WIP: Lighting
This commit is contained in:
parent
ad1c402d84
commit
2aedd81baa
8 changed files with 145 additions and 42 deletions
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@ -48,6 +48,10 @@ export class FunkyArray<T, TT> {
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return this.items.get(key);
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}
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public has(key:T) : boolean {
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return this.itemKeys.includes(key);
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}
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public get keys() : Array<T> {
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return this.itemKeys;
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}
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@ -1,5 +1,6 @@
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import { FunkyArray } from "../funkyArray";
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import { NibbleArray } from "../nibbleArray";
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import { Block } from "./blocks/Block";
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import { Player } from "./entities/Player";
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import { QueuedBlockUpdate } from "./queuedUpdateTypes/BlockUpdate";
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import { World } from "./World";
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@ -16,26 +17,39 @@ export class Chunk {
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private blocks:Uint8Array;
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private metadata:NibbleArray;
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public skyLight:NibbleArray;
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public blockLight:NibbleArray;
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public static CreateCoordPair(x:number, z:number) {
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return (x >= 0 ? 0 : 2147483648) | (x & 0x7fff) << 16 | (z >= 0 ? 0 : 0x8000) | z & 0x7fff;
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}
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public constructor(world:World, x:number, z:number, generateOrBlockData?:boolean|Uint8Array, metadata?:Uint8Array) {
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public constructor(world:World, x:number, z:number, generateOrBlockData?:boolean|Uint8Array, metadata?:Uint8Array, blockLight?:Uint8Array, skyLight?:Uint8Array) {
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this.world = world;
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this.x = x;
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this.z = z;
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this.playersInChunk = new FunkyArray<number, Player>();
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if (generateOrBlockData instanceof Uint8Array && metadata instanceof Uint8Array) {
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if (generateOrBlockData instanceof Uint8Array && metadata instanceof Uint8Array && blockLight instanceof Uint8Array && skyLight instanceof Uint8Array) {
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this.blocks = new Uint8Array(generateOrBlockData);
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this.metadata = new NibbleArray(metadata);
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this.skyLight = new NibbleArray(blockLight);
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this.blockLight = new NibbleArray(skyLight);
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} else if (generateOrBlockData instanceof Uint8Array && metadata instanceof Uint8Array && !(blockLight instanceof Uint8Array) && !(skyLight instanceof Uint8Array)) {
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this.blocks = new Uint8Array(generateOrBlockData);
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this.metadata = new NibbleArray(metadata);
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this.skyLight = new NibbleArray(16 * 16 * this.MAX_HEIGHT);
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this.blockLight = new NibbleArray(16 * 16 * this.MAX_HEIGHT);
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this.calculateLighting();
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} else {
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this.blocks = new Uint8Array(16 * 16 * this.MAX_HEIGHT);
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this.metadata = new NibbleArray(16 * 16 * this.MAX_HEIGHT);
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this.skyLight = new NibbleArray(16 * 16 * this.MAX_HEIGHT);
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this.blockLight = new NibbleArray(16 * 16 * this.MAX_HEIGHT);
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if (typeof(generateOrBlockData) === "boolean" && generateOrBlockData) {
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this.world.generator.generate(this);
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this.calculateLighting();
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}
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}
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}
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@ -51,7 +65,32 @@ export class Chunk {
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}
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public calculateLighting() {
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let blockId = 0;
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for (let y = 0; y < 128; y++) {
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let colLight = 255;
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for (let x = 0; x < 16; x++) {
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for (let z = 0; z < 16; z++) {
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blockId = this.getBlockId(x, y, z);
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if (blockId == 0) {
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if (colLight <= 0) {
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this.setBlockLight(0, x, y, z);
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this.setSkyLight(0, x, y, z);
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} else {
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this.setBlockLight(Math.round((colLight / 255) * 15), x, y, z);
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this.setSkyLight(Math.round((colLight / 255) * 15), x, y, z);
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}
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continue;
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}
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if (colLight <= 0) {
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this.setBlockLight(0, x, y, z);
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} else {
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this.setBlockLight(Math.round((colLight / 255) * 15), x, y, z);
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colLight -= (255 - Block.blocks[blockId].lightPassage);
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}
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}
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}
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}
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}
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public queueBlockUpdateForOuterChunkBlock(blockId:number, metadata:number, x:number, y:number, z:number) {
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@ -91,10 +130,38 @@ export class Chunk {
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return this.metadata.get(x << 11 | z << 7 | y);
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}
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public getBlockLight(x:number, y:number, z:number) {
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return this.blockLight.get(x << 11 | z << 7 | y);
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}
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public setBlockLight(value:number, x:number, y:number, z:number) {
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return this.blockLight.set(x << 11 | z << 7 | y, value);
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}
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public getSkyLight(x:number, y:number, z:number) {
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return this.skyLight.get(x << 11 | z << 7 | y);
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}
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public setSkyLight(value:number, x:number, y:number, z:number) {
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return this.skyLight.set(x << 11 | z << 7 | y, value);
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}
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public getBlockBuffer() {
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return Buffer.from(this.blocks);
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}
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public getMetadataBuffer() {
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return this.metadata.toBuffer();
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}
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public getBlockLightBuffer() {
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return this.metadata.toBuffer();
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}
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public getSkyLightBuffer() {
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return this.metadata.toBuffer();
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}
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public getData() {
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return this.blocks;
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}
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@ -45,6 +45,7 @@ export class World {
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public removeEntity(entity:IEntity) {
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if (entity instanceof Player) {
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for (const coordPair of entity.loadedChunks) {
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if (this.chunkExists(coordPair)) {
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const chunk = this.getChunkByCoordPair(coordPair);
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chunk.playersInChunk.remove(entity.entityId);
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@ -52,6 +53,7 @@ export class World {
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this.unloadChunk(coordPair);
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}
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}
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}
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this.players.remove(entity.entityId);
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}
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@ -59,6 +61,14 @@ export class World {
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// TODO: Inform clients about entity removal
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}
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public chunkExists(coordPairOrX:number, chunkZ?:number) {
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if (typeof(coordPairOrX) === "number" && typeof(chunkZ) === "number") {
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return this.chunks.has(Chunk.CreateCoordPair(coordPairOrX, chunkZ));
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}
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return this.chunks.has(coordPairOrX);
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}
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public getChunk(x:number, z:number, generate:boolean = true) {
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const coordPair = Chunk.CreateCoordPair(x, z);
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const existingChunk = this.chunks.get(coordPair);
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@ -206,12 +216,15 @@ export class World {
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if (entity instanceof Player) {
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if (entity.justUnloaded.length > 0) {
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for (const coordPair of entity.justUnloaded) {
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if (this.chunks.get(coordPair) != undefined)
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{
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const chunkToUnload = this.getChunkByCoordPair(coordPair);
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chunkToUnload.playersInChunk.remove(entity.entityId);
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if (!chunkToUnload.forceLoaded && chunkToUnload.playersInChunk.length === 0) {
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this.unloadChunk(coordPair);
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}
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}
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}
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entity.justUnloaded = new Array<number>();
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}
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@ -86,13 +86,11 @@ export class WorldSaveManager {
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}
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public writeChunkToDisk(chunk:Chunk) {
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/*return new Promise<boolean>((resolve, reject) => {
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resolve(true);
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});*/
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return new Promise<boolean>((resolve, reject) => {
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const saveType = this.config.saveCompression;
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const chunkFileWriter = new Writer(10);
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chunkFileWriter.writeUByte(0xFC); // Chunk File Magic
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// TODO: Change to 1 when lighting actually works
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chunkFileWriter.writeUByte(0); // File Version
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chunkFileWriter.writeUByte(saveType); // Save compression type
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chunkFileWriter.writeUByte(16); // Chunk X
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@ -101,13 +99,15 @@ export class WorldSaveManager {
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const chunkData = new Writer()
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.writeBuffer(Buffer.from(chunk.getData()))
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.writeBuffer(chunk.getMetadataBuffer()).toBuffer();
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.writeBuffer(chunk.getMetadataBuffer()).toBuffer()
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//.writeBuffer(chunk.getBlockLightBuffer())
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//.writeBuffer(chunk.getSkyLightBuffer()).toBuffer();
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if (saveType === SaveCompressionType.NONE) {
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chunkFileWriter.writeInt(chunkData.length); // Data length
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chunkFileWriter.writeBuffer(chunkData); // Chunk data
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writeFile(`${this.worldChunksFolderPath}/${chunk.x},${chunk.z}.hwc`, chunkFileWriter.toBuffer(), () => {
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writeFile(`${this.worldChunksFolderPath}/${Chunk.CreateCoordPair(chunk.x, chunk.z)}.hwc`, chunkFileWriter.toBuffer(), () => {
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const cPair = Chunk.CreateCoordPair(chunk.x, chunk.z);
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if (!this.chunksOnDisk.includes(cPair)) {
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this.chunksOnDisk.push(cPair);
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@ -124,7 +124,7 @@ export class WorldSaveManager {
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chunkFileWriter.writeInt(data.length);
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chunkFileWriter.writeBuffer(data);
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writeFile(`${this.worldChunksFolderPath}/${chunk.x},${chunk.z}.hwc`, chunkFileWriter.toBuffer(), () => {
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writeFile(`${this.worldChunksFolderPath}/${Chunk.CreateCoordPair(chunk.x, chunk.z)}.hwc`, chunkFileWriter.toBuffer(), () => {
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const cPair = Chunk.CreateCoordPair(chunk.x, chunk.z);
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if (!this.chunksOnDisk.includes(cPair)) {
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this.chunksOnDisk.push(cPair);
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@ -141,7 +141,7 @@ export class WorldSaveManager {
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readChunkFromDisk(world:World, x:number, z:number) {
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return new Promise<Chunk>((resolve, reject) => {
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readFile(`${this.worldChunksFolderPath}/${x},${z}.hwc`, (err, data) => {
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readFile(`${this.worldChunksFolderPath}/${Chunk.CreateCoordPair(x, z)}.hwc`, (err, data) => {
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if (err) {
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return reject(err);
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}
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@ -177,6 +177,29 @@ export class WorldSaveManager {
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resolve(chunk);
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});
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}
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} else if (fileVersion === 1) {
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const saveCompressionType:SaveCompressionType = chunkFileReader.readUByte();
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const chunkX = chunkFileReader.readUByte();
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const chunkY = chunkFileReader.readUByte();
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const chunkZ = chunkFileReader.readUByte();
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const totalByteSize = chunkX * chunkZ * chunkY;
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const contentLength = chunkFileReader.readInt();
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if (saveCompressionType === SaveCompressionType.NONE) {
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const chunkData = new Reader(chunkFileReader.readBuffer(contentLength));
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const chunk = new Chunk(world, x, z, chunkData.readUint8Array(totalByteSize), chunkData.readUint8Array(totalByteSize / 2));
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resolve(chunk);
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} else if (saveCompressionType === SaveCompressionType.DEFLATE) {
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inflate(chunkFileReader.readBuffer(contentLength), (err, data) => {
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if (err) {
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return reject(err);
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}
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const chunkData = new Reader(data);
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const chunk = new Chunk(world, x, z, chunkData.readUint8Array(totalByteSize), chunkData.readUint8Array(totalByteSize / 2), chunkData.readUint8Array(totalByteSize / 2), chunkData.readUint8Array(totalByteSize / 2));
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resolve(chunk);
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});
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}
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}
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});
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});
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@ -17,6 +17,11 @@ export class Block {
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Block.lightPassage[this.blockId] = value;
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}
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public setLightPassage(value:number) {
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this.lightPassage = value;
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return this;
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}
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// Define statics here
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static readonly stone = new Block(1);
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static readonly grass = new Block(2);
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@ -24,7 +29,7 @@ export class Block {
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static readonly bedrock = new Block(7);
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static readonly waterStill = new Block(9);
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static readonly waterStill = new Block(9).setLightPassage(3);
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static readonly lavaStill = new Block(11);
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@ -32,7 +37,9 @@ export class Block {
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static readonly gravel = new Block(13);
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static readonly wood = new Block(17);
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static readonly leaves = new Block(18);
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static readonly leaves = new Block(18).setLightPassage(1);
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static readonly glass = new Block(20).setLightPassage(255);
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static readonly tallGrass = new Block(31);
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@ -64,7 +64,7 @@ export class Player extends EntityLiving {
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// Mark any unaccounted chunks for unload
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for (const coordPair of this.loadedChunks) {
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if (!currentLoads.includes(coordPair)) {
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if (!currentLoads.includes(coordPair) && this.world.chunkExists(coordPair)) {
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this.justUnloaded.push(coordPair);
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const chunkToUnload = this.world.getChunkByCoordPair(coordPair);
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this.mpClient?.send(new PacketPreChunk(chunkToUnload.x, chunkToUnload.z, false).writeData());
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@ -23,6 +23,7 @@ export class HillyGenerator implements IGenerator {
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private caveGenerator2:Noise3D;
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private caveGenerator3:Noise3D;
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private caveGenerator4:Noise3D;
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private caveGenerator5:Noise3D;
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private underwaterGravelGenerator:Noise2D;
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private underwaterSandGenerator:Noise2D;
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@ -47,6 +48,7 @@ export class HillyGenerator implements IGenerator {
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this.caveGenerator2 = this.createGenerator3D();
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this.caveGenerator3 = this.createGenerator3D();
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this.caveGenerator4 = this.createGenerator3D();
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this.caveGenerator5 = this.createGenerator3D();
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this.underwaterGravelGenerator = this.createGenerator2D();
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this.underwaterSandGenerator = this.createGenerator2D();
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@ -141,8 +143,9 @@ export class HillyGenerator implements IGenerator {
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if (
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((this.caveGenerator1((chunk.x * 16 + x) / 16, caveY / 16, (chunk.z * 16 + z) / 16) +
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this.caveGenerator2((chunk.x * 16 + x) / 8, caveY / 8, (chunk.z * 16 + z) / 8)) / 2) > 0.45
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//this.caveGenerator3((chunk.x * 16 + x) / 256, caveY / 256, (chunk.z * 16 + z) / 256) > 0.6 ||
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//this.caveGenerator4((chunk.x * 16 + x) / 128, caveY / 128, (chunk.z * 16 + z) / 128) > 0.6
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|| this.caveGenerator3((chunk.x * 16 + x) / 16, caveY / 16, (chunk.z * 16 + z) / 16) > 0.6 ||
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this.caveGenerator4((chunk.x * 16 + x) / 16, caveY / 16, (chunk.z * 16 + z) / 16) > 0.6 ||
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this.caveGenerator5((chunk.x * 16 + x) / 16, caveY / 16, (chunk.z * 16 + z) / 16) > 0.5
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) {
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if (caveY <= 3) {
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chunk.setBlock(Block.lavaStill.blockId, x, caveY, z);
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@ -33,29 +33,15 @@ export class PacketMapChunk implements IPacket {
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public writeData() {
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return new Promise<Buffer>((resolve, reject) => {
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const blocks = new Writer(32768);
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const lighting = new Writer(32768);
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let blockMeta = false;
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for (let x = 0; x < 16; x++) {
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for (let z = 0; z < 16; z++) {
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for (let y = 0; y < 128; y++) {
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blocks.writeUByte(this.chunk.getBlockId(x, y, z));
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if (blockMeta) {
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// Light level 15 for 2 blocks (1111 1111)
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lighting.writeUByte(0xff); // TODO: Lighting (Client seems to do it's own (when a block update happens) so it's not top priority)
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lighting.writeUByte(0xff);
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}
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// Hack for nibble stuff
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blockMeta = !blockMeta;
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}
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}
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// TODO: Use block and sky nibble array buffers
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const fakeLighting = new Writer(16384);
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for (let i = 0; i < 16384; i++) {
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fakeLighting.writeUByte(0xFF);
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}
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// Write meta and lighting data into block buffer for compression
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blocks.writeBuffer(this.chunk.getMetadataBuffer()).writeBuffer(lighting.toBuffer());
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const data = new Writer().writeBuffer(this.chunk.getBlockBuffer()).writeBuffer(this.chunk.getMetadataBuffer()).writeBuffer(fakeLighting.toBuffer()).writeBuffer(fakeLighting.toBuffer());//.writeBuffer(this.chunk.blockLight.toBuffer()).writeBuffer(this.chunk.skyLight.toBuffer());
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deflate(blocks.toBuffer(), (err, data) => {
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deflate(data.toBuffer(), (err, data) => {
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if (err) {
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return reject(err);
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}
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