2023-04-09 04:19:10 +01:00
|
|
|
import { Chunk } from "../Chunk";
|
|
|
|
import { MPClient } from "../MPClient";
|
2023-04-08 20:52:47 +01:00
|
|
|
import { MinecraftServer } from "../MinecraftServer";
|
|
|
|
import { World } from "../World";
|
2023-04-09 04:19:10 +01:00
|
|
|
import { PacketMapChunk } from "../packets/MapChunk";
|
|
|
|
import { EntityLiving } from "./EntityLiving";
|
|
|
|
import { PacketPreChunk } from "../packets/PreChunk";
|
2023-04-13 23:52:13 +01:00
|
|
|
import { PacketUpdateHealth } from "../packets/UpdateHealth";
|
2023-10-29 05:08:26 +00:00
|
|
|
import { Inventory } from "../inventories/Inventory";
|
|
|
|
import { ItemStack } from "../inventories/ItemStack";
|
|
|
|
import { Block } from "../blocks/Block";
|
2023-11-02 08:31:43 +00:00
|
|
|
import PlayerInventory from "../inventories/PlayerInventory";
|
|
|
|
import { Item } from "../items/Item";
|
2023-04-08 20:52:47 +01:00
|
|
|
|
2023-09-04 23:42:38 +01:00
|
|
|
const CHUNK_LOAD_RANGE = 5;
|
|
|
|
|
2023-04-09 04:19:10 +01:00
|
|
|
export class Player extends EntityLiving {
|
2023-04-08 20:52:47 +01:00
|
|
|
public username:string;
|
|
|
|
private server:MinecraftServer;
|
2023-04-09 04:19:10 +01:00
|
|
|
private firstUpdate:boolean;
|
|
|
|
public loadedChunks:Array<number>;
|
|
|
|
public justUnloaded:Array<number>;
|
|
|
|
public mpClient?:MPClient;
|
2023-11-02 08:31:43 +00:00
|
|
|
public inventory:PlayerInventory;
|
2023-04-08 20:52:47 +01:00
|
|
|
|
2023-04-13 23:52:13 +01:00
|
|
|
private lastHealth:number;
|
|
|
|
|
2023-04-08 20:52:47 +01:00
|
|
|
public constructor(server:MinecraftServer, world:World, username:string) {
|
|
|
|
super(world);
|
|
|
|
this.server = server;
|
2023-04-09 04:19:10 +01:00
|
|
|
this.firstUpdate = true;
|
|
|
|
this.loadedChunks = new Array<number>();
|
|
|
|
this.justUnloaded = new Array<number>();
|
2023-04-08 20:52:47 +01:00
|
|
|
|
2023-11-02 08:31:43 +00:00
|
|
|
this.inventory = new PlayerInventory();
|
2023-10-29 05:08:26 +00:00
|
|
|
|
2023-11-02 08:31:43 +00:00
|
|
|
this.inventory.setSlotItemStack(36, new ItemStack(Item.ironSword, 1));
|
|
|
|
this.inventory.setSlotItemStack(37, new ItemStack(Item.ironPickaxe, 1));
|
|
|
|
this.inventory.setSlotItemStack(38, new ItemStack(Item.ironShovel, 1));
|
|
|
|
this.inventory.setSlotItemStack(39, new ItemStack(Item.ironAxe, 1));
|
|
|
|
this.inventory.setSlotItemStack(43, new ItemStack(Block.dirt, 32));
|
2023-10-29 05:08:26 +00:00
|
|
|
|
2023-04-08 20:52:47 +01:00
|
|
|
this.username = username;
|
2023-11-02 08:31:43 +00:00
|
|
|
this.position.set(8, 64, 8);
|
2023-04-13 23:52:13 +01:00
|
|
|
|
|
|
|
this.lastHealth = this.health;
|
2023-04-08 20:52:47 +01:00
|
|
|
}
|
2023-04-09 04:19:10 +01:00
|
|
|
|
2023-09-04 23:42:38 +01:00
|
|
|
public forceUpdatePlayerChunks() {
|
|
|
|
this.firstUpdate = true;
|
|
|
|
}
|
|
|
|
|
2023-04-11 07:47:56 +01:00
|
|
|
private async updatePlayerChunks() {
|
2023-11-02 08:31:43 +00:00
|
|
|
const bitX = this.position.x >> 4;
|
|
|
|
const bitZ = this.position.z >> 4;
|
|
|
|
if (bitX != this.lastPosition.x >> 4 || bitZ != this.lastPosition.z >> 4 || this.firstUpdate) {
|
2023-04-09 04:19:10 +01:00
|
|
|
if (this.firstUpdate) {
|
|
|
|
this.firstUpdate = false;
|
2023-04-13 23:52:13 +01:00
|
|
|
// TODO: Make this based on the player's initial coords
|
2023-04-09 04:19:10 +01:00
|
|
|
this.mpClient?.send(new PacketPreChunk(0, 0, true).writeData());
|
2023-04-11 07:47:56 +01:00
|
|
|
const chunk = await this.world.getChunkSafe(0, 0);
|
|
|
|
const chunkData = await (new PacketMapChunk(0, 0, 0, 15, 127, 15, chunk).writeData());
|
|
|
|
this.mpClient?.send(chunkData);
|
2023-04-09 04:19:10 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
// Load or keep any chunks we need
|
|
|
|
const currentLoads = [];
|
2023-09-04 23:42:38 +01:00
|
|
|
for (let x = bitX - CHUNK_LOAD_RANGE; x < bitX + CHUNK_LOAD_RANGE; x++) {
|
|
|
|
for (let z = bitZ - CHUNK_LOAD_RANGE; z < bitZ + CHUNK_LOAD_RANGE; z++) {
|
2023-04-09 04:19:10 +01:00
|
|
|
const coordPair = Chunk.CreateCoordPair(x, z);
|
|
|
|
if (!this.loadedChunks.includes(coordPair)) {
|
2023-04-11 07:47:56 +01:00
|
|
|
const chunk = await this.world.getChunkSafe(x, z);
|
2023-04-09 04:19:10 +01:00
|
|
|
this.mpClient?.send(new PacketPreChunk(x, z, true).writeData());
|
|
|
|
this.loadedChunks.push(coordPair);
|
|
|
|
chunk.playersInChunk.set(this.entityId, this);
|
2023-04-11 07:47:56 +01:00
|
|
|
const chunkData = await (new PacketMapChunk(x, 0, z, 15, 127, 15, chunk).writeData());
|
|
|
|
this.mpClient?.send(chunkData);
|
2023-04-09 04:19:10 +01:00
|
|
|
}
|
|
|
|
currentLoads.push(coordPair);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Mark any unaccounted chunks for unload
|
2023-04-09 04:47:23 +01:00
|
|
|
for (const coordPair of this.loadedChunks) {
|
2023-05-02 08:50:49 +01:00
|
|
|
if (!currentLoads.includes(coordPair) && this.world.chunkExists(coordPair)) {
|
2023-04-09 04:19:10 +01:00
|
|
|
this.justUnloaded.push(coordPair);
|
|
|
|
const chunkToUnload = this.world.getChunkByCoordPair(coordPair);
|
|
|
|
this.mpClient?.send(new PacketPreChunk(chunkToUnload.x, chunkToUnload.z, false).writeData());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Overwrite loaded chunks
|
|
|
|
this.loadedChunks = currentLoads;
|
|
|
|
}
|
2023-04-11 07:47:56 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
public onTick() {
|
|
|
|
this.updatePlayerChunks();
|
2023-04-09 04:19:10 +01:00
|
|
|
|
2023-04-13 23:52:13 +01:00
|
|
|
if (this.health != this.lastHealth) {
|
|
|
|
this.lastHealth = this.health;
|
|
|
|
this.mpClient?.send(new PacketUpdateHealth(this.health).writeData());
|
|
|
|
}
|
|
|
|
|
2023-04-09 04:19:10 +01:00
|
|
|
super.onTick();
|
|
|
|
}
|
2023-04-08 20:52:47 +01:00
|
|
|
}
|