extends Node3D func encode_sstv(): #var encoder = Martin1.new() var encoder = RobotBW8.new() #var cameraImage = get_viewport().get_texture().get_image() #var cameraImage = load("res://tests/checker.png").get_image() #var cameraImage = load("res://tests/spiral.png").get_image() var cameraImage = load("res://tests/testtest.png").get_image() #var cameraImage = load("res://tests/testtest2.png").get_image() #var cameraImage = load("res://tests/testtest3.png").get_image() var audioBuffer = encoder.EncodeSSTV(cameraImage) encoder.SaveAsWav("res://../sstv.wav") # Spew that audio yo. #$AudioStreamPlayer.stream.mix_rate = SSTVEncoder.SAMPLE_RATE #$AudioStreamPlayer.stream.buffer_length = 120 #$AudioStreamPlayer.play() #var player = $AudioStreamPlayer.get_stream_playback() #for i in range(0, audioBuffer.size()): #player.push_frame(Vector2(audioBuffer[i], audioBuffer[i])) # a lil hacky delay so sdfgi can settle lol. var startTimer = 0 var first = true func _process(delta): if startTimer > 10 and first: first = false encode_sstv() startTimer += 1