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import InventoryType from "../enums/InventoryType";
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import Inventory from "../inventories/Inventory";
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import PlayerCombinedInventory from "../inventories/PlayerCombinedInventory";
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import MPClient from "../MPClient";
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import Window from "./Window";
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export default class WindowCrafting extends Window {
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public constructor(inventory: PlayerCombinedInventory) {
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super(InventoryType.CraftingTable, inventory, 45);
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}
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}
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