Implement Entity / Player data saving
This commit is contained in:
parent
5a250cb601
commit
604bec9e89
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@ -77,6 +77,34 @@ export default class AABB {
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return minY <= maxY ? maxY - minY : 0;
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return minY <= maxY ? maxY - minY : 0;
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}
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}
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public static intersectionX(a: AABB, b: AABB) {
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const minX = Math.max(a.min.x, b.min.x);
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const maxX = Math.min(a.max.x, b.max.x);
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return minX <= maxX ? maxX - minX : 0;
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}
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public intersectionX(aabb: AABB) {
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const minX = Math.max(this.min.x, aabb.min.x);
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const maxX = Math.min(this.max.x, aabb.max.x);
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return minX <= maxX ? maxX - minX : 0;
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}
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public static intersectionZ(a: AABB, b: AABB) {
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const minZ = Math.max(a.min.z, b.min.z);
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const maxZ = Math.min(a.max.z, b.max.z);
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return minZ <= maxZ ? maxZ - minZ : 0;
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}
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public intersectionZ(aabb: AABB) {
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const minZ = Math.max(this.min.z, aabb.min.z);
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const maxZ = Math.min(this.max.z, aabb.max.z);
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return minZ <= maxZ ? maxZ - minZ : 0;
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}
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public move(xOrVec3:Vec3 | number, y?:number, z?:number) {
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public move(xOrVec3:Vec3 | number, y?:number, z?:number) {
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if (this.pooled) {
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if (this.pooled) {
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throw new Error(`Attempted to move a pooled AABB. This is not allowed!`);
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throw new Error(`Attempted to move a pooled AABB. This is not allowed!`);
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@ -201,7 +201,7 @@ export class MinecraftServer {
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Console.printInfo(`[CHAT] ${text}`);
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Console.printInfo(`[CHAT] ${text}`);
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}
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}
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handleLoginRequest(reader:IReader, socket:Socket, setMPClient:(mpclient:MPClient) => void) {
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async handleLoginRequest(reader:IReader, socket:Socket, setMPClient:(mpclient:MPClient) => void) {
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const loginPacket = new PacketLoginRequest().readData(reader);
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const loginPacket = new PacketLoginRequest().readData(reader);
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if (loginPacket.protocolVersion !== MinecraftServer.PROTOCOL_VERSION) {
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if (loginPacket.protocolVersion !== MinecraftServer.PROTOCOL_VERSION) {
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if (loginPacket.protocolVersion > MinecraftServer.PROTOCOL_VERSION) {
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if (loginPacket.protocolVersion > MinecraftServer.PROTOCOL_VERSION) {
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@ -216,6 +216,11 @@ export class MinecraftServer {
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const world = this.worlds.get(dimension);
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const world = this.worlds.get(dimension);
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if (world instanceof World) {
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if (world instanceof World) {
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const clientEntity = new Player(this, world, loginPacket.username);
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const clientEntity = new Player(this, world, loginPacket.username);
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if (this.saveManager.playerDataOnDisk.includes(clientEntity.username)) {
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clientEntity.fromSave(await this.saveManager.readPlayerDataFromDisk(clientEntity.username));
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} else {
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clientEntity.position.set(8, 70, 8);
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}
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world.addEntity(clientEntity);
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world.addEntity(clientEntity);
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const client = new MPClient(this, socket, clientEntity);
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const client = new MPClient(this, socket, clientEntity);
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@ -241,7 +246,7 @@ export class MinecraftServer {
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}
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}
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});
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});
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socket.write(new PacketPlayerPositionLook(8, 70, 70.62, 8, 0, 0, false).writeData());
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socket.write(new PacketPlayerPositionLook(clientEntity.position.x, clientEntity.position.y, clientEntity.position.y + 0.62, clientEntity.position.z, 0, 0, false).writeData());
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const playerInventory = clientEntity.inventory;
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const playerInventory = clientEntity.inventory;
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socket.write(new PacketWindowItems(0, playerInventory.getInventorySize(), playerInventory.constructInventoryPayload()).writeData());
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socket.write(new PacketWindowItems(0, playerInventory.getInventorySize(), playerInventory.constructInventoryPayload()).writeData());
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@ -1,3 +1,4 @@
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import { Endian, createWriter } from "bufferstuff";
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import { FunkyArray } from "../funkyArray";
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import { FunkyArray } from "../funkyArray";
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import { Chunk } from "./Chunk";
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import { Chunk } from "./Chunk";
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import { WorldSaveManager } from "./WorldSaveManager";
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import { WorldSaveManager } from "./WorldSaveManager";
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@ -73,6 +74,11 @@ export class World {
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this.players.remove(entity.entityId);
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this.players.remove(entity.entityId);
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this.sendToNearbyClients(entity, new PacketDestroyEntity(entity.entityId).writeData());
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this.sendToNearbyClients(entity, new PacketDestroyEntity(entity.entityId).writeData());
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const writer = createWriter(Endian.BE);
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entity.toSave(writer);
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this.saveManager.writePlayerSaveToDisk(entity.username, writer);
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}
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}
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this.entites.remove(entity.entityId);
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this.entites.remove(entity.entityId);
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@ -1,5 +1,5 @@
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import { readFileSync, readFile, writeFile, existsSync, mkdirSync, writeFileSync, readdirSync, renameSync } from "fs";
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import { readFileSync, readFile, writeFile, existsSync, mkdirSync, writeFileSync, readdirSync, renameSync } from "fs";
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import { createWriter, createReader, Endian } from "bufferstuff";
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import { createWriter, createReader, Endian, IWriter, IReader } from "bufferstuff";
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import { Config } from "../config";
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import { Config } from "../config";
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import { Chunk } from "./Chunk";
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import { Chunk } from "./Chunk";
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import { SaveCompressionType } from "./enums/SaveCompressionType";
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import { SaveCompressionType } from "./enums/SaveCompressionType";
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@ -8,6 +8,12 @@ import { World } from "./World";
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import { FunkyArray } from "../funkyArray";
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import { FunkyArray } from "../funkyArray";
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import { Console } from "hsconsole";
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import { Console } from "hsconsole";
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enum FileMagic {
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Chunk = 0xFC,
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Info = 0xFD,
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Player = 0xFE
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}
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export class WorldSaveManager {
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export class WorldSaveManager {
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private readonly worldFolderPath;
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private readonly worldFolderPath;
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private readonly globalDataPath;
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private readonly globalDataPath;
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@ -21,9 +27,11 @@ export class WorldSaveManager {
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public worldSeed = Number.MIN_VALUE;
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public worldSeed = Number.MIN_VALUE;
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public chunksOnDisk:FunkyArray<number, Array<number>>;
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public chunksOnDisk:FunkyArray<number, Array<number>>;
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public playerDataOnDisk:Array<string>;
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public constructor(config:Config, dimensions:Array<number>, numericalSeed:number) {
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public constructor(config:Config, dimensions:Array<number>, numericalSeed:number) {
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this.chunksOnDisk = new FunkyArray<number, Array<number>>();
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this.chunksOnDisk = new FunkyArray<number, Array<number>>();
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this.playerDataOnDisk = new Array<string>();
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this.worldFolderPath = `./${config.worldName}`;
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this.worldFolderPath = `./${config.worldName}`;
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this.worldPlayerDataFolderPath = `${this.worldFolderPath}/playerdata`;
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this.worldPlayerDataFolderPath = `${this.worldFolderPath}/playerdata`;
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@ -69,11 +77,18 @@ export class WorldSaveManager {
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if (!existsSync(this.worldPlayerDataFolderPath)) {
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if (!existsSync(this.worldPlayerDataFolderPath)) {
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mkdirSync(this.worldPlayerDataFolderPath);
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mkdirSync(this.worldPlayerDataFolderPath);
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}
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}
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const playerDataFiles = readdirSync(this.worldPlayerDataFolderPath);
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for (const dataFile of playerDataFiles) {
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if (dataFile.endsWith(".hpd")) {
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this.playerDataOnDisk.push(dataFile.replace(".hpd", ""));
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}
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}
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}
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}
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private createInfoFile(numericalSeed:number) {
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private createInfoFile(numericalSeed:number) {
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const infoFileWriter = createWriter(Endian.BE, 26);
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const infoFileWriter = createWriter(Endian.BE, 26);
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infoFileWriter.writeUByte(0xFD); // Info File Magic
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infoFileWriter.writeUByte(FileMagic.Info); // Info File Magic
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infoFileWriter.writeUByte(2); // File Version
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infoFileWriter.writeUByte(2); // File Version
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infoFileWriter.writeLong(this.worldCreationDate.getTime()); // World creation date
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infoFileWriter.writeLong(this.worldCreationDate.getTime()); // World creation date
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infoFileWriter.writeLong(this.worldLastLoadDate.getTime()); // Last load date
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infoFileWriter.writeLong(this.worldLastLoadDate.getTime()); // Last load date
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@ -84,7 +99,7 @@ export class WorldSaveManager {
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private readInfoFile() {
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private readInfoFile() {
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const infoFileReader = createReader(Endian.BE, readFileSync(this.infoFilePath));
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const infoFileReader = createReader(Endian.BE, readFileSync(this.infoFilePath));
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const fileMagic = infoFileReader.readUByte();
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const fileMagic = infoFileReader.readUByte();
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if (fileMagic !== 0xFD) {
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if (fileMagic !== FileMagic.Info) {
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throw new Error("World info file is invalid");
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throw new Error("World info file is invalid");
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}
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}
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@ -123,7 +138,7 @@ export class WorldSaveManager {
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return new Promise<boolean>((resolve, reject) => {
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return new Promise<boolean>((resolve, reject) => {
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const saveType = this.config.saveCompression;
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const saveType = this.config.saveCompression;
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const chunkFileWriter = createWriter(Endian.BE, 10);
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const chunkFileWriter = createWriter(Endian.BE, 10);
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chunkFileWriter.writeUByte(0xFC); // Chunk File Magic
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chunkFileWriter.writeUByte(FileMagic.Chunk); // Chunk File Magic
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// TODO: Change to 1 when lighting actually works
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// TODO: Change to 1 when lighting actually works
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chunkFileWriter.writeUByte(1); // File Version
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chunkFileWriter.writeUByte(1); // File Version
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chunkFileWriter.writeUByte(saveType); // Save compression type
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chunkFileWriter.writeUByte(saveType); // Save compression type
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@ -185,7 +200,7 @@ export class WorldSaveManager {
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const chunkFileReader = createReader(Endian.BE, data);
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const chunkFileReader = createReader(Endian.BE, data);
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// Check file validity
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// Check file validity
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if (chunkFileReader.readUByte() !== 0xFC) {
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if (chunkFileReader.readUByte() !== FileMagic.Chunk) {
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return reject(new Error("Chunk file is invalid"));
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return reject(new Error("Chunk file is invalid"));
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}
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}
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@ -240,4 +255,45 @@ export class WorldSaveManager {
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});
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});
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});
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});
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}
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}
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writePlayerSaveToDisk(username:string, playerData:IWriter) {
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return new Promise<boolean>((resolve, reject) => {
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const playerDataWriter = createWriter(Endian.BE);
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playerDataWriter.writeUByte(FileMagic.Player); // File magic
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playerDataWriter.writeUByte(0); // File version
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playerDataWriter.writeBuffer(playerData.toBuffer()); // Player data
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writeFile(`${this.worldPlayerDataFolderPath}/${username}.hpd`, playerDataWriter.toBuffer(), (err) => {
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if (err) {
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return reject(err);
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}
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if (!this.playerDataOnDisk.includes(username)) {
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this.playerDataOnDisk.push(username);
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}
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resolve(true);
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})
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});
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}
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readPlayerDataFromDisk(username:string) {
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return new Promise<IReader>((resolve, reject) => {
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readFile(`${this.worldPlayerDataFolderPath}/${username}.hpd`, (err, data) => {
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if (err) {
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return reject(err);
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}
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const reader = createReader(Endian.BE, data);
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if (reader.readUByte() !== FileMagic.Player) {
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return reject(new Error("Player data file is invalid"));
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}
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const fileVersion = reader.readUByte();
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if (fileVersion === 0) {
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resolve(reader);
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}
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});
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});
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}
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}
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}
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@ -1,4 +1,4 @@
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import { IReader, IWriter } from "bufferstuff";
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import { Endian, IReader, IWriter, createWriter } from "bufferstuff";
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import AABB from "../AABB";
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import AABB from "../AABB";
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import { Chunk } from "../Chunk";
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import { Chunk } from "../Chunk";
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import { MetadataEntry, MetadataWriter } from "../MetadataWriter";
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import { MetadataEntry, MetadataWriter } from "../MetadataWriter";
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@ -55,7 +55,7 @@ export class Entity implements IEntity {
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public entityAABB:AABB;
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public entityAABB:AABB;
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private readonly isPlayer:boolean;
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public readonly isPlayer:boolean;
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private queuedChunkUpdate:boolean;
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private queuedChunkUpdate:boolean;
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public constructor(world:World, isPlayer:boolean = false) {
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public constructor(world:World, isPlayer:boolean = false) {
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@ -104,7 +104,7 @@ export class Entity implements IEntity {
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public toSave(writer:IWriter) {
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public toSave(writer:IWriter) {
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writer.writeDouble(this.position.x).writeDouble(this.position.y).writeDouble(this.position.z) // Position
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writer.writeDouble(this.position.x).writeDouble(this.position.y).writeDouble(this.position.z) // Position
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.writeDouble(this.motion.x).writeDouble(this.motion.y).writeDouble(this.motion.z) // Motion
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.writeFloat(this.motion.x).writeFloat(this.motion.y).writeFloat(this.motion.z) // Motion
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.writeFloat(this.rotation.x).writeFloat(this.rotation.y) // Rotation
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.writeFloat(this.rotation.x).writeFloat(this.rotation.y) // Rotation
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.writeShort(this.fire)
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.writeShort(this.fire)
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.writeFloat(this.fallDistance)
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.writeFloat(this.fallDistance)
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@ -238,9 +238,14 @@ export class Entity implements IEntity {
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this.entityAABB.move(this.position);
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this.entityAABB.move(this.position);
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if (blockUnderEntity !== null) {
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if (blockUnderEntity !== null) {
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const blockBoundingBox = blockUnderEntity.getBoundingBox(Math.floor(this.positionBeforeMove.x), Math.floor(this.positionBeforeMove.y), Math.floor(this.positionBeforeMove.z));
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const blockBoundingBox = blockUnderEntity.getBoundingBox(Math.floor(this.positionBeforeMove.x), Math.floor(this.positionBeforeMove.y), Math.floor(this.positionBeforeMove.z));
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// TODO: Handle X and Z collisions.
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if (this.entityAABB.intersects(blockBoundingBox)) {
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if (this.entityAABB.intersects(blockBoundingBox)) {
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const intersection = this.entityAABB.intersectionY(blockBoundingBox);
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const inersectionY = this.entityAABB.intersectionY(blockBoundingBox);
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this.position.add(0, intersection, 0);
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this.position.add(
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0,
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inersectionY,
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0
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);
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this.motion.y = 0;
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this.motion.y = 0;
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this.onGround = true;
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this.onGround = true;
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}
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}
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@ -1,3 +1,4 @@
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import { IReader, IWriter } from "bufferstuff";
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import { Rotation } from "../Rotation";
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import { Rotation } from "../Rotation";
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import Vec3 from "../Vec3";
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import Vec3 from "../Vec3";
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import { World } from "../World";
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import { World } from "../World";
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@ -13,7 +14,6 @@ import { Entity } from "./Entity";
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import { IEntity } from "./IEntity";
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import { IEntity } from "./IEntity";
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export class EntityLiving extends Entity {
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export class EntityLiving extends Entity {
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public fallDistance:number;
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public timeInWater:number;
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public timeInWater:number;
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public headHeight:number;
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public headHeight:number;
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public lastHealth:number;
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public lastHealth:number;
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@ -24,19 +24,30 @@ export class EntityLiving extends Entity {
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this.timeInWater = 0;
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this.timeInWater = 0;
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this.headHeight = 1.62;
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this.headHeight = 1.62;
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this.fallDistance = 0;
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this.lastHealth = this.health;
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this.lastHealth = this.health;
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}
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}
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public fromSave(reader:IReader) {
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super.fromSave(reader);
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this.timeInWater = reader.readShort();
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}
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public toSave(writer:IWriter) {
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super.toSave(writer);
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writer.writeShort(this.timeInWater == Number.MIN_SAFE_INTEGER ? 0 : this.timeInWater);
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}
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damageFrom(damage:number, entity?:IEntity) {
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damageFrom(damage:number, entity?:IEntity) {
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if (this.health <= 0) {
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if (this.health <= 0) {
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this.isDead = true;
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return;
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return;
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}
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}
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super.damageFrom(damage, entity);
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super.damageFrom(damage, entity);
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// Send Damage Animation packet or death packet
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// Send Damage Animation packet or death packet
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if (this.health === 0) {
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if (this.isDead) {
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this.sendToAllNearby(new PacketEntityStatus(this.entityId, EntityStatus.Dead).writeData());
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this.sendToAllNearby(new PacketEntityStatus(this.entityId, EntityStatus.Dead).writeData());
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} else {
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} else {
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this.sendToAllNearby(new PacketEntityStatus(this.entityId, EntityStatus.Hurt).writeData());
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this.sendToAllNearby(new PacketEntityStatus(this.entityId, EntityStatus.Hurt).writeData());
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@ -57,6 +68,10 @@ export class EntityLiving extends Entity {
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onTick() {
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onTick() {
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super.onTick();
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super.onTick();
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if (!this.isPlayer && !this.motion.isZero) {
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||||||
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this.moveEntity(this.motion.x, this.motion.y, this.motion.z);
|
||||||
|
}
|
||||||
|
|
||||||
// Drowning
|
// Drowning
|
||||||
if (this.isInWater(true)) {
|
if (this.isInWater(true)) {
|
||||||
if (this.timeInWater == Number.MIN_SAFE_INTEGER) {
|
if (this.timeInWater == Number.MIN_SAFE_INTEGER) {
|
||||||
|
|
|
@ -6,6 +6,7 @@ export interface IEntity {
|
||||||
motion:Vec3,
|
motion:Vec3,
|
||||||
lastPosition:Vec3,
|
lastPosition:Vec3,
|
||||||
crouching:boolean,
|
crouching:boolean,
|
||||||
|
isDead:boolean,
|
||||||
updateMetadata:() => void,
|
updateMetadata:() => void,
|
||||||
distanceTo:(entity:IEntity) => number,
|
distanceTo:(entity:IEntity) => number,
|
||||||
onTick:() => void
|
onTick:() => void
|
||||||
|
|
|
@ -12,6 +12,7 @@ import { Block } from "../blocks/Block";
|
||||||
import PlayerInventory from "../inventories/PlayerInventory";
|
import PlayerInventory from "../inventories/PlayerInventory";
|
||||||
import { Item } from "../items/Item";
|
import { Item } from "../items/Item";
|
||||||
import { PacketEntityEquipment } from "../packets/EntityEquipment";
|
import { PacketEntityEquipment } from "../packets/EntityEquipment";
|
||||||
|
import { IReader, IWriter } from "bufferstuff";
|
||||||
|
|
||||||
const CHUNK_LOAD_RANGE = 15;
|
const CHUNK_LOAD_RANGE = 15;
|
||||||
|
|
||||||
|
@ -50,6 +51,18 @@ export class Player extends EntityLiving {
|
||||||
this.position.set(8, 64, 8);
|
this.position.set(8, 64, 8);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public fromSave(reader:IReader) {
|
||||||
|
super.fromSave(reader);
|
||||||
|
|
||||||
|
this.inventory.fromSave(reader);
|
||||||
|
}
|
||||||
|
|
||||||
|
public toSave(writer:IWriter) {
|
||||||
|
super.toSave(writer);
|
||||||
|
|
||||||
|
this.inventory.toSave(writer);
|
||||||
|
}
|
||||||
|
|
||||||
// Forces a player chunk update *next tick*
|
// Forces a player chunk update *next tick*
|
||||||
public forceUpdatePlayerChunks() {
|
public forceUpdatePlayerChunks() {
|
||||||
this.firstUpdate = true;
|
this.firstUpdate = true;
|
||||||
|
|
Loading…
Reference in New Issue