MULTIPLAYER WORKS KINDA!

This commit is contained in:
Holly Stubbs 2022-11-23 00:48:28 +00:00
parent be52b19002
commit f08e34dc82
Signed by: tgpholly
GPG key ID: B8583C4B7D18119E
24 changed files with 554 additions and 305 deletions

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@ -11,7 +11,8 @@ if (!existsSync("./config.json")) {
import { ChatHistory } from "./server/ChatHistory"; import { ChatHistory } from "./server/ChatHistory";
import compression from "compression"; import compression from "compression";
import express from "express"; import express from "express";
import { HandleRequest, GetSharedContent, SharedContent } from "./server/BanchoServer"; import { HandleRequest, GetSharedContent } from "./server/BanchoServer";
import { SharedContent } from "./server/interfaces/SharedContent";
import { Registry, collectDefaultMetrics } from "prom-client"; import { Registry, collectDefaultMetrics } from "prom-client";
const config:any = JSON.parse(readFileSync(__dirname + "/config.json").toString()); const config:any = JSON.parse(readFileSync(__dirname + "/config.json").toString());
// Pull out shared data from BanchoServer // Pull out shared data from BanchoServer

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@ -1,3 +1,3 @@
export abstract class Constants { export abstract class Constants {
public static readonly DEBUG = true; public static readonly DEBUG = false;
} }

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@ -13,17 +13,12 @@ import { UserArray } from "./objects/UserArray";
import { User } from "./objects/User"; import { User } from "./objects/User";
import { DataStreamArray } from "./objects/DataStreamArray"; import { DataStreamArray } from "./objects/DataStreamArray";
import { MultiplayerManager } from "./MultiplayerManager"; import { MultiplayerManager } from "./MultiplayerManager";
import { SharedContent } from "./interfaces/SharedContent";
const config:any = JSON.parse(readFileSync("./config.json").toString()); const config:any = JSON.parse(readFileSync("./config.json").toString());
// TODO: Port osu-packet to TypeScript // TODO: Port osu-packet to TypeScript
const osu = require("osu-packet"); const osu = require("osu-packet");
export interface SharedContent {
chatManager:ChatManager,
database:Database,
mutiplayerManager:MultiplayerManager,
streams:DataStreamArray,
users:UserArray,
}
const sharedContent:any = {}; const sharedContent:any = {};
// NOTE: This function should only be used externaly in Binato.ts and in this file. // NOTE: This function should only be used externaly in Binato.ts and in this file.
@ -40,11 +35,16 @@ const DB:Database = sharedContent.database = new Database(config.database.addres
// User session storage // User session storage
const users:UserArray = sharedContent.users = new UserArray(); const users:UserArray = sharedContent.users = new UserArray();
// Add the bot user
const botUser:User = users.add("bot", new User(3, "SillyBot", "bot", GetSharedContent()));
// Set the bot's position on the map
botUser.location = new LatLng(50, -32);
// DataStream storage // DataStream storage
const streams:DataStreamArray = sharedContent.streams = new DataStreamArray(); const streams:DataStreamArray = sharedContent.streams = new DataStreamArray();
// ChatManager // ChatManager
const chatManager:ChatManager = sharedContent.chatManager = new ChatManager(streams); const chatManager:ChatManager = sharedContent.chatManager = new ChatManager(GetSharedContent());
chatManager.AddChatChannel("osu", "The main channel", true); chatManager.AddChatChannel("osu", "The main channel", true);
chatManager.AddChatChannel("lobby", "Talk about multiplayer stuff"); chatManager.AddChatChannel("lobby", "Talk about multiplayer stuff");
chatManager.AddChatChannel("english", "Talk in exclusively English"); chatManager.AddChatChannel("english", "Talk in exclusively English");
@ -52,11 +52,6 @@ chatManager.AddChatChannel("japanese", "Talk in exclusively Japanese");
const multiplayerManager:MultiplayerManager = sharedContent.mutiplayerManager = new MultiplayerManager(GetSharedContent()); const multiplayerManager:MultiplayerManager = sharedContent.mutiplayerManager = new MultiplayerManager(GetSharedContent());
// Add the bot user
const botUser:User = users.add("bot", new User(3, "SillyBot", "bot", GetSharedContent()));
// Set the bot's position on the map
botUser.location = new LatLng(50, -32);
let redisClient:RedisClientType; let redisClient:RedisClientType;
async function subscribeToChannel(channelName:string, callback:(message:string) => void) { async function subscribeToChannel(channelName:string, callback:(message:string) => void) {
@ -101,6 +96,7 @@ import { Logout } from "./packets/Logout";
import { UserPresence } from "./packets/UserPresence"; import { UserPresence } from "./packets/UserPresence";
import { UserStatsRequest } from "./packets/UserStatsRequest"; import { UserStatsRequest } from "./packets/UserStatsRequest";
import { UserPresenceBundle } from "./packets/UserPresenceBundle"; import { UserPresenceBundle } from "./packets/UserPresenceBundle";
import { Match } from "./objects/Match";
// User timeout interval // User timeout interval
setInterval(() => { setInterval(() => {
@ -190,11 +186,11 @@ export async function HandleRequest(req:Request, res:Response, packet:Buffer) {
break; break;
case Packets.Client_JoinLobby: case Packets.Client_JoinLobby:
//multiplayerManager.userEnterLobby(PacketUser); multiplayerManager.JoinLobby(PacketUser);
break; break;
case Packets.Client_PartLobby: case Packets.Client_PartLobby:
//multiplayerManager.userLeaveLobby(PacketUser); multiplayerManager.LeaveLobby(PacketUser);
break; break;
case Packets.Client_CreateMatch: case Packets.Client_CreateMatch:
@ -202,76 +198,76 @@ export async function HandleRequest(req:Request, res:Response, packet:Buffer) {
break; break;
case Packets.Client_JoinMatch: case Packets.Client_JoinMatch:
//multiplayerManager.joinMultiplayerMatch(PacketUser, CurrentPacket.data); multiplayerManager.JoinMatch(PacketUser, CurrentPacket.data);
break; break;
case Packets.Client_MatchChangeSlot: case Packets.Client_MatchChangeSlot:
//PacketUser.currentMatch.moveToSlot(PacketUser, CurrentPacket.data); PacketUser.match?.moveToSlot(PacketUser, CurrentPacket.data);
break; break;
case Packets.Client_MatchReady: case Packets.Client_MatchReady:
//PacketUser.currentMatch.setStateReady(PacketUser); PacketUser.match?.setStateReady(PacketUser);
break; break;
case Packets.Client_MatchChangeSettings: case Packets.Client_MatchChangeSettings:
//await PacketUser.currentMatch.updateMatch(PacketUser, CurrentPacket.data); await PacketUser.match?.updateMatch(PacketUser, CurrentPacket.data);
break; break;
case Packets.Client_MatchNotReady: case Packets.Client_MatchNotReady:
//PacketUser.currentMatch.setStateNotReady(PacketUser); PacketUser.match?.setStateNotReady(PacketUser);
break; break;
// TODO: Match leave so the matches actually close
case Packets.Client_PartMatch: case Packets.Client_PartMatch:
//await multiplayerManager.leaveMultiplayerMatch(PacketUser); //await multiplayerManager.leaveMultiplayerMatch(PacketUser);
break; break;
// Also handles user kick if the slot has a user
case Packets.Client_MatchLock: case Packets.Client_MatchLock:
//PacketUser.currentMatch.lockMatchSlot(PacketUser, CurrentPacket.data); PacketUser.match?.lockOrKick(PacketUser, CurrentPacket.data);
break; break;
case Packets.Client_MatchNoBeatmap: case Packets.Client_MatchNoBeatmap:
//PacketUser.currentMatch.missingBeatmap(PacketUser); PacketUser.match?.missingBeatmap(PacketUser);
break; break;
case Packets.Client_MatchSkipRequest: case Packets.Client_MatchSkipRequest:
//PacketUser.currentMatch.matchSkip(PacketUser); PacketUser.match?.matchSkip(PacketUser);
break; break;
case Packets.Client_MatchHasBeatmap: case Packets.Client_MatchHasBeatmap:
//PacketUser.currentMatch.notMissingBeatmap(PacketUser); PacketUser.match?.notMissingBeatmap(PacketUser);
break; break;
case Packets.Client_MatchTransferHost: case Packets.Client_MatchTransferHost:
//PacketUser.currentMatch.transferHost(PacketUser, CurrentPacket.data); PacketUser.match?.transferHost(PacketUser, CurrentPacket.data);
break; break;
case Packets.Client_MatchChangeMods: case Packets.Client_MatchChangeMods:
//PacketUser.currentMatch.updateMods(PacketUser, CurrentPacket.data); PacketUser.match?.updateMods(PacketUser, CurrentPacket.data);
break; break;
case Packets.Client_MatchStart: case Packets.Client_MatchStart:
//PacketUser.currentMatch.startMatch(); PacketUser.match?.startMatch();
break; break;
case Packets.Client_MatchLoadComplete: case Packets.Client_MatchLoadComplete:
//PacketUser.currentMatch.matchPlayerLoaded(PacketUser); PacketUser.match?.matchPlayerLoaded(PacketUser);
break; break;
case Packets.Client_MatchComplete: case Packets.Client_MatchComplete:
//await PacketUser.currentMatch.onPlayerFinishMatch(PacketUser); await PacketUser.match?.onPlayerFinishMatch(PacketUser);
break; break;
case Packets.Client_MatchScoreUpdate: case Packets.Client_MatchScoreUpdate:
//PacketUser.currentMatch.updatePlayerScore(PacketUser, CurrentPacket.data); PacketUser.match?.updatePlayerScore(PacketUser, CurrentPacket.data);
break; break;
case Packets.Client_MatchFailed: case Packets.Client_MatchFailed:
//PacketUser.currentMatch.matchFailed(PacketUser); PacketUser.match?.matchFailed(PacketUser);
break; break;
case Packets.Client_MatchChangeTeam: case Packets.Client_MatchChangeTeam:
//PacketUser.currentMatch.changeTeam(PacketUser); PacketUser.match?.changeTeam(PacketUser);
break; break;
case Packets.Client_ChannelJoin: case Packets.Client_ChannelJoin:

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@ -1,22 +1,22 @@
import { Channel } from "./objects/Channel"; import { Channel } from "./objects/Channel";
import { ConsoleHelper } from "../ConsoleHelper"; import { ConsoleHelper } from "../ConsoleHelper";
import { FunkyArray } from "./objects/FunkyArray"; import { FunkyArray } from "./objects/FunkyArray";
import { DataStreamArray } from "./objects/DataStreamArray";
import { User } from "./objects/User"; import { User } from "./objects/User";
import { SharedContent } from "./interfaces/SharedContent";
const osu = require("osu-packet"); const osu = require("osu-packet");
export class ChatManager { export class ChatManager {
public chatChannels:FunkyArray<Channel> = new FunkyArray<Channel>(); public chatChannels:FunkyArray<Channel> = new FunkyArray<Channel>();
public forceJoinChannels:FunkyArray<Channel> = new FunkyArray<Channel>(); public forceJoinChannels:FunkyArray<Channel> = new FunkyArray<Channel>();
public streams:DataStreamArray; private readonly sharedContent:SharedContent;
public constructor(streams:DataStreamArray) { public constructor(sharedContent:SharedContent) {
this.streams = streams; this.sharedContent = sharedContent;
} }
public AddChatChannel(name:string, description:string, forceJoin:boolean = false) : Channel { public AddChatChannel(name:string, description:string, forceJoin:boolean = false) : Channel {
const stream = this.streams.CreateStream(`chat_channel:${name}`, false); const stream = this.sharedContent.streams.CreateStream(`chat_channel:${name}`, false);
const channel = new Channel(`#${name}`, description, stream); const channel = new Channel(this.sharedContent, `#${name}`, description, stream);
this.chatChannels.add(channel.name, channel); this.chatChannels.add(channel.name, channel);
if (forceJoin) { if (forceJoin) {
this.forceJoinChannels.add(name, channel); this.forceJoinChannels.add(name, channel);
@ -26,8 +26,8 @@ export class ChatManager {
} }
public AddSpecialChatChannel(name:string, streamName:string, forceJoin:boolean = false) : Channel { public AddSpecialChatChannel(name:string, streamName:string, forceJoin:boolean = false) : Channel {
const stream = this.streams.CreateStream(`chat_channel:${streamName}`, false); const stream = this.sharedContent.streams.CreateStream(`chat_channel:${streamName}`, false);
const channel = new Channel(`#${name}`, "", stream); const channel = new Channel(this.sharedContent, `#${name}`, "", stream);
this.chatChannels.add(channel.name, channel); this.chatChannels.add(channel.name, channel);
if (forceJoin) { if (forceJoin) {
this.forceJoinChannels.add(name, channel); this.forceJoinChannels.add(name, channel);

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@ -16,7 +16,7 @@ import { ChatManager } from "./ChatManager";
import { UserPresenceBundle } from "./packets/UserPresenceBundle"; import { UserPresenceBundle } from "./packets/UserPresenceBundle";
import { UserPresence } from "./packets/UserPresence"; import { UserPresence } from "./packets/UserPresence";
import { StatusUpdate } from "./packets/StatusUpdate"; import { StatusUpdate } from "./packets/StatusUpdate";
import { SharedContent } from "./BanchoServer"; import { SharedContent } from "./interfaces/SharedContent";
const config:any = JSON.parse(readFileSync("./config.json").toString()); const config:any = JSON.parse(readFileSync("./config.json").toString());
const { decrypt: aesDecrypt } = require("aes256"); const { decrypt: aesDecrypt } = require("aes256");
const osu = require("osu-packet"); const osu = require("osu-packet");

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@ -1,28 +1,104 @@
import { SharedContent } from "./BanchoServer"; import { Channel } from "./objects/Channel";
import { SharedContent } from "./interfaces/SharedContent";
import { SlotStatus } from "./enums/SlotStatus"; import { SlotStatus } from "./enums/SlotStatus";
import { DataStream } from "./objects/DataStream"; import { DataStream } from "./objects/DataStream";
import { DataStreamArray } from "./objects/DataStreamArray"; import { Match } from "./objects/Match";
import { FunkyArray } from "./objects/FunkyArray";
import { Match, MatchData } from "./objects/Match";
import { User } from "./objects/User"; import { User } from "./objects/User";
import { StatusUpdate } from "./packets/StatusUpdate"; import { StatusUpdate } from "./packets/StatusUpdate";
import { UserPresence } from "./packets/UserPresence"; import { UserPresence } from "./packets/UserPresence";
import { UserPresenceBundle } from "./packets/UserPresenceBundle"; import { UserPresenceBundle } from "./packets/UserPresenceBundle";
import { MatchArray } from "./objects/MatchArray";
import { MatchJoinData } from "./interfaces/MatchJoinData";
import { MatchData } from "./interfaces/MatchData";
const osu = require("osu-packet"); const osu = require("osu-packet");
export class MultiplayerManager { export class MultiplayerManager {
private readonly sharedContent:SharedContent; private readonly sharedContent:SharedContent;
private matches:FunkyArray<Match> = new FunkyArray<Match>(); private matches:MatchArray = new MatchArray();
private readonly lobbyStream:DataStream; private readonly lobbyStream:DataStream;
private readonly lobbyChat:Channel;
public constructor(sharedContent:SharedContent) { public constructor(sharedContent:SharedContent) {
this.sharedContent = sharedContent; this.sharedContent = sharedContent;
this.lobbyStream = sharedContent.streams.CreateStream("multiplayer:lobby", false); this.lobbyStream = sharedContent.streams.CreateStream("multiplayer:lobby", false);
const channel = this.sharedContent.chatManager.GetChannelByName("#lobby");
if (channel === undefined) {
throw "Something has gone horribly wrong, the lobby channel does not exist!";
}
this.lobbyChat = channel;
} }
public JoinLobby(user:User) { public JoinLobby(user:User) {
if (user.currentMatch != null) { if (user.inMatch) {
user.match?.leaveMatch(user);
}
this.lobbyChat.Join(user);
this.GenerateLobbyListing(user);
this.lobbyStream.AddUser(user);
}
public LeaveLobby(user:User) {
this.lobbyStream.RemoveUser(user);
}
public JoinMatch(user:User, matchData:number | MatchJoinData) {
try {
let match:Match | undefined;
if (typeof(matchData) === "number") {
match = this.matches.getById(matchData);
} else {
match = this.matches.getById(matchData.matchId);
}
if (!(match instanceof Match)) {
throw "MatchIdInvalid";
}
if (match.gamePassword !== undefined && typeof(matchData) !== "number") {
if (match.gamePassword !== matchData.gamePassword) {
throw "IncorrectPassword";
}
}
let matchFull = true;
for (let slot of match.slots) {
if (slot.player instanceof User || slot.status === SlotStatus.Locked) {
continue;
}
slot.status = SlotStatus.NotReady
slot.player = user;
user.match = match;
user.matchSlot = slot;
matchFull = false;
break;
}
if (matchFull) {
throw "MatchFull";
}
// Inform users in the match that somebody has joined
match.sendMatchUpdate();
match.matchStream.AddUser(user);
match.matchChatChannel.Join(user);
const osuPacketWriter = new osu.Bancho.Writer;
osuPacketWriter.MatchJoinSuccess(match.generateMatchJSON());
user.addActionToQueue(osuPacketWriter.toBuffer);
this.UpdateLobbyListing();
} catch (e) {
const osuPacketWriter = new osu.Bancho.Writer;
osuPacketWriter.MatchJoinFail();
user.addActionToQueue(osuPacketWriter.toBuffer);
this.GenerateLobbyListing(user);
} }
} }
@ -61,5 +137,6 @@ export class MultiplayerManager {
public async CreateMatch(user:User, matchData:MatchData) { public async CreateMatch(user:User, matchData:MatchData) {
const match = await Match.createMatch(user, matchData, this.sharedContent); const match = await Match.createMatch(user, matchData, this.sharedContent);
this.matches.add(match.matchId.toString(), match); this.matches.add(match.matchId.toString(), match);
this.JoinMatch(user, match.matchId);
} }
} }

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@ -1,4 +1,4 @@
// TODO: Mods enum // TODO: Mods enum
export enum Mods { export enum Mods {
None
} }

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@ -1,6 +1,9 @@
export enum SlotStatus { export enum SlotStatus {
Unknown_0, Empty = 1,
Empty, Locked = 2,
Locked, NotReady = 4,
NotReady, Ready = 8,
MissingBeatmap = 16,
Playing = 32,
Quit = 128
} }

4
server/enums/Team.ts Normal file
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@ -0,0 +1,4 @@
export enum Team {
Red,
Blue
}

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@ -0,0 +1,20 @@
import { MatchDataSlot } from "./MatchDataSlot";
export interface MatchData {
matchId:number,
matchType:number,
activeMods:number,
gameName:string,
gamePassword:string,
inProgress:boolean,
beatmapName:string,
beatmapId:number,
beatmapChecksum:string,
slots:Array<MatchDataSlot>,
host:number,
playMode:number,
matchScoringType:number,
matchTeamType:number,
specialModes:number,
seed:number
}

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@ -0,0 +1,6 @@
export interface MatchDataSlot {
status:number,
team:number,
playerId:number,
mods:number | undefined,
}

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@ -0,0 +1,4 @@
export interface MatchJoinData {
matchId: number,
gamePassword: string
}

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@ -0,0 +1,4 @@
export interface MatchStartSkipData {
playerId:number,
flag:boolean
}

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@ -0,0 +1,11 @@
import { Slot } from "../objects/Slot";
import { User } from "../objects/User";
export interface PlayerScore {
player:User,
slot:Slot,
score:number,
isCurrentlyFailed:boolean,
hasFailed:boolean,
_raw:any
}

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@ -0,0 +1,13 @@
import { ChatManager } from "../ChatManager";
import { MultiplayerManager } from "../MultiplayerManager";
import { Database } from "../objects/Database";
import { DataStreamArray } from "../objects/DataStreamArray";
import { UserArray } from "../objects/UserArray";
export interface SharedContent {
chatManager:ChatManager,
database:Database,
mutiplayerManager:MultiplayerManager,
streams:DataStreamArray,
users:UserArray,
}

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@ -1,3 +1,4 @@
import { SharedContent } from "../interfaces/SharedContent";
import { DataStream } from "./DataStream"; import { DataStream } from "./DataStream";
import { User } from "./User"; import { User } from "./User";
const osu = require("osu-packet"); const osu = require("osu-packet");
@ -9,11 +10,23 @@ export class Channel {
private isLocked:boolean = false; private isLocked:boolean = false;
private _isSpecial:boolean = false; private _isSpecial:boolean = false;
public constructor(name:string, description:string, stream:DataStream, isSpecial:boolean = false) { private readonly botUser:User;
public constructor(sharedContent:SharedContent, name:string, description:string, stream:DataStream, isSpecial:boolean = false) {
this.name = name; this.name = name;
this.description = description; this.description = description;
this.stream = stream; this.stream = stream;
this._isSpecial = isSpecial; this._isSpecial = isSpecial;
const bot = sharedContent.users.getByKey("bot");
if (!(bot instanceof User)) {
throw "Something has gone horribly wrong, the bot user doesn't exist!";
}
this.botUser = bot;
}
public get self() {
return this;
} }
public get isSpecial() { public get isSpecial() {
@ -35,6 +48,11 @@ export class Channel {
if (message.split(" ")[0] === "!lock") { if (message.split(" ")[0] === "!lock") {
this.isLocked = true; this.isLocked = true;
} }
if (message === "!mp start") {
this.SendBotMessage("glhf!");
sender.match?.startMatch();
}
} }
const osuPacketWriter = new osu.Bancho.Writer; const osuPacketWriter = new osu.Bancho.Writer;
@ -47,6 +65,22 @@ export class Channel {
this.stream.SendWithExclusion(osuPacketWriter.toBuffer, sender); this.stream.SendWithExclusion(osuPacketWriter.toBuffer, sender);
} }
public SendBotMessage(message:string, sendTo?:User) {
const osuPacketWriter = new osu.Bancho.Writer;
osuPacketWriter.SendMessage({
sendingClient: this.botUser.username,
message: message,
target: this.name,
senderId: this.botUser.id
});
if (sendTo instanceof User) {
sendTo.addActionToQueue(osuPacketWriter.toBuffer);
} else {
this.stream.Send(osuPacketWriter.toBuffer);
}
}
public SendSystemMessage(message:string, sendTo?:User) { public SendSystemMessage(message:string, sendTo?:User) {
const osuPacketWriter = new osu.Bancho.Writer; const osuPacketWriter = new osu.Bancho.Writer;
osuPacketWriter.SendMessage({ osuPacketWriter.SendMessage({

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@ -64,7 +64,7 @@ export class DataStream {
user.addActionToQueue(data); user.addActionToQueue(data);
} }
if (Constants.DEBUG) { if (Constants.DEBUG) {
ConsoleHelper.printStream(`Sent [${data.toString()}] to all users in stream [${this.name}]`); ConsoleHelper.printStream(`Sent Buffer<${hexlify(data)}> to all users in stream [${this.name}]`);
} }
} }

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@ -1,38 +1,18 @@
import { Channel } from "./Channel"; import { Channel } from "./Channel";
import { SharedContent } from "../BanchoServer"; import { SharedContent } from "../interfaces/SharedContent";
import { DataStream } from "./DataStream"; import { DataStream } from "./DataStream";
import { Slot } from "./Slot"; import { Slot } from "./Slot";
import { User } from "./User"; import { User } from "./User";
import { StatusUpdate } from "../packets/StatusUpdate"; import { StatusUpdate } from "../packets/StatusUpdate";
import { SlotStatus } from "../enums/SlotStatus";
import { MatchData } from "../interfaces/MatchData";
import { Team } from "../enums/Team";
import { MatchStartSkipData } from "../interfaces/MatchStartSkipData";
import { Mods } from "../enums/Mods";
import { PlayerScore } from "../interfaces/PlayerScore";
const osu = require("osu-packet"); const osu = require("osu-packet");
export interface MatchData {
matchId:number,
matchType:number,
activeMods:number,
gameName:string,
gamePassword:string,
inProgress:boolean,
beatmapName:string,
beatmapId:number,
beatmapChecksum:string,
slots:Array<MatchDataSlot>,
host:number,
playMode:number,
matchScoringType:number,
matchTeamType:number,
specialModes:number,
seed:number
}
export interface MatchDataSlot {
status:number,
team:number,
playerId:number,
mods:number | undefined,
}
export class Match { export class Match {
// osu! Data // osu! Data
public matchId:number = -1; public matchId:number = -1;
@ -58,12 +38,16 @@ export class Match {
public matchStream:DataStream; public matchStream:DataStream;
public matchChatChannel:Channel; public matchChatChannel:Channel;
public matchLoadSlots?:Array<MatchStartSkipData>;
public matchSkippedSlots?:Array<MatchStartSkipData>;
public playerScores?:Array<PlayerScore>;
private cachedMatchJSON:MatchData; private cachedMatchJSON:MatchData;
private readonly sharedContent:SharedContent; private readonly sharedContent:SharedContent;
private constructor(matchData:MatchData, sharedContent:SharedContent) { private constructor(matchData:MatchData, sharedContent:SharedContent) {
this.sharedContent = sharedContent; this.sharedContent = sharedContent;
console.log(matchData);
this.matchId = matchData.matchId; this.matchId = matchData.matchId;
this.inProgress = matchData.inProgress; this.inProgress = matchData.inProgress;
@ -80,11 +64,12 @@ export class Match {
this.beatmapId = matchData.beatmapId; this.beatmapId = matchData.beatmapId;
this.beatmapChecksum = matchData.beatmapChecksum; this.beatmapChecksum = matchData.beatmapChecksum;
for (let slot of matchData.slots) { for (let i = 0; i < matchData.slots.length; i++) {
const slot = matchData.slots[i];
if (slot.playerId === -1) { if (slot.playerId === -1) {
this.slots.push(new Slot(slot.status, slot.team, undefined, slot.mods)); this.slots.push(new Slot(i, slot.status, slot.team, undefined, slot.mods));
} else { } else {
this.slots.push(new Slot(slot.status, slot.team, sharedContent.users.getById(slot.playerId), slot.mods)); this.slots.push(new Slot(i, slot.status, slot.team, sharedContent.users.getById(slot.playerId), slot.mods));
} }
} }
@ -104,14 +89,11 @@ export class Match {
this.seed = matchData.seed; this.seed = matchData.seed;
this.matchStream = sharedContent.streams.CreateStream(`multiplayer:match_${this.matchId}`); this.matchStream = sharedContent.streams.CreateStream(`multiplayer:match_${this.matchId}`, false);
this.matchChatChannel = sharedContent.chatManager.AddSpecialChatChannel("multiplayer", `mp_${this.matchId}`); this.matchChatChannel = sharedContent.chatManager.AddSpecialChatChannel("multiplayer", `mp_${this.matchId}`);
this.cachedMatchJSON = matchData; this.cachedMatchJSON = matchData;
//this.matchLoadSlots = null;
//this.matchSkippedSlots = null;
//this.playerScores = null; //this.playerScores = null;
//this.multiplayerExtras = null; //this.multiplayerExtras = null;
@ -130,8 +112,6 @@ export class Match {
const matchInstance = new Match(matchData, sharedContent); const matchInstance = new Match(matchData, sharedContent);
console.log(matchInstance.matchId);
// Update the status of the current user // Update the status of the current user
StatusUpdate(matchHost, matchHost.id); StatusUpdate(matchHost, matchHost.id);
@ -141,8 +121,7 @@ export class Match {
matchHost.addActionToQueue(osuPacketWriter.toBuffer); matchHost.addActionToQueue(osuPacketWriter.toBuffer);
// Update the match listing for users in the multiplayer lobby sharedContent.mutiplayerManager.UpdateLobbyListing();
//global.MultiplayerManager.updateMatchListing();
resolve(matchInstance); resolve(matchInstance);
} catch (e) { } catch (e) {
@ -151,15 +130,8 @@ export class Match {
}); });
} }
/*getSlotIdByPlayerId(playerId = 0) {
const player = getUserById(playerId);
if (player != null) return player.matchSlotId;
else return null;
}*/
// Convert class data back to a format that osu-packet can understand // Convert class data back to a format that osu-packet can understand
generateMatchJSON() : MatchData { public generateMatchJSON() : MatchData {
for (let i = 0; i < this.slots.length; i++) { for (let i = 0; i < this.slots.length; i++) {
const slot = this.slots[i]; const slot = this.slots[i];
const osuSlot = this.cachedMatchJSON.slots[i]; const osuSlot = this.cachedMatchJSON.slots[i];
@ -177,33 +149,27 @@ export class Match {
return this.cachedMatchJSON; return this.cachedMatchJSON;
} }
/*leaveMatch(MatchUser = new User) { public leaveMatch(user:User) {
// Make sure this leave call is valid // Make sure this leave call is valid
if (!MatchUser.inMatch) return; if (!user.inMatch || user.matchSlot === undefined) {
return;
// Get the user's slot }
const slot = this.slots[MatchUser.matchSlotId];
// Set the slot's status to avaliable // Set the slot's status to avaliable
slot.playerId = -1; user.matchSlot.status = SlotStatus.Empty;
slot.status = 1; user.matchSlot.team = 0;
user.matchSlot.player = undefined;
user.matchSlot.mods = 0;
// Remove the leaving user from the match's stream // Remove the leaving user from the match's stream
Streams.removeUserFromStream(this.matchStreamName, MatchUser.uuid); this.matchStream.RemoveUser(user);
Streams.removeUserFromStream(this.matchChatStreamName, MatchUser.uuid); this.matchChatChannel.Leave(user);
// Send this after removing the user from match streams to avoid a leave notification for self // Send this after removing the user from match streams to avoid a leave notification for self
this.sendMatchUpdate(); this.sendMatchUpdate();
}
const osuPacketWriter = new osu.Bancho.Writer; public async updateMatch(user:User, matchData:MatchData) {
// Remove user from the multiplayer channel for the match
osuPacketWriter.ChannelRevoked("#multiplayer");
MatchUser.addActionToQueue(osuPacketWriter.toBuffer);
}*/
async updateMatch(user:User, matchData:MatchData) {
// Update match with new data // Update match with new data
this.inProgress = matchData.inProgress; this.inProgress = matchData.inProgress;
@ -228,21 +194,20 @@ export class Match {
const hostUser = this.sharedContent.users.getById(matchData.host); const hostUser = this.sharedContent.users.getById(matchData.host);
if (hostUser === undefined) { if (hostUser === undefined) {
// NOTE: This should never be possible to hit // NOTE: This should never be possible to hit
// since this user JUST made the match.
throw "Host User of match was undefined"; throw "Host User of match was undefined";
} }
this.host = hostUser; this.host = hostUser;
this.cachedMatchJSON.host = this.host.id; this.cachedMatchJSON.host = this.host.id;
} }
this.playMode = matchData.playMode; this.playMode = this.cachedMatchJSON.playMode = matchData.playMode;
this.matchScoringType = matchData.matchScoringType; this.matchScoringType = this.cachedMatchJSON.matchScoringType = matchData.matchScoringType;
this.matchTeamType = matchData.matchTeamType; this.matchTeamType = this.cachedMatchJSON.matchTeamType = matchData.matchTeamType;
this.specialModes = matchData.specialModes; this.specialModes = this.cachedMatchJSON.specialModes = matchData.specialModes;
const gameSeedChanged = this.seed !== matchData.seed; const gameSeedChanged = this.seed !== matchData.seed;
this.seed = matchData.seed; this.seed = this.cachedMatchJSON.seed = matchData.seed;
if (gameNameChanged || gameSeedChanged) { if (gameNameChanged || gameSeedChanged) {
const queryData = []; const queryData = [];
@ -260,7 +225,7 @@ export class Match {
this.sendMatchUpdate(); this.sendMatchUpdate();
// Update the match listing in the lobby to reflect these changes // Update the match listing in the lobby to reflect these changes
//global.MultiplayerManager.updateMatchListing(); this.sharedContent.mutiplayerManager.UpdateLobbyListing();
} }
public sendMatchUpdate() { public sendMatchUpdate() {
@ -272,126 +237,144 @@ export class Match {
this.matchStream.Send(osuPacketWriter.toBuffer); this.matchStream.Send(osuPacketWriter.toBuffer);
} }
/*moveToSlot(MatchUser = new User, SlotToMoveTo) { public moveToSlot(user:User, slotToMoveTo:number) {
const oldSlot = this.slots[MatchUser.matchSlotId]; if (slotToMoveTo < 0 || slotToMoveTo >= this.slots.length) {
return;
}
// Set the new slot's data to the user's old slot data const newSlot = this.slots[slotToMoveTo];
this.slots[SlotToMoveTo].playerId = MatchUser.id; if (newSlot.status === SlotStatus.Locked || !(user.matchSlot instanceof Slot)) {
MatchUser.matchSlotId = SlotToMoveTo; return;
this.slots[SlotToMoveTo].status = 4; }
// Set the old slot's data to open user.matchSlot = newSlot.transferFrom(user.matchSlot);
oldSlot.playerId = -1;
oldSlot.status = 1;
this.sendMatchUpdate(); this.sendMatchUpdate();
// Update the match listing in the lobby to reflect this change this.sharedContent.mutiplayerManager.UpdateLobbyListing();
global.MultiplayerManager.updateMatchListing();
} }
changeTeam(MatchUser = new User) { public changeTeam(user:User) {
const slot = this.slots[MatchUser.matchSlotId]; if (!(user.matchSlot instanceof Slot)) {
slot.team = slot.team == 0 ? 1 : 0; return;
}
user.matchSlot.team = user.matchSlot.team === Team.Red ? Team.Blue : Team.Red;
this.sendMatchUpdate(); this.sendMatchUpdate();
} }
setStateReady(MatchUser = new User) { public setStateReady(user:User) {
if (!MatchUser.inMatch) return; if (!(user.matchSlot instanceof Slot)) {
return;
// Set the user's ready state to ready }
this.slots[MatchUser.matchSlotId].status = 8;
user.matchSlot.status = SlotStatus.Ready;
this.sendMatchUpdate(); this.sendMatchUpdate();
} }
setStateNotReady(MatchUser = new User) { public setStateNotReady(user:User) {
if (!MatchUser.inMatch) return; if (!(user.matchSlot instanceof Slot)) {
return;
// Set the user's ready state to not ready }
this.slots[MatchUser.matchSlotId].status = 4;
user.matchSlot.status = SlotStatus.NotReady;
this.sendMatchUpdate(); this.sendMatchUpdate();
} }
lockMatchSlot(MatchUser = new User, MatchUserToKick) { public lockOrKick(user:User, slotToActionOn:number) {
if (slotToActionOn < 0 || slotToActionOn >= 16) {
return;
}
// Make sure the user attempting to kick / lock is the host of the match // Make sure the user attempting to kick / lock is the host of the match
if (this.host != MatchUser.id) return; if (User.Equals(user, this.host)) {
return;
// Make sure the user that is attempting to be kicked is not the host
if (this.slots[MatchUserToKick].playerId === this.host) return;
// Get the data of the slot at the index sent by the client
const slot = this.slots[MatchUserToKick];
let isSlotEmpty = true;
// If the slot is empty lock/unlock instead of kicking
if (slot.playerId === -1)
slot.status = slot.status === 1 ? 2 : 1;
// The slot isn't empty, kick the player
else {
const kickedPlayer = getUserById(slot.playerId);
kickedPlayer.matchSlotId = -1;
slot.playerId = -1;
slot.status = 1;
isSlotEmpty = false;
} }
this.sendMatchUpdate(); const slot = this.slots[slotToActionOn];
if (slot.player instanceof Slot) {
// Update the match listing in the lobby listing to reflect this change // Kick
global.MultiplayerManager.updateMatchListing(); if (User.Equals(user, slot.player)) {
return;
if (!isSlotEmpty) {
let cachedPlayerToken = getUserById(slot.playerId).uuid;
if (cachedPlayerToken !== null && cachedPlayerToken !== "") {
// Remove the kicked user from the match stream
Streams.removeUserFromStream(this.matchStreamName, cachedPlayerToken);
} }
const kickedPlayer = slot.player;
// Remove player's refs to the match & slot
kickedPlayer.match = undefined;
kickedPlayer.matchSlot = undefined;
// Nuke all slot properties
slot.reset();
// Send update before removing the user from the stream so they know
// they got kicked
this.sendMatchUpdate();
// Remove player from stream and chat
this.matchStream.RemoveUser(kickedPlayer);
this.matchChatChannel.Leave(kickedPlayer);
} else {
// Lock / Unlock
slot.status = slot.status === SlotStatus.Empty ? SlotStatus.Locked : SlotStatus.Empty;
this.sendMatchUpdate();
} }
this.sharedContent.mutiplayerManager.UpdateLobbyListing();
} }
missingBeatmap(MatchUser = new User) { public missingBeatmap(user:User) {
// User is missing the beatmap set the status to reflect it const slot = user.matchSlot;
this.slots[MatchUser.matchSlotId].status = 16; if (!(slot instanceof Slot)) {
return;
}
slot.status = SlotStatus.MissingBeatmap;
this.sendMatchUpdate(); this.sendMatchUpdate();
} }
notMissingBeatmap(MatchUser = new User) { public notMissingBeatmap(user:User) {
// The user is not missing the beatmap, set the status to normal const slot = user.matchSlot;
this.slots[MatchUser.matchSlotId].status = 4; if (!(slot instanceof Slot)) {
return;
}
slot.status = SlotStatus.NotReady;
this.sendMatchUpdate(); this.sendMatchUpdate();
} }
matchSkip(MatchUser = new User) { public matchSkip(user:User) {
if (this.matchSkippedSlots == null) { if (this.matchSkippedSlots === undefined) {
this.matchSkippedSlots = []; this.matchSkippedSlots = new Array<MatchStartSkipData>();
const skippedSlots = this.matchSkippedSlots;
for (let slot of this.slots) { for (let slot of this.slots) {
// Make sure the slot has a user in it // Make sure the slot has a user in it
if (slot.playerId === -1 || slot.status === 1 || slot.status === 2) continue; if (slot.player === undefined || slot.status === SlotStatus.Empty || slot.status === SlotStatus.Locked) {
continue;
}
// Add the slot's user to the loaded checking array // Add the slot's user to the loaded checking array
skippedSlots.push({playerId: slot.playerId, skipped: false}); this.matchSkippedSlots.push({
playerId: slot.player?.id,
flag: false
});
} }
} }
let allSkipped = true; let allSkipped = true;
for (let skippedSlot of this.matchSkippedSlots) { for (let skippedSlot of this.matchSkippedSlots) {
// If loadslot belongs to this user then set loaded to true // If loadslot belongs to this user then set loaded to true
if (skippedSlot.playerId == MatchUser.id) { if (skippedSlot.playerId === user.id) {
skippedSlot.skipped = true; skippedSlot.flag = true;
} }
if (skippedSlot.skipped) continue; if (skippedSlot.flag) continue;
// A user hasn't skipped // A user hasn't skipped
allSkipped = false; allSkipped = false;
@ -401,66 +384,77 @@ export class Match {
if (allSkipped) { if (allSkipped) {
const osuPacketWriter = new osu.Bancho.Writer; const osuPacketWriter = new osu.Bancho.Writer;
osuPacketWriter.MatchPlayerSkipped(MatchUser.id); osuPacketWriter.MatchPlayerSkipped(user.id);
osuPacketWriter.MatchSkip(); osuPacketWriter.MatchSkip();
Streams.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null); this.matchStream.Send(osuPacketWriter.toBuffer);
this.matchSkippedSlots = null; this.matchSkippedSlots = undefined;
} else { } else {
const osuPacketWriter = new osu.Bancho.Writer; const osuPacketWriter = new osu.Bancho.Writer;
osuPacketWriter.MatchPlayerSkipped(MatchUser.id); osuPacketWriter.MatchPlayerSkipped(user.id);
Streams.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null); this.matchStream.Send(osuPacketWriter.toBuffer);
} }
} }
transferHost(MatchUser = new User, SlotIDToTransferTo) { public transferHost(user:User, slotIDToTransferTo:number) {
// Set the lobby's host to the new user // Set the lobby's host to the new user
this.host = this.slots[SlotIDToTransferTo].playerId; const newHost = this.slots[slotIDToTransferTo].player;
if (newHost instanceof Slot) {
this.host = newHost;
this.cachedMatchJSON.host = this.host.id;
this.sendMatchUpdate(); this.sendMatchUpdate();
}
} }
// TODO: Fix not being able to add DT when freemod is active // TODO: Fix not being able to add DT when freemod is active
updateMods(MatchUser = new User, MatchMods) { public updateMods(user:User, mods:Mods) {
// Check if freemod is enabled const slot = user.matchSlot;
if (!(slot instanceof Slot)) {
return;
}
// Check if freemod is enabled or not
if (this.specialModes === 1) { if (this.specialModes === 1) {
this.slots[MatchUser.matchSlotId].mods = MatchMods; slot.mods = mods;
this.sendMatchUpdate(); this.sendMatchUpdate();
} else { } else {
// Make sure the person updating mods is the host of the match if (!User.Equals(this.host, user)) {
if (this.host !== MatchUser.id) return; return;
}
// Change the matches mods to these new mods this.activeMods = mods;
// TODO: Do this per user if freemod is enabled
this.activeMods = MatchMods;
this.sendMatchUpdate(); this.sendMatchUpdate();
} }
// Update match listing in the lobby to reflect this change this.sharedContent.mutiplayerManager.UpdateLobbyListing();
global.MultiplayerManager.updateMatchListing();
} }
startMatch() { startMatch() {
// Make sure the match is not already in progress // Make sure the match is not already in progress
// The client sometimes double fires the start packet // The client sometimes double fires the start packet
if (this.inProgress) return; if (this.inProgress) {
return;
}
this.inProgress = true; this.inProgress = true;
// Create array for monitoring users until they are ready to play
this.matchLoadSlots = []; this.matchLoadSlots = new Array<MatchStartSkipData>();
// Loop through all slots in the match // Loop through all slots in the match
for (let slot of this.slots) { for (let slot of this.slots) {
// Make sure the slot has a user in it // Make sure the slot has a user in it
if (slot.playerId === -1 || slot.status === 1 || slot.status === 2) continue; if (slot.player === undefined || slot.status === SlotStatus.Empty || slot.status === SlotStatus.Locked) {
continue;
}
// Add the slot's user to the loaded checking array // Add the slot's user to the loaded checking array
this.matchLoadSlots.push({ this.matchLoadSlots.push({
playerId: slot.playerId, playerId: slot.player?.id,
loaded: false flag: false
}); });
// Set the user's status to playing // Set the user's status to playing
@ -469,28 +463,30 @@ export class Match {
const osuPacketWriter = new osu.Bancho.Writer; const osuPacketWriter = new osu.Bancho.Writer;
osuPacketWriter.MatchStart(this.createOsuMatchJSON()); osuPacketWriter.MatchStart(this.generateMatchJSON());
// Inform all users in the match that it has started // Inform all users in the match that it has started
Streams.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null); this.matchStream.Send(osuPacketWriter.toBuffer);
// Update all users in the match with new info // Update all users in the match with new info
this.sendMatchUpdate(); this.sendMatchUpdate();
// Update match listing in lobby to show the game is in progress // Update match listing in lobby to show the game is in progress
global.MultiplayerManager.updateMatchListing(); this.sharedContent.mutiplayerManager.UpdateLobbyListing();
} }
matchPlayerLoaded(MatchUser = new User) { public matchPlayerLoaded(user:User) {
// Loop through all user load check items and check if all users are loaded if (this.matchLoadSlots === undefined) {
return;
}
let allLoaded = true; let allLoaded = true;
for (let loadedSlot of this.matchLoadSlots) { for (let loadedSlot of this.matchLoadSlots) {
// If loadslot belongs to this user then set loaded to true if (loadedSlot.playerId === user.id) {
if (loadedSlot.playerId == MatchUser.id) { loadedSlot.flag = true;
loadedSlot.loaded = true;
} }
if (loadedSlot.loaded) continue; if (loadedSlot.flag) continue;
allLoaded = false; allLoaded = false;
} }
@ -499,46 +495,54 @@ export class Match {
if (allLoaded) { if (allLoaded) {
let osuPacketWriter = new osu.Bancho.Writer; let osuPacketWriter = new osu.Bancho.Writer;
osuPacketWriter.MatchAllPlayersLoaded(); osuPacketWriter.MatchAllPlayersLoaded();
Streams.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null); this.matchStream.Send(osuPacketWriter.toBuffer);
// Blank out user loading array // Blank out user loading array
this.matchLoadSlots = null; this.matchLoadSlots = undefined;
this.playerScores = []; this.playerScores = new Array<PlayerScore>();
for (let i = 0; i < this.slots.length; i++) { for (let slot of this.slots) {
const slot = this.slots[i]; if (slot.player === undefined || slot.status === SlotStatus.Empty || slot.status === SlotStatus.Locked) {
if (slot.playerId === -1 || slot.status === 1 || slot.status === 2) continue; continue;
}
this.playerScores.push({playerId: slot.playerId, slotId: i, score: 0, isCurrentlyFailed: false}); this.playerScores.push({
player: slot.player,
slot: slot,
score: 0,
isCurrentlyFailed: false,
hasFailed: false,
_raw: {}
});
} }
} }
} }
async onPlayerFinishMatch(MatchUser = new User) { public async onPlayerFinishMatch(user:User) {
if (this.matchLoadSlots == null) { if (this.matchLoadSlots === undefined) {
// Repopulate user loading slots again // Repopulate user loading slots again
this.matchLoadSlots = []; this.matchLoadSlots = [];
for (let slot of this.slots) { for (let slot of this.slots) {
// Make sure the slot has a user // Make sure the slot has a user
if (slot.playerId === -1 || slot.status === 1 || slot.status === 2) continue; if (slot.player === undefined || slot.status === SlotStatus.Empty || slot.status === SlotStatus.Locked) {
continue;
}
// Populate user loading slots with this user's id and load status // Populate user loading slots with this user's id and load status
this.matchLoadSlots.push({ this.matchLoadSlots.push({
playerId: slot.playerId, playerId: slot.player?.id,
loaded: false flag: false
}); });
} }
} }
let allLoaded = true; let allLoaded = true;
// Loop through all loaded slots to make sure all users have finished playing
for (let loadedSlot of this.matchLoadSlots) { for (let loadedSlot of this.matchLoadSlots) {
if (loadedSlot.playerId == MatchUser.id) { if (loadedSlot.playerId == user.id) {
loadedSlot.loaded = true; loadedSlot.flag = true;
} }
if (loadedSlot.loaded) continue; if (loadedSlot.flag) continue;
// A user hasn't finished playing // A user hasn't finished playing
allLoaded = false; allLoaded = false;
@ -548,89 +552,108 @@ export class Match {
if (allLoaded) await this.finishMatch(); if (allLoaded) await this.finishMatch();
} }
async finishMatch() { public finishMatch() {
if (!this.inProgress) return; if (!this.inProgress) {
this.matchLoadSlots = null; return;
}
this.matchLoadSlots = undefined;
this.inProgress = false; this.inProgress = false;
let osuPacketWriter = new osu.Bancho.Writer; let osuPacketWriter = new osu.Bancho.Writer;
let queryData = [this.matchId, this.roundId++, this.playMode, this.matchType, this.matchScoringType, this.matchTeamType, this.activeMods, this.beatmapChecksum, (this.specialModes === 1) ? 1 : 0]; let queryData:Array<any> = [
this.matchId,
this.roundId++,
this.playMode,
this.matchType,
this.matchScoringType,
this.matchTeamType,
this.activeMods,
this.beatmapChecksum,
(this.specialModes === 1) ? 1 : 0
];
if (this.playerScores === undefined) {
throw "playerScores was null in a place it really shouldn't have been!";
}
// Loop through all slots in the match
for (let slot of this.slots) { for (let slot of this.slots) {
// Make sure the slot has a user // For every empty / locked slot push a null to the data array
if (slot.playerId === -1 || slot.status === 1 || slot.status === 2) { if (slot.player === undefined || slot.status === SlotStatus.Empty || slot.status === SlotStatus.Locked) {
queryData.push(null); queryData.push(null);
continue; continue;
} }
let score = null;
for (let _playerScore of this.playerScores) { for (let _playerScore of this.playerScores) {
if (_playerScore.playerId === slot.playerId) { if (_playerScore.player?.id === slot.player?.id) {
score = _playerScore._raw; const score = _playerScore._raw;
queryData.push(`${slot.player?.id}|${score.totalScore}|${score.maxCombo}|${score.count300}|${score.count100}|${score.count50}|${score.countGeki}|${score.countKatu}|${score.countMiss}|${(score.currentHp == 254) ? 1 : 0}${(this.specialModes === 1) ? `|${slot.mods}` : ""}|${score.usingScoreV2 ? 1 : 0}${score.usingScoreV2 ? `|${score.comboPortion}|${score.bonusPortion}` : ""}`);
break; break;
} }
} }
queryData.push(`${slot.playerId}|${score.totalScore}|${score.maxCombo}|${score.count300}|${score.count100}|${score.count50}|${score.countGeki}|${score.countKatu}|${score.countMiss}|${(score.currentHp == 254) ? 1 : 0}${(this.specialModes === 1) ? `|${slot.mods}` : ""}|${score.usingScoreV2 ? 1 : 0}${score.usingScoreV2 ? `|${score.comboPortion}|${score.bonusPortion}` : ""}`); slot.status = SlotStatus.NotReady;
// Set the user's status back to normal from playing
slot.status = 4;
} }
console.log(queryData);
osuPacketWriter.MatchComplete(); osuPacketWriter.MatchComplete();
// Inform all users in the match that it is complete // Inform all users in the match that it is complete
Streams.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null); this.matchStream.Send(osuPacketWriter.toBuffer);
// Update all users in the match with new info // Update all users in the match with new info
this.sendMatchUpdate(); this.sendMatchUpdate();
// Update match info in the lobby to reflect that the match has finished this.sharedContent.mutiplayerManager.UpdateLobbyListing();
global.MultiplayerManager.updateMatchListing();
if (this.multiplayerExtras != null) this.multiplayerExtras.onMatchFinished(JSON.parse(JSON.stringify(this.playerScores))); // TODO: Re-implement multiplayer extras
//if (this.multiplayerExtras != null) this.multiplayerExtras.onMatchFinished(JSON.parse(JSON.stringify(this.playerScores)));
await global.DatabaseHelper.query("INSERT INTO mp_match_rounds (id, match_id, round_id, round_mode, match_type, round_scoring_type, round_team_type, round_mods, beatmap_md5, freemod, player0, player1, player2, player3, player4, player5, player6, player7, player8, player9, player10, player11, player12, player13, player14, player15) VALUES (NULL, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", queryData); this.sharedContent.database.query("INSERT INTO mp_match_rounds (id, match_id, round_id, round_mode, match_type, round_scoring_type, round_team_type, round_mods, beatmap_md5, freemod, player0, player1, player2, player3, player4, player5, player6, player7, player8, player9, player10, player11, player12, player13, player14, player15) VALUES (NULL, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", queryData);
this.playerScores = null; this.playerScores = undefined;
} }
updatePlayerScore(MatchPlayer = new User, MatchScoreData) { // TODO: Interface type for matchScoreData
updatePlayerScore(user:User, matchScoreData:any) {
const osuPacketWriter = new osu.Bancho.Writer; const osuPacketWriter = new osu.Bancho.Writer;
// Make sure the user's slot ID is not invalid if (user.matchSlot === undefined || this.playerScores === undefined) {
if (this.matchSlotId == -1) return; return;
}
// Get the user's current slotID and append it to the givien data, just incase. matchScoreData.id = user.matchSlot;
MatchScoreData.id = MatchPlayer.matchSlotId;
// Update the playerScores array accordingly // Update playerScores
for (let playerScore of this.playerScores) { for (let playerScore of this.playerScores) {
if (playerScore.playerId == MatchPlayer.id) { if (playerScore.player?.id == user.id) {
playerScore.score = MatchScoreData.totalScore; playerScore.score = matchScoreData.totalScore;
playerScore.isCurrentlyFailed = MatchScoreData.currentHp == 254; const isCurrentlyFailed = matchScoreData.currentHp == 254;
playerScore._raw = MatchScoreData; playerScore.isCurrentlyFailed = isCurrentlyFailed;
if (!playerScore.hasFailed && isCurrentlyFailed) {
playerScore.hasFailed = true;
}
playerScore._raw = matchScoreData;
break; break;
} }
} }
osuPacketWriter.MatchScoreUpdate(MatchScoreData); osuPacketWriter.MatchScoreUpdate(matchScoreData);
// Send the newly updated score to all users in the match // Send the newly updated score to all users in the match
Streams.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null); this.matchStream.Send(osuPacketWriter.toBuffer);
} }
matchFailed(MatchUser = new User) { matchFailed(user:User) {
const osuPacketWriter = new osu.Bancho.Writer; const osuPacketWriter = new osu.Bancho.Writer;
// Make sure the user's slot ID is not invalid // Make sure the user is in the match in a valid slot
if (MatchUser.matchSlotId == -1) return; if (user.matchSlot === undefined) {
return;
}
osuPacketWriter.MatchPlayerFailed(MatchUser.id); osuPacketWriter.MatchPlayerFailed(user.id);
Streams.sendToStream(this.matchStreamName, osuPacketWriter.toBuffer, null); this.matchStream.Send(osuPacketWriter.toBuffer);
}*/ }
} }

View file

@ -0,0 +1,14 @@
import { FunkyArray } from "./FunkyArray";
import { Match } from "./Match";
export class MatchArray extends FunkyArray<Match> {
public getById(id:number) : Match | undefined {
for (let match of this.getIterableItems()) {
if (match.matchId == id) {
return match;
}
}
return undefined;
}
}

View file

@ -1,16 +1,48 @@
import { Mods } from "../enums/Mods";
import { SlotStatus } from "../enums/SlotStatus"; import { SlotStatus } from "../enums/SlotStatus";
import { User } from "./User"; import { User } from "./User";
export class Slot { export class Slot {
public readonly slotId:number;
public status:SlotStatus; public status:SlotStatus;
public team:number; public team:number;
public player?:User; // playerId public player?:User;
public mods:number; public mods:Mods;
public constructor(status:SlotStatus, team:number, player?:User, mods:number = 0) { public constructor(slotId:number, status:SlotStatus, team:number, player?:User, mods:Mods = Mods.None) {
this.slotId = slotId;
this.status = status; this.status = status;
this.team = team; this.team = team;
this.player = player; this.player = player;
this.mods = mods; this.mods = mods;
} }
public transferFrom(slot:Slot) : Slot {
this.status = slot.status;
this.team = slot.team;
this.player = slot.player;
this.mods = slot.mods;
slot.reset();
return this;
}
public transferTo(slot:Slot) : Slot {
slot.status = this.status;
slot.team = this.team;
slot.player = this.player;
slot.mods = this.mods;
this.reset();
return slot;
}
public reset() : Slot {
this.status = SlotStatus.Empty;
this.team = 0;
this.player = undefined;
this.mods = Mods.None;
return this;
}
} }

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@ -3,7 +3,8 @@ import { RankingModes } from "../enums/RankingModes";
import { Match } from "./Match"; import { Match } from "./Match";
import { DataStream } from "./DataStream"; import { DataStream } from "./DataStream";
import { StatusUpdate } from "../packets/StatusUpdate"; import { StatusUpdate } from "../packets/StatusUpdate";
import { SharedContent } from "../BanchoServer"; import { SharedContent } from "../interfaces/SharedContent";
import { Slot } from "./Slot";
const rankingModes = [ const rankingModes = [
"pp_raw", "pp_raw",
@ -52,13 +53,19 @@ export class User {
public pp:number = 0; public pp:number = 0;
// Multiplayer data // Multiplayer data
public currentMatch:Match | null = null; public match?:Match;
public matchSlotId:number = -1; public matchSlot?:Slot;
public inMatch:boolean = false; public get inMatch() {
return this.match instanceof Match;
}
// Tournament client flag // Tournament client flag
public isTourneyUser:boolean = false; public isTourneyUser:boolean = false;
static Equals(user0:User, user1:User) {
return user0.uuid === user1.uuid;
}
public constructor(id:number, username:string, uuid:string, sharedContent:SharedContent) { public constructor(id:number, username:string, uuid:string, sharedContent:SharedContent) {
this.id = id; this.id = id;
this.username = username; this.username = username;

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@ -1,4 +1,4 @@
import { SharedContent } from "../BanchoServer"; import { SharedContent } from "../interfaces/SharedContent";
import { RankingModes } from "../enums/RankingModes"; import { RankingModes } from "../enums/RankingModes";
import { User } from "../objects/User"; import { User } from "../objects/User";
const osu = require("osu-packet"); const osu = require("osu-packet");

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@ -1,4 +1,4 @@
import { SharedContent } from "../BanchoServer"; import { SharedContent } from "../interfaces/SharedContent";
import { User } from "../objects/User"; import { User } from "../objects/User";
const osu = require("osu-packet"); const osu = require("osu-packet");

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@ -1,4 +1,4 @@
import { SharedContent } from "../BanchoServer"; import { SharedContent } from "../interfaces/SharedContent";
import { User } from "../objects/User"; import { User } from "../objects/User";
const osu = require("osu-packet"); const osu = require("osu-packet");