Implement fall damage & fix damage in general
This commit is contained in:
parent
a3c865bd9f
commit
522916ecaa
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@ -28,6 +28,7 @@ export class MPClient {
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private readonly socket:Socket;
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private readonly socket:Socket;
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public entity:Player;
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public entity:Player;
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private inventory:Inventory;
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private inventory:Inventory;
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private dimension:number;
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private holdingIndex:number = 36; // First hotbar slot.
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private holdingIndex:number = 36; // First hotbar slot.
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private diggingAt:Vec3;
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private diggingAt:Vec3;
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@ -37,6 +38,7 @@ export class MPClient {
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this.socket = socket;
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this.socket = socket;
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this.entity = entity;
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this.entity = entity;
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this.inventory = entity.inventory;
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this.inventory = entity.inventory;
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this.dimension = 0;
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this.diggingAt = new Vec3();
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this.diggingAt = new Vec3();
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}
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}
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@ -69,6 +71,7 @@ export class MPClient {
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switch (packetId) {
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switch (packetId) {
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case Packet.Chat: this.handleChat(new PacketChat().readData(reader)); break;
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case Packet.Chat: this.handleChat(new PacketChat().readData(reader)); break;
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case Packet.Respawn: this.handlePacketRespawn(new PacketRespawn().readData(reader)); break;
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case Packet.Player: this.handlePacketPlayer(new PacketPlayer().readData(reader)); break;
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case Packet.Player: this.handlePacketPlayer(new PacketPlayer().readData(reader)); break;
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case Packet.PlayerPosition: this.handlePacketPlayerPosition(new PacketPlayerPosition().readData(reader)); break;
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case Packet.PlayerPosition: this.handlePacketPlayerPosition(new PacketPlayerPosition().readData(reader)); break;
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case Packet.PlayerLook: this.handlePacketPlayerLook(new PacketPlayerLook().readData(reader)); break;
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case Packet.PlayerLook: this.handlePacketPlayerLook(new PacketPlayerLook().readData(reader)); break;
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@ -122,24 +125,35 @@ export class MPClient {
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this.mcServer.sendToAllClients(packet.writeData());
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this.mcServer.sendToAllClients(packet.writeData());
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}
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}
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private handlePacketRespawn(packet:PacketRespawn) {
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if (this.entity.health > 0) {
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return;
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}
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}
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private handlePacketPlayer(packet:PacketPlayer) {
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private handlePacketPlayer(packet:PacketPlayer) {
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this.entity.onGround = packet.onGround;
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this.entity.onGround = packet.onGround;
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}
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}
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private handlePacketPlayerPosition(packet:PacketPlayerPosition) {
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private handlePacketPlayerPosition(packet:PacketPlayerPosition) {
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this.entity.onGround = packet.onGround;
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this.entity.position.set(packet.x, packet.y, packet.z);
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this.entity.position.set(packet.x, packet.y, packet.z);
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}
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}
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private handlePacketPlayerLook(packet:PacketPlayerLook) {
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private handlePacketPlayerLook(packet:PacketPlayerLook) {
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this.entity.onGround = packet.onGround;
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this.entity.rotation.set(packet.yaw, packet.pitch);
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this.entity.rotation.set(packet.yaw, packet.pitch);
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}
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}
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private handlePacketPlayerPositionLook(packet:PacketPlayerPositionLook) {
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private handlePacketPlayerPositionLook(packet:PacketPlayerPositionLook) {
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this.entity.onGround = packet.onGround;
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this.entity.position.set(packet.x, packet.y, packet.z);
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this.entity.position.set(packet.x, packet.y, packet.z);
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this.entity.rotation.set(packet.yaw, packet.pitch);
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this.entity.rotation.set(packet.yaw, packet.pitch);
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}
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}
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private handlePacketPlayerDigging(packet:PacketPlayerDigging) {
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private handlePacketPlayerDigging(packet:PacketPlayerDigging) {
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console.log(packet.status);
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// Special drop item case
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// Special drop item case
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if (packet.status === 4) {
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if (packet.status === 4) {
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// TODO: Handle dropping items
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// TODO: Handle dropping items
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@ -156,7 +170,6 @@ export class MPClient {
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if ((brokenBlockId = this.entity.world.getBlockId(this.diggingAt.x, this.diggingAt.y, this.diggingAt.z)) != 0) {
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if ((brokenBlockId = this.entity.world.getBlockId(this.diggingAt.x, this.diggingAt.y, this.diggingAt.z)) != 0) {
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const metadata = this.entity.world.getBlockMetadata(this.diggingAt.x, this.diggingAt.y, this.diggingAt.z);
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const metadata = this.entity.world.getBlockMetadata(this.diggingAt.x, this.diggingAt.y, this.diggingAt.z);
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this.entity.world.setBlockWithNotify(this.diggingAt.x, this.diggingAt.y, this.diggingAt.z, 0);
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this.entity.world.setBlockWithNotify(this.diggingAt.x, this.diggingAt.y, this.diggingAt.z, 0);
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console.log("Metadata: ", metadata);
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this.inventory.addItemStack(new ItemStack(Block.blockBehaviours[brokenBlockId].droppedItem(brokenBlockId), 1, metadata));
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this.inventory.addItemStack(new ItemStack(Block.blockBehaviours[brokenBlockId].droppedItem(brokenBlockId), 1, metadata));
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this.send(new PacketWindowItems(0, this.inventory.getInventorySize(), this.inventory.constructInventoryPayload()).writeData());
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this.send(new PacketWindowItems(0, this.inventory.getInventorySize(), this.inventory.constructInventoryPayload()).writeData());
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}
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}
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@ -2,12 +2,15 @@ import { World } from "../World";
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import { BlockBehaviour } from "./BlockBehaviour";
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import { BlockBehaviour } from "./BlockBehaviour";
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import { BlockBehaviourFlower } from "./BlockBehaviourFlower";
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import { BlockBehaviourFlower } from "./BlockBehaviourFlower";
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import { BlockBehaviourGrass } from "./BlockBehaviourGrass";
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import { BlockBehaviourGrass } from "./BlockBehaviourGrass";
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import { BlockBehaviourStone } from "./BlockBehaviourStone";
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import { IBlockBehaviour } from "./IBlockBehaviour";
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import { IBlockBehaviour } from "./IBlockBehaviour";
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abstract class Behaviour {
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abstract class Behaviour {
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public static base = new BlockBehaviour();
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public static base = new BlockBehaviour();
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public static stone = new BlockBehaviourStone();
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public static grass = new BlockBehaviourGrass();
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public static grass = new BlockBehaviourGrass();
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public static flower = new BlockBehaviourFlower();
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public static flower = new BlockBehaviourFlower();
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}
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}
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@ -75,9 +78,10 @@ export class Block {
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}
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}
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// Define statics here
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// Define statics here
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static readonly stone = new Block(1).setBlockName("Stone");
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static readonly stone = new Block(1).setBehaviour(Behaviour.stone).setBlockName("Stone");
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static readonly grass = new Block(2).setBehaviour(Behaviour.grass).setBlockName("Grass");
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static readonly grass = new Block(2).setBehaviour(Behaviour.grass).setBlockName("Grass");
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static readonly dirt = new Block(3).setBlockName("Dirt");
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static readonly dirt = new Block(3).setBlockName("Dirt");
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static readonly cobblestone = new Block(4).setBlockName("Cobblestone");
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static readonly bedrock = new Block(7).setBlockName("Bedrock");
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static readonly bedrock = new Block(7).setBlockName("Bedrock");
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@ -0,0 +1,8 @@
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import { Block } from "./Block";
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import { BlockBehaviour } from "./BlockBehaviour";
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export class BlockBehaviourStone extends BlockBehaviour {
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public droppedItem(blockId:number) {
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return Block.cobblestone.blockId;
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}
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}
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@ -22,6 +22,7 @@ export class Entity implements IEntity {
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public lastPosition:Vec3;
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public lastPosition:Vec3;
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public absPosition:Vec3;
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public absPosition:Vec3;
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public lastAbsPosition:Vec3;
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public lastAbsPosition:Vec3;
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public motion:Vec3;
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public rotation:Rotation;
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public rotation:Rotation;
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public lastRotation:Rotation;
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public lastRotation:Rotation;
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@ -35,6 +36,9 @@ export class Entity implements IEntity {
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public isDead:boolean;
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public isDead:boolean;
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public fire:number;
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public fire:number;
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public fallDistance:number;
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public onGround:boolean;
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public chunk:Chunk;
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public chunk:Chunk;
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@ -47,7 +51,8 @@ export class Entity implements IEntity {
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public constructor(world:World) {
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public constructor(world:World) {
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this.entityId = Entity.nextEntityId++;
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this.entityId = Entity.nextEntityId++;
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this.fire = 0;
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this.fire = this.fallDistance = 0;
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this.onGround = false;
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this.world = world;
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this.world = world;
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@ -55,6 +60,7 @@ export class Entity implements IEntity {
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this.lastPosition = new Vec3();
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this.lastPosition = new Vec3();
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this.absPosition = new Vec3();
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this.absPosition = new Vec3();
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this.lastAbsPosition = new Vec3();
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this.lastAbsPosition = new Vec3();
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this.motion = new Vec3();
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this.rotation = new Rotation();
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this.rotation = new Rotation();
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this.lastRotation = new Rotation();
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this.lastRotation = new Rotation();
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@ -77,7 +83,7 @@ export class Entity implements IEntity {
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}
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}
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sendToAllNearby(buffer:Buffer) {
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sendToAllNearby(buffer:Buffer) {
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this.world.sendToNearbyClients(this, buffer);
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this.world.sendToNearbyAllNearbyClients(this, buffer);
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}
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}
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updateMetadata() {
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updateMetadata() {
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@ -169,9 +175,26 @@ export class Entity implements IEntity {
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}
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}
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}
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}
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fall(distance:number) {
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// TODO: Entity falling mount transfer
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}
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updateFalling(distance:number) {
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if (this.onGround) {
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if (this.fallDistance > 0)
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{
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this.fall(this.fallDistance);
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this.fallDistance = 0;
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}
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} else if (distance < 0) {
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this.fallDistance -= distance;
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}
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}
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onTick() {
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onTick() {
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this.updateMetadata();
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this.updateMetadata();
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this.updateEntityChunk();
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this.updateEntityChunk();
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this.updateFalling(this.motion.y);
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if (this.fire > 0) {
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if (this.fire > 0) {
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if (this.fire % 20 === 0) {
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if (this.fire % 20 === 0) {
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@ -2,6 +2,7 @@ import { Rotation } from "../Rotation";
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import { Vec3 } from "../Vec3";
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import { Vec3 } from "../Vec3";
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import { World } from "../World";
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import { World } from "../World";
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import { Block } from "../blocks/Block";
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import { Block } from "../blocks/Block";
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import { EntityStatus } from "../enums/EntityStatus";
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import { PacketAnimation } from "../packets/Animation";
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import { PacketAnimation } from "../packets/Animation";
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import { PacketEntityLook } from "../packets/EntityLook";
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import { PacketEntityLook } from "../packets/EntityLook";
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import { PacketEntityLookRelativeMove } from "../packets/EntityLookRelativeMove";
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import { PacketEntityLookRelativeMove } from "../packets/EntityLookRelativeMove";
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@ -12,17 +13,18 @@ import { Entity } from "./Entity";
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import { IEntity } from "./IEntity";
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import { IEntity } from "./IEntity";
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export class EntityLiving extends Entity {
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export class EntityLiving extends Entity {
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public onGround:boolean;
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public fallDistance:number;
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public fallDistance:number;
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public timeInWater:number;
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public timeInWater:number;
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public headHeight:number;
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public headHeight:number;
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public lastHealth:number;
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public constructor(world:World) {
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public constructor(world:World) {
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super(world);
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super(world);
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this.fallDistance = this.timeInWater = 0;
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this.fallDistance = this.timeInWater = 0;
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this.onGround = true;
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this.headHeight = 1.62;
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this.headHeight = 1.62;
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this.lastHealth = this.health;
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}
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}
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damageFrom(damage:number, entity?:IEntity) {
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damageFrom(damage:number, entity?:IEntity) {
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@ -31,14 +33,25 @@ export class EntityLiving extends Entity {
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}
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}
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super.damageFrom(damage, entity);
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super.damageFrom(damage, entity);
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// Send Damage Animation packet
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// Send Damage Animation packet or death packet
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this.sendToAllNearby(new PacketEntityStatus(this.entityId, 2).writeData());
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if (this.health === 0) {
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this.sendToAllNearby(new PacketEntityStatus(this.entityId, EntityStatus.Dead).writeData());
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} else {
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this.sendToAllNearby(new PacketEntityStatus(this.entityId, EntityStatus.Hurt).writeData());
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}
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}
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}
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isInWater() {
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isInWater() {
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return this.world.getChunkBlockId(this.chunk, this.position.x, this.position.y + this.headHeight, this.position.z) === Block.waterStill.blockId;
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return this.world.getChunkBlockId(this.chunk, this.position.x, this.position.y + this.headHeight, this.position.z) === Block.waterStill.blockId;
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}
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}
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fall(distance:number) {
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const adjustedFallDistance = Math.ceil(distance - 3);
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if (adjustedFallDistance > 0) {
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this.damageFrom(adjustedFallDistance);
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}
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}
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onTick() {
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onTick() {
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super.onTick();
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super.onTick();
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@ -12,7 +12,7 @@ import { Block } from "../blocks/Block";
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import PlayerInventory from "../inventories/PlayerInventory";
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import PlayerInventory from "../inventories/PlayerInventory";
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import { Item } from "../items/Item";
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import { Item } from "../items/Item";
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const CHUNK_LOAD_RANGE = 5;
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const CHUNK_LOAD_RANGE = 15;
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export class Player extends EntityLiving {
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export class Player extends EntityLiving {
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public username:string;
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public username:string;
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@ -23,8 +23,6 @@ export class Player extends EntityLiving {
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public mpClient?:MPClient;
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public mpClient?:MPClient;
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public inventory:PlayerInventory;
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public inventory:PlayerInventory;
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private lastHealth:number;
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public constructor(server:MinecraftServer, world:World, username:string) {
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public constructor(server:MinecraftServer, world:World, username:string) {
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super(world);
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super(world);
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this.server = server;
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this.server = server;
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this.username = username;
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this.username = username;
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this.position.set(8, 64, 8);
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this.position.set(8, 64, 8);
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this.lastHealth = this.health;
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}
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}
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public forceUpdatePlayerChunks() {
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public forceUpdatePlayerChunks() {
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@ -97,11 +93,14 @@ export class Player extends EntityLiving {
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public onTick() {
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public onTick() {
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this.updatePlayerChunks();
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this.updatePlayerChunks();
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// Calculate player motion
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this.motion.set(this.position.x - this.lastPosition.x, this.position.y - this.lastPosition.y, this.position.z - this.lastPosition.z);
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super.onTick();
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if (this.health != this.lastHealth) {
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if (this.health != this.lastHealth) {
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this.lastHealth = this.health;
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this.lastHealth = this.health;
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this.mpClient?.send(new PacketUpdateHealth(this.health).writeData());
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this.mpClient?.send(new PacketUpdateHealth(this.health).writeData());
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}
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}
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super.onTick();
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}
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}
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}
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}
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@ -0,0 +1,8 @@
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export enum EntityStatus {
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Unknown0,
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Unknown1,
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Hurt,
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Dead,
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Unknown4,
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Unknown5
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}
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@ -0,0 +1,7 @@
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export enum MaxUses {
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GOLD = 32,
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WOOD = 59,
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STONE = 131,
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IRON = 250,
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DIAMOND = 1561
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}
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@ -1,13 +1,18 @@
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import { Block } from "../blocks/Block";
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import { Block } from "../blocks/Block";
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import { IEntity } from "../entities/IEntity";
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import { Player } from "../entities/Player";
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import { Item } from "../items/Item";
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import { Item } from "../items/Item";
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export class ItemStack {
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export class ItemStack {
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public readonly itemID:number;
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public readonly itemID:number;
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public readonly isBlock:boolean;
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public readonly isBlock:boolean;
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public readonly maxSize:number;
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public size:number;
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public size:number;
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public damage:number;
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public damage:number;
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private readonly maxSize:number;
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private readonly maxDamage:number;
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private readonly canBeDamaged:boolean;
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public constructor(blockOrItemOrItemID:Block|Item|number, size?:number, damage?:number) {
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public constructor(blockOrItemOrItemID:Block|Item|number, size?:number, damage?:number) {
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if (blockOrItemOrItemID instanceof Block && size === undefined && damage === undefined) {
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if (blockOrItemOrItemID instanceof Block && size === undefined && damage === undefined) {
|
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this.itemID = blockOrItemOrItemID.blockId;
|
this.itemID = blockOrItemOrItemID.blockId;
|
||||||
|
@ -50,7 +55,9 @@ export class ItemStack {
|
||||||
}
|
}
|
||||||
|
|
||||||
this.isBlock = this.itemID < 256;
|
this.isBlock = this.itemID < 256;
|
||||||
this.maxSize = !this.isBlock ? Item.getByShiftedItemId(this.itemID).maxStackSize : 64;
|
this.maxSize = this.isBlock ? 64 : Item.getByShiftedItemId(this.itemID).maxStackSize;
|
||||||
|
this.maxDamage = this.isBlock ? 0 : Item.getByShiftedItemId(this.itemID).maxDamage;
|
||||||
|
this.canBeDamaged = this.maxDamage > 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
public insert(itemStack:ItemStack) {
|
public insert(itemStack:ItemStack) {
|
||||||
|
@ -69,7 +76,22 @@ export class ItemStack {
|
||||||
this.size += remainingSpace;
|
this.size += remainingSpace;
|
||||||
itemStack.size -= remainingSpace;
|
itemStack.size -= remainingSpace;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public damageItem(damageAmount:number, entity:IEntity) {
|
||||||
|
if (!this.canBeDamaged) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.damage += damageAmount;
|
||||||
|
if (this.damage > this.maxDamage) {
|
||||||
|
this.size--;
|
||||||
|
if (this.size < 0) {
|
||||||
|
this.size = 0;
|
||||||
|
}
|
||||||
|
this.damage = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public get spaceAvaliable() {
|
public get spaceAvaliable() {
|
||||||
// Stack size check for Item(s) and Block(s).
|
// Stack size check for Item(s) and Block(s).
|
||||||
|
|
|
@ -1,3 +1,6 @@
|
||||||
|
import { EntityLiving } from "../entities/EntityLiving";
|
||||||
|
import { ItemStack } from "../inventories/ItemStack";
|
||||||
|
|
||||||
export interface IItemBehaviour {
|
export interface IItemBehaviour {
|
||||||
|
|
||||||
}
|
}
|
|
@ -1,12 +1,16 @@
|
||||||
|
import { MaxUses } from "../enums/MaxUses";
|
||||||
|
|
||||||
export class Item {
|
export class Item {
|
||||||
public static items:Array<Item> = new Array<Item>();
|
public static items:Array<Item> = new Array<Item>();
|
||||||
|
|
||||||
public maxStackSize:number;
|
public maxStackSize:number;
|
||||||
|
public maxDamage:number;
|
||||||
public shiftedItemID:number;
|
public shiftedItemID:number;
|
||||||
public name:string;
|
public name:string;
|
||||||
|
|
||||||
public constructor(itemID:number) {
|
public constructor(itemID:number) {
|
||||||
this.shiftedItemID = 256 + itemID;
|
this.shiftedItemID = 256 + itemID;
|
||||||
|
this.maxDamage = 0;
|
||||||
this.maxStackSize = 64;
|
this.maxStackSize = 64;
|
||||||
this.name = "UNNAMED";
|
this.name = "UNNAMED";
|
||||||
|
|
||||||
|
@ -22,6 +26,16 @@ export class Item {
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public getMaxDamage() {
|
||||||
|
return this.maxDamage;
|
||||||
|
}
|
||||||
|
|
||||||
|
public setMaxDamage(value:number) {
|
||||||
|
this.maxDamage = value;
|
||||||
|
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
public setName(name:string) {
|
public setName(name:string) {
|
||||||
this.name = name;
|
this.name = name;
|
||||||
|
|
||||||
|
@ -33,8 +47,8 @@ export class Item {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Define statics here
|
// Define statics here
|
||||||
static ironShovel = new Item(0).setName("Iron Shovel");
|
static ironShovel = new Item(0).setMaxDamage(MaxUses.IRON).setName("Iron Shovel");
|
||||||
static ironPickaxe = new Item(1).setName("Iron Pickaxe");
|
static ironPickaxe = new Item(1).setMaxDamage(MaxUses.IRON).setName("Iron Pickaxe");
|
||||||
static ironAxe = new Item(2).setName("Iron Axe");
|
static ironAxe = new Item(2).setMaxDamage(MaxUses.IRON).setName("Iron Axe");
|
||||||
static ironSword = new Item(11).setName("Iron Sword");
|
static ironSword = new Item(11).setMaxDamage(MaxUses.IRON).setName("Iron Sword");
|
||||||
}
|
}
|
|
@ -0,0 +1,7 @@
|
||||||
|
import { EntityLiving } from "../entities/EntityLiving";
|
||||||
|
import { ItemStack } from "../inventories/ItemStack";
|
||||||
|
import { IItemBehaviour } from "./IItemBehaviour";
|
||||||
|
|
||||||
|
export default class ItemBehaviour implements IItemBehaviour {
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,5 @@
|
||||||
|
import ItemBehaviour from "./ItemBehaviour";
|
||||||
|
|
||||||
|
export default class ItemBehaviourTool extends ItemBehaviour {
|
||||||
|
|
||||||
|
}
|
Loading…
Reference in New Issue