Update WorldSaveManager to support multiple dimensions and add the nether
This commit is contained in:
parent
5c25dd7436
commit
690c7be16f
8 changed files with 167 additions and 53 deletions
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@ -19,6 +19,8 @@ import { WorldSaveManager } from "./WorldSaveManager";
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import { World } from "./World";
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import { World } from "./World";
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import { Chunk } from "./Chunk";
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import { Chunk } from "./Chunk";
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import { PacketTimeUpdate } from "./packets/TimeUpdate";
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import { PacketTimeUpdate } from "./packets/TimeUpdate";
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import { HillyGenerator } from "./generators/Hilly";
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import { NetherGenerator } from "./generators/Nether";
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export class MinecraftServer {
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export class MinecraftServer {
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private static readonly PROTOCOL_VERSION = 14;
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private static readonly PROTOCOL_VERSION = 14;
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@ -34,6 +36,7 @@ export class MinecraftServer {
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private worlds:FunkyArray<number, World>;
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private worlds:FunkyArray<number, World>;
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public saveManager:WorldSaveManager;
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public saveManager:WorldSaveManager;
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private overworld:World;
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private overworld:World;
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private nether:World;
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// https://stackoverflow.com/a/7616484
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// https://stackoverflow.com/a/7616484
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// Good enough for the world seed.
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// Good enough for the world seed.
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@ -103,13 +106,14 @@ export class MinecraftServer {
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let worldSeed = typeof(this.config.seed) === "string" ? this.hashCode(this.config.seed) : this.config.seed;
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let worldSeed = typeof(this.config.seed) === "string" ? this.hashCode(this.config.seed) : this.config.seed;
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// Init save manager and load seed from it if possible
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// Init save manager and load seed from it if possible
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this.saveManager = new WorldSaveManager(this.config, worldSeed);
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this.saveManager = new WorldSaveManager(this.config, [0, -1], worldSeed);
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if (this.saveManager.worldSeed !== Number.MIN_VALUE) {
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if (this.saveManager.worldSeed !== Number.MIN_VALUE) {
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worldSeed = this.saveManager.worldSeed;
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worldSeed = this.saveManager.worldSeed;
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}
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}
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this.worlds = new FunkyArray<number, World>();
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this.worlds = new FunkyArray<number, World>();
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this.worlds.set(0, this.overworld = new World(this.saveManager, worldSeed));
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this.worlds.set(0, this.overworld = new World(this.saveManager, 0, worldSeed, new HillyGenerator(worldSeed)));
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this.worlds.set(-1, this.nether = new World(this.saveManager, -1, worldSeed, new NetherGenerator(worldSeed)));
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// Generate spawn area (overworld)
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// Generate spawn area (overworld)
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/*(async () => {
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/*(async () => {
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@ -122,16 +126,37 @@ export class MinecraftServer {
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}
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}
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Console.printInfo(`Done! Took ${Date.now() - generateStartTime}ms`);
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Console.printInfo(`Done! Took ${Date.now() - generateStartTime}ms`);
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}).bind(this)();*/
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}).bind(this)();*/
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let chunksGenerated = 0;
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(async () => {
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(async () => {
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const generateStartTime = Date.now();
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const generateStartTime = Date.now();
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Console.printInfo("Generating spawn area...");
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let timer = Date.now();
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for (let x = -5; x < 5; x++) {
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Console.printInfo("Generating spawn area for DIM0...");
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for (let z = -5; z < 5; z++) {
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for (let x = -10; x < 10; x++) {
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for (let z = -10; z < 10; z++) {
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const chunk = await this.overworld.getChunkSafe(x, z);
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const chunk = await this.overworld.getChunkSafe(x, z);
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chunk.forceLoaded = true;
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chunk.forceLoaded = true;
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}
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chunksGenerated++;
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if (Date.now() - timer >= 1000) {
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Console.printInfo(`Progress [${chunksGenerated}/400] ${((chunksGenerated / 400) * 100).toFixed(2)}%`);
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timer = Date.now();
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}
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}
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}
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chunksGenerated = 0;
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Console.printInfo("Generating spawn area for DIM-1...");
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for (let x = -10; x < 10; x++) {
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for (let z = -10; z < 10; z++) {
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const chunk = await this.nether.getChunkSafe(x, z);
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chunk.forceLoaded = true;
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chunksGenerated++;
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if (Date.now() - timer >= 1000) {
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Console.printInfo(`Progress [${chunksGenerated}/400] ${((chunksGenerated / 400) * 100).toFixed(2)}%`);
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timer = Date.now();
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}
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}
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}
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}
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Console.printInfo(`Done! Took ${Date.now() - generateStartTime}ms`);
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Console.printInfo(`Done! Took ${Date.now() - generateStartTime}ms`);
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this.initServer();
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}).bind(this)();
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}).bind(this)();
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this.serverClock = setInterval(() => {
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this.serverClock = setInterval(() => {
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@ -155,7 +180,10 @@ export class MinecraftServer {
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this.server = new Server();
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this.server = new Server();
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this.server.on("connection", this.onConnection.bind(this));
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this.server.on("connection", this.onConnection.bind(this));
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this.server.listen(config.port, () => Console.printInfo(`Minecraft server started at ${config.port}`));
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}
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initServer() {
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this.server.listen(this.config.port, () => Console.printInfo(`Minecraft server started at ${this.config.port}`));
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}
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}
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sendToAllClients(buffer:Buffer) {
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sendToAllClients(buffer:Buffer) {
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@ -180,7 +208,8 @@ export class MinecraftServer {
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return;
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return;
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}
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}
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const world = this.worlds.get(0);
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const dimension = 0;
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const world = this.worlds.get(dimension);
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if (world instanceof World) {
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if (world instanceof World) {
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const clientEntity = new Player(this, world, loginPacket.username);
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const clientEntity = new Player(this, world, loginPacket.username);
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world.addEntity(clientEntity);
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world.addEntity(clientEntity);
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@ -192,7 +221,7 @@ export class MinecraftServer {
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this.sendChatMessage(`\u00a7e${loginPacket.username} joined the game`);
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this.sendChatMessage(`\u00a7e${loginPacket.username} joined the game`);
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socket.write(new PacketLoginRequest(clientEntity.entityId, "", 0, 0).writeData());
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socket.write(new PacketLoginRequest(clientEntity.entityId, "", 0, dimension).writeData());
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socket.write(new PacketSpawnPosition(8, 64, 8).writeData());
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socket.write(new PacketSpawnPosition(8, 64, 8).writeData());
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const thisPlayerSpawn = new PacketNamedEntitySpawn(clientEntity.entityId, clientEntity.username, clientEntity.absX, clientEntity.absY, clientEntity.absZ, clientEntity.absYaw, clientEntity.absPitch, 0).writeData();
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const thisPlayerSpawn = new PacketNamedEntitySpawn(clientEntity.entityId, clientEntity.username, clientEntity.absX, clientEntity.absY, clientEntity.absZ, clientEntity.absYaw, clientEntity.absPitch, 0).writeData();
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@ -13,9 +13,10 @@ import { IQueuedUpdate } from "./queuedUpdateTypes/IQueuedUpdate";
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export class World {
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export class World {
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public static ENTITY_MAX_SEND_DISTANCE = 50;
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public static ENTITY_MAX_SEND_DISTANCE = 50;
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private static READ_CHUNKS_FROM_DISK = true;
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private static READ_CHUNKS_FROM_DISK = false;
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private readonly saveManager;
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private readonly saveManager;
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private readonly chunksOnDisk:Array<number>;
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public chunks:FunkyArray<number, Chunk>;
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public chunks:FunkyArray<number, Chunk>;
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public entites:FunkyArray<number, IEntity>;
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public entites:FunkyArray<number, IEntity>;
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@ -25,15 +26,19 @@ export class World {
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public queuedUpdates:Array<IQueuedUpdate>;
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public queuedUpdates:Array<IQueuedUpdate>;
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public generator:IGenerator;
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public generator:IGenerator;
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public constructor(saveManager:WorldSaveManager, seed:number) {
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public readonly dimension:number;
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public constructor(saveManager:WorldSaveManager, dimension:number, seed:number, generator:IGenerator) {
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this.dimension = dimension;
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this.saveManager = saveManager;
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this.saveManager = saveManager;
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this.chunksOnDisk = this.saveManager.chunksOnDisk.get(dimension) ?? new Array<number>;
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this.chunks = new FunkyArray<number, Chunk>();
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this.chunks = new FunkyArray<number, Chunk>();
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this.entites = new FunkyArray<number, IEntity>();
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this.entites = new FunkyArray<number, IEntity>();
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this.players = new FunkyArray<number, Player>();
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this.players = new FunkyArray<number, Player>();
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this.queuedChunkBlocks = new Array<IQueuedUpdate>();
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this.queuedChunkBlocks = new Array<IQueuedUpdate>();
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this.queuedUpdates = new Array<IQueuedUpdate>();
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this.queuedUpdates = new Array<IQueuedUpdate>();
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this.generator = new HillyGenerator(seed);
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this.generator = generator;
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}
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}
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public addEntity(entity:IEntity) {
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public addEntity(entity:IEntity) {
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@ -86,7 +91,7 @@ export class World {
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const coordPair = Chunk.CreateCoordPair(x, z);
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const coordPair = Chunk.CreateCoordPair(x, z);
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const existingChunk = this.chunks.get(coordPair);
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const existingChunk = this.chunks.get(coordPair);
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if (!(existingChunk instanceof Chunk)) {
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if (!(existingChunk instanceof Chunk)) {
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if (World.READ_CHUNKS_FROM_DISK && this.saveManager.chunksOnDisk.includes(coordPair)) {
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if (World.READ_CHUNKS_FROM_DISK && this.chunksOnDisk.includes(coordPair)) {
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return this.saveManager.readChunkFromDisk(this, x, z)
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return this.saveManager.readChunkFromDisk(this, x, z)
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.then(chunk => resolve(this.chunks.set(coordPair, chunk)));
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.then(chunk => resolve(this.chunks.set(coordPair, chunk)));
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} else {
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} else {
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@ -1,14 +1,16 @@
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import { readFileSync, readFile, writeFile, existsSync, mkdirSync, writeFileSync, readdirSync } from "fs";
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import { readFileSync, readFile, writeFile, existsSync, mkdirSync, writeFileSync, readdirSync, renameSync } from "fs";
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import { createWriter, createReader, Endian } from "bufferstuff";
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import { createWriter, createReader, Endian } from "bufferstuff";
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import { Config } from "../config";
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import { Config } from "../config";
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import { Chunk } from "./Chunk";
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import { Chunk } from "./Chunk";
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import { SaveCompressionType } from "./enums/SaveCompressionType";
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import { SaveCompressionType } from "./enums/SaveCompressionType";
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import { deflate, inflate } from "zlib";
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import { deflate, inflate } from "zlib";
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import { World } from "./World";
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import { World } from "./World";
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import { FunkyArray } from "../funkyArray";
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import { Console } from "hsconsole";
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export class WorldSaveManager {
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export class WorldSaveManager {
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private readonly worldFolderPath;
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private readonly worldFolderPath;
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private readonly worldChunksFolderPath;
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private readonly oldWorldChunksFolderPath;
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private readonly worldPlayerDataFolderPath;
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private readonly worldPlayerDataFolderPath;
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private readonly infoFilePath;
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private readonly infoFilePath;
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@ -18,13 +20,13 @@ export class WorldSaveManager {
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public worldLastLoadDate = new Date();
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public worldLastLoadDate = new Date();
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public worldSeed = Number.MIN_VALUE;
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public worldSeed = Number.MIN_VALUE;
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public chunksOnDisk:Array<number>;
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public chunksOnDisk:FunkyArray<number, Array<number>>;
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public constructor(config:Config, numericalSeed:number) {
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public constructor(config:Config, dimensions:Array<number>, numericalSeed:number) {
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this.chunksOnDisk = new Array<number>();
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this.chunksOnDisk = new FunkyArray<number, Array<number>>();
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this.worldFolderPath = `./${config.worldName}`;
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this.worldFolderPath = `./${config.worldName}`;
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this.worldChunksFolderPath = `${this.worldFolderPath}/chunks`;
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this.oldWorldChunksFolderPath = `${this.worldFolderPath}/chunks`;
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this.worldPlayerDataFolderPath = `${this.worldFolderPath}/playerdata`;
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this.worldPlayerDataFolderPath = `${this.worldFolderPath}/playerdata`;
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this.infoFilePath = `${this.worldFolderPath}/info.hwd`;
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this.infoFilePath = `${this.worldFolderPath}/info.hwd`;
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@ -43,14 +45,20 @@ export class WorldSaveManager {
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this.createInfoFile(numericalSeed);
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this.createInfoFile(numericalSeed);
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}
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}
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if (!existsSync(this.worldChunksFolderPath)) {
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for (const dimension of dimensions) {
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mkdirSync(this.worldChunksFolderPath);
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const chunksArray = new Array<number>();
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} else {
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this.chunksOnDisk.set(dimension, chunksArray);
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const chunkFiles = readdirSync(this.worldChunksFolderPath);
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for (const file of chunkFiles) {
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const chunkFolderPath = `${this.worldFolderPath}/DIM${dimension}`;
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if (file.endsWith(".hwc")) {
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if (!existsSync(chunkFolderPath)) {
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const name = file.split(".")[0];
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mkdirSync(chunkFolderPath);
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this.chunksOnDisk.push(parseInt(name.startsWith("-") ? name.replace("-", "-0x") : `0x${name}`));
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} else {
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const chunkFiles = readdirSync(chunkFolderPath);
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for (const file of chunkFiles) {
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if (file.endsWith(".hwc")) {
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const name = file.split(".")[0];
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chunksArray.push(parseInt(name.startsWith("-") ? name.replace("-", "-0x") : `0x${name}`));
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}
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}
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}
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}
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}
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}
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}
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private createInfoFile(numericalSeed:number) {
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private createInfoFile(numericalSeed:number) {
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const infoFileWriter = createWriter(Endian.BE, 26);
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const infoFileWriter = createWriter(Endian.BE, 26);
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infoFileWriter.writeUByte(0xFD); // Info File Magic
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infoFileWriter.writeUByte(0xFD); // Info File Magic
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infoFileWriter.writeUByte(0); // File Version
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infoFileWriter.writeUByte(1); // File Version
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infoFileWriter.writeLong(this.worldCreationDate.getTime()); // World creation date
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infoFileWriter.writeLong(this.worldCreationDate.getTime()); // World creation date
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infoFileWriter.writeLong(this.worldLastLoadDate.getTime()); // Last load date
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infoFileWriter.writeLong(this.worldLastLoadDate.getTime()); // Last load date
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infoFileWriter.writeLong(numericalSeed);
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infoFileWriter.writeLong(numericalSeed);
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}
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}
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const fileVersion = infoFileReader.readByte();
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const fileVersion = infoFileReader.readByte();
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if (fileVersion === 0) {
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if (fileVersion === 0 || fileVersion === 1) {
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this.worldCreationDate = new Date(Number(infoFileReader.readLong()));
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this.worldCreationDate = new Date(Number(infoFileReader.readLong()));
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infoFileReader.readLong(); // Last load time is currently ignored
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infoFileReader.readLong(); // Last load time is currently ignored
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this.worldSeed = Number(infoFileReader.readLong());
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this.worldSeed = Number(infoFileReader.readLong());
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// Upgrade v0 to v1
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if (fileVersion === 0) {
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Console.printInfo("Upgrading world to format v1 from v0");
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renameSync(`${this.worldFolderPath}/chunks`, `${this.worldFolderPath}/DIM0`);
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this.createInfoFile(this.worldSeed);
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}
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}
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}
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}
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}
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.writeBuffer(chunk.getBlockLightBuffer())
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.writeBuffer(chunk.getBlockLightBuffer())
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.writeBuffer(chunk.getSkyLightBuffer()).toBuffer();
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.writeBuffer(chunk.getSkyLightBuffer()).toBuffer();
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const codArr = this.chunksOnDisk.get(chunk.world.dimension);
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if (saveType === SaveCompressionType.NONE) {
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if (saveType === SaveCompressionType.NONE) {
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chunkFileWriter.writeInt(chunkData.length); // Data length
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chunkFileWriter.writeInt(chunkData.length); // Data length
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chunkFileWriter.writeBuffer(chunkData); // Chunk data
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chunkFileWriter.writeBuffer(chunkData); // Chunk data
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writeFile(`${this.worldChunksFolderPath}/${Chunk.CreateCoordPair(chunk.x, chunk.z).toString(16)}.hwc`, chunkFileWriter.toBuffer(), () => {
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writeFile(`${this.worldFolderPath}/DIM${chunk.world.dimension}/${Chunk.CreateCoordPair(chunk.x, chunk.z).toString(16)}.hwc`, chunkFileWriter.toBuffer(), () => {
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const cPair = Chunk.CreateCoordPair(chunk.x, chunk.z);
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const cPair = Chunk.CreateCoordPair(chunk.x, chunk.z);
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if (!this.chunksOnDisk.includes(cPair)) {
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this.chunksOnDisk.push(cPair);
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if (!codArr?.includes(cPair)) {
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codArr?.push(cPair);
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}
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}
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resolve(true);
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resolve(true);
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chunkFileWriter.writeInt(data.length);
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chunkFileWriter.writeInt(data.length);
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chunkFileWriter.writeBuffer(data);
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chunkFileWriter.writeBuffer(data);
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writeFile(`${this.worldChunksFolderPath}/${Chunk.CreateCoordPair(chunk.x, chunk.z).toString(16)}.hwc`, chunkFileWriter.toBuffer(), () => {
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writeFile(`${this.worldFolderPath}/DIM${chunk.world.dimension}/${Chunk.CreateCoordPair(chunk.x, chunk.z).toString(16)}.hwc`, chunkFileWriter.toBuffer(), () => {
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const cPair = Chunk.CreateCoordPair(chunk.x, chunk.z);
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const cPair = Chunk.CreateCoordPair(chunk.x, chunk.z);
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if (!this.chunksOnDisk.includes(cPair)) {
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if (!codArr?.includes(cPair)) {
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this.chunksOnDisk.push(cPair);
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codArr?.push(cPair);
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}
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}
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//console.log(`Wrote ${chunk.x},${chunk.z} to disk`);
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//console.log(`Wrote ${chunk.x},${chunk.z} to disk`);
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resolve(true);
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resolve(true);
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@ -141,7 +158,7 @@ export class WorldSaveManager {
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readChunkFromDisk(world:World, x:number, z:number) {
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readChunkFromDisk(world:World, x:number, z:number) {
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return new Promise<Chunk>((resolve, reject) => {
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return new Promise<Chunk>((resolve, reject) => {
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readFile(`${this.worldChunksFolderPath}/${Chunk.CreateCoordPair(x, z).toString(16)}.hwc`, (err, data) => {
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readFile(`${this.worldFolderPath}/DIM${world.dimension}/${Chunk.CreateCoordPair(x, z).toString(16)}.hwc`, (err, data) => {
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if (err) {
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if (err) {
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return reject(err);
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return reject(err);
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||||||
}
|
}
|
||||||
|
|
|
@ -90,4 +90,6 @@ export class Block {
|
||||||
static readonly flowerRose = new Block(38).setLightPassage(255).setBlockName("Rose");
|
static readonly flowerRose = new Block(38).setLightPassage(255).setBlockName("Rose");
|
||||||
|
|
||||||
static readonly clay = new Block(82).setBlockName("Clay");
|
static readonly clay = new Block(82).setBlockName("Clay");
|
||||||
|
|
||||||
|
static readonly netherrack = new Block(87).setBlockName("Netherrack");
|
||||||
}
|
}
|
|
@ -47,8 +47,8 @@ export class Player extends EntityLiving {
|
||||||
|
|
||||||
// Load or keep any chunks we need
|
// Load or keep any chunks we need
|
||||||
const currentLoads = [];
|
const currentLoads = [];
|
||||||
for (let x = bitX - 6; x < bitX + 6; x++) {
|
for (let x = bitX - 10; x < bitX + 10; x++) {
|
||||||
for (let z = bitZ - 6; z < bitZ + 6; z++) {
|
for (let z = bitZ - 10; z < bitZ + 10; z++) {
|
||||||
const coordPair = Chunk.CreateCoordPair(x, z);
|
const coordPair = Chunk.CreateCoordPair(x, z);
|
||||||
if (!this.loadedChunks.includes(coordPair)) {
|
if (!this.loadedChunks.includes(coordPair)) {
|
||||||
const chunk = await this.world.getChunkSafe(x, z);
|
const chunk = await this.world.getChunkSafe(x, z);
|
||||||
|
|
|
@ -4,6 +4,7 @@ import { IGenerator } from "./IGenerator";
|
||||||
import { Noise2D, makeNoise2D } from "../../external/OpenSimplex2D";
|
import { Noise2D, makeNoise2D } from "../../external/OpenSimplex2D";
|
||||||
import { Noise3D, makeNoise3D } from "../../external/OpenSimplex3D";
|
import { Noise3D, makeNoise3D } from "../../external/OpenSimplex3D";
|
||||||
import { QueuedBlockUpdate } from "../queuedUpdateTypes/BlockUpdate";
|
import { QueuedBlockUpdate } from "../queuedUpdateTypes/BlockUpdate";
|
||||||
|
import mulberry32 from "../mulberry32";
|
||||||
|
|
||||||
export class HillyGenerator implements IGenerator {
|
export class HillyGenerator implements IGenerator {
|
||||||
private seed:number;
|
private seed:number;
|
||||||
|
@ -31,7 +32,7 @@ export class HillyGenerator implements IGenerator {
|
||||||
|
|
||||||
public constructor(seed:number) {
|
public constructor(seed:number) {
|
||||||
this.seed = seed;
|
this.seed = seed;
|
||||||
this.seedGenerator = this.mulberry32(this.seed);
|
this.seedGenerator = mulberry32(this.seed);
|
||||||
|
|
||||||
this.generator = this.createGenerator2D();
|
this.generator = this.createGenerator2D();
|
||||||
this.generator1 = this.createGenerator2D();
|
this.generator1 = this.createGenerator2D();
|
||||||
|
@ -67,21 +68,10 @@ export class HillyGenerator implements IGenerator {
|
||||||
return num >= 0.5 ? (num | 0) + 1 : num | 0;
|
return num >= 0.5 ? (num | 0) + 1 : num | 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// https://stackoverflow.com/a/47593316
|
|
||||||
// This is good enough (and fast enough) for what is needed here.
|
|
||||||
private mulberry32(a:number) {
|
|
||||||
return function() {
|
|
||||||
let t = a += 0x6D2B79F5;
|
|
||||||
t = Math.imul(t ^ t >>> 15, t | 1);
|
|
||||||
t ^= t + Math.imul(t ^ t >>> 7, t | 61);
|
|
||||||
return ((t ^ t >>> 14) >>> 0) / 4294967296;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public generate(chunk:Chunk) {
|
public generate(chunk:Chunk) {
|
||||||
const treeRNG = this.mulberry32(this.seed + chunk.x + chunk.z);
|
const treeRNG = mulberry32(this.seed + chunk.x + chunk.z);
|
||||||
const grassRNG = this.mulberry32(this.seed + chunk.x + chunk.z);
|
const grassRNG = mulberry32(this.seed + chunk.x + chunk.z);
|
||||||
const flowerRNG = this.mulberry32(this.seed + chunk.x + chunk.z);
|
const flowerRNG = mulberry32(this.seed + chunk.x + chunk.z);
|
||||||
|
|
||||||
let colY = 0, colDirtMin = 0, colWaterY = 0, orgColY = 0;
|
let colY = 0, colDirtMin = 0, colWaterY = 0, orgColY = 0;
|
||||||
for (let x = 0; x < 16; x++) {
|
for (let x = 0; x < 16; x++) {
|
||||||
|
|
61
server/generators/Nether.ts
Normal file
61
server/generators/Nether.ts
Normal file
|
@ -0,0 +1,61 @@
|
||||||
|
import { Block } from "../blocks/Block";
|
||||||
|
import { Chunk } from "../Chunk";
|
||||||
|
import { IGenerator } from "./IGenerator";
|
||||||
|
import { Noise2D, makeNoise2D } from "../../external/OpenSimplex2D";
|
||||||
|
import { Noise3D, makeNoise3D } from "../../external/OpenSimplex3D";
|
||||||
|
import { QueuedBlockUpdate } from "../queuedUpdateTypes/BlockUpdate";
|
||||||
|
import mulberry32 from "../mulberry32";
|
||||||
|
|
||||||
|
export class NetherGenerator implements IGenerator {
|
||||||
|
private seed:number;
|
||||||
|
seedGenerator:() => number;
|
||||||
|
|
||||||
|
private generator:Noise3D;
|
||||||
|
private generator1:Noise3D;
|
||||||
|
private generator2:Noise3D;
|
||||||
|
private generator3:Noise3D;
|
||||||
|
private generator4:Noise3D;
|
||||||
|
private generator5:Noise3D;
|
||||||
|
|
||||||
|
public constructor(seed:number) {
|
||||||
|
this.seed = seed;
|
||||||
|
this.seedGenerator = mulberry32(this.seed);
|
||||||
|
|
||||||
|
this.generator = this.createGenerator3D();
|
||||||
|
this.generator1 = this.createGenerator3D();
|
||||||
|
this.generator2 = this.createGenerator3D();
|
||||||
|
this.generator3 = this.createGenerator3D();
|
||||||
|
this.generator4 = this.createGenerator3D();
|
||||||
|
this.generator5 = this.createGenerator3D();
|
||||||
|
}
|
||||||
|
|
||||||
|
private createGenerator2D() {
|
||||||
|
return makeNoise2D(this.seedGenerator() * Number.MAX_SAFE_INTEGER);
|
||||||
|
}
|
||||||
|
|
||||||
|
private createGenerator3D() {
|
||||||
|
return makeNoise3D(this.seedGenerator() * Number.MAX_SAFE_INTEGER);
|
||||||
|
}
|
||||||
|
|
||||||
|
public generate(chunk:Chunk) {
|
||||||
|
for (let x = 0; x < 16; x++) {
|
||||||
|
for (let z = 0; z < 16; z++) {
|
||||||
|
for (let y = 0; y < 128; y++) {
|
||||||
|
if (y === 0) {
|
||||||
|
chunk.setBlock(Block.bedrock.blockId, x, y, z);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
const layer1 = (this.generator((chunk.x * 16 + x) / 32, y / 32, (chunk.z * 16 + z) / 32) + this.generator1((chunk.x * 16 + x) / 32, y / 32, (chunk.z * 16 + z) / 32)) / 2;
|
||||||
|
const layer2 = (this.generator2((chunk.x * 16 + x) / 128, y / 128, (chunk.z * 16 + z) / 128) + this.generator3((chunk.x * 16 + x) / 128, y / 128, (chunk.z * 16 + z) / 128)) / 2;
|
||||||
|
const layer3 = (this.generator4((chunk.x * 16 + x) / 16, y / 16, (chunk.z * 16 + z) / 16) + this.generator5((chunk.x * 16 + x) / 16, y / 16, (chunk.z * 16 + z) / 16)) / 2;
|
||||||
|
if ((layer1 + layer2 + layer3) / 3 >= 0.1) {
|
||||||
|
chunk.setBlock(Block.netherrack.blockId, x, y, z);
|
||||||
|
} else if (y < 10) {
|
||||||
|
chunk.setBlock(Block.lavaStill.blockId, x, y, z);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
10
server/mulberry32.ts
Normal file
10
server/mulberry32.ts
Normal file
|
@ -0,0 +1,10 @@
|
||||||
|
// https://stackoverflow.com/a/47593316
|
||||||
|
// this is good enough (and fast enough) for what i need
|
||||||
|
export default function mulberry32(a:number) {
|
||||||
|
return function() {
|
||||||
|
let t = a += 0x6D2B79F5;
|
||||||
|
t = Math.imul(t ^ t >>> 15, t | 1);
|
||||||
|
t ^= t + Math.imul(t ^ t >>> 7, t | 61);
|
||||||
|
return ((t ^ t >>> 14) >>> 0) / 4294967296;
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in a new issue