# Binato [![CodeFactor](https://www.codefactor.io/repository/github/tgpethan/binato/badge/master)](https://www.codefactor.io/repository/github/tgpethan/binato/overview/master) An implementation of osu!bancho in Javascript i'm sorry peppy
### Features: - Multiplayer + Invites - Spectator - Tourney Client - User Panel - Friends List - Chat & Channels - Private Messages - Minimum Viable Product of a bot - For a command list check [BotCommandHandler](https://github.com/tgpethan/Binato/blob/master/server/BotCommandHandler.js) or use !help on a live server ### [List of bugs](https://github.com/tgpethan/Binato/issues?q=is%3Aopen+is%3Aissue+label%3Abug) ## How to connect: ### 2013 - Stable Fallback (2015 / 2016 ?): Stable fallback uses HTTP so for that you just need to direct it to the server
You can do this using the hosts file Location on Linux: /etc/hosts
Location on Windows: C:/Windows/system32/drivers/etc/hosts Add an entry in the hosts file that looks like the following: ``` osu.ppy.sh c.ppy.sh c1.ppy.sh ``` Where is the IP Address of the server hosting the bancho server ### 2016 - Early 2021: Versions of osu! past Stable Fallback use HTTPS and as such you'll have to create a self signed certificate and make the server identify as ppy.sh
In 2018 there were also new subdomains added which are: - c2.ppy.sh - c3.ppy.sh - c4.ppy.sh - c5.ppy.sh - c6.ppy.sh - ce.ppy.sh ### Now: On cuttingedge there is a `-devserver` launch flag which can be passed to the client to connect to a specific server. Example usage: ``` osu!.exe -devserver eusv.ml ``` ## Things not included in this repo: ### Profile Pictures: Profile pictures can be handled by any standard HTTP server, there is also one I made for the task here: [Binato-ProfilePicture](https://github.com/tgpethan/Binato-ProfilePicture) ## Support: While I don't support setting this up yourself (although this is pretty flexible as it stands right now) I will try my best to support this in the time I have. Just open a discussion and I will get around to it eventually.