more entity stuff
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@ -1,5 +1,7 @@
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class Entity {
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constructor(x = 0, y = 0, z = 0, yaw = 0, pitch = 0) {
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this.EID = global.fromIDPool();
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this.x = x;
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this.y = y;
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this.z = z;
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@ -1,7 +1,7 @@
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const EntityLiving = require("./EntityLiving.js");
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class EntityPlayer extends EntityLiving {
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constructor(itemID = 0x00, x = 0, y = 0, z = 0) {
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constructor(x = 0, y = 0, z = 0) {
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super(x, y, z);
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this.motionX = (Math.random() * 0.2 - 0.1);
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