Fix loading not actually working because of bogus instanceof checks
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dd257acfe2
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@ -13,6 +13,7 @@ export class Reader {
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return value;
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}
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// NOTE: This had to be a copy as the subarray is only cropped & offset
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public readUint8Array(bytes:number) {
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const croppedBuffer = this.readBuffer(bytes);
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const newArray = new Uint8Array(croppedBuffer.length);
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@ -20,20 +20,20 @@ export class Chunk {
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return (x >= 0 ? 0 : 2147483648) | (x & 0x7fff) << 16 | (z >= 0 ? 0 : 0x8000) | z & 0x7fff;
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}
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public constructor(world:World, x:number, z:number, generateOrBlockData?:boolean|ArrayBuffer, metadata?:ArrayBuffer) {
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public constructor(world:World, x:number, z:number, generateOrBlockData?:boolean|Uint8Array, metadata?:Uint8Array) {
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this.world = world;
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this.x = x;
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this.z = z;
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this.playersInChunk = new FunkyArray<number, Player>();
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if (generateOrBlockData instanceof ArrayBuffer && metadata instanceof ArrayBuffer) {
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if (generateOrBlockData instanceof Uint8Array && metadata instanceof Uint8Array) {
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this.blocks = new Uint8Array(generateOrBlockData);
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this.metadata = new NibbleArray(metadata);
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} else {
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this.blocks = new Uint8Array(16 * 16 * this.MAX_HEIGHT);
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this.metadata = new NibbleArray(16 * 16 * this.MAX_HEIGHT);
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if (generateOrBlockData) {
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if (typeof(generateOrBlockData) === "boolean" && generateOrBlockData) {
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this.world.generator.generate(this);
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}
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}
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@ -43,7 +43,7 @@ export class Chunk {
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if (x < 0 || x > 15 || y < 0 || y > 127 || z < 0 || z > 15) {
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return;
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}
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this.blocks[x << 11 | z << 7 | y] = blockId;
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}
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@ -96,7 +96,14 @@ export class World {
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const chunkX = x >> 4,
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chunkZ = z >> 4;
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return this.getChunk(chunkX, chunkZ).getBlockId(x - chunkX << 4, y, z - chunkZ << 4);
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return this.getChunk(chunkX, chunkZ).getBlockId(x & 0xf, y, z & 0xf);
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}
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public getBlockMetadata(x:number, y:number, z:number) {
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const chunkX = x >> 4,
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chunkZ = z >> 4;
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return this.getChunk(chunkX, chunkZ).getBlockMetadata(x & 0xf, y, z & 0xf);
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}
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public setBlock(blockId:number, x:number, y:number, z:number, doBlockUpdate?:boolean) {
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@ -104,10 +111,26 @@ export class World {
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chunkZ = z >> 4;
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const chunk = this.getChunk(chunkX, chunkZ);
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chunk.setBlock(blockId, x - chunkX << 4, y, z - chunkZ << 4);
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chunk.setBlockWithMetadata(blockId, 0, x & 0xf, y, z & 0xf);
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const blockUpdatePacket = new PacketBlockChange(x, y, z, blockId, 0).writeData(); // TODO: Handle metadata
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if (doBlockUpdate) {
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const blockUpdatePacket = new PacketBlockChange(x, y, z, blockId, 0).writeData();
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// Send block update to all players that have this chunk loaded
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chunk.playersInChunk.forEach(player => {
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player.mpClient?.send(blockUpdatePacket);
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});
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}
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}
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public setBlockWithMetadata(blockId:number, metadata:number, x:number, y:number, z:number, doBlockUpdate?:boolean) {
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const chunkX = x >> 4,
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chunkZ = z >> 4;
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const chunk = this.getChunk(chunkX, chunkZ);
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chunk.setBlockWithMetadata(blockId, metadata, x & 0xf, y, z & 0xf);
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if (doBlockUpdate) {
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const blockUpdatePacket = new PacketBlockChange(x, y, z, blockId, metadata).writeData(); // TODO: Handle metadata
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// Send block update to all players that have this chunk loaded
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chunk.playersInChunk.forEach(player => {
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player.mpClient?.send(blockUpdatePacket);
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