don't Buffer.alloc for every single request
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1 changed files with 3 additions and 1 deletions
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@ -131,6 +131,8 @@ const ChangeAction = require("./Packets/ChangeAction.js"),
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TourneyMatchJoinChannel = require("./Packets/TourneyMatchSpecialInfo.js"),
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TourneyMatchJoinChannel = require("./Packets/TourneyMatchSpecialInfo.js"),
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TourneyMatchLeaveChannel = require("./Packets/TourneyLeaveMatchChannel.js");
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TourneyMatchLeaveChannel = require("./Packets/TourneyLeaveMatchChannel.js");
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const emptyBuffer = Buffer.alloc(0);
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// A class for managing everything multiplayer
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// A class for managing everything multiplayer
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global.MultiplayerManager = new MultiplayerManager();
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global.MultiplayerManager = new MultiplayerManager();
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@ -143,7 +145,7 @@ module.exports = async function(req, res) {
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requestData = req.packet;
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requestData = req.packet;
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// Server's response & new client token
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// Server's response & new client token
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let responseData = new Buffer.alloc(0);
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let responseData = emptyBuffer;
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// Check if the user is logged in
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// Check if the user is logged in
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if (requestTokenString == null) {
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if (requestTokenString == null) {
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