don't Buffer.alloc for every single request

This commit is contained in:
Holly Stubbs 2021-09-22 19:17:11 +01:00
parent e34beb0f43
commit b837bfcbc3

View file

@ -131,6 +131,8 @@ const ChangeAction = require("./Packets/ChangeAction.js"),
TourneyMatchJoinChannel = require("./Packets/TourneyMatchSpecialInfo.js"), TourneyMatchJoinChannel = require("./Packets/TourneyMatchSpecialInfo.js"),
TourneyMatchLeaveChannel = require("./Packets/TourneyLeaveMatchChannel.js"); TourneyMatchLeaveChannel = require("./Packets/TourneyLeaveMatchChannel.js");
const emptyBuffer = Buffer.alloc(0);
// A class for managing everything multiplayer // A class for managing everything multiplayer
global.MultiplayerManager = new MultiplayerManager(); global.MultiplayerManager = new MultiplayerManager();
@ -143,7 +145,7 @@ module.exports = async function(req, res) {
requestData = req.packet; requestData = req.packet;
// Server's response & new client token // Server's response & new client token
let responseData = new Buffer.alloc(0); let responseData = emptyBuffer;
// Check if the user is logged in // Check if the user is logged in
if (requestTokenString == null) { if (requestTokenString == null) {