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# mc-beta-server [![CodeFactor](https://www.codefactor.io/repository/github/tgpethan/mc-beta-server/badge)](https://www.codefactor.io/repository/github/tgpethan/mc-beta-server)
# mc-beta-server [![CodeFactor](https://www.codefactor.io/repository/github/tgpholly/mc-beta-server/badge)](https://www.codefactor.io/repository/github/tgpholly/mc-beta-server)
me trying to understand minecraft beta's protocol
**Implemented:**
- Basic flat terrain generation
- "Decent" terrain generation using OpenSimplex Noise
- Concept of worlds
- Chunk management (loading / unloading)
**WIP:**
- Entities:
- Players
**To Implement:**
- Terrain sending
- Block placement
- Block breaking
- Entities:
- Players
- Items/Blocks
- Animals
- Mobs
- Terrain generation using perlin noise
- Cross chunk structure generation (trees, buildings, etc...)
- Inventories
- Inventories (player inventory, containers, etc...)
- Terrain saving to disk
- Sleeping in beds
- Tile entities
- Probably a bunch more things that i'm forgetting
**Long Term:**
- Optimise the shit out of this
- Make this as fast as possible on a single thread.
- Only use thread pools if absolutely neccesary.