# Binato [![CodeFactor](https://www.codefactor.io/repository/github/tgpholly/binato/badge)](https://www.codefactor.io/repository/github/tgpholly/binato) [![Node.js CI](https://github.com/tgpholly/Binato/actions/workflows/node.js.yml/badge.svg?branch=master)](https://github.com/tgpholly/Binato/actions/workflows/node.js.yml) An implementation of osu!bancho in Javascript i'm sorry peppy
### Features: - Multiplayer + Invites - Spectator - Tourney Client - User Panel - Friends List - Chat & Channels - Private Messages - Chat Bot (see [commands folder](https://github.com/tgpholly/Binato/tree/master/server/commands)) ### [Planned additions](https://github.com/tgpholly/Binato/issues?q=is%3Aopen+is%3Aissue+label%3Aenhancement) | [List of currently known bugs](https://github.com/tgpethan/Binato/issues?q=is%3Aopen+is%3Aissue+label%3Abug)
## Setup: While I don't support setting this up yourself it is fairly easy to do, all that should be required is: - **NodeJS > 16** - **MariaDB** - Optional (Disabled via config): - **Redis** - **Prometheus** Clone the repo and run `npm i` to install required packages, then copy `config.example.json` to `config.json` and edit to your liking (this is where http compression, prometheus and redis can be enabled/disabled) After doing this running `npm run dev:run` should start the server. If you want to build something standalone you can run the build process using `npm run build`. ## Reporting bugs: To report a bug [create a new issue](https://github.com/tgpholly/Binato/issues/new) and include information such as your OS / Distro, Node version, disabled Binato features (e.g. Prometheus, Redis, compression) and console output at the time of the bug if applicable.
## How to connect: See Now (2022 - 2023) for the prefered way to connect now. ### 2013 - Stable Fallback (2015 / 2016 ?): From 2013 to the Fallback client HTTP can be used, so for that you just need to direct it to the server
You can do this using the hosts file Location on Linux: `/etc/hosts`
Location on Mac: `/private/etc/hosts`
Location on Windows: `C:\Windows\system32\drivers\etc\hosts` Add an entry in the hosts file that looks like the following: ``` osu.ppy.sh c.ppy.sh c1.ppy.sh ``` Where is the IP Address of the server hosting the bancho server ### 2016 - Early 2021: Versions of osu! past Stable Fallback use HTTPS and as such you'll have to create a self signed certificate and make the server identify as ppy.sh
In 2018 there were also new subdomains added which are: - c2.ppy.sh - c3.ppy.sh - c4.ppy.sh - c5.ppy.sh - c6.ppy.sh - ce.ppy.sh ### Now (2022 - 2023): There is a `-devserver` launch flag in the game which can be passed to the client to connect to a specific server. Example usage: ``` osu!.exe -devserver eusv.net ``` You need to have your subdomains structured like osu!'s with the exception of `c*.ppy.sh` domains. There is only one that is polled for `-devserver` usage. An example setup would be: - osu.example.com (Score submit & web stuff) - c.example.com (Bancho) - a.example.com (Profile pictures) In addition to all of this, your domain **must** have HTTPS. I recommend [Cloudflare](https://www.cloudflare.com/) for this task.
## Other Binato components: ### Website: Binato's website is handled by [Binato-Website](https://github.com/tgpholly/Binato-Website) ### Profile Pictures: Profile pictures can be handled by any standard HTTP server, there is also one I made for the task here: [Binato-ProfilePicture](https://github.com/tgpholly/Binato-ProfilePicture)