Binato/server/Packets/TourneyLeaveMatchChannel.js
2021-02-05 03:18:24 +00:00

30 lines
No EOL
1.1 KiB
JavaScript

const osu = require("osu-packet");
module.exports = function(CurrentUser, MatchID) {
const match = global.MultiplayerManager.getMatch(MatchID);
if (match != null) {
match.isTourneyMatch = false;
match.tourneyClientUsers = [];
if (global.StreamsHandler.isUserInStream(match.matchStreamName, CurrentUser.uuid))
return global.consoleHelper.printBancho(`Did not add user to channel ${match.matchStreamName} because they are already in it`);
const osuPacketWriter = new osu.Bancho.Writer;
osuPacketWriter.ChannelRevoked("#multiplayer");
if (!global.StreamsHandler.isUserInStream(match.matchStreamName, CurrentUser.uuid))
global.StreamsHandler.removeUserFromStream(match.matchStreamName, CurrentUser.uuid);
CurrentUser.addActionToQueue(osuPacketWriter.toBuffer);
} else {
// Still provide feedback just in case
// TODO: Check if this has any effect, if not then remove this.
const osuPacketWriter = new osu.Bancho.Writer;
osuPacketWriter.ChannelRevoked("#multiplayer");
CurrentUser.addActionToQueue(osuPacketWriter.toBuffer);
}
}