use funkyArray for user session storage
This commit is contained in:
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7544e9a7dd
commit
f9fe6e2a27
12 changed files with 131 additions and 79 deletions
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@ -4,6 +4,7 @@ const osu = require("osu-packet"),
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module.exports = function(User, Message, Stream, IsCalledFromMultiplayer = false) {
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if (Message[0] != "!") return;
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const command = Message.split(" ")[0];
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const args = Message.split(" ");
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@ -117,18 +118,18 @@ module.exports = function(User, Message, Stream, IsCalledFromMultiplayer = false
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if (countdown != 0 && countdown > 0) countdown--;
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if (countdown <= 10 && countdown > 0) {
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local_osuPacketWriter.SendMessage({
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sendingClient: global.users["bot"].username,
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sendingClient: global.botUser.username,
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message: "Starting in " + countdown,
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target: "#multiplayer",
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senderId: global.users["bot"].id
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senderId: global.botUser.id
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});
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global.StreamsHandler.sendToStream(Stream, local_osuPacketWriter.toBuffer, null);
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} else if (countdown == 0) {
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local_osuPacketWriter.SendMessage({
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sendingClient: global.users["bot"].username,
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sendingClient: global.botUser.username,
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message: "Good luck, have fun!",
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target: "#multiplayer",
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senderId: global.users["bot"].id
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senderId: global.botUser.id
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});
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global.StreamsHandler.sendToStream(Stream, local_osuPacketWriter.toBuffer, null);
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User.currentMatch.matchStartCountdownActive = false;
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@ -152,10 +153,10 @@ module.exports = function(User, Message, Stream, IsCalledFromMultiplayer = false
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if (User.currentMatch.multiplayerExtras.name == "osu! Battle Royale") {
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commandBanchoPacketWriter = new osu.Bancho.Writer;
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commandBanchoPacketWriter.SendMessage({
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sendingClient: global.users["bot"].username,
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sendingClient: global.botUser.username,
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message: "osu! Battle Royale has been disabled!",
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target: "#multiplayer",
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senderId: global.users["bot"].id
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senderId: global.botUser.id
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});
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User.currentMatch.multiplayerExtras = null;
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global.StreamsHandler.sendToStream(Stream, commandBanchoPacketWriter.toBuffer, null);
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@ -175,17 +176,17 @@ module.exports = function(User, Message, Stream, IsCalledFromMultiplayer = false
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if (responseMessage != "") {
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if (Stream.includes("#")) {
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osuPacketWriter.SendMessage({
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sendingClient: global.users["bot"].username,
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sendingClient: global.botUser.username,
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message: responseMessage,
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target: Stream,
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senderId: global.users["bot"].id
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senderId: global.botUser.id
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});
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} else {
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osuPacketWriter.SendMessage({
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sendingClient: global.users["bot"].username,
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sendingClient: global.botUser.username,
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message: responseMessage,
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target: "#multiplayer",
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senderId: global.users["bot"].id
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senderId: global.botUser.id
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});
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}
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}
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@ -196,16 +197,16 @@ function enableOBR(User, Stream, commandBanchoPacketWriter) {
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User.currentMatch.multiplayerExtras = new OsuBattleRoyale(User.currentMatch);
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commandBanchoPacketWriter = new osu.Bancho.Writer;
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commandBanchoPacketWriter.SendMessage({
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sendingClient: global.users["bot"].username,
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sendingClient: global.botUser.username,
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message: "osu! Battle Royale has been enabled!",
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target: "#multiplayer",
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senderId: global.users["bot"].id
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senderId: global.botUser.id
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});
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commandBanchoPacketWriter.SendMessage({
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sendingClient: global.users["bot"].username,
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sendingClient: global.botUser.username,
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message: "New Multiplayer Rules Added:\n - Players that are in a failed state by the end of the map get eliminated\n - The player(s) with the lowest score get eliminated",
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target: "#multiplayer",
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senderId: global.users["bot"].id
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senderId: global.botUser.id
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});
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global.StreamsHandler.sendToStream(Stream, commandBanchoPacketWriter.toBuffer, null);
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}
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@ -35,10 +35,10 @@ function kickLowScorers(playerScores = [{playerId:0,slotId:0,score:0,isCurrently
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// Inform the kicked user's client that they were kicked
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osuPacketWriter.MatchUpdate(MultiplayerMatch.createOsuMatchJSON());
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osuPacketWriter.SendMessage({
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sendingClient: global.users["bot"].username,
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sendingClient: global.botUser.username,
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message: "You were eliminated from the match!",
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target: global.users["bot"].username,
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senderId: global.users["bot"].id
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target: global.botUser.username,
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senderId: global.botUser.id
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});
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kickedPlayer.addActionToQueue(osuPacketWriter.toBuffer);
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@ -46,10 +46,10 @@ function kickLowScorers(playerScores = [{playerId:0,slotId:0,score:0,isCurrently
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osuPacketWriter = new osu.Bancho.Writer;
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osuPacketWriter.SendMessage({
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sendingClient: global.users["bot"].username,
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sendingClient: global.botUser.username,
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message: `${kickedPlayer.username} was eliminated from the match!`,
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target: "#multiplayer",
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senderId: global.users["bot"].id
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senderId: global.botUser.id
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});
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global.StreamsHandler.sendToStream(MultiplayerMatch.matchChatStreamName, osuPacketWriter.toBuffer, null);
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@ -111,10 +111,10 @@ module.exports = class {
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case 0:
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remainingWriterContainer = new osu.Bancho.Writer;
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remainingWriterContainer.SendMessage({
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sendingClient: global.users["bot"].username,
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sendingClient: global.botUser.username,
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message: "Everyone was eliminated from the match! Nobody wins.",
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target: global.users["bot"].username,
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senderId: global.users["bot"].id
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target: global.botUser.username,
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senderId: global.botUser.id
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});
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for (i = 0; i < playerScores.length; i++) {
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playerClassContainer = getUserById(playerScores[i].playerId);
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@ -125,10 +125,10 @@ module.exports = class {
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case 1:
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remainingWriterContainer = new osu.Bancho.Writer;
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remainingWriterContainer.SendMessage({
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sendingClient: global.users["bot"].username,
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sendingClient: global.botUser.username,
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message: "You are the last one remaining, you win!",
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target: global.users["bot"].username,
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senderId: global.users["bot"].id
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target: global.botUser.username,
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senderId: global.botUser.id
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});
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playerClassContainer.addActionToQueue(remainingWriterContainer.toBuffer);
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break;
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@ -13,14 +13,14 @@ module.exports = function(CurrentUser) {
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}
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// Remove user from user list
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global.removeUser(CurrentUser);
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global.users.remove(CurrentUser.uuid);
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const osuPacketWriter = new osu.Bancho.Writer();
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osuPacketWriter.SendMessage({
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sendingClient: global.users["bot"].username,
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sendingClient: global.botUser.username,
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message: `User ${CurrentUser.username} has logged out.`,
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target: "#userlog",
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senderId: global.users["bot"].id
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senderId: global.botUser.id
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});
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global.StreamsHandler.sendToStream("#userlog", osuPacketWriter.toBuffer);
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@ -18,10 +18,10 @@ module.exports = function(CurrentUser, CurrentPacket) {
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} else {
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const osuPacketWriter = new osu.Bancho.Writer;
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osuPacketWriter.SendMessage({
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sendingClient: global.users["bot"].username,
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sendingClient: global.botUser.username,
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message: "The channel you are currently trying to send to is locked, please check back later!",
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target: CurrentPacket.target,
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senderId: global.users["bot"].id
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senderId: global.botUser.id
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});
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CurrentUser.addActionToQueue(osuPacketWriter.toBuffer);
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}
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@ -7,9 +7,9 @@ module.exports = function(CurrentUser, MatchID) {
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if (match != null) {
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match.isTourneyMatch = true;
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for (let i = 0; i < global.userKeys.length; i++) {
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if (global.users[global.userKeys[i]].id == CurrentUser.id) {
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match.tourneyClientUsers.push(global.users[global.userKeys[i]]);
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for (let user of global.users.getIterableItems()) {
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if (user.id == CurrentUser.id) {
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match.tourneyClientUsers.push(user);
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}
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}
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@ -5,8 +5,8 @@ module.exports = function(currentUser, sendImmidiate = true) {
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let userIds = [];
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for (let i = 0; i < global.userKeys.length; i++) {
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userIds.push(global.users[global.userKeys[i]].id);
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for (let user of global.users.getIterableItems()) {
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userIds.push(user.id);
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}
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osuPacketWriter.UserPresenceBundle(userIds);
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@ -9,6 +9,7 @@ const osu = require("osu-packet"),
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getUserByToken = require("./util/getUserByToken.js"),
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countryHelper = require("./countryHelper.js"),
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loginHelper = require("./loginHelper.js"),
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Logout = require("./Packets/Logout.js"),
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UserPresenceBundle = require("./Packets/UserPresenceBundle.js"),
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UserPresence = require("./Packets/UserPresence.js"),
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StatusUpdate = require("./Packets/StatusUpdate.js");
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@ -65,20 +66,15 @@ module.exports = async function(req, res, loginInfo) {
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// Make sure user is not already connected, kick off if so.
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const checkForPreexistingUser = getUserByUsername(loginInfo.username);
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if (checkForPreexistingUser != null && !isTourneyClient) {
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for (let i = 0; i < global.userKeys.length; i++) {
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const user = global.users[global.userKeys[i]];
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// Make sure they are not a tourney user
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if (!user.isTourneyUser && user.uuid != newClientToken) {
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global.removeUser(user);
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}
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for (let user of global.users.getIterableItems()) {
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// Log them out if they are not a tourney user
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if (!user.isTourneyUser && user.uuid != newClientToken)
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Logout(user);
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}
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}
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// Create user object
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global.addUser(newClientToken, new User(userDB.id, loginInfo.username, newClientToken));
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// Retreive the newly created user
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const NewUser = getUserByToken(newClientToken);
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const NewUser = global.users.add(newClientToken, new User(userDB.id, loginInfo.username, newClientToken));
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// Set tourney client flag
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NewUser.isTourneyUser = isTourneyClient;
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@ -9,35 +9,17 @@ const osu = require("osu-packet"),
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bakedResponses = require("./bakedResponses.js"),
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Streams = require("./Streams.js"),
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DatabaseHelperClass = require("./DatabaseHelper.js"),
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funkyArray = require("./util/funkyArray.js"),
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config = require("../config.json");
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global.users = {};
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global.userKeys = Object.keys(global.users);
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global.addUser = function(uuid, userToAdd) {
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global.users[uuid] = userToAdd;
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global.refreshUserKeys();
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}
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global.removeUser = function(userToRemove) {
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// This should be safe to do since we should be in a try-catch at all times
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// I just want a trace of how this is happening.
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if (userToRemove.uuid == "bot")
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throw "Tried to remove the bot user!";
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delete userToRemove;
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global.refreshUserKeys();
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}
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global.refreshUserKeys = function() {
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global.userKeys = Object.keys(global.users);
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}
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// Users funkyArray for session storage
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global.users = new funkyArray();
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// Add the bot user
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global.addUser("bot", new User(3, "SillyBot", "bot"));
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global.botUser = global.users.add("bot", new User(3, "SillyBot", "bot"));
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// Set the bot's position on the map
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global.users["bot"].location[0] = 50;
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global.users["bot"].location[1] = -32;
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global.botUser.location[0] = 50;
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global.botUser.location[1] = -32;
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global.DatabaseHelper = new DatabaseHelperClass(config.databaseAddress, config.databasePort, config.databaseUsername, config.databasePassword, config.databaseName);
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@ -45,8 +27,7 @@ global.DatabaseHelper = new DatabaseHelperClass(config.databaseAddress, config.d
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// TODO: Some way of informing bancho that a user has set a score so details can be pulled down quickly
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// Possible solution, TCP socket between the score submit server and bancho? redis? (score submit is on a different server, redis probably wouldn't work)
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setInterval(() => {
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for (let i = 0; i < global.userKeys.length; i++) {
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const User = global.users[global.userKeys[i]];
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for (let User of global.users.getIterableItems()) {
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if (User.id == 3) continue; // Ignore the bot
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// Bot: :(
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75
server/util/funkyArray.js
Normal file
75
server/util/funkyArray.js
Normal file
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@ -0,0 +1,75 @@
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class FunkyArray {
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constructor() {
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this.items = {};
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this.itemKeys = Object.keys(this.items);
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this.iterableArray = [];
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}
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add(uuid, item, regenerate = true) {
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this.items[uuid] = item;
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if (regenerate) {
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this.itemKeys = Object.keys(this.items);
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this.regenerateIterableArray();
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}
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return this.items[uuid];
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}
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remove(uuid, regenerate = true) {
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delete this.items[uuid];
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if (regenerate) {
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this.itemKeys = Object.keys(this.items);
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this.regenerateIterableArray();
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}
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}
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removeFirstItem(regenerate = true) {
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delete this.items[this.itemKeys[0]];
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this.itemKeys = Object.keys(this.items);
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if (regenerate) this.regenerateIterableArray();
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}
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regenerateIterableArray() {
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this.iterableArray = new Array();
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for (let itemKey of this.itemKeys) {
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this.iterableArray.push(this.items[itemKey]);
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}
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this.itemKeys = Object.keys(this.items);
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}
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getFirstItem() {
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return this.items[this.itemKeys[0]];
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}
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getLength() {
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return this.itemKeys.length;
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}
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getKeyById(id) {
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return this.itemKeys[id];
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}
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getById(id) {
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return this.items[this.itemKeys[id]];
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}
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getByKey(key) {
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return this.items[key];
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}
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getKeys() {
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return this.itemKeys;
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}
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getItems() {
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return this.items;
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}
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getIterableItems() {
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return this.iterableArray;
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}
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}
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module.exports = FunkyArray;
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@ -1,6 +1,6 @@
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module.exports = function(id) {
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for (let i = 0; i < global.userKeys.length; i++) {
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if (global.users[global.userKeys[i]].id == id)
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return global.users[userKeys[i]];
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for (let user of global.users.getIterableItems()) {
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if (user.id == id)
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return user;
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}
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}
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@ -1,4 +1,3 @@
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module.exports = function(token) {
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if (global.userKeys.includes(token)) return global.users[token];
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else return null;
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return global.users.getByKey(token);
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}
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@ -1,6 +1,6 @@
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module.exports = function(username) {
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for (let i = 0; i < global.userKeys.length; i++) {
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if (global.users[global.userKeys[i]].username == username)
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return global.users[global.userKeys[i]];
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for (let user of global.users.getIterableItems()) {
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if (user.username == username)
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return user;
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}
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}
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