generate spawn chunks smarter
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@ -23,6 +23,10 @@ import { HillyGenerator } from "./generators/Hilly";
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import { NetherGenerator } from "./generators/Nether";
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import { PacketWindowItems } from "./packets/WindowItems";
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const chunkFrom = -15;
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const chunkTo = 15;
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const chunkCount = Math.abs(chunkFrom * 2) * (chunkTo * 2);
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export class MinecraftServer {
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private static readonly PROTOCOL_VERSION = 14;
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private static readonly TICK_RATE = 20;
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@ -127,49 +131,42 @@ export class MinecraftServer {
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}
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Console.printInfo(`Done! Took ${Date.now() - generateStartTime}ms`);
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}).bind(this)();*/
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let chunksGenerated = 0;
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(async () => {
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const generateStartTime = Date.now();
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let timer = Date.now();
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Console.printInfo("Generating spawn area for DIM0...");
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for (let x = -10; x < 10; x++) {
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for (let z = -10; z < 10; z++) {
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const chunk = await this.overworld.getChunkSafe(x, z);
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await this.worlds.forEach(async world => {
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let chunksGenerated = 0;
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Console.printInfo(`Generating spawn area for DIM${world.dimension}...`);
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for (let x = chunkFrom; x < chunkTo; x++) {
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for (let z = chunkFrom; z < chunkTo; z++) {
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const chunk = await world.getChunkSafe(x, z);
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chunk.forceLoaded = true;
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chunksGenerated++;
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if (Date.now() - timer >= 1000) {
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Console.printInfo(`Progress [${chunksGenerated}/400] ${((chunksGenerated / 400) * 100).toFixed(2)}%`);
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timer = Date.now();
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}
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}
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}
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chunksGenerated = 0;
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Console.printInfo("Generating spawn area for DIM-1...");
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for (let x = -10; x < 10; x++) {
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for (let z = -10; z < 10; z++) {
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const chunk = await this.nether.getChunkSafe(x, z);
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chunk.forceLoaded = true;
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chunksGenerated++;
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if (Date.now() - timer >= 1000) {
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Console.printInfo(`Progress [${chunksGenerated}/400] ${((chunksGenerated / 400) * 100).toFixed(2)}%`);
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Console.printInfo(`DIM${world.dimension} Progress [${chunksGenerated}/${chunkCount}] ${((chunksGenerated / chunkCount) * 100).toFixed(2)}%`);
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timer = Date.now();
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}
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}
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}
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});
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Console.printInfo(`Done! Took ${Date.now() - generateStartTime}ms`);
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this.initServer();
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}).bind(this)();
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const timeUpdate = new PacketTimeUpdate(BigInt(this.tickCounter));
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this.serverClock = setInterval(() => {
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// Every 1 sec
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if (this.tickCounter % MinecraftServer.TICK_RATE === 0) {
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if (this.clients.length !== 0) {
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const timePacket = new PacketTimeUpdate(BigInt(this.tickCounter)).writeData();
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timeUpdate.time = BigInt(this.tickCounter);
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const timePacket = timeUpdate.writeData();
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this.clients.forEach(client => {
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// Keep the client happy
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client.send(this.keepalivePacket);
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client.send(timePacket);
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});
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console.log(this.tickCounter);
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}
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// const memoryUsage = process.memoryUsage();
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