improve initial generation logging
This commit is contained in:
parent
228602a54d
commit
875318db04
1 changed files with 5 additions and 1 deletions
|
@ -136,16 +136,20 @@ export class MinecraftServer {
|
||||||
let timer = Date.now();
|
let timer = Date.now();
|
||||||
|
|
||||||
await this.worlds.forEach(async world => {
|
await this.worlds.forEach(async world => {
|
||||||
|
timer = Date.now();
|
||||||
let chunksGenerated = 0;
|
let chunksGenerated = 0;
|
||||||
|
let chunksPerSecond = 0;
|
||||||
Console.printInfo(`Generating spawn area for DIM${world.dimension}...`);
|
Console.printInfo(`Generating spawn area for DIM${world.dimension}...`);
|
||||||
for (let x = chunkFrom; x < chunkTo; x++) {
|
for (let x = chunkFrom; x < chunkTo; x++) {
|
||||||
for (let z = chunkFrom; z < chunkTo; z++) {
|
for (let z = chunkFrom; z < chunkTo; z++) {
|
||||||
const chunk = await world.getChunkSafe(x, z);
|
const chunk = await world.getChunkSafe(x, z);
|
||||||
chunk.forceLoaded = true;
|
chunk.forceLoaded = true;
|
||||||
chunksGenerated++;
|
chunksGenerated++;
|
||||||
|
chunksPerSecond++;
|
||||||
if (Date.now() - timer >= 1000) {
|
if (Date.now() - timer >= 1000) {
|
||||||
Console.printInfo(`DIM${world.dimension} Progress [${chunksGenerated}/${chunkCount}] ${((chunksGenerated / chunkCount) * 100).toFixed(2)}%`);
|
Console.printInfo(`DIM${world.dimension} Progress [${chunksGenerated}/${chunkCount}] (${chunksPerSecond} chunks/s) ${((chunksGenerated / chunkCount) * 100).toFixed(2)}%`);
|
||||||
timer = Date.now();
|
timer = Date.now();
|
||||||
|
chunksPerSecond = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue