diff --git a/old/bufferStuff.js b/old/bufferStuff.js deleted file mode 100644 index 2f45c66..0000000 --- a/old/bufferStuff.js +++ /dev/null @@ -1,125 +0,0 @@ -module.exports.Writer = class { - constructor() { - this.buffer = Buffer.alloc(0); - } - - reset() { - this.buffer = Buffer.alloc(0); - } - - writeBuffer(buff = Buffer.alloc(0)) { - this.buffer = Buffer.concat([this.buffer, buff], this.buffer.length + buff.length); - } - - writeBool(data = false) { - this.writeByte(data ? 1 : 0); - } - - writeByte(data = 0) { - const buff = Buffer.alloc(1); - buff.writeInt8(data, 0); - - this.writeBuffer(buff); - } - - writeShort(data = 0) { - const buff = Buffer.alloc(2); - buff.writeIntBE(data, 0, 2); - - this.writeBuffer(buff); - } - - writeInt(data = 0) { - const buff = Buffer.alloc(4); - buff.writeIntBE(data, 0, 4); - - this.writeBuffer(buff); - } - - writeLong(data = 0) { - const buff = Buffer.alloc(8); - buff.writeBigInt64BE(BigInt(data), 0); - - this.writeBuffer(buff); - } - - writeFloat(data = 0.0) { - const buff = Buffer.alloc(4); - buff.writeFloatBE(data, 0); - - this.writeBuffer(buff); - } - - writeDouble(data = 0.0) { - const buff = Buffer.alloc(8); - buff.writeDoubleBE(data, 0); - - this.writeBuffer(buff); - } - - writeString(string = "") { - this.writeShort(string.length); - - for (let i = 0; i < string.length; i++) { - this.writeShort(string.charCodeAt(i)); - } - } -} - -module.exports.Reader = class { - constructor(buffer = Buffer.alloc(0)) { - this.buffer = buffer; - this.offset = 0; - } - - readBool() { - return this.readByte() == 0x01 ? true : false; - } - - readByte() { - const data = this.buffer.readInt8(this.offset); - this.offset += 1; - return data; - } - - readShort() { - const data = this.buffer.readIntBE(this.offset, 2); - this.offset += 2; - return data; - } - - readInt() { - const data = this.buffer.readIntBE(this.offset, 4); - this.offset += 4; - return data; - } - - readLong() { - const data = this.buffer.readBigInt64BE(this.offset); - this.offset += 8; - return data; - } - - readFloat() { - const data = this.buffer.readFloatBE(this.offset); - this.offset += 4; - return data; - } - - readDouble() { - const data = this.buffer.readDoubleBE(this.offset); - this.offset += 8; - return data; - } - - readString() { - const length = this.readShort(); - let data = ""; - - for (let i = 0; i < length; i++) { - data += String.fromCharCode(this.readShort()); - } - - return data; - } -} \ No newline at end of file diff --git a/old/index.js b/old/index.js deleted file mode 100644 index 1d0dfab..0000000 --- a/old/index.js +++ /dev/null @@ -1,599 +0,0 @@ -const net = require('net'); -const port = 25565; - -const { createGzip, deflateSync } = require("zlib"); - -const chunk = require("./chunk.js"); - -const myman = require("./bufferStuff.js"); - -const users = []; - -let entID = 1; - -const enities = []; - -//let sendQueue = []; - -setInterval(() => { - for (let user of users) { - if (!user[7]) continue; - - for (let i = 0; i < Math.min(user[9].length, 64); i++) { - user[1].write(user[9][i]); - } - - for (let i = 0; i < Math.min(user[9].length, 64); i++) { - user[9].splice(0, 1); - } - } -}, 1000 / 40); - -let chunks = {}; - -let queuedChunk = []; - -function createFlatChunk(cx, cz) { - if (chunks[cx] == null) chunks[cx] = {}; - chunks[cx][cz] = {}; - - for (let y = 0; y < 128; y++) { - chunks[cx][cz][y] = {}; - for (let x = 0; x < 16; x++) { - chunks[cx][cz][y][x] = []; - for (let z = 0; z < 16; z++) { - if (y == 64) { - chunks[cx][cz][y][x].push(2); - if (Math.random() <= 0.01) { - queuedChunk.push([17, cx, cz, x, y + 1, z]); - queuedChunk.push([17, cx, cz, x, y + 2, z]); - queuedChunk.push([17, cx, cz, x, y + 3, z]); - queuedChunk.push([17, cx, cz, x, y + 4, z]); - } - } else if (y == 63 || y == 62) { - chunks[cx][cz][y][x].push(3); - } else if (y == 0) { - chunks[cx][cz][y][x].push(7); - } else if (y < 62) { - chunks[cx][cz][y][x].push(1); - } else { - chunks[cx][cz][y][x].push(0); - } - } - } - } - - for (let things of queuedChunk) { - chunks[things[1]][things[2]][things[4]][things[3]][things[5]] = things[0]; - } -} - -function addUser(socket, username) { - const thething = [entID, socket, username, false, [-2890438704, -2345654261, -8972334789], [0, 0], null, false, [0, 0], []]; - entID++; - users.push(thething); - return thething; -} - -const server = new net.Server(); - -const protocolVersion = 14; - -server.listen(port, function() { - for (let x = -3; x < 4; x++) { - for (let z = -3; z < 4; z++) { - createFlatChunk(x, z); - } - } - - console.log(`Server listening for connection requests on socket localhost:${port}`); -}); - -setInterval(() => { - // Server tick interval - for (let tickUser of users) { - if (!tickUser[7]) continue; - - if (tickUser[6] == null) { - - const writer = new myman.Writer(); - - writer.writeByte(0x22); - writer.writeInt(tickUser[0]); - writer.writeInt(Math.floor(tickUser[4][0] * 32)); - writer.writeInt(Math.floor(tickUser[4][1] * 32)); - writer.writeInt(Math.floor(tickUser[4][2] * 32)); - writer.writeByte(Math.floor((tickUser[5][0] * 256) / 360)); - writer.writeByte(Math.floor((tickUser[5][1] * 256) / 360)); - - for (let user of users) { - if (user[0] == tickUser[0]) continue; - - user[1].write(writer.buffer); - } - - tickUser[6] = [tickUser[4][0], tickUser[4][1], tickUser[4][2]]; - } else { - if (tickUser[4][0] != tickUser[6][0] || tickUser[4][1] != tickUser[6][1] || tickUser[4][2] != tickUser[6][2]) { - /*const relX = Math.floor(((tickUser[4][0] - tickUser[6][0]) * 32)); - const relY = Math.floor(((tickUser[4][1] - tickUser[6][1]) * 32)); - const relZ = Math.floor(((tickUser[4][2] - tickUser[6][2]) * 32));*/ - - const writer = new myman.Writer(); - - //if ((relX < -128 || relX >= 128 || relY < -128 || relY >= 128 || relZ < -128 || relZ >= 128 )) { - writer.writeByte(0x22); - writer.writeInt(tickUser[0]); - writer.writeInt(Math.floor(tickUser[4][0] * 32)); - writer.writeInt(Math.floor(tickUser[4][1] * 32)); - writer.writeInt(Math.floor(tickUser[4][2] * 32)); - writer.writeByte(Math.floor((tickUser[5][0] * 256) / 360)); - writer.writeByte(Math.floor((tickUser[5][1] * 256) / 360)); - /*} else { - writer.writeByte(0x1F); - writer.writeInt(tickUser[0]); - writer.writeByte(-relX); - writer.writeByte(relY); - writer.writeByte(-relZ); - }*/ - - for (let user of users) { - if (user[0] == tickUser[0]) continue; - - user[1].write(writer.buffer); - } - - tickUser[6][0] = tickUser[4][0]; - tickUser[6][1] = tickUser[4][1]; - tickUser[6][2] = tickUser[4][2]; - } - } - } -}, 1000 / 20); - -server.on('connection', function(socket) { - console.log('A new connection has been established.'); - - //socket.write('Hello, client.'); - - const me = addUser(socket, null); - - socket.on('data', function(chunk) { - //console.log(chunk); - - const reader = new myman.Reader(chunk); - - const id = reader.readByte(); - - //console.log(`ID: ${id}`); - switch (id) { - case 0: - keepAlive(socket); - break; - - case 1: - loginRequest(socket, reader, me); - break; - - case 2: - handshake(socket, reader); - break; - - case 3: - sendChat(reader, me); - break; - - case 0x0A: - - break; - - case 0x0B: - playerPos(reader, me); - break; - - case 0x0C: - playerLook(reader, me); - break; - - case 0x0D: - playerPos(reader, me); - break; - - case 0x0E: - breakBlock(socket, reader); - break; - - default: - console.log(`ID: ${id}`); - break; - } - }); - - socket.on('end', function() { - console.log('Closing connection with the client'); - }); - - socket.on('error', function(err) { - console.log(`Error: ${err}`); - }); -}); - -function keepAlive(socket, reader = new myman.Reader) { - //const thething = reader.readInt(); - - const writer = new myman.Writer(); - - writer.writeByte(0x00); - //writer.writeInt(thething); - - socket.write(writer.buffer); -} - -function loginRequest(socket, reader = new myman.Reader, me = [0, null, ""]) { - const proto = reader.readInt(); - const username = reader.readString(); - const mapSeed = reader.readLong(); - const dimension = reader.readByte(); - - console.log("Protocol Version: " + proto); - console.log("Username: " + username); - - me[2] = username; - - const writer = new myman.Writer(); - - writer.writeByte(0x01); - - writer.writeInt(1); - writer.writeString(""); - writer.writeLong(971768181197178410); - writer.writeByte(0); - - socket.write(writer.buffer); - - writer.buffer = Buffer.alloc(0); - - writer.writeByte(0x06); - - writer.writeInt(0); - writer.writeInt(65); - writer.writeInt(0); - - socket.write(writer.buffer); - - //writeChunk(socket); - for (let x = -3; x < 4; x++) { - for (let z = -3; z < 4; z++) { - preChunk(socket, x, z, true); - sendChunk(socket, x, z, me); - } - } - - /*for (let x = 0; x < 16; x++) { - for (let z = 0; z < 16; z++) { - writer.reset(); - writer.writeByte(0x35); - - writer.writeInt(x); - writer.writeByte(64); // 63 == 64 because the y byte has 1 subtracted from it - writer.writeInt(z); - writer.writeByte(2); // Block ID - writer.writeByte(0); // Metadata - socket.write(writer.buffer); - } - }*/ - - writer.reset(); - writer.writeByte(0x35); - - writer.writeInt(8); - writer.writeByte(64); // 63 == 64 because the y byte has 1 subtracted from it - writer.writeInt(8); - writer.writeByte(20); // Block ID - writer.writeByte(0); // Metadata - socket.write(writer.buffer); - - writer.buffer = Buffer.alloc(0); - - writer.writeByte(0x0A); - - writer.writeBool(true); - - socket.write(writer.buffer); - - sendMessage(`\u00A7e${username} has joined the game`); - - me[3] = true; - - writer.buffer = Buffer.alloc(0); - - // Spawn this player for other players - writer.writeByte(0x14); - writer.writeInt(me[0]); - writer.writeString(me[2]); - writer.writeInt(0); - writer.writeInt(65 * 32); - writer.writeInt(0); - writer.writeByte(0); - writer.writeByte(0); - writer.writeShort(0); - - for (let user of users) { - if (user[0] == me[0]) continue; - - user[1].write(writer.buffer); - } - - // Send other players to this player - for (let user of users) { - if (user[0] == me[0]) continue; - - writer.reset(); - - writer.writeByte(0x14); - writer.writeInt(user[0]); - writer.writeString(user[2]); - writer.writeInt(0); - writer.writeInt(65 * 32); - writer.writeInt(0); - writer.writeByte(0); - writer.writeByte(0); - writer.writeShort(0); - - socket.write(writer.buffer); - } - - // spawned player equipment - for (let i = 0; i < 5; i++) { - writer.buffer = Buffer.alloc(0); - - writer.writeByte(0x05); - writer.writeInt(me[0]); - writer.writeShort(i); - writer.writeShort(-1); - writer.writeShort(0); - - for (let user of users) { - if (user[0] == me[0]) continue; - - user[1].write(writer.buffer); - } - } - - if (me[3]) teleportPlayer(me[1], 8.5, 67 + 1.6200000047683716, 67, 8.5, -180 * (me[0] - 1), 0); -} - -function handshake(socket, reader = new myman.Reader) { - const username = reader.readString(); - - const writer = new myman.Writer(); - - writer.writeByte(0x02); - - writer.writeString("-"); - - socket.write(writer.buffer); -} - -function sendChat(reader = new myman.Reader, sender) { - const message = reader.readString(); - - if (message.length < 120) { - const writer = new myman.Writer(); - - writer.writeByte(0x03); - - if (sender != null) writer.writeString(`<${sender[2]}> ${message}`); - - for (let user of users) { - user[1].write(writer.buffer); - } - } -} - -function sendMessage(message = "") { - if (message.length < 120) { - const writer = new myman.Writer(); - - writer.writeByte(0x03); - - writer.writeString(message); - - for (let user of users) { - user[1].write(writer.buffer); - } - } -} - -function playerPos(reader = new myman.Reader, me) { - const x = reader.readDouble(); - const y = reader.readDouble(); - const stance = reader.readDouble(); - const z = reader.readDouble(); - //const onGround = reader.readBool(); - - /*console.log("X: " + ); - console.log("Y: " + ); - console.log("Z: " + ); - console.log("Stance: " + stance); - console.log("On Ground: " + onGround);*/ - - /*const writer = new myman.Writer(); - - const shouldTeleport = (Math.abs(Math.floor(x * 32)) >= 8 || Math.abs(Math.floor(y * 32)) >= 8 || Math.abs(Math.floor(z * 32)) >= 8); - - const relX = Math.floor(((x - me[4][0]) * 32)); - const relY = Math.floor(((y - me[4][1]) * 32)); - const relZ = Math.floor(((z - me[4][2]) * 32));*/ - - /*if ((relX < -128 || relX >= 128 || relY < -128 || relY >= 128 || relZ < -128 || relZ >= 128 )) { - writer.writeByte(0x22); - writer.writeInt(me[0]); - writer.writeInt(Math.floor(x * 32)); - writer.writeInt(Math.floor(y * 32)); - writer.writeInt(Math.floor(z * 32)); - writer.writeByte(Math.floor((me[5][0] * 256) / 360)); - writer.writeByte(Math.floor((me[5][1] * 256) / 360)); - } else { - writer.writeByte(0x1F); - writer.writeInt(me[0]); - writer.writeByte(-relX); - writer.writeByte(relY); - writer.writeByte(-relZ); - }*/ - - /*for (let user of users) { - if (user[0] == me[0]) continue; - - user[1].write(writer.buffer); - }*/ - - me[7] = true; - - me[4][0] = x; - me[4][1] = y; - me[4][2] = z; -} - -function playerLook(reader = new myman.Reader, me) { - const yaw = reader.readFloat(); - const pitch = reader.readFloat(); -} - -function breakBlock(socket, reader = new myman.Reader) { - const status = reader.readByte(); - const x = reader.readInt(); - const y = reader.readByte(); - const z = reader.readInt(); - const face = reader.readByte(); - - /*let offsetX = 0, offsetY = 0, offsetZ = 0; - - switch (face) { - case 0: offsetY = -1; break; - case 1: offsetY = 1; break; - case 2: offsetZ = -1; break; - case 3: offsetZ = 1; break; - case 4: offsetX = -1; break; - case 5: offsetX = 1; break; - }*/ - - const chunkX = Math.floor(x / 16); - const chunkZ = Math.floor(z / 16); - - const blockX = x - (16 * chunkX); - const blockZ = z - (16 * chunkZ); - - console.log(chunks[chunkX][chunkZ][y][blockX][blockZ]) - chunks[chunkX][chunkZ][y][blockX][blockZ] = 0; - - const writer = new myman.Writer(); - - writer.writeByte(0x35); - writer.writeInt(x); - writer.writeByte(y); // 63 == 64 because the y byte has 1 subtracted from it - writer.writeInt(z); - writer.writeByte(0); // Block ID - writer.writeByte(0); // Metadata - //socket.write(writer.buffer); - - for (let user of users) { - user[1].write(writer.buffer); - } -} - -// Write - -function preChunk(socket, x, y, load = false) { - const writer = new myman.Writer(); - - writer.writeByte(0x32); - writer.writeInt(x); - writer.writeInt(y); - writer.writeBool(load); - - socket.write(writer.buffer); -} - -function writeChunk(socket) { - const writer = new myman.Writer(); - - writer.writeByte(0x33); // ID - - const chank = new chunk(0, 0); - - const buf = Buffer.alloc((15 * 127 * 15 * 5) / 2); - - const defl = deflateSync(chank.getChunkData(0, 0, 0, 15, 127, 15), {level:-1}); - - writer.writeInt(0); // Chunk X - writer.writeShort(0); // Chunk Y - writer.writeInt(0); // Chunk Z - writer.writeByte(15); // Chunk Size X - writer.writeByte(127); // Chunk Size Y - writer.writeByte(15); // Chunk Size Z - writer.writeInt(defl.length); // Compressed size - console.log(defl.length); - console.log(defl.toString()); - for (let i = 0; i < defl.length; i++) { - writer.writeByte(defl[i] - 128); // Compressed data - } - - socket.write(writer.buffer); -} - -function teleportPlayer(socket, x = 0.0, y = 1.6200000047683716, stance = 0.0, z = 0.0, yaw = 0.0, pitch = 0.0) { - const writer = new myman.Writer(); - - writer.writeByte(0x0D); // Player pos and view direction - - writer.writeDouble(x); - writer.writeDouble(stance); - writer.writeDouble(y); - writer.writeDouble(z); - writer.writeFloat(yaw); - writer.writeFloat(pitch); - writer.writeBool(false); - - socket.write(writer.buffer); -} - -function sendChunk(socket, chunkX = 0, chunkZ = 0, me = []) { - const writer = new myman.Writer(); - - // I couldn't figure out how to construct a chunk lmao - // ima just send each block individually - // TODO: yknow, figure out how to chunk. - let blocksToSend = []; - for (let y = 0; y < 128; y++) { - blocksToSend = []; - for (let x = 0; x < 16; x++) { - for (let z = 0; z < 16; z++) { - if (chunks[chunkX][chunkZ][y][x][z] == 0) continue; // don't send air lol - blocksToSend.push([chunks[chunkX][chunkZ][y][x][z], x & 0xf, z & 0xf]); - } - } - - if (blocksToSend.length > 0) { - writer.reset(); - writer.writeByte(0x34); - writer.writeInt(chunkX); - writer.writeInt(chunkZ); - writer.writeShort(blocksToSend.length); - // Block coords - for (let blocks of blocksToSend) { - writer.writeShort((blocks[1] << 12 | blocks[2] << 8 | y) - 32768); - } - // Block types - for (let blocks of blocksToSend) { - writer.writeByte(blocks[0]); - } - // Block metadata - for (let blocks of blocksToSend) { - writer.writeByte(0); - } - - me[9].push(writer.buffer) // so we don't flood the client queue these - } - } -} \ No newline at end of file