const osu = require("osu-packet"); module.exports = function(CurrentUser, MatchID) { const match = global.MultiplayerManager.getMatch(MatchID); if (match != null) { match.isTourneyMatch = false; match.tourneyClientUsers = []; if (global.StreamsHandler.isUserInStream(match.matchStreamName, CurrentUser.uuid)) return global.consoleHelper.printBancho(`Did not add user to channel ${match.matchStreamName} because they are already in it`); const osuPacketWriter = new osu.Bancho.Writer; osuPacketWriter.ChannelRevoked("#multiplayer"); if (!global.StreamsHandler.isUserInStream(match.matchStreamName, CurrentUser.uuid)) global.StreamsHandler.removeUserFromStream(match.matchStreamName, CurrentUser.uuid); CurrentUser.addActionToQueue(osuPacketWriter.toBuffer); } else { // Still provide feedback just in case // TODO: Check if this has any effect, if not then remove this. const osuPacketWriter = new osu.Bancho.Writer; osuPacketWriter.ChannelRevoked("#multiplayer"); CurrentUser.addActionToQueue(osuPacketWriter.toBuffer); } }