lighting sort of works
This commit is contained in:
parent
5396b83f3f
commit
3b208eb8db
10 changed files with 80 additions and 52 deletions
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@ -1,8 +1,7 @@
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{
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"port": 25565,
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"onlineMode": false,
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"maxPlayers": 20,
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"seed": "really janky",
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"saveCompression": "DEFLATE",
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"saveCompression": "NONE",
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"worldName": "world"
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}
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@ -2,7 +2,6 @@ import { SaveCompressionType } from "./server/enums/SaveCompressionType";
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export interface Config {
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port: number,
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onlineMode: boolean,
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maxPlayers: number,
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seed: number|string,
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worldName: string,
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@ -1,3 +1,4 @@
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import { Console } from "../console";
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import { FunkyArray } from "../funkyArray";
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import { NibbleArray } from "../nibbleArray";
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import { Block } from "./blocks/Block";
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@ -40,7 +41,7 @@ export class Chunk {
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this.metadata = new NibbleArray(metadata);
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this.skyLight = new NibbleArray(16 * 16 * this.MAX_HEIGHT);
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this.blockLight = new NibbleArray(16 * 16 * this.MAX_HEIGHT);
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//this.calculateLighting();
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this.calculateLighting();
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} else {
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this.blocks = new Uint8Array(16 * 16 * this.MAX_HEIGHT);
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this.metadata = new NibbleArray(16 * 16 * this.MAX_HEIGHT);
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@ -49,7 +50,7 @@ export class Chunk {
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if (typeof(generateOrBlockData) === "boolean" && generateOrBlockData) {
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this.world.generator.generate(this);
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//this.calculateLighting();
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this.calculateLighting();
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}
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}
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}
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@ -57,7 +58,7 @@ export class Chunk {
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public getTopBlockY(x:number, z:number) {
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let castY = this.MAX_HEIGHT;
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while (castY-- > 0) {
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if (this.getBlockId(x, castY, z) !== 0) {
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if (this.getBlockId(x >>> 0, castY, z >>> 0) !== 0) {
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break;
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}
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}
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@ -66,10 +67,10 @@ export class Chunk {
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public calculateLighting() {
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let blockId = 0;
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for (let y = 0; y < 128; y++) {
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let colLight = 255;
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for (let x = 0; x < 16; x++) {
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for (let z = 0; z < 16; z++) {
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for (let x = 0; x < 16; x++) {
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for (let z = 0; z < 16; z++) {
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let colLight = 255;
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for (let y = this.MAX_HEIGHT - 1; y > 0; y--) {
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blockId = this.getBlockId(x, y, z);
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if (blockId == 0) {
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if (colLight <= 0) {
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@ -79,14 +80,13 @@ export class Chunk {
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this.setBlockLight(Math.round((colLight / 255) * 15), x, y, z);
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this.setSkyLight(Math.round((colLight / 255) * 15), x, y, z);
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}
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continue;
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}
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if (colLight <= 0) {
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this.setBlockLight(0, x, y, z);
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} else {
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this.setBlockLight(Math.round((colLight / 255) * 15), x, y, z);
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colLight -= (255 - Block.blocks[blockId].lightPassage);
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if (colLight <= 0) {
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this.setBlockLight(0, x, y, z);
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} else {
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this.setBlockLight(Math.round((colLight / 255) * 15), x, y, z);
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colLight -= (255 - Block.blocks[blockId].lightPassage);
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}
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}
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}
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}
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@ -87,7 +87,7 @@ export class MPClient {
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packet.message = `Woosh!`;
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const topBlock = this.entity.world.getChunk(this.entity.x >> 4, this.entity.z >> 4).getTopBlockY(this.entity.x & 0xf, this.entity.z & 0xf);
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console.log(topBlock);
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this.send(new PacketPlayerPositionLook(this.entity.x, topBlock, topBlock + 0.62, this.entity.z, this.entity.yaw, this.entity.pitch, false).writeData());
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this.send(new PacketPlayerPosition(this.entity.x, topBlock + 4, topBlock + 4.62, this.entity.z, false).writeData());
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}
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if (packet.message !== "") {
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@ -75,7 +75,7 @@ export class MinecraftServer {
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this.worlds.set(0, this.overworld = new World(this.saveManager, worldSeed));
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// Generate spawn area (overworld)
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(async () => {
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/*(async () => {
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const generateStartTime = Date.now();
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Console.printInfo("Generating spawn area...");
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for (let x = -3; x < 3; x++) {
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@ -84,6 +84,16 @@ export class MinecraftServer {
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}
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}
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Console.printInfo(`Done! Took ${Date.now() - generateStartTime}ms`);
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}).bind(this)();*/
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(async () => {
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const generateStartTime = Date.now();
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Console.printInfo("Generating spawn area...");
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for (let x = 0; x < 1; x++) {
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for (let z = 0; z < 1; z++) {
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await this.overworld.getChunkSafe(x, z);
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}
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}
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Console.printInfo(`Done! Took ${Date.now() - generateStartTime}ms`);
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}).bind(this)();
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this.serverClock = setInterval(() => {
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@ -12,6 +12,7 @@ import { IQueuedUpdate } from "./queuedUpdateTypes/IQueuedUpdate";
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export class World {
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public static ENTITY_MAX_SEND_DISTANCE = 50;
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private static READ_CHUNKS_FROM_DISK = false;
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private readonly saveManager;
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@ -84,7 +85,7 @@ export class World {
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const coordPair = Chunk.CreateCoordPair(x, z);
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const existingChunk = this.chunks.get(coordPair);
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if (!(existingChunk instanceof Chunk)) {
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if (this.saveManager.chunksOnDisk.includes(coordPair)) {
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if (World.READ_CHUNKS_FROM_DISK && this.saveManager.chunksOnDisk.includes(coordPair)) {
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return this.saveManager.readChunkFromDisk(this, x, z)
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.then(chunk => {
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//console.log("Loaded " + x + "," + z + " from disk");
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@ -92,7 +93,9 @@ export class World {
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});
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} else {
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resolve(this.chunks.set(coordPair, new Chunk(this, x, z, true)));
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this.saveManager.writeChunkToDisk(this.getChunk(x, z));
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if (World.READ_CHUNKS_FROM_DISK) {
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this.saveManager.writeChunkToDisk(this.getChunk(x, z));
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}
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return;
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}
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}
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@ -87,12 +87,15 @@ export class WorldSaveManager {
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}
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public writeChunkToDisk(chunk:Chunk) {
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return new Promise<boolean>((resolve, reject) => {
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resolve(false);
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});
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return new Promise<boolean>((resolve, reject) => {
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const saveType = this.config.saveCompression;
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const chunkFileWriter = createWriter(Endian.BE, 10);
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chunkFileWriter.writeUByte(0xFC); // Chunk File Magic
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// TODO: Change to 1 when lighting actually works
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chunkFileWriter.writeUByte(0); // File Version
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chunkFileWriter.writeUByte(1); // File Version
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chunkFileWriter.writeUByte(saveType); // Save compression type
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chunkFileWriter.writeUByte(16); // Chunk X
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chunkFileWriter.writeUByte(128); // Chunk Y
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@ -100,15 +103,15 @@ export class WorldSaveManager {
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const chunkData = createWriter(Endian.BE)
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.writeBuffer(Buffer.from(chunk.getData()))
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.writeBuffer(chunk.getMetadataBuffer()).toBuffer()
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//.writeBuffer(chunk.getBlockLightBuffer())
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//.writeBuffer(chunk.getSkyLightBuffer()).toBuffer();
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.writeBuffer(chunk.getMetadataBuffer())
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.writeBuffer(chunk.getBlockLightBuffer())
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.writeBuffer(chunk.getSkyLightBuffer()).toBuffer();
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if (saveType === SaveCompressionType.NONE) {
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chunkFileWriter.writeInt(chunkData.length); // Data length
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chunkFileWriter.writeBuffer(chunkData); // Chunk data
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writeFile(`${this.worldChunksFolderPath}/${Chunk.CreateCoordPair(chunk.x, chunk.z)}.hwc`, chunkFileWriter.toBuffer(), () => {
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writeFile(`${this.worldChunksFolderPath}/${Chunk.CreateCoordPair(chunk.x, chunk.z).toString(16)}.hwc`, chunkFileWriter.toBuffer(), () => {
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const cPair = Chunk.CreateCoordPair(chunk.x, chunk.z);
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if (!this.chunksOnDisk.includes(cPair)) {
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this.chunksOnDisk.push(cPair);
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@ -125,7 +128,7 @@ export class WorldSaveManager {
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chunkFileWriter.writeInt(data.length);
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chunkFileWriter.writeBuffer(data);
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writeFile(`${this.worldChunksFolderPath}/${Chunk.CreateCoordPair(chunk.x, chunk.z)}.hwc`, chunkFileWriter.toBuffer(), () => {
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writeFile(`${this.worldChunksFolderPath}/${Chunk.CreateCoordPair(chunk.x, chunk.z).toString(16)}.hwc`, chunkFileWriter.toBuffer(), () => {
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const cPair = Chunk.CreateCoordPair(chunk.x, chunk.z);
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if (!this.chunksOnDisk.includes(cPair)) {
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this.chunksOnDisk.push(cPair);
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@ -142,7 +145,7 @@ export class WorldSaveManager {
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readChunkFromDisk(world:World, x:number, z:number) {
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return new Promise<Chunk>((resolve, reject) => {
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readFile(`${this.worldChunksFolderPath}/${Chunk.CreateCoordPair(x, z)}.hwc`, (err, data) => {
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readFile(`${this.worldChunksFolderPath}/${Chunk.CreateCoordPair(x, z).toString(16)}.hwc`, (err, data) => {
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if (err) {
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return reject(err);
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}
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@ -188,7 +191,7 @@ export class WorldSaveManager {
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const contentLength = chunkFileReader.readInt();
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if (saveCompressionType === SaveCompressionType.NONE) {
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const chunkData = createReader(Endian.BE, chunkFileReader.readBuffer(contentLength));
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const chunk = new Chunk(world, x, z, chunkData.readUint8Array(totalByteSize), chunkData.readUint8Array(totalByteSize / 2));
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const chunk = new Chunk(world, x, z, chunkData.readUint8Array(totalByteSize), chunkData.readUint8Array(totalByteSize / 2), chunkData.readUint8Array(totalByteSize / 2), chunkData.readUint8Array(totalByteSize / 2));
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resolve(chunk);
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} else if (saveCompressionType === SaveCompressionType.DEFLATE) {
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inflate(chunkFileReader.readBuffer(contentLength), (err, data) => {
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@ -2,10 +2,12 @@ export class Block {
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public readonly blockId:number;
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public static readonly blocks:Array<Block> = new Array<Block>();
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public static readonly lightPassage:Array<number> = new Array<number>();
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public static readonly blockNames:Array<string> = new Array<string>();
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public constructor(blockId:number) {
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Block.blocks[blockId] = this;
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Block.lightPassage[blockId] = 0;
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Block.blockNames[blockId] = "";
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this.blockId = blockId;
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}
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Block.lightPassage[this.blockId] = value;
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}
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public get blockName() {
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return Block.blockNames[this.blockId];
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}
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public set blockName(value:string) {
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Block.blockNames[this.blockId] = value;
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}
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public setLightPassage(value:number) {
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this.lightPassage = value;
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return this;
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}
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public setBlockName(value:string) {
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this.blockName = value;
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return this;
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}
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// Define statics here
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static readonly stone = new Block(1);
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static readonly grass = new Block(2);
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static readonly dirt = new Block(3);
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static readonly stone = new Block(1).setBlockName("Stone");
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static readonly grass = new Block(2).setBlockName("Grass");
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static readonly dirt = new Block(3).setBlockName("Dirt");
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static readonly bedrock = new Block(7);
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static readonly bedrock = new Block(7).setBlockName("Bedrock");
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static readonly waterStill = new Block(9).setLightPassage(3);
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static readonly waterStill = new Block(9).setLightPassage(128).setBlockName("Still Water");
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static readonly lavaStill = new Block(11);
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static readonly lavaStill = new Block(11).setBlockName("Still Lava");
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static readonly sand = new Block(12);
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static readonly gravel = new Block(13);
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static readonly sand = new Block(12).setBlockName("Sand");
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static readonly gravel = new Block(13).setBlockName("Gravel");
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static readonly wood = new Block(17);
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static readonly leaves = new Block(18).setLightPassage(1);
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static readonly wood = new Block(17).setBlockName("Wood");
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static readonly leaves = new Block(18).setLightPassage(240).setBlockName("Leaves");
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static readonly glass = new Block(20).setLightPassage(255);
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static readonly glass = new Block(20).setLightPassage(255).setBlockName("Glass");
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static readonly tallGrass = new Block(31);
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static readonly tallGrass = new Block(31).setLightPassage(255).setBlockName("Tall Grass");
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static readonly flowerDandelion = new Block(37);
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static readonly flowerRose = new Block(38);
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static readonly flowerDandelion = new Block(37).setLightPassage(255).setBlockName("Dandelion");
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static readonly flowerRose = new Block(38).setLightPassage(255).setBlockName("Rose");
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static readonly clay = new Block(82);
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static readonly clay = new Block(82).setBlockName("Clay");
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}
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@ -24,6 +24,7 @@ export class HillyGenerator implements IGenerator {
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private caveGenerator3:Noise3D;
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private caveGenerator4:Noise3D;
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private caveGenerator5:Noise3D;
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private caveGenerator6:Noise3D;
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private underwaterGravelGenerator:Noise2D;
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private underwaterSandGenerator:Noise2D;
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@ -49,13 +50,12 @@ export class HillyGenerator implements IGenerator {
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this.caveGenerator3 = this.createGenerator3D();
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this.caveGenerator4 = this.createGenerator3D();
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this.caveGenerator5 = this.createGenerator3D();
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this.caveGenerator6 = this.createGenerator3D();
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this.underwaterGravelGenerator = this.createGenerator2D();
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this.underwaterSandGenerator = this.createGenerator2D();
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this.underwaterClayGenerator = this.createGenerator2D();
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this.flowerGenerator = this.createGenerator2D();
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}
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private createGenerator2D() {
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@ -144,8 +144,7 @@ export class HillyGenerator implements IGenerator {
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((this.caveGenerator1((chunk.x * 16 + x) / 16, caveY / 16, (chunk.z * 16 + z) / 16) +
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this.caveGenerator2((chunk.x * 16 + x) / 8, caveY / 8, (chunk.z * 16 + z) / 8)) / 2) > 0.45
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|| this.caveGenerator3((chunk.x * 16 + x) / 16, caveY / 16, (chunk.z * 16 + z) / 16) > 0.6 ||
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this.caveGenerator4((chunk.x * 16 + x) / 16, caveY / 16, (chunk.z * 16 + z) / 16) > 0.6 ||
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this.caveGenerator5((chunk.x * 16 + x) / 16, caveY / 16, (chunk.z * 16 + z) / 16) > 0.5
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this.caveGenerator4((chunk.x * 16 + x) / 8, caveY / 8, (chunk.z * 16 + z) / 8) > 0.6
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) {
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if (caveY <= 3) {
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chunk.setBlock(Block.lavaStill.blockId, x, caveY, z);
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@ -36,12 +36,12 @@ export class PacketMapChunk implements IPacket {
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public writeData() {
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return new Promise<Buffer>((resolve, reject) => {
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// TODO: Use block and sky nibble array buffers
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const fakeLighting = createWriter(Endian.BE, 16384);
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/*const fakeLighting = createWriter(Endian.BE, 16384);
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for (let i = 0; i < 16384; i++) {
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fakeLighting.writeUByte(0xFF);
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}
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}*/
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const data = createWriter(Endian.BE).writeBuffer(this.chunk.getBlockBuffer()).writeBuffer(this.chunk.getMetadataBuffer()).writeBuffer(fakeLighting.toBuffer()).writeBuffer(fakeLighting.toBuffer());//.writeBuffer(this.chunk.blockLight.toBuffer()).writeBuffer(this.chunk.skyLight.toBuffer());
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const data = createWriter(Endian.BE).writeBuffer(this.chunk.getBlockBuffer()).writeBuffer(this.chunk.getMetadataBuffer()).writeBuffer(this.chunk.blockLight.toBuffer()).writeBuffer(this.chunk.skyLight.toBuffer());//.writeBuffer(fakeLighting.toBuffer()).writeBuffer(fakeLighting.toBuffer());
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deflate(data.toBuffer(), (err, data) => {
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if (err) {
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Reference in a new issue