2023-04-17 02:05:11 +01:00
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import { World } from "../World";
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2023-10-29 05:08:26 +00:00
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import { ItemStack } from "../inventories/ItemStack";
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2023-04-17 02:05:11 +01:00
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import { Entity } from "./Entity";
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export class EntityItem extends Entity {
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public age:number;
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2023-06-26 09:57:40 +01:00
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public itemStack:ItemStack;
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2023-04-17 02:05:11 +01:00
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2023-11-09 16:30:40 +00:00
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public pickupDelay:number;
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2023-11-02 08:31:43 +00:00
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public constructor(world:World, itemStack:ItemStack) {
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2023-04-17 02:05:11 +01:00
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super(world);
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2023-06-26 09:57:40 +01:00
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this.itemStack = itemStack;
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2023-11-09 16:30:40 +00:00
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this.entitySize.set(0.2, 0.2);
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this.pickupDelay = 0;
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this.motion.set(Math.random() * 0.2 - 0.1, 0.2, Math.random() * 0.2 - 0.1);
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2023-04-17 02:05:11 +01:00
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this.age = 0;
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this.health = 5;
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}
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2023-11-09 16:30:40 +00:00
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onTick() {
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super.onTick();
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if (this.pickupDelay > 0) {
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this.pickupDelay--;
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}
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this.motion.add(0, -0.04, 0);
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this.moveEntity(this.motion.x, this.motion.y, this.motion.z);
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let xyMult = 0.98;
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if (this.onGround) {
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xyMult = 0.59;
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}
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// TODO: Change the x and z based on the slipperiness of a block
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this.motion.mult(xyMult, 0.98, xyMult);
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if (this.onGround) {
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this.motion.y *= -0.5;
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}
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this.age++;
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if (this.age >= 6000) {
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// TODO: Kill entity
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}
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}
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2023-04-17 02:05:11 +01:00
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}
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