handle block breaking better
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parent
61b667ac49
commit
79f3ae1d4f
3 changed files with 71 additions and 24 deletions
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@ -155,8 +155,15 @@ export class MPClient {
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this.entity.rotation.set(packet.yaw, packet.pitch);
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}
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private breakBlock(brokenBlockId:number, x:number, y:number, z:number) {
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const metadata = this.entity.world.getBlockMetadata(this.diggingAt.x, this.diggingAt.y, this.diggingAt.z);
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this.entity.world.setBlockWithNotify(this.diggingAt.x, this.diggingAt.y, this.diggingAt.z, 0);
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this.inventory.addItemStack(new ItemStack(Block.blockBehaviours[brokenBlockId].droppedItem(brokenBlockId), 1, metadata));
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this.send(new PacketWindowItems(0, this.inventory.getInventorySize(), this.inventory.constructInventoryPayload()).writeData());
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}
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// TODO: Cap how far away a player is able to break blocks
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private handlePacketPlayerDigging(packet:PacketPlayerDigging) {
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console.log(packet.status);
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// Special drop item case
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if (packet.status === 4) {
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@ -165,17 +172,16 @@ export class MPClient {
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}
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this.diggingAt.set(packet.x, packet.y, packet.z);
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//this.mapCoordsToFace(this.diggingAt, packet.face);
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let brokenBlockId:number;
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if (packet.status === 0) {
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// Started digging
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if ((brokenBlockId = this.entity.world.getBlockId(this.diggingAt.x, this.diggingAt.y, this.diggingAt.z)) != 0 && Block.blocks[brokenBlockId].blockStrength() >= 1) {
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this.breakBlock(brokenBlockId, this.diggingAt.x, this.diggingAt.y, this.diggingAt.z);
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}
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} else if (packet.status === 2) {
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let brokenBlockId:number;
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if ((brokenBlockId = this.entity.world.getBlockId(this.diggingAt.x, this.diggingAt.y, this.diggingAt.z)) != 0) {
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const metadata = this.entity.world.getBlockMetadata(this.diggingAt.x, this.diggingAt.y, this.diggingAt.z);
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this.entity.world.setBlockWithNotify(this.diggingAt.x, this.diggingAt.y, this.diggingAt.z, 0);
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this.inventory.addItemStack(new ItemStack(Block.blockBehaviours[brokenBlockId].droppedItem(brokenBlockId), 1, metadata));
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this.send(new PacketWindowItems(0, this.inventory.getInventorySize(), this.inventory.constructInventoryPayload()).writeData());
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this.breakBlock(brokenBlockId, this.diggingAt.x, this.diggingAt.y, this.diggingAt.z);
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}
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}
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}
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@ -197,6 +203,7 @@ export class MPClient {
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if (this.entity.world.getBlockId(this.diggingAt.x, this.diggingAt.y, this.diggingAt.z) === 0) {
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itemStack.size--;
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this.entity.world.setBlockAndMetadataWithNotify(this.diggingAt.x, this.diggingAt.y, this.diggingAt.z, itemStack.itemID, itemStack.damage);
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this.inventory.dropEmptyItemStacks();
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}
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} else {
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// TODO: Handle item usage
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@ -19,6 +19,7 @@ export class Block {
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public static readonly blocks:Array<Block> = new Array<Block>();
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public static readonly lightPassage:Array<number> = new Array<number>();
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public static readonly hardness:Array<number> = new Array<number>();
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public static readonly blockBehaviours:Array<IBlockBehaviour> = new Array<IBlockBehaviour>();
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public static readonly blockNames:Array<string> = new Array<string>();
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@ -38,6 +39,14 @@ export class Block {
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Block.lightPassage[this.blockId] = value;
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}
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public get hardness() {
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return Block.hardness[this.blockId];
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}
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public set hardness(value:number) {
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Block.hardness[this.blockId] = value;
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}
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public get blockName() {
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return Block.blockNames[this.blockId];
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}
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@ -77,32 +86,54 @@ export class Block {
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this.behaviour.droppedItem(blockId);
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}
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public getHardness() {
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return this.hardness;
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}
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public setHardness(value:number) {
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this.hardness = value;
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return this;
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}
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public setUnbreakable() {
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return this.setHardness(-1);
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}
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public blockStrength() {
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if (this.hardness < 0) {
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return 0;
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}
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// TODO: Check if we can actually harvest a block with current tool
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// TODO: Have the 1 be based on current tool ig
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return 1 / this.hardness / 100;
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}
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// Define statics here
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static readonly stone = new Block(1).setBehaviour(Behaviour.stone).setBlockName("Stone");
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static readonly grass = new Block(2).setBehaviour(Behaviour.grass).setBlockName("Grass");
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static readonly dirt = new Block(3).setBlockName("Dirt");
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static readonly cobblestone = new Block(4).setBlockName("Cobblestone");
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static readonly stone = new Block(1).setHardness(1.5).setBehaviour(Behaviour.stone).setBlockName("Stone");
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static readonly grass = new Block(2).setHardness(0.6).setBehaviour(Behaviour.grass).setBlockName("Grass");
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static readonly dirt = new Block(3).setHardness(0.5).setBlockName("Dirt");
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static readonly cobblestone = new Block(4).setHardness(2).setBlockName("Cobblestone");
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static readonly bedrock = new Block(7).setBlockName("Bedrock");
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static readonly bedrock = new Block(7).setUnbreakable().setBlockName("Bedrock");
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static readonly waterStill = new Block(9).setLightPassage(128).setBlockName("Still Water");
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static readonly waterStill = new Block(9).setHardness(100).setLightPassage(128).setBlockName("Still Water");
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static readonly lavaStill = new Block(11).setBlockName("Still Lava");
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static readonly lavaStill = new Block(11).setHardness(100).setBlockName("Still Lava");
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static readonly sand = new Block(12).setBlockName("Sand");
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static readonly gravel = new Block(13).setBlockName("Gravel");
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static readonly sand = new Block(12).setHardness(0.5).setBlockName("Sand");
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static readonly gravel = new Block(13).setHardness(0.6).setBlockName("Gravel");
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static readonly wood = new Block(17).setBlockName("Wood");
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static readonly leaves = new Block(18).setLightPassage(240).setBlockName("Leaves");
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static readonly wood = new Block(17).setHardness(2).setBlockName("Wood");
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static readonly leaves = new Block(18).setHardness(0.2).setLightPassage(240).setBlockName("Leaves");
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static readonly glass = new Block(20).setLightPassage(255).setBlockName("Glass");
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static readonly glass = new Block(20).setHardness(0.3).setLightPassage(255).setBlockName("Glass");
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static readonly tallGrass = new Block(31).setLightPassage(255).setBehaviour(Behaviour.flower).setBlockName("Tall Grass");
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static readonly tallGrass = new Block(31).setHardness(0).setLightPassage(255).setBehaviour(Behaviour.flower).setBlockName("Tall Grass");
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static readonly flowerDandelion = new Block(37).setLightPassage(255).setBlockName("Dandelion");
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static readonly flowerRose = new Block(38).setLightPassage(255).setBlockName("Rose");
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static readonly flowerDandelion = new Block(37).setHardness(0).setLightPassage(255).setBlockName("Dandelion");
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static readonly flowerRose = new Block(38).setHardness(0).setLightPassage(255).setBlockName("Rose");
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static readonly clay = new Block(82).setBlockName("Clay");
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static readonly clay = new Block(82).setHardness(0.6).setBlockName("Clay");
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static readonly netherrack = new Block(87).setBlockName("Netherrack");
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static readonly netherrack = new Block(87).setHardness(0.4).setBlockName("Netherrack");
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}
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@ -44,6 +44,15 @@ export class Inventory implements IInventory {
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return this.itemStacks[slotId];
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}
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dropEmptyItemStacks() {
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for (let i = 0; i < this.itemStacks.length; i++) {
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const itemStack = this.itemStacks[i];
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if (itemStack?.size === 0) {
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this.itemStacks[i] = null;
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}
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}
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}
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setSlotItemStack(slotId:number, itemStack: ItemStack | null) {
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if (slotId < 0 || slotId > this.size - 1) {
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throw new Error(`Tried to set an Inventory ItemStack out of bounds! Requested slot: ${slotId}, Inventory Size: ${this.size}`);
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