2023-04-08 20:52:47 +01:00
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import { FunkyArray } from "../funkyArray";
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import { Chunk } from "./Chunk";
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import { IEntity } from "./entities/IEntity";
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2023-04-09 04:19:10 +01:00
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import { Player } from "./entities/Player";
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2023-04-09 04:47:23 +01:00
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//import { FlatGenerator } from "./generators/Flat";
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2023-04-09 04:19:10 +01:00
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import { HillyGenerator } from "./generators/Hilly";
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2023-04-08 20:52:47 +01:00
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import { IGenerator } from "./generators/IGenerator";
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export class World {
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public chunks:FunkyArray<number, Chunk>;
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public entites:FunkyArray<number, IEntity>;
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public generator:IGenerator;
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2023-04-09 04:19:10 +01:00
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public constructor(seed:number) {
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2023-04-08 20:52:47 +01:00
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this.chunks = new FunkyArray<number, Chunk>();
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this.entites = new FunkyArray<number, IEntity>();
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2023-04-09 04:19:10 +01:00
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this.generator = new HillyGenerator(seed);
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2023-04-08 20:52:47 +01:00
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}
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public addEntity(entity:IEntity) {
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this.entites.set(entity.entityId, entity);
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}
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2023-04-09 04:19:10 +01:00
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// TODO: getChunkByCoordPair failed in here during removeEntity, figure out why.
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public removeEntity(entity:IEntity) {
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if (entity instanceof Player) {
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for (const coordPair of entity.loadedChunks) {
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const chunk = this.getChunkByCoordPair(coordPair);
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chunk.playersInChunk.remove(entity.entityId);
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if (chunk.playersInChunk.length === 0) {
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this.unloadChunk(coordPair);
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}
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}
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}
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this.entites.remove(entity.entityId);
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// TODO: Inform clients about entity removal
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}
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public getChunk(x:number, z:number, generate:boolean = true) {
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const coordPair = Chunk.CreateCoordPair(x, z);
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const existingChunk = this.chunks.get(coordPair);
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if (!(existingChunk instanceof Chunk)) {
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if (generate) {
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return this.chunks.set(coordPair, new Chunk(this, x, z));
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}
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throw new Error(`BADLOOKUP: Chunk [${x}, ${z}] does not exist.`);
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2023-04-08 20:52:47 +01:00
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}
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2023-04-09 04:19:10 +01:00
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return existingChunk;
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2023-04-08 20:52:47 +01:00
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}
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2023-04-09 04:19:10 +01:00
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public getChunkByCoordPair(coordPair:number) {
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const existingChunk = this.chunks.get(coordPair);
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if (!(existingChunk instanceof Chunk)) {
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throw new Error(`BADLOOKUP: Chunk ${coordPair} does not exist.`);
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}
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return existingChunk;
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}
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public unloadChunk(coordPair:number) {
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// TODO: Save to disk
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this.chunks.remove(coordPair);
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}
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public tick() {
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this.entites.forEach(entity => {
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if (entity instanceof Player) {
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if (entity.justUnloaded.length > 0) {
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for (const coordPair of entity.justUnloaded) {
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const chunkToUnload = this.getChunkByCoordPair(coordPair);
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chunkToUnload.playersInChunk.remove(entity.entityId);
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if (chunkToUnload.playersInChunk.length === 0) {
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this.unloadChunk(coordPair);
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}
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}
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entity.justUnloaded = new Array<number>();
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}
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}
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entity.onTick();
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})
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}
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}
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