mc-beta-server/external/OpenSimplex3D.ts

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2023-04-17 02:05:11 +01:00
// This is free and unencumbered software released into the public domain
import shuffleSeed from "./shuffle_seed";
const NORM_3D = 1.0 / 103.0;
const SQUISH_3D = (Math.sqrt(3 + 1) - 1) / 3;
const STRETCH_3D = (1 / Math.sqrt(3 + 1) - 1) / 3;
export type Noise3D = (x: number, y: number, z: number) => number;
interface Contribution3D {
dx: number;
dy: number;
dz: number;
next?: Contribution3D;
xsb: number;
ysb: number;
zsb: number;
}
function contribution3D(
multiplier: number,
xsb: number,
ysb: number,
zsb: number,
): Contribution3D {
return {
dx: -xsb - multiplier * SQUISH_3D,
dy: -ysb - multiplier * SQUISH_3D,
dz: -zsb - multiplier * SQUISH_3D,
xsb,
ysb,
zsb,
};
}
export function makeNoise3D(clientSeed: number): Noise3D {
const contributions: Contribution3D[] = [];
for (let i = 0; i < p3D.length; i += 9) {
const baseSet = base3D[p3D[i]];
let previous: Contribution3D | null = null;
let current: Contribution3D | null = null;
for (let k = 0; k < baseSet.length; k += 4) {
current = contribution3D(
baseSet[k],
baseSet[k + 1],
baseSet[k + 2],
baseSet[k + 3],
);
if (previous === null) contributions[i / 9] = current;
else previous.next = current;
previous = current;
}
current!.next = contribution3D(
p3D[i + 1],
p3D[i + 2],
p3D[i + 3],
p3D[i + 4],
);
current!.next.next = contribution3D(
p3D[i + 5],
p3D[i + 6],
p3D[i + 7],
p3D[i + 8],
);
}
const lookup: Contribution3D[] = [];
for (let i = 0; i < lookupPairs3D.length; i += 2) {
lookup[lookupPairs3D[i]] = contributions[lookupPairs3D[i + 1]];
}
const perm = new Uint8Array(256);
const perm3D = new Uint8Array(256);
const source = new Uint8Array(256);
for (let i = 0; i < 256; i++) source[i] = i;
let seed = new Uint32Array(1);
seed[0] = clientSeed;
seed = shuffleSeed(shuffleSeed(shuffleSeed(seed)));
for (let i = 255; i >= 0; i--) {
seed = shuffleSeed(seed);
const r = new Uint32Array(1);
r[0] = (seed[0] + 31) % (i + 1);
if (r[0] < 0) r[0] += i + 1;
perm[i] = source[r[0]];
perm3D[i] = (perm[i] % 24) * 3;
source[r[0]] = source[i];
}
return (x: number, y: number, z: number): number => {
const stretchOffset = (x + y + z) * STRETCH_3D;
const xs = x + stretchOffset;
const ys = y + stretchOffset;
const zs = z + stretchOffset;
const xsb = Math.floor(xs);
const ysb = Math.floor(ys);
const zsb = Math.floor(zs);
const squishOffset = (xsb + ysb + zsb) * SQUISH_3D;
const dx0 = x - (xsb + squishOffset);
const dy0 = y - (ysb + squishOffset);
const dz0 = z - (zsb + squishOffset);
const xins = xs - xsb;
const yins = ys - ysb;
const zins = zs - zsb;
const inSum = xins + yins + zins;
const hash = (yins - zins + 1) |
((xins - yins + 1) << 1) |
((xins - zins + 1) << 2) |
(inSum << 3) |
((inSum + zins) << 5) |
((inSum + yins) << 7) |
((inSum + xins) << 9);
let value = 0;
for (
let c: Contribution3D | undefined = lookup[hash];
c !== undefined;
c = c.next
) {
const dx = dx0 + c.dx;
const dy = dy0 + c.dy;
const dz = dz0 + c.dz;
const attn = 2 - dx * dx - dy * dy - dz * dz;
if (attn > 0) {
const px = xsb + c.xsb;
const py = ysb + c.ysb;
const pz = zsb + c.zsb;
const indexPartA = perm[px & 0xff];
const indexPartB = perm[(indexPartA + py) & 0xff];
const index = perm3D[(indexPartB + pz) & 0xff];
const valuePart = gradients3D[index] * dx +
gradients3D[index + 1] * dy +
gradients3D[index + 2] * dz;
value += attn * attn * attn * attn * valuePart;
}
}
return value * NORM_3D;
};
}
const base3D = [
[0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 1, 0, 1, 0, 0, 1],
[2, 1, 1, 0, 2, 1, 0, 1, 2, 0, 1, 1, 3, 1, 1, 1],
[1, 1, 0, 0, 1, 0, 1, 0, 1, 0, 0, 1, 2, 1, 1, 0, 2, 1, 0, 1, 2, 0, 1, 1],
];
const gradients3D = [
-11,
4,
4,
-4,
11,
4,
-4,
4,
11,
11,
4,
4,
4,
11,
4,
4,
4,
11,
-11,
-4,
4,
-4,
-11,
4,
-4,
-4,
11,
11,
-4,
4,
4,
-11,
4,
4,
-4,
11,
-11,
4,
-4,
-4,
11,
-4,
-4,
4,
-11,
11,
4,
-4,
4,
11,
-4,
4,
4,
-11,
-11,
-4,
-4,
-4,
-11,
-4,
-4,
-4,
-11,
11,
-4,
-4,
4,
-11,
-4,
4,
-4,
-11,
];
const lookupPairs3D = [
0,
2,
1,
1,
2,
2,
5,
1,
6,
0,
7,
0,
32,
2,
34,
2,
129,
1,
133,
1,
160,
5,
161,
5,
518,
0,
519,
0,
546,
4,
550,
4,
645,
3,
647,
3,
672,
5,
673,
5,
674,
4,
677,
3,
678,
4,
679,
3,
680,
13,
681,
13,
682,
12,
685,
14,
686,
12,
687,
14,
712,
20,
714,
18,
809,
21,
813,
23,
840,
20,
841,
21,
1198,
19,
1199,
22,
1226,
18,
1230,
19,
1325,
23,
1327,
22,
1352,
15,
1353,
17,
1354,
15,
1357,
17,
1358,
16,
1359,
16,
1360,
11,
1361,
10,
1362,
11,
1365,
10,
1366,
9,
1367,
9,
1392,
11,
1394,
11,
1489,
10,
1493,
10,
1520,
8,
1521,
8,
1878,
9,
1879,
9,
1906,
7,
1910,
7,
2005,
6,
2007,
6,
2032,
8,
2033,
8,
2034,
7,
2037,
6,
2038,
7,
2039,
6,
];
const p3D = [
0,
0,
1,
-1,
0,
0,
1,
0,
-1,
0,
0,
-1,
1,
0,
0,
0,
1,
-1,
0,
0,
-1,
0,
1,
0,
0,
-1,
1,
0,
2,
1,
1,
0,
1,
1,
1,
-1,
0,
2,
1,
0,
1,
1,
1,
-1,
1,
0,
2,
0,
1,
1,
1,
-1,
1,
1,
1,
3,
2,
1,
0,
3,
1,
2,
0,
1,
3,
2,
0,
1,
3,
1,
0,
2,
1,
3,
0,
2,
1,
3,
0,
1,
2,
1,
1,
1,
0,
0,
2,
2,
0,
0,
1,
1,
0,
1,
0,
2,
0,
2,
0,
1,
1,
0,
0,
1,
2,
0,
0,
2,
2,
0,
0,
0,
0,
1,
1,
-1,
1,
2,
0,
0,
0,
0,
1,
-1,
1,
1,
2,
0,
0,
0,
0,
1,
1,
1,
-1,
2,
3,
1,
1,
1,
2,
0,
0,
2,
2,
3,
1,
1,
1,
2,
2,
0,
0,
2,
3,
1,
1,
1,
2,
0,
2,
0,
2,
1,
1,
-1,
1,
2,
0,
0,
2,
2,
1,
1,
-1,
1,
2,
2,
0,
0,
2,
1,
-1,
1,
1,
2,
0,
0,
2,
2,
1,
-1,
1,
1,
2,
0,
2,
0,
2,
1,
1,
1,
-1,
2,
2,
0,
0,
2,
1,
1,
1,
-1,
2,
0,
2,
0,
];