Send player equipment on join

This commit is contained in:
Holly Stubbs 2023-11-05 10:58:35 +00:00
parent 6d7d1299ce
commit 23a1d124c0
Signed by: tgpholly
GPG key ID: B8583C4B7D18119E
2 changed files with 64 additions and 1 deletions

View file

@ -171,6 +171,9 @@ export class MinecraftServer {
client.send(timePacket);
});
}
// const memoryUsage = process.memoryUsage();
// console.log(`Memory Usage: ${(memoryUsage.heapUsed / 1024 / 1024).toFixed(1)}MB / ${(memoryUsage.heapTotal / 1024 / 1024).toFixed(1)}MB ArrayBuffers: ${(memoryUsage.arrayBuffers / 1024 / 1024).toFixed(1)}MB`);
}
this.worlds.forEach(world => {
@ -228,8 +231,13 @@ export class MinecraftServer {
const thisPlayerSpawn = new PacketNamedEntitySpawn(clientEntity.entityId, clientEntity.username, clientEntity.absPosition.x, clientEntity.absPosition.y, clientEntity.absPosition.z, clientEntity.absRotation.yaw, clientEntity.absRotation.pitch, clientEntity.mpClient?.getHeldItemStack()?.itemID).writeData();
world.players.forEach(player => {
if (player.entityId !== clientEntity.entityId && clientEntity.distanceTo(player) < World.ENTITY_MAX_SEND_DISTANCE) {
// Inform the joining player of the players around them
socket.write(new PacketNamedEntitySpawn(player.entityId, player.username, player.absPosition.x, player.absPosition.y, player.absPosition.z, player.absRotation.yaw, player.absRotation.pitch, player.mpClient?.getHeldItemStack()?.itemID).writeData());
player.sendPlayerEquipment(clientEntity);
// Inform players around the joining player of the joined player
player.mpClient?.send(thisPlayerSpawn);
clientEntity.sendPlayerEquipment(player);
}
});

View file

@ -11,6 +11,7 @@ import { ItemStack } from "../inventories/ItemStack";
import { Block } from "../blocks/Block";
import PlayerInventory from "../inventories/PlayerInventory";
import { Item } from "../items/Item";
import { PacketEntityEquipment } from "../packets/EntityEquipment";
const CHUNK_LOAD_RANGE = 15;
@ -23,6 +24,8 @@ export class Player extends EntityLiving {
public mpClient?:MPClient;
public inventory:PlayerInventory;
public trackedEquipment:Array<ItemStack | null>;
public constructor(server:MinecraftServer, world:World, username:string) {
super(world);
this.server = server;
@ -38,10 +41,16 @@ export class Player extends EntityLiving {
this.inventory.setSlotItemStack(39, new ItemStack(Item.ironAxe, 1));
this.inventory.setSlotItemStack(43, new ItemStack(Block.dirt, 32));
this.trackedEquipment = new Array<ItemStack | null>();
for (let i = 0; i < 5; i++) {
this.trackedEquipment.push(null);
}
this.username = username;
this.position.set(8, 64, 8);
}
// Forces a player chunk update *next tick*
public forceUpdatePlayerChunks() {
this.firstUpdate = true;
}
@ -90,14 +99,60 @@ export class Player extends EntityLiving {
}
}
private getEquipmentForVirtualSlot(slot:number) {
if (slot === 0) {
return this.mpClient?.getHeldItemStack() ?? null;
} else {
this.inventory.getSlotItemStack(4 + slot); // 5 - 8
}
return null;
}
private sendEquipment(equipmentId:number, itemStack:ItemStack | null) {
this.sendToNearby(new PacketEntityEquipment(this.entityId, equipmentId, itemStack == null ? -1 : itemStack.itemID, itemStack == null ? 0 : itemStack.damage).writeData());
}
private sendEquipmentPlayer(mpClient:MPClient, equipmentId:number, itemStack:ItemStack | null) {
mpClient.send(new PacketEntityEquipment(this.entityId, equipmentId, itemStack == null ? -1 : itemStack.itemID, itemStack == null ? 0 : itemStack.damage).writeData());
}
// For login.
public sendPlayerEquipment(playerToSendTo:Player) {
const mpClient = playerToSendTo.mpClient;
if (mpClient == null) {
return;
}
for (let slotId = 0; slotId < 5; slotId++) {
const itemStack = this.getEquipmentForVirtualSlot(slotId);
const trackedEquipment = this.trackedEquipment[slotId];
if ((itemStack == null || trackedEquipment == null) || !itemStack.compare(trackedEquipment)) {
this.trackedEquipment[slotId] = itemStack;
this.sendEquipmentPlayer(mpClient, slotId, itemStack);
}
}
}
public onTick() {
this.updatePlayerChunks();
// Calculate player motion
// Calculate player motion since we don't have it serverside.
this.motion.set(this.position.x - this.lastPosition.x, this.position.y - this.lastPosition.y, this.position.z - this.lastPosition.z);
super.onTick();
for (let slotId = 0; slotId < 5; slotId++) {
const itemStack = this.getEquipmentForVirtualSlot(slotId);
const trackedEquipment = this.trackedEquipment[slotId];
if ((itemStack == null || trackedEquipment == null) || !itemStack.compare(trackedEquipment)) {
this.trackedEquipment[slotId] = itemStack;
this.sendEquipment(slotId, itemStack);
}
}
if (this.health != this.lastHealth) {
this.lastHealth = this.health;
this.mpClient?.send(new PacketUpdateHealth(this.health).writeData());