const osu = require("osu-packet"); module.exports = function(CurrentUser, MatchID) { const match = global.MultiplayerManager.getMatch(MatchID); if (match != null) { match.isTourneyMatch = true; for (let i = 0; i < global.users.length; i++) { if (global.users[i].id == CurrentUser.id) { match.tourneyClientUsers.push(global.users[i]); } } if (global.StreamsHandler.isUserInStream(match.matchStreamName, CurrentUser.uuid)) return global.consoleHelper.printBancho(`Did not add user to channel ${match.matchStreamName} because they are already in it`); const osuPacketWriter = new osu.Bancho.Writer; osuPacketWriter.ChannelJoinSuccess("#multiplayer"); if (!global.StreamsHandler.isUserInStream(match.matchStreamName, CurrentUser.uuid)) global.StreamsHandler.addUserToStream(match.matchStreamName, CurrentUser.uuid); CurrentUser.addActionToQueue(osuPacketWriter.toBuffer); } }