mc-beta-server/server/generators/terrain/NewOverworld.ts

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2024-07-09 21:52:13 +01:00
import { makeNoise2D, Noise2D } from "../../../external/OpenSimplex2D";
import { makeNoise3D, Noise3D } from "../../../external/OpenSimplex3D";
import Block from "../../blocks/Block";
import Chunk from "../../Chunk";
import IGenerator from "../IGenerator";
import mulberry32 from "../../mulberry32";
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export default class NewOverworld implements IGenerator {
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private seed:number;
seedGenerator:() => number;
public layer1:Noise3D;
public layer2:Noise3D;
public mix:Noise3D;
public maxHeight:Noise2D;
private createGenerator2D() {
return makeNoise2D(this.seedGenerator() * Number.MAX_SAFE_INTEGER);
}
private createGenerator3D() {
return makeNoise3D(this.seedGenerator() * Number.MAX_SAFE_INTEGER);
}
public constructor(seed:number) {
this.seed = seed;
this.seedGenerator = mulberry32(this.seed);
this.layer1 = this.createGenerator3D();
this.layer2 = this.createGenerator3D();
this.mix = this.createGenerator3D();
this.maxHeight = this.createGenerator2D();
}
private noiseForCoord(chunk:Chunk, x:number, y:number, z:number) {
const mixValue = this.mix((chunk.x * 16 + x) / 16, y / 16, (chunk.z * 16 + z) / 16);
const layer1 = this.layer1((chunk.x * 16 + x) / 64, y / 64, (chunk.z * 16 + z) / 64) / 2048;
const layer2 = this.layer2((chunk.x * 16 + x) / 64, y / 64, (chunk.z * 16 + z) / 64) / 2048;
const maxHeightLayer = 80 + this.maxHeight((chunk.x * 16 + x) / 64, (chunk.z * 16 + z) / 64) * 32;
if (y > maxHeightLayer) {
return 0;
}
if (mixValue < 0) {
return layer1;
} else if (mixValue > 1) {
return layer2;
} else {
return layer1 + (layer2 - layer1) * mixValue;
}
}
public generate(chunk:Chunk) {
for (let y = 0; y < 128; y++) {
for (let x = 0; x < 16; x++) {
for (let z = 0; z < 16; z++) {
if (y === 0 || (y < 3 && this.layer1(x, y, z) > 0.1)) {
chunk.setBlock(Block.bedrock.blockId, x, y, z);
} else {
if (this.noiseForCoord(chunk, x, y, z) > 0) {
chunk.setBlock(Block.stone.blockId, x, y, z);
} else if (y < 64) {
chunk.setBlock(Block.waterStill.blockId, x, y, z);
}
}
}
}
}
for (let y = 0; y < 128; y++) {
for (let x = 0; x < 16; x++) {
for (let z = 0; z < 16; z++) {
if (y === 0 || (y < 3 && this.layer1(x, y, z) > 0.1)) {
chunk.setBlock(Block.bedrock.blockId, x, y, z);
} else {
}
}
}
}
}
}