Update WorldSaveManager to support multiple dimensions and add the nether

This commit is contained in:
Holly Stubbs 2023-09-04 01:43:11 +01:00
parent 5c25dd7436
commit 690c7be16f
Signed by: tgpholly
GPG key ID: B8583C4B7D18119E
8 changed files with 167 additions and 53 deletions

View file

@ -19,6 +19,8 @@ import { WorldSaveManager } from "./WorldSaveManager";
import { World } from "./World"; import { World } from "./World";
import { Chunk } from "./Chunk"; import { Chunk } from "./Chunk";
import { PacketTimeUpdate } from "./packets/TimeUpdate"; import { PacketTimeUpdate } from "./packets/TimeUpdate";
import { HillyGenerator } from "./generators/Hilly";
import { NetherGenerator } from "./generators/Nether";
export class MinecraftServer { export class MinecraftServer {
private static readonly PROTOCOL_VERSION = 14; private static readonly PROTOCOL_VERSION = 14;
@ -34,6 +36,7 @@ export class MinecraftServer {
private worlds:FunkyArray<number, World>; private worlds:FunkyArray<number, World>;
public saveManager:WorldSaveManager; public saveManager:WorldSaveManager;
private overworld:World; private overworld:World;
private nether:World;
// https://stackoverflow.com/a/7616484 // https://stackoverflow.com/a/7616484
// Good enough for the world seed. // Good enough for the world seed.
@ -103,13 +106,14 @@ export class MinecraftServer {
let worldSeed = typeof(this.config.seed) === "string" ? this.hashCode(this.config.seed) : this.config.seed; let worldSeed = typeof(this.config.seed) === "string" ? this.hashCode(this.config.seed) : this.config.seed;
// Init save manager and load seed from it if possible // Init save manager and load seed from it if possible
this.saveManager = new WorldSaveManager(this.config, worldSeed); this.saveManager = new WorldSaveManager(this.config, [0, -1], worldSeed);
if (this.saveManager.worldSeed !== Number.MIN_VALUE) { if (this.saveManager.worldSeed !== Number.MIN_VALUE) {
worldSeed = this.saveManager.worldSeed; worldSeed = this.saveManager.worldSeed;
} }
this.worlds = new FunkyArray<number, World>(); this.worlds = new FunkyArray<number, World>();
this.worlds.set(0, this.overworld = new World(this.saveManager, worldSeed)); this.worlds.set(0, this.overworld = new World(this.saveManager, 0, worldSeed, new HillyGenerator(worldSeed)));
this.worlds.set(-1, this.nether = new World(this.saveManager, -1, worldSeed, new NetherGenerator(worldSeed)));
// Generate spawn area (overworld) // Generate spawn area (overworld)
/*(async () => { /*(async () => {
@ -122,16 +126,37 @@ export class MinecraftServer {
} }
Console.printInfo(`Done! Took ${Date.now() - generateStartTime}ms`); Console.printInfo(`Done! Took ${Date.now() - generateStartTime}ms`);
}).bind(this)();*/ }).bind(this)();*/
let chunksGenerated = 0;
(async () => { (async () => {
const generateStartTime = Date.now(); const generateStartTime = Date.now();
Console.printInfo("Generating spawn area..."); let timer = Date.now();
for (let x = -5; x < 5; x++) { Console.printInfo("Generating spawn area for DIM0...");
for (let z = -5; z < 5; z++) { for (let x = -10; x < 10; x++) {
for (let z = -10; z < 10; z++) {
const chunk = await this.overworld.getChunkSafe(x, z); const chunk = await this.overworld.getChunkSafe(x, z);
chunk.forceLoaded = true; chunk.forceLoaded = true;
chunksGenerated++;
if (Date.now() - timer >= 1000) {
Console.printInfo(`Progress [${chunksGenerated}/400] ${((chunksGenerated / 400) * 100).toFixed(2)}%`);
timer = Date.now();
}
}
}
chunksGenerated = 0;
Console.printInfo("Generating spawn area for DIM-1...");
for (let x = -10; x < 10; x++) {
for (let z = -10; z < 10; z++) {
const chunk = await this.nether.getChunkSafe(x, z);
chunk.forceLoaded = true;
chunksGenerated++;
if (Date.now() - timer >= 1000) {
Console.printInfo(`Progress [${chunksGenerated}/400] ${((chunksGenerated / 400) * 100).toFixed(2)}%`);
timer = Date.now();
}
} }
} }
Console.printInfo(`Done! Took ${Date.now() - generateStartTime}ms`); Console.printInfo(`Done! Took ${Date.now() - generateStartTime}ms`);
this.initServer();
}).bind(this)(); }).bind(this)();
this.serverClock = setInterval(() => { this.serverClock = setInterval(() => {
@ -155,7 +180,10 @@ export class MinecraftServer {
this.server = new Server(); this.server = new Server();
this.server.on("connection", this.onConnection.bind(this)); this.server.on("connection", this.onConnection.bind(this));
this.server.listen(config.port, () => Console.printInfo(`Minecraft server started at ${config.port}`)); }
initServer() {
this.server.listen(this.config.port, () => Console.printInfo(`Minecraft server started at ${this.config.port}`));
} }
sendToAllClients(buffer:Buffer) { sendToAllClients(buffer:Buffer) {
@ -180,7 +208,8 @@ export class MinecraftServer {
return; return;
} }
const world = this.worlds.get(0); const dimension = 0;
const world = this.worlds.get(dimension);
if (world instanceof World) { if (world instanceof World) {
const clientEntity = new Player(this, world, loginPacket.username); const clientEntity = new Player(this, world, loginPacket.username);
world.addEntity(clientEntity); world.addEntity(clientEntity);
@ -192,7 +221,7 @@ export class MinecraftServer {
this.sendChatMessage(`\u00a7e${loginPacket.username} joined the game`); this.sendChatMessage(`\u00a7e${loginPacket.username} joined the game`);
socket.write(new PacketLoginRequest(clientEntity.entityId, "", 0, 0).writeData()); socket.write(new PacketLoginRequest(clientEntity.entityId, "", 0, dimension).writeData());
socket.write(new PacketSpawnPosition(8, 64, 8).writeData()); socket.write(new PacketSpawnPosition(8, 64, 8).writeData());
const thisPlayerSpawn = new PacketNamedEntitySpawn(clientEntity.entityId, clientEntity.username, clientEntity.absX, clientEntity.absY, clientEntity.absZ, clientEntity.absYaw, clientEntity.absPitch, 0).writeData(); const thisPlayerSpawn = new PacketNamedEntitySpawn(clientEntity.entityId, clientEntity.username, clientEntity.absX, clientEntity.absY, clientEntity.absZ, clientEntity.absYaw, clientEntity.absPitch, 0).writeData();

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@ -13,9 +13,10 @@ import { IQueuedUpdate } from "./queuedUpdateTypes/IQueuedUpdate";
export class World { export class World {
public static ENTITY_MAX_SEND_DISTANCE = 50; public static ENTITY_MAX_SEND_DISTANCE = 50;
private static READ_CHUNKS_FROM_DISK = true; private static READ_CHUNKS_FROM_DISK = false;
private readonly saveManager; private readonly saveManager;
private readonly chunksOnDisk:Array<number>;
public chunks:FunkyArray<number, Chunk>; public chunks:FunkyArray<number, Chunk>;
public entites:FunkyArray<number, IEntity>; public entites:FunkyArray<number, IEntity>;
@ -25,15 +26,19 @@ export class World {
public queuedUpdates:Array<IQueuedUpdate>; public queuedUpdates:Array<IQueuedUpdate>;
public generator:IGenerator; public generator:IGenerator;
public constructor(saveManager:WorldSaveManager, seed:number) { public readonly dimension:number;
public constructor(saveManager:WorldSaveManager, dimension:number, seed:number, generator:IGenerator) {
this.dimension = dimension;
this.saveManager = saveManager; this.saveManager = saveManager;
this.chunksOnDisk = this.saveManager.chunksOnDisk.get(dimension) ?? new Array<number>;
this.chunks = new FunkyArray<number, Chunk>(); this.chunks = new FunkyArray<number, Chunk>();
this.entites = new FunkyArray<number, IEntity>(); this.entites = new FunkyArray<number, IEntity>();
this.players = new FunkyArray<number, Player>(); this.players = new FunkyArray<number, Player>();
this.queuedChunkBlocks = new Array<IQueuedUpdate>(); this.queuedChunkBlocks = new Array<IQueuedUpdate>();
this.queuedUpdates = new Array<IQueuedUpdate>(); this.queuedUpdates = new Array<IQueuedUpdate>();
this.generator = new HillyGenerator(seed); this.generator = generator;
} }
public addEntity(entity:IEntity) { public addEntity(entity:IEntity) {
@ -86,7 +91,7 @@ export class World {
const coordPair = Chunk.CreateCoordPair(x, z); const coordPair = Chunk.CreateCoordPair(x, z);
const existingChunk = this.chunks.get(coordPair); const existingChunk = this.chunks.get(coordPair);
if (!(existingChunk instanceof Chunk)) { if (!(existingChunk instanceof Chunk)) {
if (World.READ_CHUNKS_FROM_DISK && this.saveManager.chunksOnDisk.includes(coordPair)) { if (World.READ_CHUNKS_FROM_DISK && this.chunksOnDisk.includes(coordPair)) {
return this.saveManager.readChunkFromDisk(this, x, z) return this.saveManager.readChunkFromDisk(this, x, z)
.then(chunk => resolve(this.chunks.set(coordPair, chunk))); .then(chunk => resolve(this.chunks.set(coordPair, chunk)));
} else { } else {

View file

@ -1,14 +1,16 @@
import { readFileSync, readFile, writeFile, existsSync, mkdirSync, writeFileSync, readdirSync } from "fs"; import { readFileSync, readFile, writeFile, existsSync, mkdirSync, writeFileSync, readdirSync, renameSync } from "fs";
import { createWriter, createReader, Endian } from "bufferstuff"; import { createWriter, createReader, Endian } from "bufferstuff";
import { Config } from "../config"; import { Config } from "../config";
import { Chunk } from "./Chunk"; import { Chunk } from "./Chunk";
import { SaveCompressionType } from "./enums/SaveCompressionType"; import { SaveCompressionType } from "./enums/SaveCompressionType";
import { deflate, inflate } from "zlib"; import { deflate, inflate } from "zlib";
import { World } from "./World"; import { World } from "./World";
import { FunkyArray } from "../funkyArray";
import { Console } from "hsconsole";
export class WorldSaveManager { export class WorldSaveManager {
private readonly worldFolderPath; private readonly worldFolderPath;
private readonly worldChunksFolderPath; private readonly oldWorldChunksFolderPath;
private readonly worldPlayerDataFolderPath; private readonly worldPlayerDataFolderPath;
private readonly infoFilePath; private readonly infoFilePath;
@ -18,13 +20,13 @@ export class WorldSaveManager {
public worldLastLoadDate = new Date(); public worldLastLoadDate = new Date();
public worldSeed = Number.MIN_VALUE; public worldSeed = Number.MIN_VALUE;
public chunksOnDisk:Array<number>; public chunksOnDisk:FunkyArray<number, Array<number>>;
public constructor(config:Config, numericalSeed:number) { public constructor(config:Config, dimensions:Array<number>, numericalSeed:number) {
this.chunksOnDisk = new Array<number>(); this.chunksOnDisk = new FunkyArray<number, Array<number>>();
this.worldFolderPath = `./${config.worldName}`; this.worldFolderPath = `./${config.worldName}`;
this.worldChunksFolderPath = `${this.worldFolderPath}/chunks`; this.oldWorldChunksFolderPath = `${this.worldFolderPath}/chunks`;
this.worldPlayerDataFolderPath = `${this.worldFolderPath}/playerdata`; this.worldPlayerDataFolderPath = `${this.worldFolderPath}/playerdata`;
this.infoFilePath = `${this.worldFolderPath}/info.hwd`; this.infoFilePath = `${this.worldFolderPath}/info.hwd`;
@ -43,14 +45,20 @@ export class WorldSaveManager {
this.createInfoFile(numericalSeed); this.createInfoFile(numericalSeed);
} }
if (!existsSync(this.worldChunksFolderPath)) { for (const dimension of dimensions) {
mkdirSync(this.worldChunksFolderPath); const chunksArray = new Array<number>();
this.chunksOnDisk.set(dimension, chunksArray);
const chunkFolderPath = `${this.worldFolderPath}/DIM${dimension}`;
if (!existsSync(chunkFolderPath)) {
mkdirSync(chunkFolderPath);
} else { } else {
const chunkFiles = readdirSync(this.worldChunksFolderPath); const chunkFiles = readdirSync(chunkFolderPath);
for (const file of chunkFiles) { for (const file of chunkFiles) {
if (file.endsWith(".hwc")) { if (file.endsWith(".hwc")) {
const name = file.split(".")[0]; const name = file.split(".")[0];
this.chunksOnDisk.push(parseInt(name.startsWith("-") ? name.replace("-", "-0x") : `0x${name}`)); chunksArray.push(parseInt(name.startsWith("-") ? name.replace("-", "-0x") : `0x${name}`));
}
} }
} }
} }
@ -63,7 +71,7 @@ export class WorldSaveManager {
private createInfoFile(numericalSeed:number) { private createInfoFile(numericalSeed:number) {
const infoFileWriter = createWriter(Endian.BE, 26); const infoFileWriter = createWriter(Endian.BE, 26);
infoFileWriter.writeUByte(0xFD); // Info File Magic infoFileWriter.writeUByte(0xFD); // Info File Magic
infoFileWriter.writeUByte(0); // File Version infoFileWriter.writeUByte(1); // File Version
infoFileWriter.writeLong(this.worldCreationDate.getTime()); // World creation date infoFileWriter.writeLong(this.worldCreationDate.getTime()); // World creation date
infoFileWriter.writeLong(this.worldLastLoadDate.getTime()); // Last load date infoFileWriter.writeLong(this.worldLastLoadDate.getTime()); // Last load date
infoFileWriter.writeLong(numericalSeed); infoFileWriter.writeLong(numericalSeed);
@ -78,10 +86,17 @@ export class WorldSaveManager {
} }
const fileVersion = infoFileReader.readByte(); const fileVersion = infoFileReader.readByte();
if (fileVersion === 0) { if (fileVersion === 0 || fileVersion === 1) {
this.worldCreationDate = new Date(Number(infoFileReader.readLong())); this.worldCreationDate = new Date(Number(infoFileReader.readLong()));
infoFileReader.readLong(); // Last load time is currently ignored infoFileReader.readLong(); // Last load time is currently ignored
this.worldSeed = Number(infoFileReader.readLong()); this.worldSeed = Number(infoFileReader.readLong());
// Upgrade v0 to v1
if (fileVersion === 0) {
Console.printInfo("Upgrading world to format v1 from v0");
renameSync(`${this.worldFolderPath}/chunks`, `${this.worldFolderPath}/DIM0`);
this.createInfoFile(this.worldSeed);
}
} }
} }
@ -103,14 +118,16 @@ export class WorldSaveManager {
.writeBuffer(chunk.getBlockLightBuffer()) .writeBuffer(chunk.getBlockLightBuffer())
.writeBuffer(chunk.getSkyLightBuffer()).toBuffer(); .writeBuffer(chunk.getSkyLightBuffer()).toBuffer();
const codArr = this.chunksOnDisk.get(chunk.world.dimension);
if (saveType === SaveCompressionType.NONE) { if (saveType === SaveCompressionType.NONE) {
chunkFileWriter.writeInt(chunkData.length); // Data length chunkFileWriter.writeInt(chunkData.length); // Data length
chunkFileWriter.writeBuffer(chunkData); // Chunk data chunkFileWriter.writeBuffer(chunkData); // Chunk data
writeFile(`${this.worldChunksFolderPath}/${Chunk.CreateCoordPair(chunk.x, chunk.z).toString(16)}.hwc`, chunkFileWriter.toBuffer(), () => { writeFile(`${this.worldFolderPath}/DIM${chunk.world.dimension}/${Chunk.CreateCoordPair(chunk.x, chunk.z).toString(16)}.hwc`, chunkFileWriter.toBuffer(), () => {
const cPair = Chunk.CreateCoordPair(chunk.x, chunk.z); const cPair = Chunk.CreateCoordPair(chunk.x, chunk.z);
if (!this.chunksOnDisk.includes(cPair)) {
this.chunksOnDisk.push(cPair); if (!codArr?.includes(cPair)) {
codArr?.push(cPair);
} }
resolve(true); resolve(true);
@ -124,10 +141,10 @@ export class WorldSaveManager {
chunkFileWriter.writeInt(data.length); chunkFileWriter.writeInt(data.length);
chunkFileWriter.writeBuffer(data); chunkFileWriter.writeBuffer(data);
writeFile(`${this.worldChunksFolderPath}/${Chunk.CreateCoordPair(chunk.x, chunk.z).toString(16)}.hwc`, chunkFileWriter.toBuffer(), () => { writeFile(`${this.worldFolderPath}/DIM${chunk.world.dimension}/${Chunk.CreateCoordPair(chunk.x, chunk.z).toString(16)}.hwc`, chunkFileWriter.toBuffer(), () => {
const cPair = Chunk.CreateCoordPair(chunk.x, chunk.z); const cPair = Chunk.CreateCoordPair(chunk.x, chunk.z);
if (!this.chunksOnDisk.includes(cPair)) { if (!codArr?.includes(cPair)) {
this.chunksOnDisk.push(cPair); codArr?.push(cPair);
} }
//console.log(`Wrote ${chunk.x},${chunk.z} to disk`); //console.log(`Wrote ${chunk.x},${chunk.z} to disk`);
resolve(true); resolve(true);
@ -141,7 +158,7 @@ export class WorldSaveManager {
readChunkFromDisk(world:World, x:number, z:number) { readChunkFromDisk(world:World, x:number, z:number) {
return new Promise<Chunk>((resolve, reject) => { return new Promise<Chunk>((resolve, reject) => {
readFile(`${this.worldChunksFolderPath}/${Chunk.CreateCoordPair(x, z).toString(16)}.hwc`, (err, data) => { readFile(`${this.worldFolderPath}/DIM${world.dimension}/${Chunk.CreateCoordPair(x, z).toString(16)}.hwc`, (err, data) => {
if (err) { if (err) {
return reject(err); return reject(err);
} }

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@ -90,4 +90,6 @@ export class Block {
static readonly flowerRose = new Block(38).setLightPassage(255).setBlockName("Rose"); static readonly flowerRose = new Block(38).setLightPassage(255).setBlockName("Rose");
static readonly clay = new Block(82).setBlockName("Clay"); static readonly clay = new Block(82).setBlockName("Clay");
static readonly netherrack = new Block(87).setBlockName("Netherrack");
} }

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@ -47,8 +47,8 @@ export class Player extends EntityLiving {
// Load or keep any chunks we need // Load or keep any chunks we need
const currentLoads = []; const currentLoads = [];
for (let x = bitX - 6; x < bitX + 6; x++) { for (let x = bitX - 10; x < bitX + 10; x++) {
for (let z = bitZ - 6; z < bitZ + 6; z++) { for (let z = bitZ - 10; z < bitZ + 10; z++) {
const coordPair = Chunk.CreateCoordPair(x, z); const coordPair = Chunk.CreateCoordPair(x, z);
if (!this.loadedChunks.includes(coordPair)) { if (!this.loadedChunks.includes(coordPair)) {
const chunk = await this.world.getChunkSafe(x, z); const chunk = await this.world.getChunkSafe(x, z);

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@ -4,6 +4,7 @@ import { IGenerator } from "./IGenerator";
import { Noise2D, makeNoise2D } from "../../external/OpenSimplex2D"; import { Noise2D, makeNoise2D } from "../../external/OpenSimplex2D";
import { Noise3D, makeNoise3D } from "../../external/OpenSimplex3D"; import { Noise3D, makeNoise3D } from "../../external/OpenSimplex3D";
import { QueuedBlockUpdate } from "../queuedUpdateTypes/BlockUpdate"; import { QueuedBlockUpdate } from "../queuedUpdateTypes/BlockUpdate";
import mulberry32 from "../mulberry32";
export class HillyGenerator implements IGenerator { export class HillyGenerator implements IGenerator {
private seed:number; private seed:number;
@ -31,7 +32,7 @@ export class HillyGenerator implements IGenerator {
public constructor(seed:number) { public constructor(seed:number) {
this.seed = seed; this.seed = seed;
this.seedGenerator = this.mulberry32(this.seed); this.seedGenerator = mulberry32(this.seed);
this.generator = this.createGenerator2D(); this.generator = this.createGenerator2D();
this.generator1 = this.createGenerator2D(); this.generator1 = this.createGenerator2D();
@ -67,21 +68,10 @@ export class HillyGenerator implements IGenerator {
return num >= 0.5 ? (num | 0) + 1 : num | 0; return num >= 0.5 ? (num | 0) + 1 : num | 0;
} }
// https://stackoverflow.com/a/47593316
// This is good enough (and fast enough) for what is needed here.
private mulberry32(a:number) {
return function() {
let t = a += 0x6D2B79F5;
t = Math.imul(t ^ t >>> 15, t | 1);
t ^= t + Math.imul(t ^ t >>> 7, t | 61);
return ((t ^ t >>> 14) >>> 0) / 4294967296;
}
}
public generate(chunk:Chunk) { public generate(chunk:Chunk) {
const treeRNG = this.mulberry32(this.seed + chunk.x + chunk.z); const treeRNG = mulberry32(this.seed + chunk.x + chunk.z);
const grassRNG = this.mulberry32(this.seed + chunk.x + chunk.z); const grassRNG = mulberry32(this.seed + chunk.x + chunk.z);
const flowerRNG = this.mulberry32(this.seed + chunk.x + chunk.z); const flowerRNG = mulberry32(this.seed + chunk.x + chunk.z);
let colY = 0, colDirtMin = 0, colWaterY = 0, orgColY = 0; let colY = 0, colDirtMin = 0, colWaterY = 0, orgColY = 0;
for (let x = 0; x < 16; x++) { for (let x = 0; x < 16; x++) {

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@ -0,0 +1,61 @@
import { Block } from "../blocks/Block";
import { Chunk } from "../Chunk";
import { IGenerator } from "./IGenerator";
import { Noise2D, makeNoise2D } from "../../external/OpenSimplex2D";
import { Noise3D, makeNoise3D } from "../../external/OpenSimplex3D";
import { QueuedBlockUpdate } from "../queuedUpdateTypes/BlockUpdate";
import mulberry32 from "../mulberry32";
export class NetherGenerator implements IGenerator {
private seed:number;
seedGenerator:() => number;
private generator:Noise3D;
private generator1:Noise3D;
private generator2:Noise3D;
private generator3:Noise3D;
private generator4:Noise3D;
private generator5:Noise3D;
public constructor(seed:number) {
this.seed = seed;
this.seedGenerator = mulberry32(this.seed);
this.generator = this.createGenerator3D();
this.generator1 = this.createGenerator3D();
this.generator2 = this.createGenerator3D();
this.generator3 = this.createGenerator3D();
this.generator4 = this.createGenerator3D();
this.generator5 = this.createGenerator3D();
}
private createGenerator2D() {
return makeNoise2D(this.seedGenerator() * Number.MAX_SAFE_INTEGER);
}
private createGenerator3D() {
return makeNoise3D(this.seedGenerator() * Number.MAX_SAFE_INTEGER);
}
public generate(chunk:Chunk) {
for (let x = 0; x < 16; x++) {
for (let z = 0; z < 16; z++) {
for (let y = 0; y < 128; y++) {
if (y === 0) {
chunk.setBlock(Block.bedrock.blockId, x, y, z);
continue;
}
const layer1 = (this.generator((chunk.x * 16 + x) / 32, y / 32, (chunk.z * 16 + z) / 32) + this.generator1((chunk.x * 16 + x) / 32, y / 32, (chunk.z * 16 + z) / 32)) / 2;
const layer2 = (this.generator2((chunk.x * 16 + x) / 128, y / 128, (chunk.z * 16 + z) / 128) + this.generator3((chunk.x * 16 + x) / 128, y / 128, (chunk.z * 16 + z) / 128)) / 2;
const layer3 = (this.generator4((chunk.x * 16 + x) / 16, y / 16, (chunk.z * 16 + z) / 16) + this.generator5((chunk.x * 16 + x) / 16, y / 16, (chunk.z * 16 + z) / 16)) / 2;
if ((layer1 + layer2 + layer3) / 3 >= 0.1) {
chunk.setBlock(Block.netherrack.blockId, x, y, z);
} else if (y < 10) {
chunk.setBlock(Block.lavaStill.blockId, x, y, z);
}
}
}
}
}
}

10
server/mulberry32.ts Normal file
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@ -0,0 +1,10 @@
// https://stackoverflow.com/a/47593316
// this is good enough (and fast enough) for what i need
export default function mulberry32(a:number) {
return function() {
let t = a += 0x6D2B79F5;
t = Math.imul(t ^ t >>> 15, t | 1);
t ^= t + Math.imul(t ^ t >>> 7, t | 61);
return ((t ^ t >>> 14) >>> 0) / 4294967296;
}
}