From 0eb23adb0949f4319b3bc38559a063b19d2fbd9f Mon Sep 17 00:00:00 2001 From: Holly Date: Sun, 5 Nov 2023 01:08:01 +0000 Subject: [PATCH] Update README.md --- README.md | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index 2b395cb..ff912dd 100644 --- a/README.md +++ b/README.md @@ -11,6 +11,11 @@ me trying to understand minecraft beta's protocol Minecraft landscape with trees, caves, flowers, shrubs and an ocean. WIP Minecraft Nether with very simple terrain. +**Goals:** + - Make this as fast as possible on a single thread. + - Only use thread pools if absolutely neccesary. + - Build the server in a way where it should be easy to multithread it. + **Implemented:** - Basic flat terrain generation - Basic (top to bottom, no spread) Lighting @@ -20,26 +25,24 @@ me trying to understand minecraft beta's protocol - Cross chunk structure generation (trees, buildings, etc...) - World/Chunk saving to disk - Block breaking + - Player Inventory **WIP:** - Entities: - Players - Dimensions: - Nether + - Inventories (containers, etc...) **To Implement:** - Block placement - Entities: - Items - Mobs - - Inventories (player inventory, containers, etc...) + - Saving inventories - Sleeping in beds - Tile entities - Probably a bunch more things that i'm forgetting - -**Long Term:** - - Make this as fast as possible on a single thread. - - Only use thread pools if absolutely neccesary.