cross chunk block placement
This commit is contained in:
parent
75d36b49db
commit
686a694432
11 changed files with 144 additions and 8 deletions
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@ -1,11 +1,12 @@
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import { FunkyArray } from "../funkyArray";
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import { FunkyArray } from "../funkyArray";
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import { NibbleArray } from "../nibbleArray";
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import { NibbleArray } from "../nibbleArray";
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import { Player } from "./entities/Player";
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import { Player } from "./entities/Player";
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import { QueuedBlockUpdate } from "./queuedUpdateTypes/BlockUpdate";
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import { World } from "./World";
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import { World } from "./World";
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export class Chunk {
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export class Chunk {
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private readonly MAX_HEIGHT:number = 128;
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private readonly MAX_HEIGHT:number = 128;
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private readonly world:World;
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public readonly world:World;
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public readonly x:number;
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public readonly x:number;
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public readonly z:number;
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public readonly z:number;
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public readonly playersInChunk:FunkyArray<number, Player>;
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public readonly playersInChunk:FunkyArray<number, Player>;
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@ -39,8 +40,22 @@ export class Chunk {
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}
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}
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}
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}
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public calculateLighting() {
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}
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public queueBlockUpdateForOuterChunkBlock(blockId:number, metadata:number, x:number, y:number, z:number) {
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const cPair = Chunk.CreateCoordPair(this.x + (x >> 4), this.z + (z >> 4));
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if (this.world.chunks.keys.includes(cPair)) {
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this.world.queuedUpdates.push(new QueuedBlockUpdate(cPair, x & 0xf, y, z & 0xf, blockId, metadata));
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} else {
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this.world.queuedChunkBlocks.push(new QueuedBlockUpdate(cPair, x & 0xf, y, z & 0xf, blockId, metadata));
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}
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}
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public setBlock(blockId:number, x:number, y:number, z:number) {
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public setBlock(blockId:number, x:number, y:number, z:number) {
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if (x < 0 || x > 15 || y < 0 || y > 127 || z < 0 || z > 15) {
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if (x < 0 || x > 15 || y < 0 || y > 127 || z < 0 || z > 15) {
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this.queueBlockUpdateForOuterChunkBlock(blockId, 0, x, y, z);
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return;
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return;
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}
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}
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@ -49,6 +64,7 @@ export class Chunk {
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public setBlockWithMetadata(blockId:number, metadata:number, x:number, y:number, z:number) {
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public setBlockWithMetadata(blockId:number, metadata:number, x:number, y:number, z:number) {
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if (x < 0 || x > 15 || y < 0 || y > 127 || z < 0 || z > 15) {
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if (x < 0 || x > 15 || y < 0 || y > 127 || z < 0 || z > 15) {
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this.queueBlockUpdateForOuterChunkBlock(blockId, metadata, x, y, z);
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return;
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return;
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}
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}
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x = x << 11 | z << 7 | y;
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x = x << 11 | z << 7 | y;
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@ -135,7 +135,7 @@ export class MPClient {
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// Started digging
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// Started digging
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} else if (packet.status === 2) {
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} else if (packet.status === 2) {
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if (this.entity.world.getBlockId(this.diggingAt.x, this.diggingAt.y, this.diggingAt.z) != 0) {
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if (this.entity.world.getBlockId(this.diggingAt.x, this.diggingAt.y, this.diggingAt.z) != 0) {
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this.entity.world.setBlock(0, this.diggingAt.x, this.diggingAt.y, this.diggingAt.z, true);
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this.entity.world.setBlockWithMetadata(0, 0, this.diggingAt.x, this.diggingAt.y, this.diggingAt.z, true);
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}
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}
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}
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}
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}
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}
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@ -7,6 +7,8 @@ import { Player } from "./entities/Player";
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import { HillyGenerator } from "./generators/Hilly";
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import { HillyGenerator } from "./generators/Hilly";
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import { IGenerator } from "./generators/IGenerator";
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import { IGenerator } from "./generators/IGenerator";
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import { PacketBlockChange } from "./packets/BlockChange";
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import { PacketBlockChange } from "./packets/BlockChange";
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import { QueuedBlockUpdate } from "./queuedUpdateTypes/BlockUpdate";
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import { IQueuedUpdate } from "./queuedUpdateTypes/IQueuedUpdate";
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export class World {
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export class World {
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public static ENTITY_MAX_SEND_DISTANCE = 50;
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public static ENTITY_MAX_SEND_DISTANCE = 50;
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@ -17,6 +19,8 @@ export class World {
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public entites:FunkyArray<number, IEntity>;
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public entites:FunkyArray<number, IEntity>;
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public players:FunkyArray<number, Player>;
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public players:FunkyArray<number, Player>;
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public queuedChunkBlocks:Array<IQueuedUpdate>;
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public queuedUpdates:Array<IQueuedUpdate>;
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public generator:IGenerator;
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public generator:IGenerator;
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public constructor(saveManager:WorldSaveManager, seed:number) {
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public constructor(saveManager:WorldSaveManager, seed:number) {
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@ -25,6 +29,8 @@ export class World {
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this.chunks = new FunkyArray<number, Chunk>();
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this.chunks = new FunkyArray<number, Chunk>();
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this.entites = new FunkyArray<number, IEntity>();
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this.entites = new FunkyArray<number, IEntity>();
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this.players = new FunkyArray<number, Player>();
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this.players = new FunkyArray<number, Player>();
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this.queuedChunkBlocks = new Array<IQueuedUpdate>();
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this.queuedUpdates = new Array<IQueuedUpdate>();
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this.generator = new HillyGenerator(seed);
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this.generator = new HillyGenerator(seed);
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}
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}
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@ -148,6 +154,14 @@ export class World {
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});
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});
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}
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}
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public sendToNearbyAllNearbyClients(sentFrom:IEntity, buffer:Buffer) {
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this.players.forEach(player => {
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if (Math.abs(sentFrom.distanceTo(player)) < World.ENTITY_MAX_SEND_DISTANCE) {
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player.mpClient?.send(buffer);
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}
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});
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}
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public async unloadChunk(coordPair:number) {
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public async unloadChunk(coordPair:number) {
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const chunk = this.getChunkByCoordPair(coordPair);
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const chunk = this.getChunkByCoordPair(coordPair);
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if (!chunk.savingToDisk) {
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if (!chunk.savingToDisk) {
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@ -167,6 +181,25 @@ export class World {
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}
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}
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public tick() {
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public tick() {
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if (this.queuedUpdates.length > 0) {
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for (let i = this.queuedUpdates.length - 1; i >= 0; i--) {
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const update = this.queuedUpdates[i];
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if (update instanceof QueuedBlockUpdate) {
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if (this.chunks.keys.includes(update.coordPair)) {
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this.queuedUpdates.splice(i, 1);
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const thatChunk = this.getChunkByCoordPair(update.coordPair);
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thatChunk.setBlockWithMetadata(update.blockId, update.metadata, update.x, update.y, update.z);
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if (thatChunk.playersInChunk.length > 0) {
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const blockUpdate = new PacketBlockChange((thatChunk.x << 4) + update.x, update.y, (thatChunk.z << 4) + update.z, update.blockId, update.metadata).writeData()
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thatChunk.playersInChunk.forEach(player => {
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player.mpClient?.send(blockUpdate);
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});
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}
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}
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}
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}
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}
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this.entites.forEach(entity => {
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this.entites.forEach(entity => {
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entity.onTick();
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entity.onTick();
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@ -86,6 +86,9 @@ export class WorldSaveManager {
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}
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}
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public writeChunkToDisk(chunk:Chunk) {
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public writeChunkToDisk(chunk:Chunk) {
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/*return new Promise<boolean>((resolve, reject) => {
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resolve(true);
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});*/
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return new Promise<boolean>((resolve, reject) => {
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return new Promise<boolean>((resolve, reject) => {
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const saveType = SaveCompressionType[this.config.saveCompression];
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const saveType = SaveCompressionType[this.config.saveCompression];
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const chunkFileWriter = new Writer(10);
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const chunkFileWriter = new Writer(10);
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@ -1,10 +1,22 @@
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export class Block {
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export class Block {
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public readonly blockId:number;
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public readonly blockId:number;
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public static readonly blocks:Array<Block> = new Array<Block>();
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public static readonly lightPassage:Array<number> = new Array<number>();
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public constructor(blockId:number) {
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public constructor(blockId:number) {
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Block.blocks[blockId] = this;
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Block.lightPassage[blockId] = 0;
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this.blockId = blockId;
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this.blockId = blockId;
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}
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}
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public get lightPassage() {
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return Block.lightPassage[this.blockId];
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}
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public set lightPassage(value:number) {
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Block.lightPassage[this.blockId] = value;
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}
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// Define statics here
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// Define statics here
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static readonly stone = new Block(1);
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static readonly stone = new Block(1);
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static readonly grass = new Block(2);
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static readonly grass = new Block(2);
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@ -20,5 +32,7 @@ export class Block {
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static readonly wood = new Block(17);
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static readonly wood = new Block(17);
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static readonly leaves = new Block(18);
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static readonly leaves = new Block(18);
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static readonly tallGrass = new Block(31);
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static readonly clay = new Block(82);
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static readonly clay = new Block(82);
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}
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}
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@ -17,6 +17,8 @@ export class Entity implements IEntity {
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public lastY:number;
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public lastY:number;
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public lastZ:number;
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public lastZ:number;
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public health:number;
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public fire:number;
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public fire:number;
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public crouching:boolean;
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public crouching:boolean;
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@ -31,6 +33,8 @@ export class Entity implements IEntity {
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this.world = world;
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this.world = world;
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this.x = this.y = this.z = this.lastX = this.lastY = this.lastZ = 0;
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this.x = this.y = this.z = this.lastX = this.lastY = this.lastZ = 0;
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this.crouching = this.lastCrouchState = this.lastFireState = false;
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this.crouching = this.lastCrouchState = this.lastFireState = false;
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this.health = 20;
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}
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}
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updateMetadata() {
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updateMetadata() {
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@ -47,7 +51,7 @@ export class Entity implements IEntity {
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metadata.addMetadataEntry(0, new MetadataEntry(MetadataFieldType.Byte, Number(this.fire > 0) + Number(this.crouching) * 2));
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metadata.addMetadataEntry(0, new MetadataEntry(MetadataFieldType.Byte, Number(this.fire > 0) + Number(this.crouching) * 2));
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}
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}
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this.world.sendToNearbyClients(this, new PacketEntityMetadata(this.entityId, metadata.writeBuffer()).writeData());
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this.world.sendToNearbyAllNearbyClients(this, new PacketEntityMetadata(this.entityId, metadata.writeBuffer()).writeData());
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this.lastCrouchState = this.crouching;
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this.lastCrouchState = this.crouching;
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this.lastFireState = this.fire > 0;
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this.lastFireState = this.fire > 0;
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@ -62,12 +66,18 @@ export class Entity implements IEntity {
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return Math.sqrt(Math.pow(dX, 2) + Math.pow(dY, 2) + Math.pow(dZ, 2));
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return Math.sqrt(Math.pow(dX, 2) + Math.pow(dY, 2) + Math.pow(dZ, 2));
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}
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}
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damageFrom(damage:number, entity?:IEntity) {
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if (entity === undefined) {
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this.health -= damage;
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}
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}
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onTick() {
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onTick() {
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this.updateMetadata();
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this.updateMetadata();
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if (this.fire > 0) {
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if (this.fire > 0) {
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if (this.fire % 20 === 0) {
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if (this.fire % 20 === 0) {
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this.damageFrom(1);
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}
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}
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this.fire--;
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this.fire--;
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@ -11,6 +11,7 @@ export class EntityLiving extends Entity {
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public pitch:number;
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public pitch:number;
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public lastPitch:number;
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public lastPitch:number;
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public onGround:boolean;
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public onGround:boolean;
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public fallDistance:number;
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public absX:number;
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public absX:number;
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public absY:number;
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public absY:number;
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@ -26,8 +27,8 @@ export class EntityLiving extends Entity {
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public constructor(world:World) {
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public constructor(world:World) {
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super(world);
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super(world);
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this.yaw = this.lastYaw = this.pitch = this.lastPitch = this.absX = this.absY = this.absZ = this.absYaw = this.absPitch = this.lastAbsX = this.lastAbsY = this.lastAbsZ = this.lastAbsYaw = this.lastAbsPitch = 0;
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this.fallDistance = this.yaw = this.lastYaw = this.pitch = this.lastPitch = this.absX = this.absY = this.absZ = this.absYaw = this.absPitch = this.lastAbsX = this.lastAbsY = this.lastAbsZ = this.lastAbsYaw = this.lastAbsPitch = 0;
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this.onGround = false;
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this.onGround = true;
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}
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}
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private constrainRot(rot:number) {
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private constrainRot(rot:number) {
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onTick() {
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onTick() {
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super.onTick();
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super.onTick();
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this.sendPositionUpdate();
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this.sendPositionUpdate();
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if (!this.onGround) {
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this.fallDistance
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}
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this.lastYaw = this.yaw;
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this.lastYaw = this.yaw;
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this.lastPitch = this.lastPitch;
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this.lastPitch = this.lastPitch;
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}
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}
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@ -5,6 +5,7 @@ import { World } from "../World";
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import { PacketMapChunk } from "../packets/MapChunk";
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import { PacketMapChunk } from "../packets/MapChunk";
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import { EntityLiving } from "./EntityLiving";
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import { EntityLiving } from "./EntityLiving";
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import { PacketPreChunk } from "../packets/PreChunk";
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import { PacketPreChunk } from "../packets/PreChunk";
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import { PacketUpdateHealth } from "../packets/UpdateHealth";
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export class Player extends EntityLiving {
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export class Player extends EntityLiving {
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public username:string;
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public username:string;
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public justUnloaded:Array<number>;
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public justUnloaded:Array<number>;
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public mpClient?:MPClient;
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public mpClient?:MPClient;
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private lastHealth:number;
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public constructor(server:MinecraftServer, world:World, username:string) {
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public constructor(server:MinecraftServer, world:World, username:string) {
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super(world);
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super(world);
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this.server = server;
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this.server = server;
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this.x = 8;
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this.x = 8;
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this.y = 64;
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this.y = 64;
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this.z = 8;
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this.z = 8;
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this.lastHealth = this.health;
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}
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}
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private async updatePlayerChunks() {
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private async updatePlayerChunks() {
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@ -33,7 +38,7 @@ export class Player extends EntityLiving {
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if (bitX != this.lastX >> 4 || bitZ != this.lastZ >> 4 || this.firstUpdate) {
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if (bitX != this.lastX >> 4 || bitZ != this.lastZ >> 4 || this.firstUpdate) {
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if (this.firstUpdate) {
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if (this.firstUpdate) {
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this.firstUpdate = false;
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this.firstUpdate = false;
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// TODO: Make this based on the player's coords
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// TODO: Make this based on the player's initial coords
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this.mpClient?.send(new PacketPreChunk(0, 0, true).writeData());
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this.mpClient?.send(new PacketPreChunk(0, 0, true).writeData());
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const chunk = await this.world.getChunkSafe(0, 0);
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const chunk = await this.world.getChunkSafe(0, 0);
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const chunkData = await (new PacketMapChunk(0, 0, 0, 15, 127, 15, chunk).writeData());
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const chunkData = await (new PacketMapChunk(0, 0, 0, 15, 127, 15, chunk).writeData());
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public onTick() {
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public onTick() {
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this.updatePlayerChunks();
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this.updatePlayerChunks();
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if (this.health != this.lastHealth) {
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this.lastHealth = this.health;
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this.mpClient?.send(new PacketUpdateHealth(this.health).writeData());
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}
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super.onTick();
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super.onTick();
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}
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}
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}
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}
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@ -2,6 +2,7 @@ import { Block } from "../blocks/Block";
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import { Chunk } from "../Chunk";
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import { Chunk } from "../Chunk";
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import { IGenerator } from "./IGenerator";
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import { IGenerator } from "./IGenerator";
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import { Noise2D, makeNoise2D } from "../../external/OpenSimplex2D";
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import { Noise2D, makeNoise2D } from "../../external/OpenSimplex2D";
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import { QueuedBlockUpdate } from "../queuedUpdateTypes/BlockUpdate";
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export class HillyGenerator implements IGenerator {
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export class HillyGenerator implements IGenerator {
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private seed:number;
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private seed:number;
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||||||
|
@ -60,6 +61,8 @@ export class HillyGenerator implements IGenerator {
|
||||||
|
|
||||||
public generate(chunk:Chunk) {
|
public generate(chunk:Chunk) {
|
||||||
const treeRNG = this.mulberry32(this.seed + chunk.x + chunk.z);
|
const treeRNG = this.mulberry32(this.seed + chunk.x + chunk.z);
|
||||||
|
const grassRNG = this.mulberry32(this.seed + chunk.x + chunk.z);
|
||||||
|
|
||||||
let colY = 0, colDirtMin = 0, colWaterY = 0, orgColY = 0;
|
let colY = 0, colDirtMin = 0, colWaterY = 0, orgColY = 0;
|
||||||
for (let x = 0; x < 16; x++) {
|
for (let x = 0; x < 16; x++) {
|
||||||
for (let z = 0; z < 16; z++) {
|
for (let z = 0; z < 16; z++) {
|
||||||
|
@ -77,7 +80,7 @@ export class HillyGenerator implements IGenerator {
|
||||||
) / 9);
|
) / 9);
|
||||||
colDirtMin = colY - 2;
|
colDirtMin = colY - 2;
|
||||||
const sandNoise = this.underwaterSandGenerator((chunk.x * 16 + x) / 16, (chunk.z * 16 + z) / 16);
|
const sandNoise = this.underwaterSandGenerator((chunk.x * 16 + x) / 16, (chunk.z * 16 + z) / 16);
|
||||||
if (colY === 59 && sandNoise > 0.5) {
|
if (colY <= 60 && sandNoise > 0.5) {
|
||||||
chunk.setBlock(Block.sand.blockId, x, colY, z);
|
chunk.setBlock(Block.sand.blockId, x, colY, z);
|
||||||
} else {
|
} else {
|
||||||
chunk.setBlock(Block.grass.blockId, x, colY, z);
|
chunk.setBlock(Block.grass.blockId, x, colY, z);
|
||||||
|
@ -110,6 +113,22 @@ export class HillyGenerator implements IGenerator {
|
||||||
chunk.setBlock(Block.waterStill.blockId, x, colWaterY, z);
|
chunk.setBlock(Block.waterStill.blockId, x, colWaterY, z);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const queuedChunkBlocks = chunk.world.queuedChunkBlocks;
|
||||||
|
if (queuedChunkBlocks.length > 0) {
|
||||||
|
const thisCoordPair = Chunk.CreateCoordPair(chunk.x, chunk.z);
|
||||||
|
for (let i = queuedChunkBlocks.length - 1; i >= 0; i--) {
|
||||||
|
const blockUpdate = queuedChunkBlocks[i];
|
||||||
|
if (blockUpdate instanceof QueuedBlockUpdate && blockUpdate.coordPair === thisCoordPair) {
|
||||||
|
queuedChunkBlocks.splice(i, 1);
|
||||||
|
chunk.setBlockWithMetadata(blockUpdate.blockId, blockUpdate.metadata, blockUpdate.x, blockUpdate.y, blockUpdate.z);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (grassRNG() > 0.9 && chunk.getBlockId(x, orgColY, z) === Block.grass.blockId) {
|
||||||
|
chunk.setBlockWithMetadata(Block.tallGrass.blockId, 1, x, orgColY + 1, z);
|
||||||
|
}
|
||||||
|
|
||||||
// TODO: Move trees to it's own generator
|
// TODO: Move trees to it's own generator
|
||||||
if (chunk.getBlockId(x, orgColY + 1, z) !== Block.waterStill.blockId && chunk.getBlockId(x, orgColY, z) === Block.grass.blockId && treeRNG() > 0.995) {
|
if (chunk.getBlockId(x, orgColY + 1, z) !== Block.waterStill.blockId && chunk.getBlockId(x, orgColY, z) === Block.grass.blockId && treeRNG() > 0.995) {
|
||||||
const treeType = treeRNG() >= 0.5;
|
const treeType = treeRNG() >= 0.5;
|
||||||
|
|
24
server/queuedUpdateTypes/BlockUpdate.ts
Normal file
24
server/queuedUpdateTypes/BlockUpdate.ts
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
import { Chunk } from "../Chunk";
|
||||||
|
import { IQueuedUpdate } from "./IQueuedUpdate";
|
||||||
|
|
||||||
|
export class QueuedBlockUpdate implements IQueuedUpdate {
|
||||||
|
public coordPair:number;
|
||||||
|
public x:number;
|
||||||
|
public y:number;
|
||||||
|
public z:number;
|
||||||
|
public blockId:number;
|
||||||
|
public metadata:number;
|
||||||
|
|
||||||
|
public constructor(coordPair:number, x:number, y:number, z:number, blockId:number, metadata?:number) {
|
||||||
|
this.coordPair = coordPair;
|
||||||
|
this.x = x;
|
||||||
|
this.y = y;
|
||||||
|
this.z = z;
|
||||||
|
this.blockId = blockId;
|
||||||
|
if (typeof(metadata) === "number") {
|
||||||
|
this.metadata = metadata;
|
||||||
|
} else {
|
||||||
|
this.metadata = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
1
server/queuedUpdateTypes/IQueuedUpdate.ts
Normal file
1
server/queuedUpdateTypes/IQueuedUpdate.ts
Normal file
|
@ -0,0 +1 @@
|
||||||
|
export interface IQueuedUpdate {}
|
Loading…
Reference in a new issue