchUser.currentMatch == null) return;
|
||||
|
||||
const mpLobby = MatchUser.currentMatch.leaveMatch(MatchUser);
|
||||
|
||||
let empty = true;
|
||||
// Check if the match is empty
|
||||
for (let i = 0; i < mpLobby.slots.length; i++) {
|
||||
const slot = mpLobby.slots[i];
|
||||
// Check if the slot is avaliable
|
||||
if (slot.playerId === -1) continue;
|
||||
|
||||
// There is a user in the match
|
||||
empty = false;
|
||||
break;
|
||||
}
|
||||
|
||||
// The match is empty, proceed to remove it.
|
||||
if (empty) {
|
||||
let matchIndex;
|
||||
// Loop through all matches
|
||||
for (let i = 0; i < this.matches.length; i++) {
|
||||
// If the match matches the match the user has left
|
||||
if (this.matches[i].matchStreamName == MatchUser.currentMatch.matchStreamName) {
|
||||
matchIndex = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Make sure we got a match index
|
||||
if (matchIndex == null) return;
|
||||
|
||||
// Remove this match from the list of active matches
|
||||
this.matches.splice(matchIndex, 1);
|
||||
}
|
||||
|
||||
MatchUser.currentMatch = null;
|
||||
|
||||
// Update the match listing to reflect this change (either removal or user leaving)
|
||||
this.updateMatchListing();
|
||||
|
||||
// Delay a 2nd match listing update
|
||||
setTimeout(() => {
|
||||
this.updateMatchListing();
|
||||
}, 1000);
|
||||
}
|
||||
}
|
603
server/MultiplayerMatch.js
Normal file
603
server/MultiplayerMatch.js
Normal file
|
@ -0,0 +1,603 @@
|
|||
const osu = require("osu-packet"),
|
||||
getUserById = require("./util/getUserById.js"),
|
||||
StatusUpdate = require("./Packets/StatusUpdate.js");
|
||||
|
||||
// TODO: Cache the player's slot position in their user class for a small optimisation
|
||||
|
||||
module.exports = class {
|
||||
constructor(MatchHost, MatchData = {matchId: -1,inProgress: false,matchType: 0,activeMods: 0,gameName: "",gamePassword: '',beatmapName: '',beatmapId: 1250198,beatmapChecksum: '',slots: [],host: 0,playMode: 0,matchScoringType: 0,matchTeamType: 0,specialModes: 0,seed: 0}) {
|
||||
this.matchId = global.getAndAddToHistoricalMultiplayerMatches();
|
||||
|
||||
this.inProgress = MatchData.inProgress;
|
||||
this.matchStartCountdownActive = false;
|
||||
|
||||
this.matchType = MatchData.matchType;
|
||||
|
||||
this.activeMods = MatchData.activeMods;
|
||||
|
||||
this.gameName = MatchData.gameName;
|
||||
if (MatchData.gamePassword == '') MatchData.gamePassword == null;
|
||||
this.gamePassword = MatchData.gamePassword;
|
||||
|
||||
this.beatmapName = MatchData.beatmapName;
|
||||
this.beatmapId = MatchData.beatmapId;
|
||||
this.beatmapChecksum = MatchData.beatmapChecksum;
|
||||
|
||||
this.slots = MatchData.slots;
|
||||
for (let i = 0; i < this.slots.length; i++) {
|
||||
this.slots[i].mods = 0;
|
||||
}
|
||||
|
||||
this.host = MatchData.host;
|
||||
|
||||
this.playMode = MatchData.playMode;
|
||||
|
||||
this.matchScoringType = MatchData.matchScoringType;
|
||||
this.matchTeamType = MatchData.matchTeamType;
|
||||
this.specialModes = MatchData.specialModes;
|
||||
|
||||
this.seed = MatchData.seed;
|
||||
|
||||
this.matchStreamName = `mp_${this.matchId}`;
|
||||
|
||||
this.matchLoadSlots = null;
|
||||
this.matchSkippedSlots = null;
|
||||
|
||||
this.playerScores = null;
|
||||
|
||||
this.multiplayerExtras = null;
|
||||
|
||||
const osuPacketWriter = new osu.Bancho.Writer;
|
||||
|
||||
// Update the status of the current user
|
||||
StatusUpdate(MatchHost, MatchHost.id);
|
||||
osuPacketWriter.MatchNew(this.createOsuMatchJSON());
|
||||
|
||||
// Queue match creation for user
|
||||
MatchHost.addActionToQueue(osuPacketWriter.toBuffer);
|
||||
|
||||
global.StreamsHandler.addStream(this.matchStreamName, true, this.matchId);
|
||||
|
||||
// Update the match listing for users in the multiplayer lobby
|
||||
global.MultiplayerManager.updateMatchListing();
|
||||
}
|
||||
|
||||
createOsuMatchJSON() {
|
||||
return {
|
||||
matchId: this.matchId,
|
||||
inProgress: this.inProgress,
|
||||
matchType: this.matchType,
|
||||
activeMods: this.activeMods,
|
||||
gameName: this.gameName,
|
||||
gamePassword: this.gamePassword,
|
||||
beatmapName: this.beatmapName,
|
||||
beatmapId: this.beatmapId,
|
||||
beatmapChecksum: this.beatmapChecksum,
|
||||
slots: this.slots,
|
||||
host: this.host,
|
||||
playMode: this.playMode,
|
||||
matchScoringType: this.matchScoringType,
|
||||
matchTeamType: this.matchTeamType,
|
||||
specialModes: this.specialModes,
|
||||
seed: this.seed
|
||||
};
|
||||
}
|
||||
|
||||
leaveMatch(MatchUser) {
|
||||
try {
|
||||
let userInMatch = false;
|
||||
// Loop through all slots in the match
|
||||
for (let i = 0; i < this.slots.length; i++) {
|
||||
const slot = this.slots[i];
|
||||
// Check if the user is in this slot
|
||||
if (slot.playerId == MatchUser.id) {
|
||||
userInMatch = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Make sure we don't run more than once
|
||||
// Again, client double firing packets.
|
||||
if (!userInMatch) return;
|
||||
|
||||
let osuPacketWriter = new osu.Bancho.Writer;
|
||||
|
||||
// Loop through all slots in the match
|
||||
for (let i = 0; i < this.slots.length; i++) {
|
||||
const slot = this.slots[i];
|
||||
// Make sure the user is in this slot
|
||||
if (slot.playerId != MatchUser.id) continue;
|
||||
|
||||
// Set the slot's status to avaliable
|
||||
slot.playerId = -1;
|
||||
slot.status = 1;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
osuPacketWriter.MatchUpdate(this.createOsuMatchJSON());
|
||||
|
||||
// Remove the leaving user from the match's stream
|
||||
global.StreamsHandler.removeUserFromStream(this.matchStreamName, MatchUser.id);
|
||||
|
||||
// Inform all users in the match that the leaving user has left
|
||||
global.StreamsHandler.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null);
|
||||
|
||||
osuPacketWriter = new osu.Bancho.Writer;
|
||||
|
||||
// Remove user from the multiplayer channel for the match
|
||||
osuPacketWriter.ChannelRevoked("#multiplayer");
|
||||
|
||||
MatchUser.addActionToQueue(osuPacketWriter.toBuffer);
|
||||
|
||||
return this;
|
||||
} catch (e) { }
|
||||
}
|
||||
|
||||
updateMatch(MatchData) {
|
||||
// Update match with new data
|
||||
this.inProgress = MatchData.inProgress;
|
||||
|
||||
this.matchType = MatchData.matchType;
|
||||
|
||||
this.activeMods = MatchData.activeMods;
|
||||
|
||||
this.gameName = MatchData.gameName;
|
||||
if (MatchData.gamePassword == '') MatchData.gamePassword == null;
|
||||
this.gamePassword = MatchData.gamePassword;
|
||||
|
||||
this.beatmapName = MatchData.beatmapName;
|
||||
this.beatmapId = MatchData.beatmapId;
|
||||
this.beatmapChecksum = MatchData.beatmapChecksum;
|
||||
|
||||
this.host = MatchData.host;
|
||||
|
||||
this.playMode = MatchData.playMode;
|
||||
|
||||
this.matchScoringType = MatchData.matchScoringType;
|
||||
this.matchTeamType = MatchData.matchTeamType;
|
||||
this.specialModes = MatchData.specialModes;
|
||||
|
||||
this.seed = MatchData.seed;
|
||||
const osuPacketWriter = new osu.Bancho.Writer;
|
||||
|
||||
osuPacketWriter.MatchUpdate(this.createOsuMatchJSON());
|
||||
|
||||
// Send this new match data to all users in the match
|
||||
global.StreamsHandler.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null);
|
||||
|
||||
// Update the match listing in the lobby to reflect these changes
|
||||
global.MultiplayerManager.updateMatchListing();
|
||||
}
|
||||
|
||||
sendMatchUpdate() {
|
||||
const osuPacketWriter = new osu.Bancho.Writer;
|
||||
|
||||
osuPacketWriter.MatchUpdate(this.createOsuMatchJSON());
|
||||
|
||||
// Update all users in the match with new match information
|
||||
global.StreamsHandler.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null);
|
||||
}
|
||||
|
||||
moveToSlot(MatchUser, SlotToMoveTo) {
|
||||
const osuPacketWriter = new osu.Bancho.Writer;
|
||||
|
||||
let currentUserData, slotIndex;
|
||||
// Loop through all slots in the match
|
||||
for (let i = 0; i < this.slots.length; i++) {
|
||||
const slot = this.slots[i];
|
||||
// Make sure the user in this slot is the user we want
|
||||
if (slot.playerId != MatchUser.id) continue;
|
||||
|
||||
currentUserData = slot;
|
||||
slotIndex = i;
|
||||
break;
|
||||
}
|
||||
|
||||
// Set the new slot's data to the user's old slot data
|
||||
this.slots[SlotToMoveTo].playerId = currentUserData.playerId;
|
||||
MatchUser.matchSlotId = SlotToMoveTo;
|
||||
this.slots[SlotToMoveTo].status = currentUserData.status;
|
||||
|
||||
// Set the old slot's data to open
|
||||
this.slots[slotIndex].playerId = -1;
|
||||
this.slots[slotIndex].status = 1;
|
||||
|
||||
osuPacketWriter.MatchUpdate(this.createOsuMatchJSON());
|
||||
|
||||
// Send this change to all users in the match
|
||||
global.StreamsHandler.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null);
|
||||
|
||||
// Update the match listing in the lobby to reflect this change
|
||||
global.MultiplayerManager.updateMatchListing();
|
||||
}
|
||||
|
||||
setReadyState(MatchUser, ReadyState) {
|
||||
// Get the match the user is in
|
||||
const osuPacketWriter = new osu.Bancho.Writer;
|
||||
|
||||
// Loop though all slots in the match
|
||||
for (let i = 0; i < this.slots.length; i++) {
|
||||
const slot = this.slots[i];
|
||||
// Check if the player in this slot is this user
|
||||
if (slot.playerId == MatchUser.id) {
|
||||
// Turn on or off the user's ready state
|
||||
if (ReadyState) slot.status = 8; // Ready
|
||||
else slot.status = 4; // Not Ready
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
osuPacketWriter.MatchUpdate(this.createOsuMatchJSON());
|
||||
|
||||
// Send this update to all users in the stream
|
||||
global.StreamsHandler.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null);
|
||||
}
|
||||
|
||||
lockMatchSlot(MatchUser, MatchUserToKick) {
|
||||
const osuPacketWriter = new osu.Bancho.Writer;
|
||||
|
||||
// Make sure the user attempting to kick / lock is the host of the match
|
||||
if (this.host != MatchUser.id) return;
|
||||
|
||||
// Make sure the user that is attempting to be kicked is not the host
|
||||
if (this.slots[MatchUserToKick].playerId === this.host) return;
|
||||
|
||||
// Get the data of the slot at the index sent by the client
|
||||
const slot = this.slots[MatchUserToKick];
|
||||
let cachedPlayerId = slot.playerId;
|
||||
|
||||
// If the slot is empty lock instead of kicking
|
||||
if (slot.playerId === -1) { // Slot is empty, lock it
|
||||
if (slot.status === 1) slot.status = 2;
|
||||
else slot.status = 1;
|
||||
}
|
||||
// The slot isn't empty, prepare to kick the player
|
||||
else {
|
||||
const kickedPlayer = getUserById(slot.playerId);
|
||||
kickedPlayer.matchSlotId = -1;
|
||||
slot.playerId = -1;
|
||||
slot.status = 1;
|
||||
}
|
||||
|
||||
osuPacketWriter.MatchUpdate(this.createOsuMatchJSON());
|
||||
|
||||
// Inform all users in the match of the change
|
||||
global.StreamsHandler.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null);
|
||||
|
||||
// Update the match listing in the lobby listing to reflect this change
|
||||
global.MultiplayerManager.updateMatchListing();
|
||||
|
||||
if (cachedPlayerId !== null && cachedPlayerId !== -1) {
|
||||
// Remove the kicked user from the match stream
|
||||
global.StreamsHandler.removeUserFromStream(this.matchStreamName, cachedPlayerId);
|
||||
}
|
||||
}
|
||||
|
||||
missingBeatmap(MatchUser) {
|
||||
const osuPacketWriter = new osu.Bancho.Writer;
|
||||
|
||||
// Loop through all slots in the match
|
||||
for (let i = 0; i < this.slots.length; i++) {
|
||||
const slot = this.slots[i];
|
||||
// Make sure the user in the slot is the user we want to update
|
||||
if (slot.playerId != MatchUser.id) continue;
|
||||
|
||||
// User is missing the beatmap set the status to reflect it
|
||||
slot.status = 16;
|
||||
break;
|
||||
}
|
||||
|
||||
osuPacketWriter.MatchUpdate(this.createOsuMatchJSON());
|
||||
|
||||
// Inform all users in the match of this change
|
||||
global.StreamsHandler.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null);
|
||||
}
|
||||
|
||||
notMissingBeatmap(MatchUser) {
|
||||
const osuPacketWriter = new osu.Bancho.Writer;
|
||||
|
||||
// Loop through all slots in the match
|
||||
for (let i = 0; i < this.slots.length; i++) {
|
||||
const slot = this.slots[i];
|
||||
// Make sure the user in the slot is the user we want to update
|
||||
if (slot.playerId != MatchUser.id) continue;
|
||||
|
||||
// The user is not missing the beatmap, set the status to normal
|
||||
else slot.status = 4;
|
||||
break;
|
||||
}
|
||||
|
||||
osuPacketWriter.MatchUpdate(this.createOsuMatchJSON());
|
||||
|
||||
// Inform all users in the match of this change
|
||||
global.StreamsHandler.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null);
|
||||
}
|
||||
|
||||
matchSkip(MatchUser) {
|
||||
if (this.matchSkippedSlots == null) {
|
||||
this.matchSkippedSlots = [];
|
||||
|
||||
const skippedSlots = this.matchSkippedSlots;
|
||||
|
||||
for (let i = 0; i < this.slots.length; i++) {
|
||||
const slot = this.slots[i];
|
||||
// Make sure the slot has a user in it
|
||||
if (slot.playerId === -1 || slot.status === 1 || slot.status === 2) continue;
|
||||
|
||||
// Add the slot's user to the loaded checking array
|
||||
skippedSlots.push({playerId: slot.playerId, skipped: false});
|
||||
}
|
||||
}
|
||||
|
||||
const skippedSlots = this.matchSkippedSlots;
|
||||
|
||||
for (let i = 0; i < skippedSlots.length; i++) {
|
||||
// If loadslot belongs to this user then set loaded to true
|
||||
if (skippedSlots[i].playerId == MatchUser.id) {
|
||||
skippedSlots[i].skipped = true;
|
||||
}
|
||||
}
|
||||
|
||||
let allSkipped = true;
|
||||
for (let i = 0; i < skippedSlots.length; i++) {
|
||||
if (skippedSlots[i].skipped) continue;
|
||||
|
||||
// A user hasn't finished playing
|
||||
allSkipped = false;
|
||||
}
|
||||
|
||||
// All players have finished playing, finish the match
|
||||
if (allSkipped) {
|
||||
const osuPacketWriter = new osu.Bancho.Writer;
|
||||
osuPacketWriter.MatchPlayerSkipped(MatchUser.id);
|
||||
osuPacketWriter.MatchSkip();
|
||||
global.StreamsHandler.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null);
|
||||
|
||||
this.matchSkippedSlots = null;
|
||||
} else {
|
||||
const osuPacketWriter = new osu.Bancho.Writer;
|
||||
osuPacketWriter.MatchPlayerSkipped(MatchUser.id);
|
||||
|
||||
global.StreamsHandler.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null);
|
||||
}
|
||||
}
|
||||
|
||||
transferHost(MatchUserToTransferHostTo) {
|
||||
const osuPacketWriter = new osu.Bancho.Writer;
|
||||
|
||||
// Set the lobby's host to the new user
|
||||
this.host = this.slots[MatchUserToTransferHostTo].playerId;
|
||||
|
||||
osuPacketWriter.MatchUpdate(this.createOsuMatchJSON());
|
||||
|
||||
// Inform all clients in the match of the change
|
||||
global.StreamsHandler.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null);
|
||||
}
|
||||
|
||||
// TODO: Fix not being able to add DT when freemod is active
|
||||
updateMods(MatchUser, MatchMods) {
|
||||
// Check if freemod is enabled
|
||||
if (this.specialModes === 1) {
|
||||
const osuPacketWriter = new osu.Bancho.Writer;
|
||||
for (let i = 0; i < this.slots.length; i++) {
|
||||
const slot = this.slots[i];
|
||||
if (slot.playerId === MatchUser.id) {
|
||||
slot.mods = MatchMods;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
osuPacketWriter.MatchUpdate(this.createOsuMatchJSON());
|
||||
|
||||
global.StreamsHandler.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null);
|
||||
} else {
|
||||
// Make sure the person updating mods is the host of the match
|
||||
if (this.host !== MatchUser.id) return;
|
||||
const osuPacketWriter = new osu.Bancho.Writer;
|
||||
|
||||
// Change the matches mods to these new mods
|
||||
// TODO: Do this per user if freemod is enabled
|
||||
this.activeMods = MatchMods;
|
||||
|
||||
osuPacketWriter.MatchUpdate(this.createOsuMatchJSON());
|
||||
|
||||
// Inform all users in the match of the change
|
||||
global.StreamsHandler.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null);
|
||||
}
|
||||
|
||||
// Update match listing in the lobby to reflect this change
|
||||
global.MultiplayerManager.updateMatchListing();
|
||||
}
|
||||
|
||||
startMatch() {
|
||||
// Make sure the match is not already in progress
|
||||
// The client sometimes double fires the start packet
|
||||
if (this.inProgress) return;
|
||||
this.inProgress = true;
|
||||
// Create array for monitoring users until they are ready to play
|
||||
this.matchLoadSlots = [];
|
||||
const loadedSlots = this.matchLoadSlots;
|
||||
// Loop through all slots in the match
|
||||
for (let i = 0; i < this.slots.length; i++) {
|
||||
const slot = this.slots[i];
|
||||
// Make sure the slot has a user in it
|
||||
if (slot.playerId === -1 || slot.status === 1 || slot.status === 2) continue;
|
||||
|
||||
// Add the slot's user to the loaded checking array
|
||||
loadedSlots.push({
|
||||
playerId: slot.playerId,
|
||||
loaded: false
|
||||
});
|
||||
}
|
||||
const osuPacketWriter = new osu.Bancho.Writer;
|
||||
|
||||
// Loop through all slots in the match
|
||||
for (let i = 0; i < this.slots.length; i++) {
|
||||
const slot = this.slots[i];
|
||||
// Make sure the slot has a user in it
|
||||
if (slot.playerId === -1 || slot.status === 1 || slot.status === 2) continue;
|
||||
|
||||
// Set the user's status to playing
|
||||
slot.status = 32;
|
||||
}
|
||||
|
||||
osuPacketWriter.MatchStart(this.createOsuMatchJSON());
|
||||
|
||||
// Inform all users in the match that it has started
|
||||
global.StreamsHandler.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null);
|
||||
|
||||
// Update all users in the match with new info
|
||||
this.sendMatchUpdate();
|
||||
|
||||
// Update match listing in lobby to show the game is in progress
|
||||
global.MultiplayerManager.updateMatchListing();
|
||||
}
|
||||
|
||||
matchPlayerLoaded(MatchUser) {
|
||||
const loadedSlots = this.matchLoadSlots;
|
||||
|
||||
// Loop through all user load check items
|
||||
for (let i = 0; i < loadedSlots.length; i++) {
|
||||
// If loadslot belongs to this user then set loaded to true
|
||||
if (loadedSlots[i].playerId == MatchUser.id) {
|
||||
loadedSlots[i].loaded = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Loop through all loaded slots and check if all users are loaded
|
||||
let allLoaded = true;
|
||||
for (let i = 0; i < loadedSlots.length; i++) {
|
||||
if (loadedSlots[i].loaded) continue;
|
||||
|
||||
// A user wasn't loaded, keep waiting.
|
||||
allLoaded = false;
|
||||
break;
|
||||
}
|
||||
|
||||
// All players have loaded the beatmap, start playing.
|
||||
if (allLoaded) {
|
||||
let osuPacketWriter = new osu.Bancho.Writer;
|
||||
osuPacketWriter.MatchAllPlayersLoaded();
|
||||
global.StreamsHandler.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null);
|
||||
|
||||
// Blank out user loading array
|
||||
this.matchLoadSlots = null;
|
||||
|
||||
this.playerScores = [];
|
||||
for (let i = 0; i < this.slots.length; i++) {
|
||||
const slot = this.slots[i];
|
||||
if (slot.playerId === -1 || slot.status === 1 || slot.status === 2) continue;
|
||||
|
||||
this.playerScores.push({playerId: slot.playerId, slotId: i, score: 0, isCurrentlyFailed: false});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
onPlayerFinishMatch(MatchUser) {
|
||||
// If user loading slots do not exist
|
||||
if (this.matchLoadSlots == null) {
|
||||
this.matchLoadSlots = [];
|
||||
// Repopulate user loading slots again
|
||||
const loadedSlots = this.matchLoadSlots;
|
||||
for (let i = 0; i < this.slots.length; i++) {
|
||||
const slot = this.slots[i];
|
||||
// Make sure the slot has a user
|
||||
if (slot.playerId === -1 || slot.status === 1 || slot.status === 2) continue;
|
||||
|
||||
// Populate user loading slots with this user's id and load status
|
||||
loadedSlots.push({
|
||||
playerId: slot.playerId,
|
||||
loaded: false
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
const loadedSlots = this.matchLoadSlots;
|
||||
|
||||
// Loop through all loaded slots to make sure all users have finished playing
|
||||
for (let i = 0; i < loadedSlots.length; i++) {
|
||||
if (loadedSlots[i].playerId == MatchUser.id) {
|
||||
loadedSlots[i].loaded = true;
|
||||
}
|
||||
}
|
||||
|
||||
let allLoaded = true;
|
||||
for (let i = 0; i < loadedSlots.length; i++) {
|
||||
if (loadedSlots[i].loaded) continue;
|
||||
|
||||
// A user hasn't finished playing
|
||||
allLoaded = false;
|
||||
}
|
||||
|
||||
// All players have finished playing, finish the match
|
||||
if (allLoaded) this.finishMatch();
|
||||
}
|
||||
|
||||
finishMatch() {
|
||||
if (!this.inProgress) return;
|
||||
this.matchLoadSlots = null;
|
||||
this.inProgress = false;
|
||||
let osuPacketWriter = new osu.Bancho.Writer;
|
||||
|
||||
// Loop through all slots in the match
|
||||
for (let i = 0; i < this.slots.length; i++) {
|
||||
const slot = this.slots[i];
|
||||
// Make sure the slot has a user
|
||||
if (slot.playerId === -1 || slot.status === 1 || slot.status === 2) continue;
|
||||
|
||||
// Set the user's status back to normal from playing
|
||||
slot.status = 4;
|
||||
}
|
||||
|
||||
osuPacketWriter.MatchComplete();
|
||||
|
||||
// Inform all users in the match that it is complete
|
||||
global.StreamsHandler.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null);
|
||||
|
||||
// Update all users in the match with new info
|
||||
this.sendMatchUpdate();
|
||||
|
||||
// Update match info in the lobby to reflect that the match has finished
|
||||
global.MultiplayerManager.updateMatchListing();
|
||||
|
||||
if (this.multiplayerExtras != null) this.multiplayerExtras.onMatchFinished(JSON.parse(JSON.stringify(this.playerScores)));
|
||||
|
||||
this.playerScores = null;
|
||||
}
|
||||
|
||||
updatePlayerScore(MatchPlayer, MatchScoreData) {
|
||||
const osuPacketWriter = new osu.Bancho.Writer;
|
||||
|
||||
// Make sure the user's slot ID is not invalid
|
||||
if (this.matchSlotId == -1) return;
|
||||
|
||||
// Get the user's current slotID and append it to the givien data, just incase.
|
||||
MatchScoreData.id = MatchPlayer.matchSlotId;
|
||||
|
||||
// Update the playerScores array accordingly
|
||||
for (let i = 0; i < this.playerScores.length; i++) {
|
||||
if (this.playerScores[i].playerId == MatchPlayer.id) {
|
||||
this.playerScores[i].score = MatchScoreData.totalScore;
|
||||
this.playerScores[i].isCurrentlyFailed = MatchScoreData.currentHp == 254;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
osuPacketWriter.MatchScoreUpdate(MatchScoreData);
|
||||
|
||||
// Send the newly updated score to all users in the match
|
||||
global.StreamsHandler.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null);
|
||||
}
|
||||
|
||||
matchFailed(MatchUser) {
|
||||
const osuPacketWriter = new osu.Bancho.Writer;
|
||||
|
||||
// Make sure the user's slot ID is not invalid
|
||||
if (MatchUser.matchSlotId == -1) return;
|
||||
|
||||
osuPacketWriter.MatchPlayerFailed(MatchUser.id);
|
||||
|
||||
global.StreamsHandler.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null);
|
||||
}
|
||||
}
|
|
@ -8,7 +8,7 @@ module.exports = function(CurrentUser, InvitedUser) {
|
|||
|
||||
osuPacketWriter.SendMessage({
|
||||
sendingClient: CurrentUser.username,
|
||||
message: `Come join my multiplayer match: [osump://${CurrentUser.currentMatch}/ ${global.matches[CurrentUser.currentMatch][1].gameName}]`,
|
||||
message: `Come join my multiplayer match: [osump://${CurrentUser.currentMatch.matchId}/ ${CurrentUser.currentMatch.gameName}]`,
|
||||
target: CurrentUser.username,
|
||||
senderId: CurrentUser.id
|
||||
});
|
||||
|
|
|
@ -3,22 +3,25 @@ const getUserById = require("./util/getUserById.js");
|
|||
module.exports = class {
|
||||
constructor() {
|
||||
this.avaliableStreams = {};
|
||||
this.avaliableStreamKeys = [];
|
||||
}
|
||||
|
||||
addStream(streamName, removeIfEmpty, spectatorHostId = null) {
|
||||
const streamNames = Object.keys(this.avaliableStreams);
|
||||
if (streamNames.includes(streamName)) return global.consoleHelper.printBancho(`Did not add stream [${streamName}] A stream with the same name already exists`);
|
||||
addStream(streamName = "", removeIfEmpty = false, spectatorHostId = null) {
|
||||
// Make sure a stream with the same name doesn't exist already
|
||||
if (this.avaliableStreamKeys.includes(streamName))
|
||||
return global.consoleHelper.printBancho(`Did not add stream [${streamName}] A stream with the same name already exists`);
|
||||
// Add new stream to the list of streams
|
||||
this.avaliableStreams[streamName] = {
|
||||
streamUsers: [], // An array containing a list of user IDs of the users in a given stream
|
||||
streamSpectatorHost: spectatorHostId, // null unless stream is for spectating
|
||||
removeIfEmpty: removeIfEmpty
|
||||
}
|
||||
this.avaliableStreamKeys = Object.keys(this.avaliableStreams);
|
||||
global.consoleHelper.printBancho(`Added stream [${streamName}]`);
|
||||
}
|
||||
|
||||
// Checks if a stream has no users in it
|
||||
streamChecker(interval) {
|
||||
streamChecker(interval = 5000) {
|
||||
setInterval(() => {
|
||||
// Get the names of all currently avaliable streams
|
||||
const streams = global.StreamsHandler.getStreams();
|
||||
|
@ -62,14 +65,35 @@ module.exports = class {
|
|||
}
|
||||
|
||||
addUserToStream(streamName, userId) {
|
||||
// Make sure the stream we are attempting to add this user to even exists
|
||||
if (!this.doesStreamExist(streamName))
|
||||
return global.consoleHelper.printBancho(`Did not add user to stream [${streamName}] because it does not exist!`);
|
||||
|
||||
// Make sure the user isn't already in the stream
|
||||
if (this.avaliableStreams[streamName].streamUsers.includes(userId))
|
||||
return global.consoleHelper.printBancho(`Did not add user to stream [${streamName}] because they are already in it!`);
|
||||
|
||||
// Make sure this isn't an invalid user (userId can't be lower than 1)
|
||||
if (userId <= 0 || userId == null)
|
||||
return global.consoleHelper.printBancho(`Did not add user to stream [${streamName}] because their userId is invalid!`);
|
||||
|
||||
// Add user's id to the stream's user list
|
||||
this.avaliableStreams[streamName].streamUsers.push(userId);
|
||||
global.consoleHelper.printBancho(`Added user [${userId}] to stream ${streamName}`);
|
||||
}
|
||||
|
||||
removeUserFromStream(streamName, userId) {
|
||||
// Make sure this isn't an invalid user
|
||||
if (userId == -1 || userId == null) return;
|
||||
// Make sure the stream we are attempting to add this user to even exists
|
||||
if (!this.doesStreamExist(streamName))
|
||||
return global.consoleHelper.printBancho(`Did not remove user from stream [${streamName}] because it does not exist!`);
|
||||
|
||||
// Make sure the user isn't already in the stream
|
||||
if (!this.avaliableStreams[streamName].streamUsers.includes(userId))
|
||||
return global.consoleHelper.printBancho(`Did not remove user from stream [${streamName}] because they are not in it!`);
|
||||
|
||||
// Make sure this isn't an invalid user (userId can't be lower than 1)
|
||||
if (userId <= 0 || userId == null)
|
||||
return global.consoleHelper.printBancho(`Did not remove user from stream [${streamName}] because their userId is invalid!`);
|
||||
try {
|
||||
// Find index of user to remove
|
||||
let userCurrentIndex;
|
||||
|
@ -87,21 +111,12 @@ module.exports = class {
|
|||
}
|
||||
|
||||
doesStreamExist(streamName) {
|
||||
let exist = false;
|
||||
const streamList = Object.keys(this.avaliableStreams);
|
||||
for (let i = 0; i < streamList.length; i++) {
|
||||
if (streamList[i] == streamName) {
|
||||
exist = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return exist;
|
||||
return this.avaliableStreamKeys.includes(streamName);
|
||||
}
|
||||
|
||||
getStreams() {
|
||||
// Return the names of all avaliable streams
|
||||
return Object.keys(this.avaliableStreams);
|
||||
return this.avaliableStreamKeys;
|
||||
}
|
||||
|
||||
isUserInStream(streamName, userId) {
|
||||
|
@ -112,6 +127,7 @@ module.exports = class {
|
|||
removeStream(streamName) {
|
||||
try {
|
||||
delete this.avaliableStreams[streamName];
|
||||
this.avaliableStreamKeys = Object.keys(this.avaliableStreams);
|
||||
} catch (e) { global.consoleHelper.printError(`Was not able to remove stream [${streamName}]`) }
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue