Binato/server/Packets/TourneyJoinMatchChannel.js

27 lines
No EOL
1,009 B
JavaScript

const osu = require("osu-packet"),
consoleHelper = require("./consoleHelper.js");
module.exports = function(CurrentUser, MatchID) {
const match = global.MultiplayerManager.getMatch(MatchID);
if (match != null) {
match.isTourneyMatch = true;
for (let i = 0; i < global.userKeys.length; i++) {
if (global.users[global.userKeys[i]].id == CurrentUser.id) {
match.tourneyClientUsers.push(global.users[global.userKeys[i]]);
}
}
if (global.StreamsHandler.isUserInStream(match.matchChatStreamName, CurrentUser.uuid))
return consoleHelper.printBancho(`Did not add user to channel ${match.matchChatStreamName} because they are already in it`);
const osuPacketWriter = new osu.Bancho.Writer;
osuPacketWriter.ChannelJoinSuccess("#multiplayer");
if (!global.StreamsHandler.isUserInStream(match.matchChatStreamName, CurrentUser.uuid))
global.StreamsHandler.addUserToStream(match.matchChatStreamName, CurrentUser.uuid);
CurrentUser.addActionToQueue(osuPacketWriter.toBuffer);
}
}