handle block breaking better

This commit is contained in:
Holly Stubbs 2023-11-07 01:50:51 +00:00
parent 61b667ac49
commit 79f3ae1d4f
Signed by: tgpholly
GPG key ID: B8583C4B7D18119E
3 changed files with 71 additions and 24 deletions

View file

@ -155,8 +155,15 @@ export class MPClient {
this.entity.rotation.set(packet.yaw, packet.pitch);
}
private breakBlock(brokenBlockId:number, x:number, y:number, z:number) {
const metadata = this.entity.world.getBlockMetadata(this.diggingAt.x, this.diggingAt.y, this.diggingAt.z);
this.entity.world.setBlockWithNotify(this.diggingAt.x, this.diggingAt.y, this.diggingAt.z, 0);
this.inventory.addItemStack(new ItemStack(Block.blockBehaviours[brokenBlockId].droppedItem(brokenBlockId), 1, metadata));
this.send(new PacketWindowItems(0, this.inventory.getInventorySize(), this.inventory.constructInventoryPayload()).writeData());
}
// TODO: Cap how far away a player is able to break blocks
private handlePacketPlayerDigging(packet:PacketPlayerDigging) {
console.log(packet.status);
// Special drop item case
if (packet.status === 4) {
@ -165,17 +172,16 @@ export class MPClient {
}
this.diggingAt.set(packet.x, packet.y, packet.z);
//this.mapCoordsToFace(this.diggingAt, packet.face);
let brokenBlockId:number;
if (packet.status === 0) {
// Started digging
if ((brokenBlockId = this.entity.world.getBlockId(this.diggingAt.x, this.diggingAt.y, this.diggingAt.z)) != 0 && Block.blocks[brokenBlockId].blockStrength() >= 1) {
this.breakBlock(brokenBlockId, this.diggingAt.x, this.diggingAt.y, this.diggingAt.z);
}
} else if (packet.status === 2) {
let brokenBlockId:number;
if ((brokenBlockId = this.entity.world.getBlockId(this.diggingAt.x, this.diggingAt.y, this.diggingAt.z)) != 0) {
const metadata = this.entity.world.getBlockMetadata(this.diggingAt.x, this.diggingAt.y, this.diggingAt.z);
this.entity.world.setBlockWithNotify(this.diggingAt.x, this.diggingAt.y, this.diggingAt.z, 0);
this.inventory.addItemStack(new ItemStack(Block.blockBehaviours[brokenBlockId].droppedItem(brokenBlockId), 1, metadata));
this.send(new PacketWindowItems(0, this.inventory.getInventorySize(), this.inventory.constructInventoryPayload()).writeData());
this.breakBlock(brokenBlockId, this.diggingAt.x, this.diggingAt.y, this.diggingAt.z);
}
}
}
@ -197,6 +203,7 @@ export class MPClient {
if (this.entity.world.getBlockId(this.diggingAt.x, this.diggingAt.y, this.diggingAt.z) === 0) {
itemStack.size--;
this.entity.world.setBlockAndMetadataWithNotify(this.diggingAt.x, this.diggingAt.y, this.diggingAt.z, itemStack.itemID, itemStack.damage);
this.inventory.dropEmptyItemStacks();
}
} else {
// TODO: Handle item usage

View file

@ -19,6 +19,7 @@ export class Block {
public static readonly blocks:Array<Block> = new Array<Block>();
public static readonly lightPassage:Array<number> = new Array<number>();
public static readonly hardness:Array<number> = new Array<number>();
public static readonly blockBehaviours:Array<IBlockBehaviour> = new Array<IBlockBehaviour>();
public static readonly blockNames:Array<string> = new Array<string>();
@ -38,6 +39,14 @@ export class Block {
Block.lightPassage[this.blockId] = value;
}
public get hardness() {
return Block.hardness[this.blockId];
}
public set hardness(value:number) {
Block.hardness[this.blockId] = value;
}
public get blockName() {
return Block.blockNames[this.blockId];
}
@ -77,32 +86,54 @@ export class Block {
this.behaviour.droppedItem(blockId);
}
public getHardness() {
return this.hardness;
}
public setHardness(value:number) {
this.hardness = value;
return this;
}
public setUnbreakable() {
return this.setHardness(-1);
}
public blockStrength() {
if (this.hardness < 0) {
return 0;
}
// TODO: Check if we can actually harvest a block with current tool
// TODO: Have the 1 be based on current tool ig
return 1 / this.hardness / 100;
}
// Define statics here
static readonly stone = new Block(1).setBehaviour(Behaviour.stone).setBlockName("Stone");
static readonly grass = new Block(2).setBehaviour(Behaviour.grass).setBlockName("Grass");
static readonly dirt = new Block(3).setBlockName("Dirt");
static readonly cobblestone = new Block(4).setBlockName("Cobblestone");
static readonly stone = new Block(1).setHardness(1.5).setBehaviour(Behaviour.stone).setBlockName("Stone");
static readonly grass = new Block(2).setHardness(0.6).setBehaviour(Behaviour.grass).setBlockName("Grass");
static readonly dirt = new Block(3).setHardness(0.5).setBlockName("Dirt");
static readonly cobblestone = new Block(4).setHardness(2).setBlockName("Cobblestone");
static readonly bedrock = new Block(7).setBlockName("Bedrock");
static readonly bedrock = new Block(7).setUnbreakable().setBlockName("Bedrock");
static readonly waterStill = new Block(9).setLightPassage(128).setBlockName("Still Water");
static readonly waterStill = new Block(9).setHardness(100).setLightPassage(128).setBlockName("Still Water");
static readonly lavaStill = new Block(11).setBlockName("Still Lava");
static readonly lavaStill = new Block(11).setHardness(100).setBlockName("Still Lava");
static readonly sand = new Block(12).setBlockName("Sand");
static readonly gravel = new Block(13).setBlockName("Gravel");
static readonly sand = new Block(12).setHardness(0.5).setBlockName("Sand");
static readonly gravel = new Block(13).setHardness(0.6).setBlockName("Gravel");
static readonly wood = new Block(17).setBlockName("Wood");
static readonly leaves = new Block(18).setLightPassage(240).setBlockName("Leaves");
static readonly wood = new Block(17).setHardness(2).setBlockName("Wood");
static readonly leaves = new Block(18).setHardness(0.2).setLightPassage(240).setBlockName("Leaves");
static readonly glass = new Block(20).setLightPassage(255).setBlockName("Glass");
static readonly glass = new Block(20).setHardness(0.3).setLightPassage(255).setBlockName("Glass");
static readonly tallGrass = new Block(31).setLightPassage(255).setBehaviour(Behaviour.flower).setBlockName("Tall Grass");
static readonly tallGrass = new Block(31).setHardness(0).setLightPassage(255).setBehaviour(Behaviour.flower).setBlockName("Tall Grass");
static readonly flowerDandelion = new Block(37).setLightPassage(255).setBlockName("Dandelion");
static readonly flowerRose = new Block(38).setLightPassage(255).setBlockName("Rose");
static readonly flowerDandelion = new Block(37).setHardness(0).setLightPassage(255).setBlockName("Dandelion");
static readonly flowerRose = new Block(38).setHardness(0).setLightPassage(255).setBlockName("Rose");
static readonly clay = new Block(82).setBlockName("Clay");
static readonly clay = new Block(82).setHardness(0.6).setBlockName("Clay");
static readonly netherrack = new Block(87).setBlockName("Netherrack");
static readonly netherrack = new Block(87).setHardness(0.4).setBlockName("Netherrack");
}

View file

@ -44,6 +44,15 @@ export class Inventory implements IInventory {
return this.itemStacks[slotId];
}
dropEmptyItemStacks() {
for (let i = 0; i < this.itemStacks.length; i++) {
const itemStack = this.itemStacks[i];
if (itemStack?.size === 0) {
this.itemStacks[i] = null;
}
}
}
setSlotItemStack(slotId:number, itemStack: ItemStack | null) {
if (slotId < 0 || slotId > this.size - 1) {
throw new Error(`Tried to set an Inventory ItemStack out of bounds! Requested slot: ${slotId}, Inventory Size: ${this.size}`);