Block Behaviours
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@ -1,9 +1,16 @@
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import { World } from "../World";
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import { BlockBehaviourFlower } from "./BlockBehaviourFlower";
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import { IBlockBehaviour } from "./IBlockBehaviour";
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abstract class Behaviour {
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public static flower = new BlockBehaviourFlower();
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}
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export class Block {
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public readonly blockId:number;
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public static readonly blocks:Array<Block> = new Array<Block>();
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public static readonly lightPassage:Array<number> = new Array<number>();
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public static readonly blockBehaviours:Array<IBlockBehaviour> = new Array<IBlockBehaviour>();
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public static readonly blockNames:Array<string> = new Array<string>();
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public constructor(blockId:number) {
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@ -29,6 +36,19 @@ export class Block {
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Block.blockNames[this.blockId] = value;
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}
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public get behaviour() {
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return Block.blockBehaviours[this.blockId];
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}
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public set behaviour(value:IBlockBehaviour) {
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Block.blockBehaviours[this.blockId] = value;
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}
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public setBehaviour(value:IBlockBehaviour) {
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this.behaviour = value;
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return this;
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}
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public setLightPassage(value:number) {
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this.lightPassage = value;
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return this;
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@ -40,11 +60,8 @@ export class Block {
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}
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public neighborBlockChange(world:World, x:number, y:number, z:number, blockId:number) {
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if (blockId === Block.flowerDandelion.blockId || blockId === Block.flowerRose.blockId || blockId === Block.tallGrass.blockId) {
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const block = world.getBlockId(x, y - 1, z);
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if (block !== Block.grass.blockId && block !== Block.dirt.blockId) {
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world.setBlockWithNotify(x, y, z, 0);
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}
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if (this.behaviour !== undefined) {
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this.behaviour.neighborBlockChange(world, x, y, z, blockId);
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}
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}
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@ -67,7 +84,7 @@ export class Block {
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static readonly glass = new Block(20).setLightPassage(255).setBlockName("Glass");
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static readonly tallGrass = new Block(31).setLightPassage(255).setBlockName("Tall Grass");
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static readonly tallGrass = new Block(31).setLightPassage(255).setBehaviour(Behaviour.flower).setBlockName("Tall Grass");
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static readonly flowerDandelion = new Block(37).setLightPassage(255).setBlockName("Dandelion");
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static readonly flowerRose = new Block(38).setLightPassage(255).setBlockName("Rose");
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@ -0,0 +1,6 @@
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import { World } from "../World";
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import { IBlockBehaviour } from "./IBlockBehaviour";
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export class BlockBehaviour implements IBlockBehaviour {
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public neighborBlockChange(world:World, x:number, y:number, z:number, blockId:number) {}
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}
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@ -0,0 +1,12 @@
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import { World } from "../World";
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import { Block } from "./Block";
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import { BlockBehaviour } from "./BlockBehaviour";
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export class BlockBehaviourFlower extends BlockBehaviour {
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public neighborBlockChange(world:World, x:number, y:number, z:number, blockId:number) {
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const block = world.getBlockId(x, y - 1, z);
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if (block !== Block.grass.blockId && block !== Block.dirt.blockId) {
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world.setBlockWithNotify(x, y, z, 0);
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}
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}
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}
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@ -0,0 +1,5 @@
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import { World } from "../World";
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export interface IBlockBehaviour {
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neighborBlockChange(world:World, x:number, y:number, z:number, blockId:number): void
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}
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